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4,901-4,950 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Malison's Animation III
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Animate enchanted axes to attack an enemy and keep its attention for 50 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Malison's Crushing Grip
Scroll
Class: Enchanter
Requires Level 38
Applies intense pressure to an enemy's brain, dealing Magic damage every 4 sec for up to 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Malison's Mind Clamp
Scroll
Class: Enchanter
Requires Level 28
Applies intense pressure to an enemy's brain, dealing Magic damage every 4 sec for up to 48 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Mana Arrow
Scroll
Class: Summoner
Requires Level 12
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Blast
Scroll
Class: Summoner
Requires Level 16
Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Blaze
Scroll
Class: Summoner
Requires Level 42
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Bolt
Lifebound
Scroll
Class: Summoner
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Bomb
Scroll
Class: Summoner
Requires Level 16
Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Burst
Scroll
Class: Summoner
Requires Level 6
Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Current
Scroll
Class: Wizard
Requires Level 14
Connect yourself to the current of flowing mana. Grants 50% spell haste and threat generation for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Embers
Scroll
Class: Summoner
Requires Level 2
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Explosion
Scroll
Class: Summoner
Requires Level 36
Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Fire
Scroll
Class: Summoner
Requires Level 22
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Flame
Scroll
Class: Summoner
Requires Level 8
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Guzzle
Scroll
Class: Enchanter
Requires Level 14
Drain 3% of an enemy's Mana pool every 1 sec for 10 sec. Only usable on targets with a Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Mana Guzzle I
Lifebound
Scroll
Class: Enchanter
Requires Level 14
Drain 3% of an enemy's Mana pool every 1 sec for 6 sec. Only usable on targets with a Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mana Guzzle II
Lifebound
Scroll
Class: Enchanter
Requires Level 24
Drain 4% of an enemy's Mana pool every 1 sec for 6 sec. Only usable on targets with a Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mana Guzzle III
Lifebound
Scroll
Class: Enchanter
Requires Level 34
Drain 5% of an enemy's Mana pool every 1 sec for 6 sec. Only usable on targets with a Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mana Lance
Scroll
Class: Summoner
Requires Level 24
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Nova
Scroll
Class: Summoner
Requires Level 26
Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Pyre
Scroll
Class: Summoner
Requires Level 28
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Scorch
Scroll
Class: Summoner
Requires Level 14
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Skin
Lifebound
Scroll
Class: Wizard
Requires Level 20
Manifest your mana into an icy barrier, absorbing up to 30% of your total Mana for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Spear
Scroll
Class: Summoner
Requires Level 18
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Spike
Scroll
Class: Summoner
Requires Level 6
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Manifest: Tome of Divine Fury I
Lifebound
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Divine Fury. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine damage spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Divine Fury II
Lifebound
Scroll
Class: Cleric
Requires Level 18
Manifest the Tome of Divine Fury. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine damage spells by 3%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Divine Fury III
Lifebound
Scroll
Class: Cleric
Requires Level 28
Manifest the Tome of Divine Fury. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine damage spells by 4%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Divine Fury IV
Lifebound
Scroll
Class: Cleric
Requires Level 38
Manifest the Tome of Divine Fury. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine damage spells by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Healing Light I
Lifebound
Scroll
Class: Cleric
Requires Level 10
Manifest the Tome of Healing Light. Equipping this tome will enhance the flow of divine light within you, increasing your Spell Power by 2. (Designer Note: This Tome will eventually only apply to Divine healing)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Healing Light II
Lifebound
Scroll
Class: Cleric
Requires Level 20
Manifest the Tome of Healing Light. Equipping this tome will enhance the flow of divine light within you, increasing your Spell Power by 3. (Designer Note: This Tome will eventually only apply to Divine healing)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Healing Light III
Lifebound
Scroll
Class: Cleric
Requires Level 30
Manifest the Tome of Healing Light. Equipping this tome will enhance the flow of divine light within you, increasing your Spell Power by 4. (Designer Note: This Tome will eventually only apply to Divine healing)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Healing Light IV
Lifebound
Scroll
Class: Cleric
Requires Level 40
Manifest the Tome of Healing Light. Equipping this tome will enhance the flow of divine light within you, increasing your Spell Power by 5. (Designer Note: This Tome will eventually only apply to Divine healing)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Judgement I
Lifebound
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Judgement. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Spell Power by 2. (Designer Note: This Tome will eventually only apply to Divine damage)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Manifest: Tome of Judgement II
Lifebound
Scroll
Class: Cleric
Requires Level 14
Manifest the Tome of Judgement. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Spell Power by 3. (Designer Note: This Tome will eventually only apply to Divine damage)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Judgement III
Lifebound
Scroll
Class: Cleric
Requires Level 24
Manifest the Tome of Judgement. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Spell Power by 4. (Designer Note: This Tome will eventually only apply to Divine damage)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Judgement IV
Lifebound
Scroll
Class: Cleric
Requires Level 34
Manifest the Tome of Judgement. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Spell Power by 5. (Designer Note: This Tome will eventually only apply to Divine damage)
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Sacred Vows
Lifebound
Scroll
Class: Cleric
Requires Level 20
Manifest the Tome of Sacred Vows. Equipping this tome will grant your Celestial Light, Healing Spark and Rebuke spells a 5% chance to return 10% of the spell's Mana cost on hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Sacred Vows II
Lifebound
Scroll
Class: Cleric
Requires Level 30
Manifest the Tome of Sacred Vows. Equipping this tome will grant your Celestial Light, Healing Spark and Rebuke spells a 7.5% chance to return 10% of the spell's Mana cost on hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Manifest: Tome of Sacred Vows III
Lifebound
Scroll
Class: Cleric
Requires Level 40
Manifest the Tome of Sacred Vows. Equipping this tome will grant your Celestial Light, Healing Spark and Rebuke spells a 10% chance to return 10% of the spell's Mana cost on hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Leaves
Scroll
Class: Druid
Requires Level 16
Gather leaves to yourself and form them into a mystical cloak, making you invisible to most creatures. This effect drains Mana while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Mantle of Mist
Lifebound
Scroll
Class: Shaman
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mantle of Mist II
Lifebound
Scroll
Class: Shaman
Requires Level 6
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Mist III
Lifebound
Scroll
Class: Shaman
Requires Level 12
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Mist IV
Lifebound
Scroll
Class: Shaman
Requires Level 18
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Mist V
Lifebound
Scroll
Class: Shaman
Requires Level 24
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Mist VI
Lifebound
Scroll
Class: Shaman
Requires Level 30
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of Mist VII
Lifebound
Scroll
Class: Shaman
Requires Level 36
Surround an ally with a mantle of soothing mist, restoring Health over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Mantle of the Stream
Scroll
Class: Shaman
Requires Level 8
Water Boon Cast a soothing mist over your target, restoring immediate Health and granting them Mantle of the Stream, restoring Health every 3 sec for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Marali's Animation
Scroll
Class: Enchanter
Requires Level 30
Animate magically resonant swords to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
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