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1-1973 of 1973
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last_page
Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
A Bandit Supply Order
No Trade, Quest Item, Unique
General
A hastily scrawled list of supplies and equipment that the bandits have requested from their suppliers.
Weight: 0.1
A Heavy Package
No Trade, Quest Item, Unique
General
A heavy package the Scavenger wants delivered to Alroy Flintshaw.
Weight: 80.0
A Heavy Pouch Of Coins
No Trade, Quest Item, Unique
General
A pouch of ill-gotten coins that the bandits intend to use for their supplies.
Weight: 0.5
A Mysterious Letter
No Trade, Lifebound, No Sell
Right-Click to begin a task
A mysterious letter that was delivered to you. Perhaps you should read it.
A Recovered Map
No Trade, No Sell, Unique
Right-Click to begin a task
Weight: 1.5
A Runed Coffer
No Trade, Quest Item, Unique
General
An old runed coffer, recovered from the depths of Mad Run.
Weight: 5.0
A Sigiled Pendant
No Trade, Quest Item, Unique
General
A silver pendant bearing a strange sigil.
Weight: 0.3
A Suspicious Message
No Trade, Quest Item
General
"Jorryn, our contacts say the next shipment will be ready in a tenday. Same payment as the last one. They also said that the crown's agents have started sniffing around some of their associates in the capital, but that they have people in the Regulars who will handle anything that might come up. One of the new recruits mentioned there's an investigator recently arrived at the wayfort. Watch your back."
Weight: 0.1
A locked coffer
No Trade, Quest Item, No Sell
General
This coffer seems securely locked. Maybe someone in Availia can help open it.
Weight: 5.0
A map to a rendezvous
No Trade, Quest Item, Unique
General
A map showing the location of the next meeting with the bandits' supplier.
Weight: 0.1
A riddle
No Sell, No Trade, Quest Item, Unique
Schematic
"Born in flame, but fed by ash. Its handle holds the breath of past. Only where the Dragon's memory flows Can its true shape be cast."
A torn journal page
No Sell, No Trade, Unique
Right-Click to begin a task
[...ph...]
Adventurer's Backpack
No Trade, Unique
Container
10 slots
A large, sturdy backpack fit for any adventurer.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 4.0
Aged Brass Key
No Trade, Unique
Key
Worn and deteriorated ... surprising it hasn't broken off in the lock it belongs to.
Weight: 0.1
Amulet of Energized Crystal
Magic, Unique
Neck
2 Armor
+3 Constitution
+5 Nature Resistance
An amulet made of shimmering, green crystal.
Weight: 2.2
An Unfortunate Boot
General
It is not clear wether there was a foot inside this boot at the time that it was eaten.
Weight: 1.1
An Unusual Necklace
No Trade
Right-Click to begin a task
Crude gem stones are set into this strange looking necklace.
An old, tattered journal
No Sell, No Trade, Unique
Right-Click to begin a task
This journal is old and filled with notes and drawings.
Ancient Griffin Feather
No Trade, No Sell, Unique
General
The magical feather of an ancient griffin.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Ancient Wolf Coat
No Trade, No Sell, Unique
Right-Click to begin a task
Might be valued by some collectors... (This item begins a task.)
Weight: 0.1
Antidote of Nightbane
No Trade, Quest Item
General
This vial contains a shimmering, iridescent liquid that glows faintly in the dark. Brewed by Master Zavi.
Aric's Dagger
No Trade, Quest Item, Unique
General
This dagger used to belong to Aric. It was a gift from his wife.
Armor Reinforcement
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Ash Bridge Support Beam
No Trade, Quest Item
General
A reinforced support beam for a bridge.
Ash Round Shield
Shield
4 Armor
+219 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A simple wooden round shield.
Weight: 3.8
Ash Simple Storage Chest
Container
24 slots
A small storage chest for storing items. This chest is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
22
circle
50
Weight: 6.0
Ashen Bronze Barbed Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 12
Arrows with barbed tips, which can cause painful wounds that slow down the target.
Weight: 0.1
Ashen Bronze Bodkin Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 12
Arrows with bronze tips, specially designed to pierce armor.
Weight: 0.1
Ashen Bronze Broadhead Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 12
Stronger hunting arrows with bronze tips and ash wood shafts.
Weight: 0.1
Ashen Bronze Impact Arrows
Ammo
2 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 2
Arrows with blunted bronze tips. While they do less damage, the force of the impact can stagger a target.
Weight: 0.1
Asherium Field Point Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Standard arrows made with maple shafts and asherium tips.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Asherium Kite Shield
Shield
8 Armor
+306 Block Rating
+28 Block Value
Class: Warrior, Cleric, Paladin
A sturdy kite shield, similar to the ones issued to soldiers throughout Kingsreach.
Weight: 5.6
Band of Battle
Magic, Unique
Fingers
+1 Strength
+1 Agility
+1 Dexterity
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
A tarnished gold ring stained with blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Band of Unkept Promises
General
A simple golden band with a three small gems set into it, one for each soul committed to the pact symbolized by this ring, and one for the pact itself. Sadly, the world pays no heed even to promises made with the truest intention of being kept.
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
0
Weight: 0.1
Basic Salvaging Tools
Lifebound
Schematic
Salvaging Tool A basic set of tools used for breaking down unwanted items. Requires Salvaging skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
75
Battered Round Shield
Shield
5 Armor
+560 Block Rating
+22 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
50
Weight: 3.0
Beautiful Beetle Brooch
Magic, Unique
Neck
+1 Strength
+1 Dexterity
+3 Charisma
+9 Disease Resistance
+27 Spell Crit Rating
+27 Hit Rating
+36 Health
+18 Mana
Requires Level 32
A simple chain with a stunnigly beautiful, polished piece of chitin set into its facet. No one can be sure of how the beetle came to be wearing such thing, but perhaps the piece of glittering, amber-hued chitin belonged to one of its brood and it reclaimed the item in an act of vengeance. No, it was just a beetle. Beetles know no such thing as vengeance. Upon the back of the setting, an inscription in lettering so fine it is difficult to make out reads: "To my beloved - I have slain the beast that slew your father in an act of vengeance for slaying its broodmother, which slew your grandfather before him, for having brought the broodking low before it... and so on, as you know, your family history and all. May this beautious fragment be proof of my love and valor, and let us pray, a symbol for the end of this vicious cycle."
Weight: 0.1
Bird Beak Necklace
Magic, Unique
Neck
+5 Mana
Class: Cleric, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer
A crude necklace fitted with several small bird beaks.
Weight: 0.3
Black Iron Kite Shield
Shield
9 Armor
+262 Block Rating
+26 Block Value
Class: Warrior, Cleric, Paladin
A sturdy wooden kite shield, similar to the ones issued to soldiers throughout Kingsreach.
Weight: 8.3
Black Tear Idol
No Trade, Magic, Unique
Right-Click to Activate
A wooden idol that appears stained with streaks of dark tears.
Weight: 0.1
Blackback Venom Gland
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This item begins a task.)
Weight: 0.1
Bladed Earring
Magic, Unique
Ears
+18 Hit Rating
An earring fashioned in the shape of a miniature dagger.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
50
Weight: 0.1
Blood Soaked Arrow
Ammo
8 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Weight: 0.1
Blood-Etched Corpus Frostifor Glyph (Chest)
Acclimation
+14 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climate.
Blood-Soaked Shield
Magic, Unique
Shield
6 Armor
+1 Dexterity
+5 Health
+570 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 2.9
Bloodsick Ratkin Blood
General
A bottle of Bloodsick Ratkin blood.
Weight: 0.1
Bloodstone Amulet
Magic, Unique
Neck
2 Armor
+2 Stamina
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Bloody Celis Shard
Magic, Unique
Ears
1 Armor
+1 Strength
+2 Wisdom
+10 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 0.1
Bone Necklace
Magic, Unique
Neck
+1 Curse Resistance
Old bones strung into a necklace.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
50
Weight: 0.3
Bottle of Mammoth Blood
General
A bottle of mammoth blood. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
9
Weight: 0.3
Brace Of Claws
Magic, Unique
Shield
13 Armor
+3 Stamina
+18 Hit Rating
+540 Block Rating
+33 Block Value
Class: Warrior, Cleric, Paladin
A wooden shield riddled with jagged claws that deal Physical damage to attackers.
Weight: 3.7
Brass Storange Chest Key
Key
Requires Level 20
This could open something...
Weight: 0.1
Brineclaw Totem
General
A strangely disturbing totem revered by the Brineclaw goblins.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Broadhead Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Arrows with broad tips.
Weight: 0.1
Broken Weapon
No Trade, Quest Item
General
Weight: 2.5
Bundle Of Furs
General
A bundle of animal furs. These may be worth something to a merchant.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.0
Burlap Spider Fang Necklace
Magic
Neck
+2 Poison Resistance
A necklace made from the polished fangs of giant spiders.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Campfire Brewing Kit
Lifebound
Schematic
Cooking Tool A simple set of jars and utensils used for brewing beverages. Minimum Ingredients: 2
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Campfire Brewing Set
Lifebound
Schematic
A simple set of jars and utensils used for brewing beverages. Minimum Ingredients: 2
Weight: 1.0
Campfire Cooking Set
Lifebound
Schematic
Cooking Tool A simple set of reusable pots and pans for use at a campfire or a kitchen. Minimum ingredients: 2
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Campfire Roasting Pan
Lifebound, Unique
Schematic
Cooking Tool A roasting pan with a lid that can be used at a campfire or in a kitchen. Minimum ingredients: 4
Merchant Value:
circle
0
circle
0
circle
0
circle
25
circle
0
Weight: 1.0
Carmine Loop
Magic, Unique
Ears
+5 Magic Resistance
An earing fashioned in the shape of a miniature dagger.
Weight: 0.1
Carved Bone Ring
Magic, Unique
Fingers
+2 Health
Weight: 0.1
Carved Bone Storage Chest Key
Key
Requires Level 20
This could open something...
Weight: 0.1
Carved Wood Pipe
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 1.0
Cedar Large Storage Chest
Container
32 slots
A large chest for storing items. This chest is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
1
circle
50
circle
0
Weight: 6.0
Cedar Medium Storage Chest
Container
28 slots
A medium storage chest for storing items. This chest is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
1
circle
31
circle
25
Weight: 6.0
Celestium Band
Magic, Unique
Fingers
+5 Magic Resistance
+25 Mana
A platinum ring that boasts a Celestium shard in the setting.
Weight: 0.1
Ceremonial Collar
Magic, Unique
Neck
+3 Constitution
+10 Endurance
+25 Health
A heavy leather collar etched with strange orcish symbols.
Merchant Value:
circle
0
circle
0
circle
8
circle
34
circle
67
Weight: 0.3
Chain of the Watch
Magic, Unique
Neck
3 Armor
+3 Magic Resistance
+3 Fire Resistance
+3 Cold Resistance
+3 Shock Resistance
+5 Awareness
+18 Dodge Rating
Engraved upon it are the words "To serve eternal".
Weight: 0.3
Charger Tusk
General
Weight: 1.0
Chicken Bone
General
Evidence of the crime.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Chipped Bone Ring
Magic, Unique
Fingers
+1 Agility
+1 Dexterity
+3 Disease Resistance
-10 Health
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Chipped Charger Tusk
General
Weight: 1.0
Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Clothier's Sewing Needle
No Trade, Quest Item, No Sell
General
A pristine sewing needle made of solid platinum.
Weight: 0.1
Coldstone Lantern
No Trade, Magic, Unique
Held
Weight: 1.5
Consecrated Shield
No Trade, Magic, Unique
Shield
13 Armor
+2 Stamina
+2 Wisdom
+3 Curse Resistance
+540 Block Rating
+33 Block Value
Class: Warrior, Cleric, Paladin
A shield consecrated with a holy symbol. This shield has a chance to trigger a special effect when the wearer is struck in combat.
Weight: 3.8
Copper Night Fang Earring
Magic
Ears
+2 Awareness
+18 Hit Rating
+5 Mana
An earring fashioned from the fang of a large bat.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
25
Copper Unit Insignia Ring
General
A simple signet ring adorned with a soldier's unit insignia.
Coral Ring
Magic, Unique
Fingers
+2 Strength
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Corroded Key
No Trade, Unique
Key
A standard iron key, slightly corroded.
Weight: 0.1
Corrupted Stone Ring
Magic, Unique
Fingers
+2 Strength
+2 Dexterity
-3 Curse Resistance
-5 Health
Weight: 0.1
Cotton Grizzleclaw Necklace
Magic
Neck
+1 Constitution
+18 Block Rating
A necklace adorned with the claws of a great bear.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
25
Cotton Whisperscale Ring
Magic
Fingers
+18 Haste Rating
A ring made from polished snake scales.
Cracked Charger Horn
General
Weight: 2.0
Cracked Garnet Amulet
Magic, Unique
Neck
+1 Constitution
+1 Charisma
+9 Fire Resistance
-12 Nature Resistance
+18 Physical Crit Rating
+24 Health
+24 Dodge Rating
Requires Level 30
The warding gem of this tarnished necklace has become riddled with hairline cracks from use, weakening the enchantment.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.2
Crafting Apprenticeship Token
No Trade, Lifebound, No Sell
General
A token that denotes your eligibility to become an apprentice in a crafting profession. IMPORTANT: When learning a crafting profession, this token will be consumed. Make sure to choose carefully when considering which professions to learn.
Craven Earring
Ears
2 Armor
+5 Cooldown Reduction Percent
+5 Spell Power
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 0.1
Crude Arrows
Ammo
1 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A crudely fashioned arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Crude Salvaging Tools
Lifebound
Schematic
Salvaging Tool A crude set of tools used for breaking down unwanted items. Requires Salvaging skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Crypt Fiend Blood
General
Viscous blood with a lingering hiss that can be heard through the bottle.
Weight: 0.1
Cryptling Blood
General
Viscous blood with a lingering hiss that can be heard though the bottle.
Weight: 0.1
Crystalline Ember Fur
General
Intense heat has gradually transformed some of the fur from older Cinderfang wolves into fine, crystalline shards that resemble garnet needles.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Cured Leather Chillgaze Scale Choker
Magic
Neck
+3 Frigid Environment Resistance
A choker created from the white scales of the chillgaze basilisk.
Cured Leather Merchant's Satchel
Container
12 slots
-5 Endurance
A basic leather satchel with a shoulder strap.
Cured Leather Orphan Woven Ring
Magic
Fingers
+2 Poison Resistance
+15 Physical Crit Rating
A ring woven from incredibly tough spider silk.
Curious Coins
General
Rather old coins that don't seem to be made of anything particularly valuable, but their condition, design, and what seems to be the most minor of enchantments upon them may make them desireable to some.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Deer Blood
General
A vial of deer blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Draconic Curios
General
A small collection of various items including unique dragon-themed coins, minor ceremonial items, and reagents.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Drakescale Shield
Magic
Shield
9 Armor
+1 Stamina
+1 Dexterity
+580 Block Rating
+25 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.0
Driftwood Buckler
Shield
3 Armor
+1 Stamina
+345 Block Rating
+16 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 4.0
Dripwood Buckler
Shield
5 Armor
+2 Stamina
+630 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
50
Weight: 1.9
Dusty Map
No Trade, No Sell, Unique
General
Weight: 1.5
Dusty Satchel
No Trade, Unique
Container
14 slots
+10 Max Carry Weight
Long forgotten.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
75
Weight: 2.0
Earring Of Living Stone
Magic
Ears
+1 Stamina
+2 Wisdom
+10 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 0.2
Elvaran's Token
No Trade, Unique
General
A token given to you by Pridemane Elvaran.
Weight: 0.2
Emberweave Ceremonial Shawl
Schematic
An ancient scroll that contains the design for a special cloak. A skilled tailor may be able to use this. [Note: This item will become craftable in an upcoming update.]
Emblazoned Hoop
Magic, Unique
Fingers
+2 Wisdom
+3 Intellect
+15 Health
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 0.1
Emo's Dagger
Quest Item
General
An omate dagger worthy of a skilled rogue.
Emoa's Dagger
Quest Item
General
An ornate dagger worthy of a skilled rogue.
Empowred Necklace of the Ghaldassii Ward
No Trade, Magic
Neck
+9 Curse Resistance
+18 Physical Crit Rating
+18 Spell Crit Rating
+24 Hit Rating
+24 Health
A necklace set with the shards of Ghaldassii gemstones.
Weight: 0.1
Empty Bottle
General
An empty glass bottle.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 1.0
Empty Faceted Loop
Magic
Ears
+4 Fire Resistance
-4 Nature Resistance
+36 Health
Requires Level 35
The facets that once held rather large gems have been stripped of their treasures, leaving only a trace of the magic they once imbued this loop with.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Enchanted Construct Fragments
General
Separated from the core of the construct, these fragments are rapidly losing their magical energies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
20
Weight: 0.1
Enchanted Quill
No Trade, Quest Item, No Sell
General
It looks like a simple writer's quill, but you can feel some sort of strange energy emanating from it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Enchanted Scroll
No Trade, Quest Item
General
An enchanted scroll that allows communication with ancient beacons.
Etched Bronze Key
No Trade, Unique
Key
This key is old and engraved with intricate markings.
Weight: 0.1
Ever-Frozen Skull
Magic, Unique
Relic
+10 Frigid Environment Resistance
Weight: 0.2
Faded Black Tome
Magic
Held
+2 Intellect
+2 Magic Resistance
+18 Spell Crit Rating
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 5
Weight: 1.0
Fadesteel Key
No Trade, Unique
Key
This key appears to have ... disappeared slightly.
Weight: 0.1
Fadesteel Shield
Magic
Shield
8 Armor
+510 Block Rating
+30 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 4.0
Faintly Glowing Feather
No Trade, No Sell, Unique
Right-Click to begin a task
A large feather that glows faintly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Fang-Tipped Arrow
Ammo
7 Physical Damage
+18 Physical Crit Rating
Class: Warrior, Rogue, Ranger, Bard
Hollowed bone arrow tipped with a razor-sharp fang.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 0.1
Fisherman's Lucky Hook
Magic, Unique
Ears
+2 Charisma
+18 Dodge Rating
A lucky hook.
Merchant Value:
circle
0
circle
0
circle
2
circle
17
circle
36
Weight: 0.1
Flux Distillation Kit
Lifebound
Schematic
Alchemy Tool A set of simple alchemy tools including several vials and a mortar and pestle.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Fool's Stud
Magic, Unique
Ears
+1 Agility
-1 Intellect
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
64
Weight: 0.1
Forgotten Explorer's Backpack
Unique
Container
10 slots
+10 Max Carry Weight
The backpack of a forgotten explorer.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Forgotten Heirloom
Neck
+1 Stamina
+25 Endurance
An heirloom of faded metalwork set in aging copper.
Weight: 0.4
Forgotten Knight's Shield
Magic
Shield
11 Armor
+2 Stamina
+336 Block Rating
+32 Block Value
Class: Warrior, Cleric, Paladin
This shield bears the crest of a long-forgotten noble house.
Weight: 7.0
Foxfur Paintbrush
No Trade, Quest Item
General
A painter's brush with a foxfur tip.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Frost-Rimmed Shield
Magic, Unique
Shield
11 Armor
+3 Stamina
+3 Fire Resistance
+590 Block Rating
+25 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
This shield is covered by frost, yet seems undamaged by the elements.
Merchant Value:
circle
0
circle
0
circle
8
circle
32
circle
50
Weight: 2.8
Gadai Shipment Schedule
No Trade, Quest Item, Unique
General
A document detailing the schedule of incoming supplies to the various Gadai camps.
Weight: 0.1
Gatherer's Sack
Container
8 slots
+10 Max Carry Weight
A deceptively simple sack tied with a bit of cord, useful for carrying goods. +10 to max carry capacity while equipped
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Ghaldassii Sigil Frament
No Trade, Quest Item
General
A strange fusion of pictographs and runes carved into stone.
Weight: 0.2
Ghaldassii Stone Fragment
No Trade, Quest Item
General
A strange fusion of pictographs and runes carved into stone.
Weight: 0.2
Gladiator's Guard
Magic, Unique
Shield
5 Armor
+2 Constitution
+630 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A metal buckler, scarred and nicked from countless battles.
Weight: 2.4
Gloom-Infected Blood
No Trade, Quest Item
General
The toxic blood of a gloom-infected rodent.
Weight: 1.2
Glowing Pitted Stud
Magic
Ears
+1 Strength
+1 Agility
+4 Fire Resistance
-4 Nature Resistance
+18 Physical Crit Rating
+24 Hit Rating
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 35
Fine craftsmanship and precious materials can just barely be made out beneath the pitted, corroded surface of this simple stud.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Glowing Runed Fingerbones
General
The last vestiges of magic flicker dimly in the runic carvings upon on this scorched bony digit.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
86
Weight: 0.1
Glowing Wrought Iron Arrows
Unique
Ammo
13 Physical Damage
Class: Warrior, Rogue, Ranger
Requires Level 30
It seems a miracle that these heavy, pitted, crude arrows with a glow from within are able to fly, much less pierce a target. They are so hot to he touch that it seems as though all but the strongest bowstrings would be ruined if held drawn for more than a moment.
Weight: 2.0
Glue Pot
Lifebound, No Sell
Schematic
Alchemy Tool A strong ceramic plot for creating sticky substances.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Goblin Beaded Necklace
General
This primitive necklace reeks of goblin sweat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Golden Fife Of Travel
No Trade, Lifebound, Quest Item
General
Holding this fife fills you with visions of home.
Weight: 1.0
Guardsman's Bulwark
Magic, Unique
Shield
13 Armor
+2 Stamina
+3 Magic Resistance
+490 Block Rating
+38 Block Value
Class: Warrior, Paladin
More of a portable wall than a shield.
Merchant Value:
circle
0
circle
0
circle
2
circle
22
circle
50
Weight: 4.8
Gusler's Enchanted Toenail
Magic, No Sell, Unique
Relic
+10 Health
+10 Mana
It's what you would expect: an old toenail... except it glows.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
25
Weight: 0.5
Hairless Ringed Raccoon Tail
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This item begins a task)
Weight: 0.1
Hallowed Lycan Band
Magic, Unique
Fingers
2 Armor
+3 Dexterity
+25 Health
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 0.1
Handsaw
General
A simple tool for cutting lumber.
Weight: 2.0
Haster's Hauler
Unique
Container
12 slots
+5 Max Carry Weight
A very sturdy-looking merchant's backpack
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.0
Heart of a Nightbane Toad
No Trade, Quest Item
General
Thump thump, thump thump...
Heart of the White Wyvern
No Trade, Magic, Unique
Right-Click to Activate
Class: Wizard, Ranger, Druid, Shaman
Frozen heart of pulled from the white wyvern held captive by the Oosha'ruk.
Weight: 2.0
Heavy Driftwood Shield
Magic, Unique
Shield
6 Armor
+1 Stamina
+2 Poison Resistance
+570 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 3.2
Honed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Finely honed, razor sharp arrows.
Weight: 0.1
Hunting Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Heavier arrows specifically built for hunting large game.
Merchant Value:
circle
0
circle
0
circle
0
circle
45
circle
95
Weight: 0.1
Ice-Encased Scale
Magic, Unique
Relic
+1 Health Regeneration
+5 Frigid Environment Resistance
Requires Level 15
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
10
Weight: 0.2
Improved Alchemy Kit
Lifebound
Schematic
An improved set of alchemy tools including multiple vials, a mortar and pestle, and a simple alembic. Requires Alchemy Skill at Rank 36.
Weight: 1.0
Initiate's Coin
No Trade, Quest Item, No Sell
General
Initiate's coin of the Mage Hunter's Order.
Weight: 0.1
Iridescent Beetle Shell
No Trade, Quest Item
General
Very shiny, I think Meera needed these.
Weight: 0.1
Iron Barbed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with barbed tips, which can cause painful wounds that slow down the target.
Weight: 0.1
Iron Bodkin Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Arrows with longer tips, specially designed to pierce armor.
Weight: 0.1
Iron Impact Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with blunted tips. While they do less damage, the force of the impact can stagger a target.
Weight: 0.1
Isabelle's Ring
Right-Click to begin a task
"To my beloved wife, Isabelle." (This item begins a task.)
Weight: 0.1
Jagged Band
Magic
Fingers
5 Armor
+3 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 0.1
Jon's Scorched Prayer Book
Magic
Held
+2 Wisdom
+2 Intellect
+3 Curse Resistance
+18 Spell Crit Rating
+24 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 30
Weight: 1.0
Joryn's Ledger
No Trade, Quest Item, Unique
General
A ledger showing shipments of weapons from an unknown source. The entries indicate that most of the shipments were delivered to the "Hideout".
Weight: 0.1
Jungle Naturalist's Maple Guard
Shield
4 Armor
+1 Wisdom
+613 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A small buckler favored by those who feel at one with the jungle.
Weight: 2.0
Jungle Naturalist's Maple Shield
Shield
5 Armor
+1 Dexterity
+553 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A small shield often used by jungle explorers.
Weight: 3.0
Leather Satchel
Container
10 slots
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Lesser Frostifor Glyph (Arms)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Chest)
Acclimation
+10 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Feet)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Hands)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Head)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Legs)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Infernis Bracchium Glyph (Arms)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Corpus Glyph (Chest)
Acclimation
+10 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Crus Glyph (Legs)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Logis Glyph (Head)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Manus Glyph (Hands)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Pes Glyph (Feet)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Bracchium Glyph (Arms)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Corpus Glyph (Chest)
Acclimation
+10 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Crus Glyph (Legs)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Logis Glyph (Head)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Manus Glyph (Hands)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Pes Glyph (Feet)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lightshroom Buckler
Magic, Unique
Shield
11 Armor
+1 Wisdom
+1 Intellect
+670 Block Rating
+22 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A weathered, wooden shield covered in light emitting mushrooms.
Weight: 4.5
Living Cinder Sprite
Right-Click to Activate
Requires Level 20
In this phial, a tiny ember lies at the bottom and glows feebly. When jostled, it springs to life for a moment before settling. If the sprite is released from its confines, it will protect its savior for a short time and deal damage to those who strike them.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
20
Weight: 0.1
Lost Orc Bone
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
31
Weight: 0.5
Lost Orc Ear
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
27
Weight: 0.1
Luminous Celestium Crystal
No Trade, Quest Item
General
A chunk of slightly glowing, translucent celestium crystal.
Weight: 0.4
Maple Kagaekin Buckler
Shield
4 Armor
+1 Agility
+613 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A small buckler often used by the Kagaekin.
Weight: 2.0
Maple Kagaekin Warder
Shield
5 Armor
+1 Strength
+553 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A small shield often used by the Kagaekin.
Weight: 3.0
Maple Lidded Storage Box
Container
20 slots
A box for storing items, with a lid. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
25
Weight: 6.0
Maple Medium Storage Box
Container
16 slots
A medium sized box for storing items. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 6.0
Maple Small Storage Box
Container
12 slots
A small box for storing items. This box is large and unwieldy and will slow your movement speed if equipped.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 6.0
Mastery Shard
General
Combine 4 of these to create a Mastery Crystal.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
64
Weight: 0.1
Metal Bolts
General
A handful of small, metal bolts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.6
Minor Frostifor Glyph (Arms)
Acclimation
+2 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Frostifor Glyph (Chest)
Acclimation
+5 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Frostifor Glyph (Feet)
Acclimation
+3 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Frostifor Glyph (Hands)
Acclimation
+3 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Frostifor Glyph (Head)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Frostifor Glyph (Legs)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides minor protection against Frigid climates.
Minor Infernis Bracchium Glyph (Arms)
Acclimation
+2 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Infernis Corpus Glyph (Chest)
Acclimation
+5 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Infernis Crus Glyph (Legs)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Infernis Logis Glyph (Head)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Infernis Manus Glyph (Hands)
Acclimation
+3 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Infernis Pes Glyph (Feet)
Acclimation
+3 Scorching Environment Resistance
A burning yellow glyph that provides minor protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Minor Verdalian Bracchium Glyph (Arms)
Acclimation
+2 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Minor Verdalian Corpus Glyph (Chest)
Acclimation
+5 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Minor Verdalian Crus Glyph (Legs)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Minor Verdalian Logis Glyph (Head)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Minor Verdalian Manus Glyph (Hands)
Acclimation
+3 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Minor Verdalian Pes Glyph (Feet)
Acclimation
+3 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Misshapen Bag
Unique
Container
14 slots
A small bag stitched together from bits of hide and cloth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 2.5
Mixing Pan
Lifebound, No Sell
Schematic
Alchemy Tool A metal pan for mixing various liquids.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Mooncloth Satchel
Unique
Container
12 slots
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Moonlight Wand
Magic, Unique
Held
+2 Wisdom
+2 Intellect
+3 Curse Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 2.5
Moonlit Mixture
No Trade, Unique
General
A mystical potion brewed from ground silverleaf, a moonlit spark, and hairs from a Second Cursed Wolf Paw.
Weight: 1.0
Moonlit Spark
No Trade, Unique
General
A fallen mote of mystic power.
Weight: 1.0
Mote of Water
General
Weight: 0.2
Necklace of the Ghaldassii Ward
No Trade, Magic
Neck
+5 Curse Resistance
-5 Divine Resistance
+12 Hit Rating
+24 Health
A necklace set with the shards of Ghaldassii gemstones.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.1
Nickel Frostcoil Rattle Earring
Magic
Ears
+3 Poison Resistance
+10 Health
+18 Dodge Rating
+18 Haste Rating
An earring fashioned from the rattle of a frostcoil serpent.
Nickel Signet Ring of Prowess
Magic
Fingers
+3 Dexterity
+10 Health
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
41
circle
25
Weight: 0.1
Nickel Stud Earring of Prowess
Magic
Ears
+3 Dexterity
+10 Health
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
41
circle
25
Weight: 0.1
Novice Asherium Kite Shield
Shield
6 Armor
+493 Block Rating
+28 Block Value
Class: Warrior, Cleric, Paladin
Crude, but better than nothing.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
65
Weight: 6.3
Novice Copper Circlet of Eloquence
Magic
Head
+2 Charisma
+5 Mana
A crude metal circlet emblazoned with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Hoop Earring Of Magic
Ears
+20 Mana
A crude metal hoop earring with a signet.
Weight: 0.1
Novice Copper Hoop Earring of Acuity
Magic
Ears
+1 Intellect
+5 Mana
A crude metal hoop earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Hoop Earring of Eloquence
Magic
Ears
+1 Charisma
+5 Mana
A crude metal hoop earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Hoop Earring of Precision
Magic
Ears
+9 Hit Rating
+5 Mana
A crude metal hoop earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Hoop Earring of Vitality
Magic
Ears
+1 Stamina
+5 Mana
A crude metal hoop earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Jade Amulet
Magic
Neck
+3 Disease Resistance
+5 Mana
A crude copper amulet with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.1
Novice Copper Jade Earring
Magic
Ears
+3 Disease Resistance
+5 Mana
A crude copper earring with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.1
Novice Copper Jade Ring
Magic
Fingers
+3 Cold Resistance
+5 Mana
A crude copper ring with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.1
Novice Copper Pendant of Health
Magic
Neck
+8 Health
+5 Mana
A crude metal pendant with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Pendant of Precision
Magic
Neck
+9 Hit Rating
+5 Mana
A crude metal pendant with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Signet Ring of Eloquence
Magic
Fingers
+1 Charisma
+5 Mana
A crude metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Signet Ring of Health
Magic
Fingers
+8 Health
+5 Mana
A crude metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Signet Ring of Precision
Magic
Fingers
+9 Hit Rating
+5 Mana
A crude metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Signet Ring of Vitality
Magic
Fingers
+1 Stamina
+5 Mana
A crude metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Novice Copper Turquoise Earring
Magic
Ears
+3 Chemical Resistance
+5 Mana
A crude copper earring with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.1
Novice Copper Zircon Ring
Magic
Fingers
+9 Spell Crit Rating
+5 Mana
A crude copper ring with a set gemstone.
Weight: 0.1
Novice Maple Buckler
Shield
3 Armor
+610 Block Rating
+16 Block Value
Crude, but better than nothing.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Novice Maple Small Shield
Shield
4 Armor
+550 Block Rating
+21 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Crude, but better than nothing,
Weight: 3.0
Novice Pewter Circlet of Eloquence
Magic
Head
+1 Charisma
+5 Health
A crude metal circlet emblazoned with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Oil Press
Lifebound, No Sell
Schematic
Alchemy Tool A tool used to help create various oils.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Old Wagon Wheel
Shield
5 Armor
+1 Agility
+560 Block Rating
+22 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
An old wagon wheel repurposed as a shield. Surprisingly sturdy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
50
Weight: 3.6
Orc Fang Earring
Magic, Unique
Ears
2 Armor
+3 Strength
+25 Health
Weight: 0.1
Orc Tooth
General
A fully intact orc tooth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
12
Weight: 0.1
Outlaw's Bloodband
Magic, Unique
Fingers
+2 Constitution
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
60
Weight: 0.1
Oversized Backpack
Unique
Container
24 slots
-5 Climbing Speed
-5 Movement Speed
-5 Sprinting Speed
-5 Swimming Speed
A massive, bulky backpack with a frame, for those who value carrying capacity over speed.
Weight: 8.0
Patch of Orc Flesh
General
A ripped patch of Orc flesh.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
19
Weight: 0.2
Patch of Thornscale Flesh
General
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
82
Weight: 0.7
Pendant Of The Frostwind
Magic, Unique
Neck
+2 Stamina
+2 Wisdom
+1 Intellect
+3 Frigid Environment Resistance
Class: Cleric, Druid, Shaman
Weight: 0.1
Peridot Pendant
General
The chain has been snapped and the small gem is loose in its setting.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
20
Weight: 0.1
Pewter Wolf Fang Earring
Magic
Ears
+5 Physical Crit Rating
+5 Spell Crit Rating
+5 Health
An earring fashioned from the large fang of a wolf.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Pitted Glowing Band
Magic
Fingers
+4 Fire Resistance
-4 Nature Resistance
+18 Hit Rating
+24 Health
+12 Mana
Requires Level 35
Corrision and damage have ruined the intricate magical patterns scribed onto this ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Pitted Iron Rod
Magic
Held
+1 Strength
+2 Stamina
+2 Constitution
+3 Fire Resistance
-3 Shock Resistance
-3 Nature Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 35
A bizarre, aged rod that hums with magic. You feel fortified when wielding it, but holding it when storms are present probably isn't the greatest idea...
Weight: 1.2
Plated Femur Fragments
General
Metal plates look to have been hastily riveted to the bone and fused via magic to reinforce it.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
52
Weight: 0.2
Polish Kit
Lifebound
Schematic
Alchemy Tool A set of pots and tools for creating metal polishes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Polished Bone Ring
Magic
Fingers
+2 Curse Resistance
A ring made from carefully polished bone.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Polished Stone Beads
Magic, Unique
Neck
+2 Wisdom
+2 Intellect
+3 Magic Resistance
A link of well-worn beads.
Merchant Value:
circle
0
circle
0
circle
2
circle
2
circle
0
Weight: 0.1
Poorly Enchanted Neophyte's Guard
Magic
Shield
7 Armor
-1 Stamina
-1 Constitution
+2 Intellect
+1 Charisma
+18 Block Rating
+700 Block Value
Class: Warrior, Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 35
The mind sharpens, but the body becomes weak. The creator of this shield wasn't quite ready for this kind of enchantment.
Weight: 1.2
Portable Alchemy Kit
Lifebound, No Sell
Schematic
Alchemy Tool A set of simple alchemy tools including several vials and a mortar and pestle.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.0
Pouch
Container
6 slots
A large bag that looks as though it has been sewn together from scraps of cloth and hide.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.0
Pouch of Frost Crystals
No Trade, Quest Item
General
These strange crystals are cold like ice, yet do not melt.
Weight: 0.1
Pouch of Grey Celestium Dust
No Trade, Quest Item, No Sell
General
A strange, powdery dust with magical properties.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Praetoras Shield
Magic
Shield
9 Armor
+470 Block Rating
+36 Block Value
Class: Warrior, Cleric, Paladin
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Pride Of The Oosha
Magic
Fingers
+3 Wisdom
+3 Charisma
+36 Haste Rating
Class: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 0.2
Prized Pig's Nose Ring
Magic, Unique
Fingers
2 Armor
+4 Stamina
Weight: 0.1
Ratkin Blood
General
A bottle of Ratkin blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
22
Weight: 0.1
Raw Turqoise
General
A fine looking piece of turquoise, those the continuous expose to intense magical heat seems to have made it unfit for working with.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
40
Weight: 0.1
Refined Shimmering Ash
No Sell, No Trade, Magic, Quest Item, Unique
General
A small amount of refined ash, used in Ashbreather rituals.
Reinforced Kite Shield
Shield
9 Armor
+520 Block Rating
+31 Block Value
Class: Warrior, Cleric, Paladin
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.0
Rib of Rattlecage
Magic
Relic
+1 Health Regeneration
An intact rib from Rattlecage itself.
Weight: 0.4
Ridgeback Bear Paw
No Trade, No Sell, Unique
Right-Click to begin a task
Might be valued by some collectors... (This item begins a task.)
Weight: 0.1
Ring of Glowing Rock
Magic, Unique
Fingers
+1 Wisdom
+2 Nature Resistance
A mixture of rock and bone...
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
93
Weight: 0.1
Ring of Minor Protection
Magic, Unique
Fingers
1 Armor
This ring bears a minor enchantment.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
26
Weight: 0.1
Ring of Riddles
No Trade, Magic, Unique
Fingers
+10 Health
+10 Mana
Requires Level 12
An enigmatic band that whispers ancient secrets with every turn. This ring, bestowed with mystical energies, fortifies both body and mind.
Merchant Value:
circle
0
circle
0
circle
0
circle
14
circle
92
Weight: 0.1
Ring of the Drawn
Fingers
Equipping this ring has a strange effect...
Ring of the Investigator (Caster)
No Trade, Magic, Unique
Fingers
+3 Intellect
+18 Spell Crit Rating
+15 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
A ring awarded for your aid in an important investigation.
Weight: 0.1
Ring of the Investigator (Healer)
No Trade, Magic, Unique
Fingers
2 Armor
+3 Wisdom
+25 Mana
Class: Cleric, Druid, Shaman
A ring awarded for your aid in an important investigation.
Weight: 0.1
Ring of the Investigator (Melee)
No Trade, Magic, Unique
Fingers
+3 Strength
+27 Physical Crit Rating
+27 Dodge Rating
Class: Monk, Rogue, Ranger, Bard
A ring awarded for your aid in an important investigation.
Weight: 0.1
Ring of the Investigator (Tank)
No Trade, Magic, Unique
Fingers
2 Armor
+3 Stamina
+25 Health
Class: Warrior, Paladin, Dire Lord
A ring awarded for your aid in an important investigation.
Weight: 0.1
Ring of the Lunar Cycle
No Trade, Magic, Unique
Fingers
+2 Wisdom
+2 Intellect
+5 Magic Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Wearing this ring Increases spell power at night.
Weight: 0.5
Ringleader's Lock Box Key
No Trade, No Sell, Unique
Key
A small, rusty key used to open the Ringleader's lock box.
Weight: 0.1
Rod Of Thistles
Magic
Held
-1 Wisdom
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
This wand is covered in thistles, making it difficult to hold comfortably.
Weight: 2.5
Rusted Hoop
Ears
1 Armor
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Rusted Ring
Fingers
1 Armor
Weight: 0.1
Sack of Armor
No Trade, Quest Item
General
A sack of good quality armor - better than simple bandits should be able to obtain.
Weight: 10.0
Sack of Rations
No Trade, Quest Item
General
A sack of packaged military food rations.
Weight: 5.0
Sack of Weapons
No Trade, Quest Item
General
A sack of good quality weapons - better than bandits should be able to obtain.
Weight: 10.0
Scavenged Wand
Magic
Held
-1 Wisdom
+1 Intellect
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
This wand is covered in thistles, making it difficult to hold comfortably.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.5
Scavenger's Bag
Container
8 slots
A small bag stitched together from bits of hide and cloth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.5
Schematic
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Schematic Gadai Patchwork Belt
Schematic
A Gadai design for a leather belt.
Schematic: Acolyte's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acolyte's Chain Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acolyte's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acolyte's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acolyte's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acolyte's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 36.
Schematic: Acolyte's Chainmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Acuity-Infused Hood Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at rank 36.
Schematic: Acuity-Infused Leather Cap Basis -
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for a cap. Requires Leatherworking skill at rank 36.
Schematic: Acuity-Infused Robe Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at rank 36.
Schematic: Acuity-Infused Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused blank for a mage's staff made from ash. Requires Fletching Skill at Rank 36.
Schematic: Acuity-Infused Tunic Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a tunic. Requires Tailoring skill at rank 36.
Schematic: Acuity-Runed Chain Coif Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for an iron chainmail coif. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Acuity-Runed Hood Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at Rank 66.
Schematic: Acuity-Runed Leather Cap Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for a cap. Requires Leatherworking skill at rank 66.
Schematic: Acuity-Runed Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for a blank for a runed mage's staff made from cedar. Requires Fletching Skill at Rank 66.
Schematic: Adept's Battle Knuckles
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adept's Blade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing skill at Rank 66.
Schematic: Adept's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adept's Fighting Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adept's Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Adept's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Adept's Greatblade
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adept's Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 30.
Schematic: Adept's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Adept's Longbow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adept's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Adept's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Adept's Shortbow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Adjutant's Breastplate
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Adjutant's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Agent's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 36.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
45
Schematic: Agent's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
45
Schematic: Apprentice's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for an apprentice mage's staff. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Arena Battle Blade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
circle
4
circle
50
Schematic: Arena Battle Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Arena Greatsword
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
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0
circle
0
circle
0
circle
4
circle
50
Schematic: Ash Arrow Shafts
Lifebound
Schematic
The skills needed to create ash arrow shafts.
Schematic: Ash Carved Tool Haft
Schematic
Schematic: Ash Focus Carving
Schematic
The skills needed to create a mystic focus carving from ash.
Schematic: Ash Lumber
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape ash logs into lumber. Requires Woodworking skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
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0
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35
Schematic: Ash Lumber (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape ash logs into lumber. This schematic allows for the creation of 5 lumber at a time. Requires Woodworking skill at rank 45.
Merchant Value:
circle
0
circle
0
circle
0
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0
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95
Schematic: Ash Stave
Lifebound
Schematic
The basic skills needed to cut and shape ash lumber into staves. Requires Woodworking skill at rank 36.
Schematic: Ash Stave (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape ash lumber into staves. This schematic allows for the creation of 5 staves at a time. Requires Woodworking skill at rank 48.
Schematic: Ashen Bronze Armor Scales
Lifebound
Schematic
The skills needed to create Ashen Bronze scales for use in medium armor. Requires Armorsmithing skill at Rank 36.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Ashen Bronze Axe Blade
Lifebound
Schematic
A design for a simple axe blade made of bronze. Requires Weaponsmithing skill at Rank 45.
Schematic: Ashen Bronze Blade Hilt
Lifebound
Schematic
A design for a simple weapon hilt made from bronze. Requires Blacksmithing skill at Rank 36.
Schematic: Ashen Bronze Dagger Blade
Lifebound
Schematic
A design for a simple dagger blade made of bronze. Requires Weaponsmithing skill at Rank 36.
Schematic: Ashen Bronze Greataxe Blade
Lifebound
Schematic
A design for a simple greataxe blade made of bronze. Requires Weaponsmithing skill at Rank 57.
Schematic: Ashen Bronze Greatsword Blade
Lifebound
Schematic
A design for a simple greatsword blade made of bronze. Requires Weaponsmithing skill at Rank 57.
Schematic: Ashen Bronze Hammer Head
Lifebound
Schematic
A design for a simple hammer head made of bronze. Requires Weaponsmithing skill at Rank 36.
Schematic: Ashen Bronze Hatchet Blade
Schematic
Schematic: Ashen Bronze Knife Blade
Lifebound
Schematic
The design for a simple knife blade made from bronze. Requires Blacksmithing Skill at Rank 36.
Schematic: Ashen Bronze Knuckle Bar
Lifebound
Schematic
A design for a simple knuckle bar made of bronze. Requires Weaponsmithing skill at Rank 36.
Schematic: Ashen Bronze Large Weapon Haft
Lifebound
Schematic
A design for the haft of a large weapon made from bronze. Requires Blacksmithing Skill at Rank 51.
Schematic: Ashen Bronze Mace Head
Lifebound
Schematic
A design for a simple mace head made of bronze. Requires Weaponsmithing skill at Rank 45.
Schematic: Ashen Bronze Maul Head
Lifebound
Schematic
A design for a simple greatmaul head made of bronze. Requires Weaponsmithing skill at Rank 51.
Schematic: Ashen Bronze Nails
Lifebound
Schematic
Refining Schematic The skills needed to create Ashen Bronze Nails. Requires Blacksmithing skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
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35
Schematic: Ashen Bronze Pickaxe Head
Lifebound
Schematic
The design for a simple pickaxe head forged from bronze. Requires Blacksmithing Skill at Rank 36.
Schematic: Ashen Bronze Pike Head
Lifebound
Schematic
A design for a simple pike head made of bronze. Requires Weaponsmithing skill at Rank 51.
Schematic: Ashen Bronze Poleaxe Head
Lifebound
Schematic
A design for a simple poleaxe head made of bronze. Requires Weaponsmithing skill at Rank 57.
Schematic: Ashen Bronze Pommel Weight
Schematic
Schematic: Ashen Bronze Sickle Blade
Schematic
The design for a simple sickle blade made from bronze. Requires Blacksmithing skill at Rank 36.
Schematic: Ashen Bronze Small Weapon Haft
Lifebound
Schematic
A design for the a small weapon haft made from bronze. Requires Blacksmithing Skill at Rank 36.
Schematic: Ashen Bronze Smelting
Lifebound
Schematic
Refining Schematic The basic skills needed to create simple bronze using raw copper and asherium. Requires Smelting skill at Rank 30.
Merchant Value:
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0
circle
0
circle
0
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0
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35
Schematic: Ashen Bronze Smelting (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create simple bronze using raw copper and asherium in bulk. Requires Smelting skill at Rank 45.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
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95
Schematic: Ashen Bronze Spear Head
Lifebound
Schematic
A design for a simple spear head made of bronze. Requires Weaponsmithing skill at Rank 45.
Schematic: Ashen Bronze Sword Blade
Lifebound
Schematic
A design for a simple sword blade made of bronze. Requires Weaponsmithing skill at Rank 51.
Schematic: Ashen Bronze Tool Haft
Schematic
Schematic: Ashen Bronze Weapon Cladding
Lifebound
Schematic
The skills needed to create Ashen Bronze Weapon Cladding. Requires Blacksmithing skill at Rank 36.
Schematic: Asherium Armor Reinforcements
Schematic
The skills and knowledge needed to create asherium armor reinforcements. Requires Blacksmithing skill at Rank 1.
Schematic: Asherium Armor Scales
Lifebound
Schematic
The skills needed to create Asherium scales for use in medium armor. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Asherium Field Point Arrowheads
Lifebound
Schematic
Refining Schematic The skills needed to create simple asherium field point arrowheads. Requires Blacksmithing skill at Rank 1.
Merchant Value:
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0
circle
0
circle
0
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0
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15
Schematic: Asherium Greataxe Blade
Lifebound
Schematic
A design for a simple greataxe blade made of asherium. Requires Weaponsmithing Skill at Rank 30.
Schematic: Asherium Hammer Head
Lifebound
Schematic
A design for a simple hammer head made of asherium. Requires Weaponsmithing Skill at Rank 1.
Schematic: Asherium Knuckle Bar
Lifebound
Schematic
A design for a simple knuckle bar made of asherium. Requires Weaponsmithing Skill at Rank 1.
Schematic: Asherium Mace Head
Lifebound
Schematic
A design for a simple mace head made of asherium. Requires Weaponsmithing Skill at Rank 9.
Schematic: Asherium Maul Head
Lifebound
Schematic
A design for a simple greatmaul head made of asherium. Requires Weaponsmithing Skill at Rank 18.
Schematic: Asherium Nails
Lifebound
Schematic
Refining Schematic The skills needed to create Asherium Nails. Requires Blacksmithing skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
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0
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10
Schematic: Asherium Pike Head
Lifebound
Schematic
A design for a simple pike head made of asherium. Requires Weaponsmithing Skill at Rank 18.
Schematic: Asherium Plate
Lifebound
Schematic
Refining Schematic A simple cast to create asherium plates. Requires Blacksmithing skill at Rank 1.
Merchant Value:
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0
circle
0
circle
0
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0
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10
Schematic: Asherium Poleaxe Head
Lifebound
Schematic
A design for a simple poleaxe head made of asherium. Requires Weaponsmithing Skill at Rank 30.
Schematic: Asherium Refining
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of asherium. Requires Smelting skill at Rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
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10
Schematic: Asherium Refining (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of asherium in bulk. Requires Smelting skill at Rank 15.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Schematic: Asherium Rivets
Lifebound
Schematic
Refining Schematic A simple mold for creating asherium rivets. Requires Blacksmithing skill at Rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
10
Schematic: Asherium Small Weapon Haft
Lifebound
Schematic
A design for a small weapon haft made of asherium. Requires Blacksmithing at Rank 1.
Schematic: Asherium Spear Head
Lifebound
Schematic
A design for a simple spear head made of asherium. Requires Weaponsmithing Skill at Rank 9.
Schematic: Asherium Splinted Leather Belt Pattern
Lifebound
Schematic
A pattern used to create the basis for a splinted leather belt. Requires Armorsmithing skill at Rank 1.
Schematic: Asherium Splinted Leather Boots Pattern
Lifebound
Schematic
A pattern used to create the basis for splinted leather boots. Requires Armorsmithing skill at Rank 6.
Schematic: Asherium Splinted Leather Bracers Pattern
Lifebound
Schematic
A pattern used to create the basis for splinted leather bracers. Requires Armorsmithing skill at Rank 21.
Schematic: Asherium Splinted Leather Gauntlets Pattern
Lifebound
Schematic
A pattern used to create the basis for splinted leather gauntlets. Requires Armorsmithing skill at Rank 21.
Schematic: Asherium Splinted Leather Helm Pattern
Lifebound
Schematic
A pattern used to create the basis for a splinted leather helm. Requires Armorsmithing skill at Rank 12.
Schematic: Asherium Splinted Leather Leggings Pattern
Lifebound
Schematic
A pattern used to create the basis for splinted leather leggings. Requires Armorsmithing skill at Rank 24.
Schematic: Asherium Splinted Leather Pauldrons Pattern
Lifebound
Schematic
A pattern used to create the basis for splinted leather pauldrons. Requires Armorsmithing skill at Rank 30.
Schematic: Asherium Splinted Leather Tunic Pattern
Lifebound
Schematic
A pattern used to create the basis for a splinted leather tunic. Requires Armorsmithing skill at Rank 18.
Schematic: Asherium Sword Blade
Lifebound
Schematic
A design for a simple sword blade made of asherium. Requires Weaponsmithing Skill at Rank 9.
Schematic: Asherium-tipped Arrows
Schematic
Assembly Schematic The skills needed to create arrows tipped with asherium arrowheads. Requires Fletching skill at Rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
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15
Schematic: Band of the Reckless Apprentice
Schematic
An ancient scroll that contains the design for a heavily enchanted ring. A skilled jewelcrafter may be able to use this. [Note: This item will become craftable in an upcoming update.]
Schematic: Battle Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Battle Halberd
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Battle Knuckles
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Battle Sage's Cleaver
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battle Sage's Greatspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battle Sage's Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
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4
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50
Schematic: Battle Sage's Polearm
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
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4
circle
50
Schematic: Battle Sage's War Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battle Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Battledance Bo Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Schematic: Battledance Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battledance Polearm
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing skill at Rank 66.
Schematic: Battlepriest's Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlepriest's Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlepriest's Ringmail Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlepriest's Ringmail Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlepriest's Ringmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlepriest's Ringmail Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlepriest's Ringmail Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlepriest's Ringmail Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Battlesong Harpoon
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlesong Javelin
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlesong Longbow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlesong Shortbow
Lifebound
Schematic
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 63.
Schematic: Battlesong Shortsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Battlesong Truncheon
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 66.
Schematic: BattlesongDirk
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Black Lotus Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Black Lotus Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Black Lotus Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Black Lotus Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Black Lotus Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Black Lotus Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Blessed Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage's staff. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Brass Buckles
Lifebound
Schematic
The skills and knowledge necessary to create simple brass buckles for use in clothing. Requires Jewelcrafting skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Brass Buttons
Lifebound
Schematic
The skills and knowledge necessary to create simple brass buttons for use in clothing. Requires Jewelcrafting skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Brass Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to create brass ingots. Requires Smelting skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Brass Round Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in brass. Requires Gemcutting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Brass Signet
Lifebound
Schematic
The skills and knowledge necessary to create brass signets for use in jewelry. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Brass Square Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in brass. Requires Gemcutting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Brawler's Cestus
Lifebound
Schematic
Assembly Schematic A design for a brawler's cestus. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Belt
Schematic
An ancient design for a brigandine belt.
Schematic: Brigandine Boots
Lifebound
Schematic
Assembly Schematic The assembly design for Brigandine boots. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather bracers. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather gauntlets. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Helm
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather helm. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for Brigandine leggings. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for Brigandine pauldrons. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brigandine Tunic
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather tunic. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Brute's Crusher
Lifebound
Schematic
Assembly Schematic A design for a brute's crusher. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Burlap Bandage Pattern
Lifebound
Schematic
A simple pattern used to make burlap bandages.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Burlap Cloth Bolt
Lifebound
Schematic
Refining Schematic The basic skills needed to create burlap cloth. Requires Weaving Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Burlap Cloth Bolt (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create burlap cloth in bulk. This schematic allows for the creation of 5 cloth bolts at a time. Requires Weaving Skill at Rank 15.
Merchant Value:
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0
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0
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0
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0
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45
Schematic: Burlap Cloth Panel
Lifebound
Schematic
A simple pattern for creating burlap cloth panels. Requires Outfitting skill at Rank 1.
Schematic: Burlap Fighting Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare burlap cloth for a pair of fighting gloves. Requires Tailoring skill at Rank 21.
Schematic: Burlap Thread
Lifebound
Schematic
Refining Schematic The basic skills needed to create burlap thread. Requires Weaving Skill at Rank 1.
Merchant Value:
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0
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0
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0
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0
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15
Schematic: Burlap Thread (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create burlap thread in bulk. This schematic allows for the creation of 15 threads at a time. Requires Weaving Skill at Rank 18.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Burlap Twine
Lifebound
Schematic
Refining Schematic The skills needed to create Burlap Twine. Requires Outfitting skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
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0
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15
Schematic: Captain's Battle Mallet
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Captain's Greatsword
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Captain's Halberd
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
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0
circle
0
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0
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4
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50
Schematic: Captain's Longsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
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0
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4
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50
Schematic: Captain's War Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Cedar Arrow Shafts
Lifebound
Schematic
The skills needed to create cedar arrow shafts.
Schematic: Cedar Club Blank
Lifebound
Schematic
Schematic: Cedar Endcaps
Schematic
Schematic: Cedar Focus Carving
Schematic
Schematic: Cedar Lumber
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape cedar logs into lumber. Requires Woodworking skill at rank 60.
Merchant Value:
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0
circle
0
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0
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0
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95
Schematic: Cedar Lumber (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape cedar logs into lumber. This schematic allows for the creation of 5 lumber at a time. Requires Woodworking skill at rank 75.
Merchant Value:
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0
circle
0
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0
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4
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50
Schematic: Cedar Staff Blank
Lifebound
Schematic
Schematic: Cedar Stave
Lifebound
Schematic
The basic skills needed to cut and shape cedar lumber into staves. Requires Woodworking skill at rank 63.
Schematic: Cedar Stave (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape cedar lumber into staves. This schematic allows for the creation of 5 staves at a time. Requires Woodworking skill at rank 75.
Schematic: Ceremonial Faulds
Schematic
A forgotten design for ceremonial plate faulds.
Schematic: Champion's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Champion's Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Champion's Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Champion's Shortspear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Champion's Zweihander
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Channeler's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Channeler's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 36.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Schematic: Channeler's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Schematic: Channeler's Robe
Lifebound
Schematic
Assembly Schematic A design for simple robe. Requires Tailoring Skill at Rank 36.
Schematic: Channeler's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Schematic: Channeler's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 36.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
45
Schematic: Channeler's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Channeler's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage’s staff. Requires Fletching skill at Rank 66.
Schematic: Channeler's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
45
Schematic: Chillgaze Scale Choker
Lifebound
Schematic
The skills and knowledge necessary to create a chillgaze scale choker. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Climbing Claws Design
Lifebound
Schematic
A design for a simple set of climbing claws.
Schematic: Combatant's Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
circle
4
circle
50
Schematic: Combatant's Guisarme
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
circle
50
Schematic: Combatant's Heavy Axe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Combatant's Heavy Lance
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
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0
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4
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50
Schematic: Combatant's Knuckles
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
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0
circle
0
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0
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4
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50
Schematic: Combatants's Heavy Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
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0
circle
0
circle
0
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4
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50
Schematic: Copper Band
Lifebound
Schematic
The skills and knowledge necessary to create a simple copper ring.
Schematic: Copper Buckles
Lifebound
Schematic
The skills and knowledge necessary to create a simple copper buckles for use in clothing. Requires Jewelcrafting skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
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0
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15
Schematic: Copper Buttons
Lifebound
Schematic
Refining Schematic The skills and knowledge necessary to create a simple copper buttons for use in clothing. Requires Jewelcrafting skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
10
Schematic: Copper Duo Setting
Lifebound
Schematic
The skills and knowledge necessary to create a copper duo setting. Requires Gemcutting skill at rank 33.
Schematic: Copper Figurine
Lifebound
Schematic
The skils and knowledge necessary to create a copper figurine. Requires Jewelcrafting skill at rank 33.
Schematic: Copper Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to smelt copper into ingots. Requires Smelting skill at Rank 1.
Merchant Value:
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0
circle
0
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0
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0
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10
Schematic: Copper Ingot (Bulk - 5)
Lifebound
Schematic
Refining Schematic The skills necessary to smelt copper into ingots in larger quantities. Requires Smelting skill at Rank 24.
Merchant Value:
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0
circle
0
circle
0
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0
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45
Schematic: Copper Partner Setting
Lifebound
Schematic
The skills and knowledge necessary to create a copper partner setting. Requires Gemcutting skill at rank 33.
Schematic: Copper Plate
No Trade, Quest Item, Unique
Schematic
Allows you to fashion a copper plate for the restoration of the Seal of Adlair. Requires Jewelcrafting Skill at Rank 18.
Schematic: Copper Round Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in copper. Requires Gemcutting skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
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15
Schematic: Copper Scepter
Lifebound
Schematic
The skills and knowledge necessary to create a copper scepter. Requires Jewelcrafting skill at rank 33.
Schematic: Copper Signet
Lifebound
Schematic
The skills and knowledge necessary to create a copper signet for use in jewelry. Requires Jewelcrafting skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
15
Schematic: Copper Square Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in copper. Requires Gemcutting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Cotton Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a belt. Requires Tailoring skill at Rank 36.
Schematic: Cotton Cloak Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a cloak. Requires Tailoring skill at rank 60.
Schematic: Cotton Cloth Bolt
Lifebound
Schematic
Refining Schematic The basic skills needed to create cotton cloth. Requires Weaving Skill at Rank 30.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Schematic: Cotton Cloth Bolt (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create cotton cloth in bulk. This schematic allows for the creation of 5 cloth bolts at a time. Requires Weaving skill at Rank 48.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Cotton Cloth Panel
Lifebound
Schematic
A simple pattern for creating cotton cloth panels. Requires Outfitting skill at Rank 36.
Schematic: Cotton Cord
Lifebound
Schematic
A simple pattern for creating cord from cotton coth. Requires Outfitting skill at Rank 36.
Schematic: Cotton Fighting Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of fighting gloves. Requires Tailoring skill at rank 54.
Schematic: Cotton Gi Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a basic gi. Requires Tailoring skill at rank 51.
Schematic: Cotton Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at Rank 54.
Schematic: Cotton Headband Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a headband. Requires Tailoring skill at rank 39.
Schematic: Cotton Hood Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at Rank 39.
Schematic: Cotton Leggings Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at Rank 42.
Schematic: Cotton Legwraps Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for set of legwraps. Requires Tailoring skill at rank 42.
Schematic: Cotton Robe Basis
Lifebound
Schematic
A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at Rank 51.
Schematic: Cotton Sandals Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of sandals. Requires Tailoring skill at rank 57.
Schematic: Cotton Sash Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a sash. Requires Tailoring skill at rank 36.
Schematic: Cotton Scarf Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a scarf. Requires Tailoring skill at rank 45.
Schematic: Cotton Shawl Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a shawl. Requires Tailoring skill at Rank 45.
Schematic: Cotton Shoes Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 57.
Schematic: Cotton Sleeves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at Rank 54.
Schematic: Cotton Tunic Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a tunic. Requires Tailoring skill at Rank 51.
Schematic: Cotton Twine
Lifebound
Schematic
Refining Schematic The skills needed to create cotton twine. Requires Outfitting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Cotton Wristbands Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at rank 54.
Schematic: Cotton Yarn
Lifebound
Schematic
Refining Schematic The basic skills needed to create cotton yarn. Requires Weaving Skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Cotton Yarn (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create cotton yarn in bulk. This schematic allows for the creation of 15 yarn at a time. Requires Weaving Skill at Rank 48.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Crude Axe
Lifebound
Schematic
Assembly Schematic A design for a crude axe. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Crude Circlet
Lifebound
Schematic
The skills and knowledge necessary to create a crude metal circlet. Requires Jewelerafting skill at rank 33.
Schematic: Crude Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a crude wooden cudgel. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Dagger
Lifebound
Schematic
Assembly Schematic A design for a crude dagger. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for crude monk fighting gloves. Requires Tailoring skill at rank 1.
Merchant Value:
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0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Fighting Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a crude wooden combat staff. Requires Fletching skill at Rank 1.
Schematic: Crude Gemstone Earring
Lifebound
Schematic
The skills and knowledge necessary to create a crude gemstone earring. Requires Jewelcrafting skill at rank 30.
Schematic: Crude Gi
Lifebound
Schematic
Assembly Schematic A design for a crude monk's gi. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Gloves
Lifebound
Schematic
Assembly Schematic A design for crude cloth gloves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Greataxe
Lifebound
Schematic
A design for a crude greataxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 30.
Schematic: Crude Greatsword
Lifebound
Schematic
Assembly Schematic A design for a crude greatsword. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Hammer
Lifebound
Schematic
Assembly Schematic A design for a crude warhammer. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Headband
Lifebound
Schematic
Assembly Schematic A design for a crude monk's headband. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Hood
Lifebound
Schematic
Assembly Schematic A design for a crude cloth hood. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Hoop Earring
Lifebound
Schematic
The skills and knowledge necessary to create a crude hoop earing. Requires Jewelcrafting skill at rank 21.
Schematic: Crude Knuckles
Lifebound
Schematic
A design for a crude set of fighting knuckles, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 1.
Schematic: Crude Leather Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a crude leather cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather gloves. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a crude leather jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leather Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Leggings
Lifebound
Schematic
Assembly Schematic A design for crude cloth leggings. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Legwraps
Lifebound
Schematic
Assembly Schematic A design for crude monk legwraps. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Longbow
Lifebound
Schematic
Assembly Schematic An assembly design for a crude longbow. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Mace
Lifebound
Schematic
Assembly Schematic A design for a crude mace. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Maul
Lifebound
Schematic
A design for a crude maul, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 18.
Schematic: Crude Pendant
Lifebound
Schematic
The skills and knowledge necessary to create a crude pendant. Requires Jewelcrafting skill at rank 12.
Schematic: Crude Pike
Lifebound
Schematic
Assembly Schematic A design for a crude soldier's pike. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Poleaxe
Lifebound
Schematic
A design for a crude poleaxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 1.
Schematic: Crude Robe
Lifebound
Schematic
Assembly Schematic A design for a crude robe. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Sandals
Lifebound
Schematic
Assembly Schematic A design for crude monk sandals. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Scarf
Lifebound
Schematic
Assembly Schematic A design for a crude monk's scarf. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Shawl
Lifebound
Schematic
Assembly Schematic A design for a crude cloth shawl. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Shoes
Lifebound
Schematic
Assembly Schematic A design for crude cloth shoes. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Shortbow
Lifebound
Schematic
Assembly Schematic An assembly design for a crude shortbow. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Signet Ring
Lifebound
Schematic
The skills and knowledge necessary to create a crude signet ring. Requires Jewelcrafting skill at rank 1.
Schematic: Crude Sleeves
Lifebound
Schematic
Assembly Schematic A design for crude cloth sleeves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Spear
Lifebound
Schematic
A design for a crude spear, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 9.
Schematic: Crude Splinted Belt
Lifebound
Schematic
The assembly design for a splinted feather belt. Requires Armorsmithing skill at Rank 1.
Schematic: Crude Splinted Boots
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather boots. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Splinted Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather bracers. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Splinted Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather gauntlets. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Splinted Helm
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather helm. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Crude Splinted Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather leggings. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Splinted Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather pauldrons. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Splinted Tunic
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather tunic. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a crude wooden mage's staff. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Sword
Lifebound
Schematic
Assembly Schematic A design for a crude sword. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Tunic
Lifebound
Schematic
Assembly Schematic A design for a crude tunic. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crude Wristbands
Lifebound
Schematic
Assembly Schematic A design for crude monk wristbands. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Crusader's Cuirass
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Scale Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Scale Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Scale Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Crusader's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Cured Leather
Lifebound
Schematic
Refining Schematic The knowledge required to create cured leather. Requires Tanning skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Cured Leather (Bulk - 5)
Lifebound
Schematic
Refining Schematic The knowledge required to create cured leather. This schematic creates 5 leather at a time. Requires Tanning skill at rank 45.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Cured Leather Armor Harness
Lifebound
Schematic
The skills needed to create a cured leather armor harness for use in heavy armor. Requires Outfitting skill at rank 36.
Schematic: Cured Leather Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for a belt. Requires Leatherworking skill at rank 36.
Schematic: Cured Leather Boots Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 45.
Schematic: Cured Leather Bracers Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 48.
Schematic: Cured Leather Breeches Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for a breeches. Requires Leatherworking skill at rank 42.
Schematic: Cured Leather Cap Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for a cap. Requires Leatherworking skill at rank 39.
Schematic: Cured Leather Clasp
Lifebound
Schematic
A complex pattern used to produce cured leather clasps for use in clothing. Requires Outfitting skill at Rank 36.
Schematic: Cured Leather Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 48.
Schematic: Cured Leather Jerkin Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 57.
Schematic: Cured Leather Panel
Lifebound
Schematic
Refining Schematic The skills needed to create large cured leather panels. Requires Outfitting skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Cured Leather Pauldrons Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 54.
Schematic: Cured Leather Straps
Lifebound
Schematic
The skills needed to create cured leather straps. Requires Outfitting skill at rank 36.
Schematic: Cured Leather Strips
Lifebound
Schematic
Refining Schematic The skills needed to create strips of cured leather. Requires Outfitting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Deacon's Cuirass
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Scale Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Deacon's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Defender's Breastplate
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Combat Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Schematic: Defender's Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Defender's Greatmaul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Defender's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Guisarme
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Defender's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Pike
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Defender's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Ringmail Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Ringmail Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Ringmail Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Ringmail Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Ringmail Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Defender's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Disciple's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for crude monk fighting gloves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Gi
Lifebound
Schematic
Assembly Schematic A design for a crude monk's gi. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Headband
Lifebound
Schematic
Assembly Schematic A design for a crude monk's headband. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Legwraps
Lifebound
Schematic
Assembly Schematic A design for crude monk legwraps. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Sandals
Lifebound
Schematic
Assembly Schematic A design for crude monk sandals. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Scarf
Lifebound
Schematic
Assembly Schematic A design for a crude monk's scarf. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Disciple's Wristbands
Lifebound
Schematic
Assembly Schematic A design for crude monk wristbands. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Diviner's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Diviner's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Diviner's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Diviner's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Diviner's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Diviner's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Dueling Blade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Earthbreaker's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Earthbreaker's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at Rank 66.
Schematic: Earthbreaker's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Earthcaller's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Elementalist's Tunic
No Trade, Lifebound
Schematic
Assembly Schematic A design for an elementalist's tunic. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Eloquence-Enhanced Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Eloquence-Infused Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create infused ash endcaps for a weapon. Requires Woodcarving skill at rank 36.
Schematic: Eloquence-Infused Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Infused Hoop Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Infused Robe Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Infused Shawl Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a shawl. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Infused Sleeves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Infused Tunic Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cotton cloth for a tunic. Requires Tailoring skill at rank 36.
Schematic: Eloquence-Runed Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Enchanter's Battleknife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Enchanter's Battlestaff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage’s staff. Requires Fletching skill at Rank 66.
Schematic: Enforcer's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Enforcer's Breastplate
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Enforcer's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Enforcer's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Ringmail Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Ringmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Ringmail Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Ringmail Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Enforcer's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Entrancer's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Entrancer's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Entrancer's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Entrancer's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Entrancer's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Entrancer's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Erudite Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Expeditionary's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Chain Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Plated Coat
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Expeditionary's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Explorer's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Explorer's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Fleetness-Infused Fighting Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused combat staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Fleetness-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Infused Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Infused Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 36.
Schematic: Fleetness-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Fleetness-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Fleetness-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 66.
Schematic: Fleetness-Runed Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Sandals Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sandals. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 66.
Schematic: Fleetness-Runed Shortbow Limbs
No Trade, Lifebound
Schematic
Component Schematic A design for runed shortbow limbs made from cedar. Requires Fletching skill at Rank 66.
Schematic: Fleetness-Runed Sword Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed sword blade made of iron. Requires Weaponsmithing skill at Rank 66.
Schematic: Foefeller Greatmaul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Footman's Glaive
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Footman's Lance
Lifebound
Schematic
Assembly Schematic A design for a footman's lance. Requires Weaponsmithing Skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Foreman's Hammer
Lifebound
Schematic
Assembly Schematic A design for a foreman's hammer. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Forestwalker's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Forestwalker's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Foxfur Paintbrush
No Trade, Lifebound, Quest Item, No Sell
Schematic
Quest Schematic A design for a simple foxfur paintbrush. Requires: - The tail of a young fox. - Some emerald spider silk. - A sturdy stick from a forest forager. Requires Scavenging skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Frostcoil Rattle Earring
Lifebound
Schematic
The skills and knowledge necessary to create a frostcoil rattle earring. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Gadai Patchwork Belt
Schematic
A Gadai design for a leather belt.
Schematic: Gadai Patchwork Boots
Schematic
A Gadai design for leather boots.
Schematic: Gadai Patchwork Bracers
Schematic
A Gadai design for leather bracers.
Schematic: Gadai Patchwork Pauldrons
Schematic
A Gadai design for leather pauldrons.
Schematic: Garnet-Studded Emberlinks
Schematic
An ancient scroll that contains the design for a pair of ornate chainmail boots. A skilled armorsmith may be able to use this. [Note: This item will become craftable in an upcoming update.]
Merchant Value:
circle
0
circle
0
circle
0
circle
62
circle
0
Schematic: Gatherer's Sack
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a gatherer's cloth sack. Requires Outfitting skill at Rank 39.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Gladiator's Battle Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Halberd
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gladiator's Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Gloves of Incantations
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at Rank 66.
Schematic: Gloves of Percipience
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Gossamer Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a belt. Requires Tailoring skill at Rank 63.
Schematic: Gossamer Cloth Bolt
Lifebound
Schematic
Refining Schematic The basic skills needed to create gossamer cloth. Requires Weaving skill at rank 63.
Schematic: Gossamer Cloth Bolt (Bulk - 5)
Schematic
Refining Schematic The basic skills needed to create gossamer cloth in bulk. This schematic allows for the creation of 5 cloth bolts at a time. Requires Weaving skill at rank 75.
Schematic: Gossamer Cloth Panel
Lifebound
Schematic
Refining Schematic A simple pattern for creating gossamer cloth panels. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Gossamer Cord
Lifebound
Schematic
A simple pattern for creating cord from gossamer cloth. Requires Outfitting skill at Rank 63.
Schematic: Gossamer Fighting Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of fighting gloves. Requires Tailoring skill at Rank 81.
Schematic: Gossamer Gi Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a basic gi. Requires Tailoring skill at Rank 75.
Schematic: Gossamer Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of gloves. Requires Tailoring skill at Rank 81.
Schematic: Gossamer Headband Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a headband. Requires Tailoring skill at Rank 66.
Schematic: Gossamer Hood Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a hood. Requires Tailoring skill at Rank 66.
Schematic: Gossamer Leggings Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of leggings. Requires Tailoring skill at Rank 69.
Schematic: Gossamer Legwraps Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a set of legwraps. Requires Tailoring skill at Rank 69.
Schematic: Gossamer Monastic Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at Rank 60.
Schematic: Gossamer Robe Basis
Lifebound
Schematic
A simple pattern used to create the basis for a robe made from gossamer cloth. Requires Tailoring skill at Rank 75.
Schematic: Gossamer Sandals Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of sandals. Requires Tailoring skill at Rank 84.
Schematic: Gossamer Sash Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a sash. Requires Tailoring skill at Rank 63.
Schematic: Gossamer Scarf Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a scarf. Requires Tailoring skill at Rank 72.
Schematic: Gossamer Shawl Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a shawl. Requires Tailoring skill at Rank 72.
Schematic: Gossamer Shoes Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of shoes. Requires Tailoring skill at Rank 84.
Schematic: Gossamer Sleeves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of sleeves. Requires Tailoring skill at Rank 81.
Schematic: Gossamer Thread
Lifebound
Schematic
Refining Schematic The basic skills needed to create gossamer thread. Requires Weaving skill at rank 63.
Schematic: Gossamer Thread (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create gossamer thread in bulk. This schematic allows for the creation of 15 threads at a time. Requires Weaving skill at rank 75.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Gossamer Tunic Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a tunic. Requires Tailoring skill at Rank 75.
Schematic: Gossamer Twine
Lifebound
Schematic
The skill needed to create Gossamer Twine. Requires Outfitting skill at rank 63.
Schematic: Gossamer Wristbands Basis
Lifebound
Schematic
A simple pattern used to cut and prepare gossamer cloth for a pair of wristbands. Requires Tailoring skill at Rank 81.
Schematic: Grizzleclaw Necklace
Lifebound
Schematic
The skills and knowledge necessary to create a grizzleclaw necklace. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardian's Blade
Lifebound
Schematic
Assembly Schematic A design for a guardian's blade. Requires Weaponsmithing Skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Guardian's Breastplate
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardian's Chain Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 36.
Schematic: Guardian's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardian's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardian's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardian's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardian's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardian's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardian's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardian's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardian's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Guardsman's Bardiche
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardsman's Battle Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardsman's Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardsman's Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Guardsman's Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hardened Warhammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Healer's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage's staff. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Health-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Health-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Heavy Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Heavy Greatsword
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Heavy Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Heavy Scale Boots
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather boots. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather bracers. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather gauntlets. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Helm
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather helm. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for splinted leather leggings. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Pauldrons
No Trade, Lifebound
Schematic
Assembly Schematic The assembly design for Heavy Scale pauldrons. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy Scale Tunic
Lifebound
Schematic
Assembly Schematic The assembly design for a splinted leather tunic. Requires Armorsmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Heavy War Hammer
Lifebound
Schematic
Assembly Schematic A design for a heavy war hammer. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Hedge Mage's Hoop
Lifebound
Schematic
Assembly Schematic A design for an arcanery initiate's hood. Requires Tailoring skill at rank 1.
Schematic: Hedge Mage's Leggings
Lifebound
Schematic
Assembly Schematic A design for an arcanery initate's leggings. Requires Tailoring skill at rank 1.
Schematic: Hedge Mage's Robe
Lifebound
Schematic
Assembly Schematic A design for an arcanery initiate's tunic. Requires Tailoring skill at Rank 1.
Schematic: Hedge Mage's Shoes
Lifebound
Schematic
Assembly Schematic A design for an arcanery initiate's shoes. Requires Tailoring skill at Rank 1.
Schematic: Hermit's Cleaver
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Hermit's Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Hermit's Hatchet
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Hermit's Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Hood of Incantations
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hood of Percipience
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hunter's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hunter's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hunter's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hunter's Javelin
Lifebound
Schematic
Assembly Schematic A design for a hunter's javelin. Requires Weaponsmithing Skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Hunter's Longbow
Lifebound
Schematic
Assembly Schematic An assembly design for a hunter's longbow. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Hunter's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Hunting Longbow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Illusionist's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Illusionist's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Illusionist's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Illusionist's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Illusionist's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Armor Reinforcements
No Trade, Lifebound
Schematic
Component Schematic The skills and knowledge needed to create asherium armor reinforcements. Requires Blacksmithing skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Blade Hilt
No Trade, Lifebound
Schematic
Component Schematic A design for a simple weapon hilt made from asherium. Requires Blacksmithing skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from maple. Requires Woodcarving skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Cord
No Trade, Lifebound
Schematic
Component Schematic A simple pattern for creating improved cord from burlap cloth. Requires Outfitting skill at Rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create simple maple endcaps for a weapon. Requires Woodcarving skill at rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Knuckle Wrapping
No Trade, Lifebound
Schematic
Component Schematic A design for a simple knuckle wrapping made from leather strips. Requires Blacksmithing skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Large Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for the haft of a large weapon made from asherium. Requires Blacksmithing Skill at Rank 24.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Leather Straps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create tattered leather straps. Requires Outfitting skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Improved Reinforcements
Lifebound
Schematic
The skills needed to create reinforcements Requires Blachsmithing skill at rank 1.
Schematic: Improved Shield Handle
Lifebound
Schematic
The skills and knowledge needed to create improved shield handles. Requires Woodcarving skill at rank 1.
Schematic: Improved Small Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for a small weapon haft made from asherium. Requires Blacksmithing Skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Insight-Infused Leather Cap Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for a cap. Requires Leatherworking skill at rank 36.
Schematic: Insight-Infused Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 36.
Schematic: Insight-Infused Leather Pauldrons Basis
No Trade, Lifebound
Schematic
component Schematic A simple pattern to cut and prepare thick leather for pauldrons. Requires Leatherworking skill at rank 36.
Schematic: Insight-Infused Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Insight-Runed Hood Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at Rank 66.
Schematic: Insight-Runed Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 66.
Schematic: Insight-Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
component Schematic A simple pattern to cut and prepare thick leather for pauldrons. Requires Leatherworking skill at rank 66.
Schematic: Insight-Runed Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for a blank for a runed mage's staff made from cedar. Requires Fletching Skill at Rank 66.
Schematic: Iron Alloys
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of iron alloys. Requires Smelting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Iron Alloys (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of iron alloys in bulk. Requires Smelting skill at Rank 84.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Iron Armor Scales
Lifebound
Schematic
The skill needed to create Iron scales for use in medium armor. Requires Armorsmithing skill at Rank 60.
Schematic: Iron Axe Blade
Lifebound
Schematic
A design for a simple axe blade made of iron. Requires Weaponsmithing skill at Rank 72.
Schematic: Iron Blade Hilt
Lifebound
Schematic
The design for a simple weapon hilt made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Chain Links
Lifebound
Schematic
Refining Schematic A simple cast to create iron chain links. Requires Blacksmithing skill at Rank 63.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Iron Dagger Blade
Lifebound
Schematic
A design for a simple dagger blade made of iron. Requires Weaponsmithing skill at Rank 63.
Schematic: Iron Greataxe Blade
Lifebound
Schematic
A design for a simple greataxe blade made of iron. Requires Weaponsmithing skill at Rank 87.
Schematic: Iron Greatsword Blade
Lifebound
Schematic
A design for a simple greatsword blade made of iron. Requires Weaponsmithing skill at Rank 87.
Schematic: Iron Hammer Head
Lifebound
Schematic
A design for a simple hammer head made of iron. Requires Weaponsmithing skill at Rank 63.
Schematic: Iron Hatchet Blade
Lifebound
Schematic
The design for a simple hatchet blade made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Knife Blade
Lifebound
Schematic
The design for a simple knife blade made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Knuckle Bar
Lifebound
Schematic
A design for a simple knuckle bar made of iron. Requires Weaponsmithing skill at Rank 63.
Schematic: Iron Mace Head
Lifebound
Schematic
A design for a simple mace head made of iron. Requires Weaponsmithing skill at Rank 72.
Schematic: Iron Maul Head
Lifebound
Schematic
A design for a simple greatmaul head made of iron. Requires Weaponsmithing skill at Rank 78.
Schematic: Iron Nails
Lifebound
Schematic
Refining Schematic The skills needed to create Iron Nails Requires Blacksmithing skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Iron Pickaxe Head
Lifebound
Schematic
The design for a simple pickaxe head made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Pike Head
Lifebound
Schematic
A design for a simple pike head made of iron. Requires Weaponsmithing skill at Rank 78.
Schematic: Iron Plate
Lifebound
Schematic
Refining Schematic A simple cast to create iron plates. Requires Blacksmithing skill at Rank 63.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Iron Poleaxe Head
Lifebound
Schematic
A design for a simple poleaxe head made of iron. Requires Weaponsmithing skill at Rank 87.
Schematic: Iron Pommel Weight
Lifebound
Schematic
A design for a simple pommel weight, to help balance a weapon. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Refining
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of refined iron. Requires Smelting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Iron Refining (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to create bars of refined iron in bulk. Requires Smelting skill at Rank 75.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Iron Rivets
Lifebound
Schematic
Refining Schematic A simple mold for creating iron rivets. Requires Blacksmithing skill at Rank 63.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Iron Shield Reinforcement
Lifebound
Schematic
The skills needed to create an Iron Shield Reinforcement. Requires Blacksmithing skill at rank 63.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Iron Sickle Blade
Lifebound
Schematic
The design for a simple sickle blade made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Small Weapon Haft
Lifebound
Schematic
The design for a simple weapon haft made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Spear Head
Lifebound
Schematic
A design for a simple spear head made of iron. Requires Weaponsmithing skill at Rank 72.
Schematic: Iron Sword Blade
Lifebound
Schematic
A design for a simple sword blade made of iron. Requires Weaponsmithing skill at Rank 78.
Schematic: Iron Tool Haft
Lifebound
Schematic
The design for a simple tool haft made from iron. Requires Blacksmithing Skill at Rank 63.
Schematic: Iron Weapon Cladding
Lifebound
Schematic
The skill needed to create Iron Weapon Cladding. Requires Blacksmithing skill at rank 63.
Schematic: Iron-tipped Arrows
Lifebound
Schematic
Assembly Schematic The skills needed to create arrows tipped with iron arrowheads. Requires Fletching skill at Rank 60.
Schematic: Jungle Naturalist's Guard
No Trade, Lifebound
Schematic
The assembly design for a Jungle Naturalist's Guard. Requires Carpentry skill at rank 1.
Schematic: Jungle Naturalist's Leather Bracers
No Trade, Lifebound
Schematic
An assembly pattem for a jungle naturalist's leather bracers. Requires Leatherworking skill at rank 1.
Schematic: Jungle Naturalist's Shield
No Trade, Lifebound
Schematic
An assembly design for a Jungle Naturalist’s Shield. Requires Carpentry skill at Rank 1.
Schematic: Kagaekin Buckler
No Trade, Lifebound
Schematic
The assembly design for a Kagaekin buckler. Requires Carpentry skill at Rank 1.
Schematic: Kagaekin Cudgel
No Trade, Lifebound
Schematic
Assembly Schematic An assembly design for a Kagaekin Cudgel. Requires Fletching skill at Rank 1.
Schematic: Kagaekin Leather Bracers
No Trade, Lifebound
Schematic
An assembly pattern for Kagaekin leather bracers. Requires Leatherworking skill at rank 1.
Schematic: Kagaekin Longbow
No Trade, Lifebound
Schematic
Assembly Schematic An assembly design for a Kagaekin Longbow. Requires Fletching skill at Rank 1.
Schematic: Kagaekin Shortbow
No Trade, Lifebound
Schematic
Assembly Schematic An assembly design for a Kagaekin Shortbow. Requires Fletching skill at Rank 1.
Schematic: Kagaekin Warder
No Trade, Lifebound
Schematic
An assembly design for a Kagaekin Warder. Requires Carpentry skill at Rank 1.
Schematic: KagaekinStaff
No Trade, Lifebound
Schematic
Assembly Schematic An assembly design for a Kagaekin Staff. Requires Fletching skill at Rank 1.
Schematic: Keen Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Keen Long Axe
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Keen Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Landstrider's Dobok
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Landstrider's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Landstrider's Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monks headband. Requires Tailoring skill at rank 66.
Schematic: Landstrider's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Large Asherium Weapon Haft
Lifebound
Schematic
A design for the haft of large weapon made of asherium. Requires Blacksmithing at Rank 18.
Schematic: Large Iron Weapon Haft
Lifebound
Schematic
The design for the haft of a large weapon made from iron. Requires Blacksmithing Skill at Rank 78.
Schematic: Large Runed Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for the runed haft of a large weapon made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Large Storage Chest
Lifebound
Schematic
A design for a large wooden storage chest. Requires Carpentry skill at Rank 75.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Leggings Of Incantations
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 66.
Schematic: Leggings of Percipience
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Lidded Storage Box
Lifebound
Schematic
A design for a small wooden storage box with a lid. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Light Battle Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Light Battle Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Light Battle Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Light Lance
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Long Hunting Spear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Lookout's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Lookout's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple feather cap. Requires Leatherworking skill at rank 66.
Schematic: Lookout's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Lookout's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Lookout's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Magic-Enhanced Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Magic-Infused Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create infused ash endcaps for a weapon. Requires Woodcarving skill at rank 36.
Schematic: Magic-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Magic-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Tailoring skill at Rank 36.
Schematic: Magic-Runed Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Manathread Leggings
Lifebound
Schematic
Assembly Schematic A design for crude cloth leggings. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Manathread Sleeves
Lifebound
Schematic
Assembly Schematic A design for crude cloth sleeves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Maple Arrow Shafts
Lifebound
Schematic
Refining Schematic The skills needed to create maple arrow shafts. Requires Woodcarving skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Maple Focus Carving
Schematic
The skills needed to create a mystic focus carving from maple.
Schematic: Maple Lumber
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple logs into lumber. Requires Woodworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Maple Lumber (Bulk - 10)
No Trade, Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple logs into lumber. This schematic allows for the creation of 10 lumber at a time. Requires Woodworking skill at rank 30.
Schematic: Maple Lumber (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple logs into lumber. This schematic allows for the creation of 5 lumber at a time. Requires Woodworking skill at rank 15.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Maple Stave
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple lumber into staves. Requires Woodworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Maple Stave (Bulk - 10)
No Trade, Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple lumber into staves. This schematic allows for the creation of 10 staves at a time. Requires Woodworking skill at rank 30.
Schematic: Maple Stave (Bulk - 5)
Lifebound
Schematic
Refining Schematic The basic skills needed to cut and shape maple lumber into staves. This schematic allows for the creation of 5 staves at a time. Requires Woodworking skill at rank 18.
Schematic: Medium Storage Box
Lifebound
Schematic
A design for a medium wooden storage box. Requires Carpentry skill at Rank 15.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Medium Storage Chest
Lifebound
Schematic
A design for a medium-sized wooden storage chest. Requires Carpentry skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Medium Storage Chest Frame
Lifebound
Schematic
A design for a medium storage chest frame. Requires Carpentry skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Mender's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Chain Coat
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail coat. Requires Armorsmithing skill at Rank 66.
Schematic: Mender's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Plated Coat
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mender's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Mercenary's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 36.
Schematic: Mercenary's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 36.
Schematic: Mercenary's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Mercenary's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Mercenary's Chainmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Merchant's Satchel
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a large leather satchel. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Might-Enhanced Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Might-Infused Fighting Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused combat staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Might-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 36.
Schematic: Might-Infused Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 36. — ——
Schematic: Might-Runed Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Might-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Might-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Might-Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 66. — ——
Schematic: Might-Runed Vambraces Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron vambraces. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Might-Runed Wristbands Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at Rank 66.
Schematic: Monastic Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Monastic Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Myrmidon's Battle Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Battle Gloves
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Battle Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Broadsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Greatsword
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Heavy Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's Voulge
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Myrmidon's War Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Mystic's Leather Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather gloves. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Mystic's Leather Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for an initiate's leather pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Naturalist's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Naturalist's Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at Rank 66.
Schematic: Nickel Buckles
Lifebound
Schematic
The skills and knowledge necessary to create a simple nickel buckles for use in clothing. Requires Jewelcrafting skill at Rank 63.
Schematic: Nickel Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to create nickel ingots. Requires Smelting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Nickel Signet
Lifebound
Schematic
The skills and knowledge necessary to create a nickel signet for use in jewelry. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Nickel Square Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in nickel. Requires Gemcutting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Night Fang Earring
Lifebound
Schematic
The skills and knowledge necessary to create a night fang earring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Nimble Hunting Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Noble Gloves
Lifebound
Schematic
Assembly Schematic A design for crude cloth gloves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Noble Shawl
Lifebound
Schematic
Assembly Schematic A design for a crude cloth shawl. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Noble Tunic
Lifebound
Schematic
Assembly Schematic A design for a crude tunic. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create asherium armor reinforcements. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Axe Blade
Lifebound
Schematic
Component Schematic A design for a simple axe blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Blade Hilt
Lifebound
Schematic
Component Schematic A design for a simple weapon hilt made from asherium. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Bow Reinforcement
Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from maple. Requires Woodcarving skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Buckler
Lifebound
Schematic
The assembly design for a crude wooden buckler. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Buckler Plate
Lifebound
Schematic
The design for the front of a small maple buckler. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Circlet
Lifebound
Schematic
The skills and knowledge necessary to create a crude metal circlet. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from burlap cloth. Requires Outfitting skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Cudgel Blank
Lifebound
Schematic
Component Schematic A design for a cudgel blank made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Dagger Blade
Lifebound
Schematic
Component Schematic A design for a simple dagger blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Endcaps
Lifebound
Schematic
Component Schematic The skills needed to create simple maple endcaps for a weapon. Requires Woodcarving skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Fighting Gloves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of fighting gloves. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Fighting Staff Blank
Lifebound
Schematic
Component Schematic A design for a combat staff blank made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gemstone Amulet
Lifebound
Schematic
The skills and knowledge necessary to create a crude gemstone amulet. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gemstone Earring
Lifebound
Schematic
The skills and knowledge necessary to create a crude gemstone earring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gemstone Ring
Lifebound
Schematic
The skills and knowledge necessary to create a crude gemstone ring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gi Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a basic gi. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Gloves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of gloves. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Greathammer Head
Lifebound
Schematic
Component Schematic A design for a simple greathammer head made from asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Greatmaul Head
Lifebound
Schematic
Component Schematic A design for a simple greatmaul head made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Greatsword Blade
Lifebound
Schematic
Component Schematic A design for a simple greatsword blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Hammer Head
Lifebound
Schematic
Component Schematic A design for a simple hammer head made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Harvesting Sickle
Lifebound
Schematic
Assembly Schematic A design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Hatchet Blade
Lifebound
Schematic
Component Schematic The design for a simple hatchet blade made from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Headband Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a headband. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Hood Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a hood. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Hoop Earring
Lifebound
Schematic
The skills and knowledge necessary to create a crude hoop earring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Kite Shield
Lifebound
Schematic
A design for a crude kite shield. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Kite Shield Blank
Lifebound
Schematic
A design for an asherium kite shield blank. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Knife Blade
Lifebound
Schematic
Component Schematic The design for a simple knife blade made from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Knuckle Bar
Lifebound
Schematic
Component Schematic A design for a simple knuckle bar made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Large Weapon Haft
Lifebound
Schematic
Component Schematic A design for the haft of a large weapon made from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Boots Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Bracers Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Breeches Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Cap Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for a cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Gloves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for gloves. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Jerkin Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for a jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Pauldrons Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare tattered leather for pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leather Straps
Lifebound
Schematic
Component Schematic The skills needed to create tattered leather straps. Requires Outfitting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Leggings Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of leggings. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Legwraps Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a set of legwraps. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Longbow Limbs
Lifebound
Schematic
Component Schematic A design for longbow limbs made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Mace Head
Lifebound
Schematic
Component Schematic A design for a simple mace head made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Mining Pickaxe
Lifebound
Schematic
Assembly Schematic A design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Pendant
Lifebound
Schematic
The skills and knowledge necessary to create a crude pendant. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Pickaxe Head
Lifebound
Schematic
Component Schematic The design for a simple pickaxe head forged from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Pike Head
Lifebound
Schematic
Component Schematic A design for a simple pike head made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Robe Basis
Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a burlap robe. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Sandals Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of sandals. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Scarf Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a scarf. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Shawl Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a shawl. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Shield Brace
Lifebound
Schematic
A design for an asherium shield brace. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Shield Handle
Lifebound
Schematic
The skills and knowledge needed to create shield handles. Requires Woodcarving skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Shoes Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of shoes. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Shortbow Limbs
Lifebound
Schematic
Component Schematic A design for shortbow limbs made from maple. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Sickle Blade
Lifebound
Schematic
Component Schematic The design for a simple sickle blade made from asherium. Requires Blacksmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Novice Signet Ring
Lifebound
Schematic
The skills and knowledge necessary to create a crude signet ring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Skinning Knife
Lifebound
Schematic
Assembly Schematic A design for a simple skinning knife. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Sleeves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of sleeves. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Small Shield
Lifebound
Schematic
An assembly design for a crude wooden round shield. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Small Shield Blank
Lifebound
Schematic
A design for a round shield blank made from maple. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Small Weapon Haft
Lifebound
Schematic
Component Schematic A design for a small weapon haft made from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Spear Head
Lifebound
Schematic
Component Schematic A design for a simple spear head made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Boots Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather boots. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Bracers Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather bracers. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Novice Splinted Leather Gauntlets Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather gauntlets. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Gauntlets Pattern
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather gauntlets. Requires Armorsmithing skill at Rank 1.
Schematic: Novice Splinted Leather Helm Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for a splinted leather helm. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Leggings Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather leggings. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Pauldrons Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather pauldrons. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Leather Tunic Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for a splinted leather tunic. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Pauldrons Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for splinted leather pauldrons. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Splinted Tunic Basis
Lifebound
Schematic
Component Schematic A pattern used to create the basis for a splinted leather tunic. Requires Armorsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Staff Blank
Lifebound
Schematic
Component Schematic A design for a blank for a mage's staff made from maple. Requires Fletching Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Sword Blade
Lifebound
Schematic
Component Schematic A design for a simple sword blade made of asherium. Requires Weaponsmithing skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Tool Haft
Lifebound
Schematic
Component Schematic The design for a simple tool haft made from asherium. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Tunic Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a tunic. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Novice Woodcutting Hatchet
Lifebound
Schematic
Assembly Schematic A design for a simple woodcutting hatchet. Requires Blacksmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Schematic: Novice Wristbands Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare burlap cloth for a pair of wristbands. Requires Tailoring skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Oath of the Defender
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Observer's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Ore Smelting Basics
Lifebound
Schematic
Refining Schematic Instruction in the basic skills needed to smelt raw ore into usable materials. Requires Smelting skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Orphan Woven Ring
Lifebound
Schematic
The skills and knowledge necessary to create an orphan woven ring. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Outrider's Battleblade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Outrider's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Combat Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Outrider's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Greatblade
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Outrider's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Oversized Backpack
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a large leather backpack. Requires Outfitting skill at Rank 69.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Parrying Hatchet
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Pewter Duo Setting
Lifebound
Schematic
The skills and knowledge necessary to create a pewter duo setting. Requires Gemcutting skill at rank 18.
Schematic: Pewter Figurine
Lifebound
Schematic
The skills and knowledge necessary to create a pewter figurine. Requires Jewelcrafting skill at rank 18.
Schematic: Pewter Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to smelt asherite and bismuth into pewter ingots. Requires Smelting skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Pewter Ingot (Bulk - 5)
Lifebound
Schematic
Refining Schematic The skills necessary to smelt asherite and bismuth into pewter ingots in larger quanties. Requires Smelting skill at Rank 12.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pewter Partner Setting
Lifebound
Schematic
The skills and knowledge necessary to create a pewter partner setting. Requires Gemcutting skill at rank 18.
Schematic: Pewter Round Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in pewter. Requires Gemcutting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Pewter Signet
Lifebound
Schematic
The skills and knowledge necessary to create a pewter signet for use in jewelry. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Pewter Square Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in pewter. Requires Gemcutting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Philosopher's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Philosopher's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Philosopher's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Philosopher's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 66.
Schematic: Philosopher's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Philosopher's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polished Bone Ring
Lifebound
Schematic
The skills and knowledge necessary to create a polished bone ring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Polymath's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polymath's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polymath's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polymath's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polymath's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Polymath's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Precision-Enhanced Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Precision-Enhanced Small Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for a runed weapon haft made from iron. Requires Blacksmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Precision-Infused Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create infused ash endcaps for a weapon. Requires Woodcarving skill at rank 36.
Schematic: Precision-Infused Leather Cap Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for a cap. Requires Leatherworking skill at rank 36.
Schematic: Precision-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Precision-Runed Blade Hilt
Lifebound
Schematic
Component Schematic A design for a runed weapon hilt made from iron. Requires Blacksmithing skill at Rank 66.
Schematic: Precision-Runed Bow Reinforcement
No Trade, Lifebound
Schematic
Component Schematic A design for a bow reinforcement made from cedar. Requires Woodcarving skill at Rank 66.
Schematic: Precision-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Precison-Enhanced Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Precison-Runed Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create runed cedar endcaps for a weapon. Requires Woodcarving skill at rank 66.
Schematic: Prestidigitator's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Prestidigitator's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Prestidigitator's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Proficient's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Proficient's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at Rank 66.
Schematic: Proficient's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Proficient's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Proficient's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Proficient's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Prowess-Infused Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 36.
Schematic: Prowess-Infused Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 36.
Schematic: Prowess-Infused Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 36.
Schematic: Prowess-Infused Sleeves
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at Rank 36.
Schematic: Prowess-Infused Sleeves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at Rank 36.
Schematic: Prowess-Runed Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at Rank 66.
Schematic: Prowess-Runed Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used fo cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 66.
Schematic: Prowess-Runed Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for gloves. Requires Leatherworking skill at rank 66.
Schematic: Prowess-Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for pauldrons. Requires Leatherworking skill at rank 66.
Schematic: Prowess-Runed Leather Straps
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 66.
Schematic: Prowess-Runed Longbow Limbs
No Trade, Lifebound
Schematic
Component Schematic A design for runed longbow limbs made from cedar. Requires Fletching skill at Rank 66.
Schematic: Prowess-Runed Shortbow Limbs
No Trade, Lifebound
Schematic
Component Schematic A design for runed shortbow limbs made from cedar. Requires Fletching skill at Rank 66.
Schematic: Prowess-Runed Sleeves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at Rank 66.
Schematic: Prowess-Runed Wristbands Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at Rank 66.
Schematic: Pugilist's Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pugilist's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pugilist's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pugilist's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pugilist's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Pugilist's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Quickblade's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Quickblade's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Quickblade's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Quickfoot Slippers
Lifebound
Schematic
Assembly Schematic A design for crude cloth shoes. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Quickstrike Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Raider's Axe
Lifebound
Schematic
Assembly Schematic A design for a raider's axe. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Reaver's Axe
Lifebound
Schematic
Assembly Schematic A design for a reaver's axe. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Resilience-Infused Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 36.
Schematic: Resilience-Infused Shoes Basis
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill rank 36
Schematic: Resilience-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 36.
Schematic: Resilience-Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for boots. Requires Leatherworking skill at rank 66.
Schematic: Resilience-Runed Leather Straps
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 66.
Schematic: Resilience-Runed Sabotons Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron sabotons. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Resilience-Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 66.
Schematic: Restored Seal of Adlair
No Trade, Quest Item, Unique
Schematic
Detailed instructions to allow you to fully restore the Seal of Adlair. Requires Jewelcrafting Skill at Rank 24.
Schematic: Robe of Incantations
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from gossamer cloth. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Dagger Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed dagger blade made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Fighting Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Gi Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a basic gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Greataxe Blade
No Trade, Lifebound
Schematic
Component Schematic A design for a runed greataxe blade made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Headband Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Hood Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Boots Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Cap Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for a cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Gloves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for a jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Pauldrons Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare thick leather for pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leather Straps
Lifebound
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Robe Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Scarf Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Shawl Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Sleeves Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Small Weapon Haft
No Trade, Lifebound
Schematic
Component Schematic A design for a runed weapon haft made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Spear Head
No Trade, Lifebound
Schematic
Component Schematic A design for a runed spear head made of iron. Requires Weaponsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Runed Tunic Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a tunic. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runed Wristbands Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
1
circle
55
circle
0
Schematic: Runic Truncheon
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Runner's Belt Pouch
Lifebound
Schematic
A simple pattern for creating a runner's belt pouch. Requires Outfitting skill at Rank 96.
Schematic: Sage's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sage's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 36.
Schematic: Scholar's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scholar's Tunic
Lifebound
Schematic
Assembly Schematic A design for a simple tunic. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Javelin
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Longbow
Lifebound
Schematic
Assembly Schematic An assembly pattern for a basic long bow. Requires Fletching skill at rank 45.
Schematic: Scout's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Shortblade
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scout's Shortsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Scraps of Burlap Cloth Pattern
Lifebound
Schematic
A simple pattern used to fashion scraps of burlap cloth from raw hemp fibers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Schematic: Seeker's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seeker's Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seeker's Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seeker's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at Rank 36.
Schematic: Seeker's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seeker's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seeker's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a seeker's staff. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Seeker's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Seer's Battle Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Seer's Javelin
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Seer's Pike
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Seer's Scepter
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 66.
Schematic: Seer's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage’s staff. Requires Fletching skill at Rank 66.
Schematic: Seer's War Mallet
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Sellsword's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sellsword's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Glaive
Lifebound
Schematic
Assembly Schematic A design for a sentinel's glaive. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Sentinel's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sentinel's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Shadower's Bow
Schematic
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at rank 66.
Schematic: Shadower's Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Shadower's Longsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Shadower's Montet
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Shadower's Short Lance
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Shadower's Smallblade
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Shawl of Incantations
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Shawl of Percipience
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Shoes of Incantations
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Shoes of Percipience
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Short Hunting Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Shrine Keeper's Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: ShrineProtectors Scepter
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Silver Ingot
Lifebound
Schematic
Refining Schematic The skills necessary to create silver ingots. Requires Smelting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Silver Round Gem Setting
Lifebound
Schematic
The skills and knowledge necessary to set gemstones in silver. Requires Gemcutting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Silver Signet
Lifebound
Schematic
The skills and knowledge necessary to create a silver signet for use in jewelry. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Simple Armor Harness
Lifebound
Schematic
Component Schematic The skills needed to create a thick leather armor harness for use in heavy armor. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Simple Armor Scales
Lifebound
Schematic
The skills needed to create Iron scales for use in medium armor. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Simple Axe
Lifebound
Schematic
A design for a simple axe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 45.
Schematic: Simple Belt
Lifebound
Schematic
A design for a simple cloth belt. Requires Tailoring skill at rank 36.
Schematic: Simple Buckler
Lifebound
Schematic
The assembly design for a simple wooden buckler. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Buckler Plate
Lifebound
Schematic
The design for the front of a small ash buckler. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Chain Necklace
Lifebound
Schematic
The skills and knowledge necessary to create a simple chain necklace with a signet. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Circlet
Lifebound
Schematic
The skills and knowledge necessary to create a simple circlet with a signet. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Cloak
Lifebound
Schematic
A design for simple cloth cloak. Requires Tailoring skill at rank 60.
Schematic: Simple Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Outfitting skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Simple Cudgel
Lifebound
Schematic
An assembly design for a basic wooden cudgel.
Schematic: Simple Dagger
Lifebound
Schematic
A design for a simple dagger, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 36.
Schematic: Simple Endcaps
No Trade, Lifebound
Schematic
Component Schematic The skills needed to create simple ash endcaps for a weapon. Requires Woodcarving skill at rank 30.
Schematic: Simple Focus Staff
Lifebound
Schematic
Schematic: Simple Gemstone Amulet
Lifebound
Schematic
The skills and knowledge necessary to create a simple gemstone amulet. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Gemstone Earring
Lifebound
Schematic
The skills and knowledge necessary to create a simple gemstone earring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Gemstone Polishing Kit
Lifebound
Schematic
Basic tools for polishing gemstones. Requires Gemcutting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Simple Gemstone Ring
Lifebound
Schematic
The skills and knowledge necessary to create a simple gemstone ring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Gi Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a basic gi. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Gloves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of gloves. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Greataxe
Lifebound
Schematic
A design for a simple greataxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 57.
Schematic: Simple Greatsword
Lifebound
Schematic
A design for a simple greatsword, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 57.
Schematic: Simple Hammer
Lifebound
Schematic
A design for a simple warhammer, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 36.
Schematic: Simple Harvesting Sickle
Lifebound
Schematic
The design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 36.
Schematic: Simple Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Hood Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a hood. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Knuckles
Lifebound
Schematic
A design for a simple set of fighting knuckles, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 36.
Schematic: Simple Leather Belt
Lifebound
Schematic
An assembly pattern for a simple leather belt. Requires Leatherworking skill at rank 36.
Schematic: Simple Leather Boots
Lifebound
Schematic
An assembly pattern for a simple leather boots. Requires Leatherworking skill at rank 45.
Schematic: Simple Leather Bracers
Lifebound
Schematic
An assembly pattern for a simple leather bracers. Requires Leatherworking skill at rank 48.
Schematic: Simple Leather Breeches
Lifebound
Schematic
An assembly pattern for a simple leather breeches. Requires Leatherworking skill at rank 42.
Schematic: Simple Leather Cap
Lifebound
Schematic
An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 39.
Schematic: Simple Leather Clasp
Lifebound
Schematic
A complex pattern used to produce thick leather clasps for use in clothing. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Simple Leather Gloves
Lifebound
Schematic
An assembly pattern for a simple leather gloves. Requires Leatherworking skill at rank 48.
Schematic: Simple Leather Jerkin
Lifebound
Schematic
An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 57.
Schematic: Simple Leather Pauldrons
Lifebound
Schematic
An assembly pattern for a simple leather pauldrons. Requires Leatherworking skill at rank 54.
Schematic: Simple Leggings
Lifebound
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Leggings Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Longbow
Schematic
Schematic: Simple Mace
Lifebound
Schematic
A design for a simple mace, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 45.
Schematic: Simple Maul
Lifebound
Schematic
A design for a simple maul, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 51.
Schematic: Simple Mining Pickaxe
Lifebound
Schematic
The design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 36.
Schematic: Simple Pike
Lifebound
Schematic
A design for a simple soldier's pike, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 51.
Schematic: Simple Poleaxe
Lifebound
Schematic
A design for a simple poleaxe, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 57.
Schematic: Simple Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Robe Basis
Lifebound
Schematic
Component Schematic A simple pattern used to create the basis for a cotton robe. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Rucksack
Lifebound
Schematic
Assembly Schematic A simple pattern for creating a small rucksack. Requires Outfitting skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Simple Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Shawl Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a shawl. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Shoes Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Signet Ring
Lifebound
Schematic
The skills and knowledge necessary to create a simple signet ring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Skinning Knife
Lifebound
Schematic
The design for a simple skinning knife. Requires Blacksmithing Skill at Rank 36.
Schematic: Simple Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Sleeves Basis
Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of sleeves. Requires Tailoring skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Simple Small Shield
Lifebound
Schematic
An assembly design for a simple wooden round shield. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Small Shield Blank
Lifebound
Schematic
A design for a round shield blank made from ash. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Spear
Lifebound
Schematic
A design for a simple spear, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 45.
Schematic: Simple Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for a blank for a mage's staff made from ash. Requires Fletching Skill at Rank 30.
Schematic: Simple Storage Box Frame
Lifebound
Schematic
A design for a simple wooden box frame. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Simple Storage Chest
Lifebound
Schematic
A design for a simple wooden storage chest. Requires Carpentry skill at Rank 45.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Simple Stud Earring
Lifebound
Schematic
The skills and knowledge necessary to create a simple stud earring with a signet. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Simple Sword
Lifebound
Schematic
A design for a simple sword, in the Kingsreach style. Requires Weaponsmithing Skill at Rank 51.
Schematic: Simple Training Gi
Lifebound
Schematic
A design for a simple monk's gi. Requires Tailoring skill at rank 51.
Schematic: Simple Training Gloves
Lifebound
Schematic
A design for simple monk fighting gloves. Requires Tailoring skill at rank 54.
Schematic: Simple Training Headband
Lifebound
Schematic
A design for a simple monk's headband. Requires Tailoring skill at rank 39.
Schematic: Simple Training Legwraps
Lifebound
Schematic
A design for simple monk's legwraps. Requires Tailoring skill at rank 42.
Schematic: Simple Training Sandals
Lifebound
Schematic
A design for simple monk sandals. Requires Tailoring skill at rank 57.
Schematic: Simple Training Sash
Lifebound
Schematic
A design for a simple monk's sash. Requires Tailoring skill at rank 36.
Schematic: Simple Training Scarf
Lifebound
Schematic
A design for a simple monk's scarf. Requires Tailoring skill at rank 45.
Schematic: Simple Training Wristbands
Lifebound
Schematic
A design for simple monk wristbands. Requires Tailoring skill at rank 54.
Schematic: Simple Woodcutting Hatchet
Schematic
Schematic: Skirmish Blade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skirmish Bow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Skirmish Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skirmish Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skirmish Leafblade
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skirmish Spear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skulker's Leather Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for skulker's leather boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for skulker's leather bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for skulker's leather breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a skulker's leather cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for crude leather gloves. Requires Leatherworking skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a skulker's leather jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skulker's Leather Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for skulker's leather pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Skycaller's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skycaller's Spear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Skycaller's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage's staff. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Sleeves of Incantations
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sleeves of Percipience
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Small Grappling Hook Design
Lifebound
Schematic
A design for a simple small grappling hook.
Schematic: Small Storage Box
Lifebound
Schematic
A design for a small wooden storage box. Requires Carpentry skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Small Storage Chest Frame
Lifebound
Schematic
A design for a simple storage frame. Requires Carpentry skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Schematic: Soldier's Insignia Ring
No Trade, Quest Item, Unique
Schematic
Allows you to fashion a ring with a soldier's unit insignia.
Schematic: Soldier's Short Blade
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Solid Cudgel
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden cudgel. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Sorceror's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage's staff. Requires Fletching skill at Rank 36.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Soulcaller's Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Soulcaller's Mallet
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spellbinder's Gloves
Lifebound
Schematic
Assembly Schematic A design for simple cloth gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spellbinder's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spellbinder's Leggings
Schematic
Assembly Schematic A design for simple cloth leggings. Requires Tailoring skill at rank 60.
Schematic: Spellbinder's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spellbinder's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spellbinder's Shoes
Lifebound
Schematic
Assembly Schematic A design for simple cloth shoes. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spellbinder's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Spider Fang Necklace
Lifebound
Schematic
The skills and knowledge necessary to create a spider fang necklace. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Spiritcaller's Battlespear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritcaller's Hammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritcaller's Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritist's Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritist's Heavy Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritist's Longspear
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Spiritist's Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage’s staff. Requires Fletching skill at Rank 66.
Schematic: Spiritist's Warhammer
Lifebound
Schematic
Assembly Schematic A design for a simple warhammer. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Staff Of The Earth
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 36.
Schematic: Staff of the Mountain
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Staff of the Wind
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalker's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalker's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalker's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalker's Dagger
Lifebound
Schematic
Assembly Schematic A design for a stalker's dagger. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Stalker's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves Requires Leatherworking skill at rank 66.
Schematic: Stalker's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalker's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Stalwart's Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Chain Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Chain Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Plated Coat
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Stalwart's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Blade Hilt
Lifebound
Schematic
Component Schematic A design for a simple weapon hilt made from iron. Requires Blacksmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Breastplate
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Breastplate Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for a breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Buckler Plate
Lifebound
Schematic
The design for the front of a small cedar buckler. Requires Carpentry skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Standard Chain Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Boots Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Bracers Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Coat Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for a iron chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Coif Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for an iron chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Gauntlets Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Leggings Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Necklace
Lifebound
Schematic
The skills and knowledge necessary to create a simple chain necklace with a signet. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chain Pauldrons Basis
Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for iron chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Chainmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Circlet
Lifebound
Schematic
The skills and knowledge necessary to create a simple circlet with a signet. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Focus Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden mage’s staff. Requires Fletching skill at Rank 60.
Schematic: Standard Gemstone Amulet
Lifebound
Schematic
The skills and knowledge necessary to create a simple gemstone amulet. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Gemstone Earring
Lifebound
Schematic
The skills and knowledge necessary to create a simple gemstone earring. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Greaves Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Harvesting Sickle
Lifebound
Schematic
Assembly Schematic A design for a simple harvesting sickle. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Hatchet Blade
Lifebound
Schematic
Component Schematic The design for a simple hatchet blade made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Helm Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for a helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Leather Straps
Lifebound
Schematic
Component Schematic The skills needed to create thick leather straps. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Mining Pickaxe
Lifebound
Schematic
Assembly Schematic A design for a simple mining pickaxe. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Plate Gauntlets Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Sabotons Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Signet Ring
Lifebound
Schematic
The skills and knowledge necessary to create a simple signet ring. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Skinning Knife
Lifebound
Schematic
Assembly Schematic A design for a simple skinning knife. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Small Weapon Haft
Lifebound
Schematic
Component Schematic A design for a small weapon haft made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Spaulders Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for a blank for a mage's staff made from ash. Requires Fletching Skill at Rank 60.
Schematic: Standard Stud Earring
Lifebound
Schematic
The skills and knowledge necessary to create a simple stud earring with a signet. Requires Jewelcrafting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Tool Haft
Lifebound
Schematic
Component Schematic The design for a simple tool haft made from iron. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Vambraces Basis
Lifebound
Schematic
Component Schematic A pattern used to shape iron plates for vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Standard Weapon Cladding
Lifebound
Schematic
Component Schematic The skills needed to create Iron Weapon Cladding. Requires Blacksmithing skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Standard Woodcutting Hatchet
Lifebound
Schematic
Assembly Schematic A design for a simple woodcutting hatchet. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: StandardPommel Weight
Lifebound
Schematic
Component Schematic A design for a simple metal pommel weight, to help balance a weapon. Requires Blacksmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Strategist's Greatmaul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Strategist's Lance
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Strategist's Shortspear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Strategit's Shortspear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing skill at Rank 66.
Schematic: Striker's Bow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Student's Shawl
Lifebound
Schematic
Assembly Schematic A design for a crude cloth shawl. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Sturdy Battle Hatchet
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Sturdy Mage's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: SturdyBattleBow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Survivor's Broadsword
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Survivor's Claymore
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Survivor's Dagger
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Survivor's Knuckles
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Tactician's Greatmaul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Tactician's Voulge
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Tattered Leather
Lifebound
Schematic
Refining Schematic The knowledge required to create tattered leather. Requires Tanning skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Tattered Leather (Bulk - 5)
Lifebound
Schematic
Refining Schematic The knowledge required to create tattered leather. This schematic creates 5 leather at a time. Requires Tanning skill at rank 15.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Tattered Leather Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare tattered leather for a belt. Requires Leatherworking skill at rank 1.
Schematic: Tattered Leather Panel
Lifebound
Schematic
The skills needed to create large tattered leather panels. Requires Outfitting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Tattered Leather Strips
Lifebound
Schematic
Refining Schematic The skills needed to create strips of tattered leather. Requires Outfitting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Schematic: Temple Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Ringmail Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Temple Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Thaumaturge's Hood
Lifebound
Schematic
Assembly Schematic A design for a simple cloth hood. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Thaumaturge's Robe
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Thaumaturge's Shawl
Lifebound
Schematic
Assembly Schematic A design for a simple cloth shawl. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Thaumaturge's Sleeves
Lifebound
Schematic
Assembly Schematic A design for simple cloth sleeves. Requires Tailoring skill at rank 60.
Schematic: Thick Leather
Lifebound
Schematic
Refining Schematic The knowledge required to create thick leather. Requires Tanning skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Thick Leather (Bulk - 5)
Lifebound
Schematic
Refining Schematic The knowledge required to create thick leather. This schematic creates 5 leather at a time. Requires Tanning skill at rank 75.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Schematic: Thick Leather Armor Harness
Lifebound
Schematic
The skills needed to create a thick leather armor harness for use in heavy armor. Requires Outfitting skill at rank 63.
Schematic: Thick Leather Belt Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for a belt. Requires Leatherworking skill at rank 63.
Schematic: Thick Leather Boots Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for boots. Requires Leatherworking skill at rank 72.
Schematic: Thick Leather Bow Grip
Schematic
Component Schematic A design for a bow grip made from thick leather. Requires Outfitting skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Thick Leather Bracers Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for bracers. Requires Leatherworking skill at rank 78.
Schematic: Thick Leather Breeches Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for a breeches. Requires Leatherworking skill at rank 69.
Schematic: Thick Leather Cap Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for a cap. Requires Leatherworking skill at rank 66.
Schematic: Thick Leather Gloves Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for gloves. Requires Leatherworking skill at rank 78.
Schematic: Thick Leather Jerkin Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for a jerkin. Requires Leatherworking skill at rank 87.
Schematic: Thick Leather Panel
Lifebound
Schematic
Refining Schematic The skills needed to create large thick leather panels. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Thick Leather Pauldrons Basis
Lifebound
Schematic
A simple pattern used to cut and prepare thick leather for pauldrons. Requires Leatherworking skill at rank 81.
Schematic: Thick Leather Straps
Lifebound
Schematic
The skills needed to create thick leather straps. Requires Outfitting skill at rank 63.
Schematic: Thick Leather Strips
Lifebound
Schematic
Refining Schematic The skills needed to create strips of thick leather. Requires Outfitting skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
95
Schematic: Thinking Cap
Lifebound
Schematic
Assembly Schematic A design for a crude cloth hood. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Thunderous Axe
Lifebound
Schematic
Assembly Schematic A design for a simple axe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Battle Maul
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Blade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Cestus
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Claymore
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Greataxe
Lifebound
Schematic
Assembly Schematic A design for a simple greataxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Greathammer
Lifebound
Schematic
Assembly Schematic A design for a simple maul. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Halberd
Lifebound
Schematic
Assembly Schematic A design for a simple poleaxe. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Knife
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Lance
Lifebound
Schematic
Assembly Schematic A design for a simple soldier's pike. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Mace
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Shortspear
Lifebound
Schematic
Assembly Schematic A design for a simple spear. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Thunderous Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Tireless-Infused Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at rank 36.
Schematic: Tireless-Infused Shoes Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of shoes. Requires Tailoring skill at Rank 36.
Schematic: Tireless-Runed Armor Reinforcements
Lifebound
Schematic
Component Schematic The skills and knowledge needed to create iron armor reinforcements. Requires Blacksmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Tireless-Runed Leggings Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a pair of leggings. Requires Tailoring skill at Rank 66.
Schematic: Tracker's Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather boots. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather bracers. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather breeches. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather cap. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather gloves. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple leather pauldrons. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tracker's Shortbow
Lifebound
Schematic
Assembly Schematic An assembly design for a tracker's shortbow. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Tracker's Tunic
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple leather jerkin. Requires Leatherworking skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Traveler's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Tunic of Percipience
Lifebound
Schematic
Assembly Schematic A design for a simple robe. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Ulthirian Gloves
Schematic
A secret design for the gloves of an Ulthirian cultist.
Schematic: Ulthirian Hood
Schematic
A secret design for the hood of an Ulthirian cultist.
Schematic: Ulthirian Robe
Schematic
A secret design for the robe of an Ulthirian cultist.
Schematic: Vanguard's Chain Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Chain Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Chain Pauldrons
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail pauldrons. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Greaves
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate greaves. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Plated Coat
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vanguard's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Breastplate
Lifebound
Schematic
Assembly Schematic An assembly schematic for a simple plate breastplate. Requires Armorsmithing skill at Rank 60.
Schematic: Vicar's Helm
Lifebound
Schematic
Assembly Schematic An assembly pattern for a simple plate helm. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Plate Gauntlets
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Boots
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Bracers
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail bracers. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Coat
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coat. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Coif
Lifebound
Schematic
Assembly Schematic The assembly design for a simple chainmail coif. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Gauntlets
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail gauntlets. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Ringmail Leggings
Lifebound
Schematic
Assembly Schematic The assembly design for simple chainmail leggings. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Sabotons
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate boots. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Spaulders
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate spaulders. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vicar's Vambraces
Lifebound
Schematic
Assembly Schematic An assembly pattern for simple plate vambraces. Requires Armorsmithing skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
95
Schematic: Vitality-Infused Fighting Staff Blank
No Trade, Lifebound
Schematic
Component Schematic A design for an infused combat staff blank made from ash. Requires Fletching skill at Rank 36.
Schematic: Vitality-Infused Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 36.
Schematic: Vitality-Infused Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 36.
Schematic: Vitality-Infused Leather Jerkin Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for a jerkin. Requires Leatherworking skill at rank 36.
Schematic: Vitality-Runed Chain Coat Basis
No Trade, Lifebound
Schematic
Component Schematic A pattern used to create the chain sections for a iron chainmail coat. Requires Armorsmithing skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Schematic: Vitality-Runed Cord
Lifebound
Schematic
Component Schematic A simple pattern for creating cord from cotton cloth. Requires Tailoring skill at Rank 36.
Schematic: Vitality-Runed Gi Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cotton cloth for a basic gi. Requires Tailoring skill at rank 66.
Schematic: Vitality-Runed Leather Bracers Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for bracers. Requires Leatherworking skill at rank 66.
Schematic: Vitality-Runed Leather Breeches Basis
No Trade, Lifebound
Schematic
Component Schematic A simple pattern used to cut and prepare cured leather for breeches. Requires Leatherworking skill at rank 66.
Schematic: Wanderer's Fighting Gloves
No Trade, Lifebound
Schematic
Assembly Schematic A design for crude monk fighting gloves. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Gi
No Trade, Lifebound
Schematic
Assembly Schematic A design for a crude monk's gi. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Legwraps
Lifebound
Schematic
Assembly Schematic A design for crude monk legwraps. Requires Tailoring skill at rank 18.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Sandals
No Trade, Lifebound
Schematic
Assembly Schematic A design for crude monk sandals. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Scarf
No Trade, Lifebound
Schematic
Assembly Schematic A design for a crude monk's scarf. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Wristbands
No Trade, Lifebound
Schematic
Assembly Schematic A design for crude monk wristbands. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Watchguard's Shortsword
Lifebound
Schematic
Assembly Schematic A design for a watchguard's shortsword. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Watchguard's Truncheon
Lifebound
Schematic
Assembly Schematic An assembly design for a watchguard's truncheon. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Whisperscale Ring
Lifebound
Schematic
The skills and knowledge necessary to create a whisperscale ring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Sandals
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 66.
Schematic: White Lotus Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windshot Longbow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windshot Shortbow
Lifebound
Schematic
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 66.
Schematic: Windsong Battlebow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Greatblade
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Longblade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Shortblade
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Shortbow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Schematic: Windstrike Cestus
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windwalker's Dobok
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Schematic: Windwalker's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Wolf Fang Earring
Lifebound
Schematic
The skills and knowledge necessary to create a wolf fang earring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wooden Flute
No Trade, Quest Item
Schematic
A design for a carved wooden flute.
Schematic: Woodsman's Leather Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a a woodsman's leather cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather gloves. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a a woodsman's leather jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wrap of Gossamer Flame
Schematic
An ancient scroll that contains the design for a martial cloth tunic. A skilled tailor may be able to use this. [Note: This item will become craftable in an upcoming update.]
Merchant Value:
circle
0
circle
0
circle
0
circle
52
circle
0
Scorched Diary
General
A scorched and tattered diary, the undamaged pages of which speak to its rather antique nature. While most of the writing is illegible, what can be made out indicates that it was a personal diary. The corners of some pages still have the smallest bit of gold leaf clinging to them in the simple decorative designs.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
60
Weight: 0.6
Scroll Of Blood Fiend
Scroll
Class: Dire Lord
Requires Level 10
Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike. Healing effects doubled against Bleeding targets.
Weight: 0.1
Scroll Of Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corupt the target's blood and draw it out, dealing between 48 and 51 Curse damage and restoning your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Weight: 0.1
Scroll Of Sanguine Shield
Scroll
Class: Dire Lord
Requires Level 2
Convert your Essence into a shield, absorbing damage taken for up to 10% of your maximum Health for 10 sec.
Weight: 0.1
Scroll Of Touch Of Blood
Scroll
Class: Dire Lord
Requires Level 1
Touch the Essence of your enemy's life force. Draining life equal to your missing health, dealing damage equal to the amount restored.
Weight: 0.1
Scroll Of Vital Cage
Scroll
Class: Dire Lord
Requires Level 6
Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.
Weight: 0.1
Scroll of Boil Blood
Scroll
Class: Dire Lord
Requires Level 1
Compt an enemy with your Essence, causing their blood to boll and burst dealing minor Fire damage every 3 for up to 24 Boil Blood generates increased Threat with each tick.
Weight: 0.1
Scroll of Devour Constitution
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by {amt} and empowering yourself with the absorbed amount for up to {buffid:1207:duration}. Constitution consumed increases with Intellect. Increases threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll of Devour Dexterity
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 minutes. Dexterity consumed increases with intellect. Increases threat.
Weight: 0.1
Scroll of Gift of the Five Feathers
Scroll
Imbues you with the spirit of the Five Feathers, propelling you forward and allowing you to glide until your feet touch the ground.
Weight: 0.1
Scroll of Provoking Phantoms
Scroll
Class: Dire Lord
Requires Level 1
Affict an enemy's mind with relentless appanitions and generate a moderate amount of Threat. Whenever you use an ability on the afflicted target that has an Essence cost, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generete on the target with subsequent actions. You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the onginal target.
Weight: 0.1
Scroll of Sanguine Cloak
Scroll
Class: Dire Lord
Requires Level 7
Your bond with the Dire grows stronger, increasing your innate Resistances by 5. This is an Innate Passive ability and is always active withoutneeding to be memonzed.
Weight: 0.1
Scroll of Torment
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Absorb Strength
Scroll
Class: Necromancer
Requires Level 12
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Arc of Light
Scroll
Class: Cleric
Requires Level 10
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Arcane Cords
Scroll
Class: Enchanter
Requires Level 4
Conjure arcane bindings to root your target in place for up to 30 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Assemble Bones
Scroll
Class: Necromancer
Requires Level 12
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Awaken Bravery
Scroll
Class: Cleric
Requires Level 20
Increase your group's Health by 50 and Armor Class by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Awaken Courage
Scroll
Class: Cleric
Requires Level 4
Increase your group's Health by 20 and Armor Class by 10 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Backflip
Scroll
Class: Monk
Requires Level 14
Backflip out of harm's way, dodging the next source of Physical damage for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Backstab II
Scroll
Class: Rogue
Requires Level 18
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Banner of Onslaught II
Scroll
Class: Warrior
Requires Level 26
Plant a banner of war near you for 45 sec. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
1
circle
28
circle
0
Weight: 0.1
Scroll: Beckon Hirode
Scroll
Class: Druid
Requires Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Blackjack Kick II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Deals Physical damage to an enemy and grants 1 Opportunity. Grants 2 Opportunity when executed from target's side or rear. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Bolster
Scroll
Class: Cleric
Requires Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for the duration. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear
Scroll
Class: Monk
Requires Level 4
Projectile. Concentrate your Chi and propel it forward, dealing moderate Nature damage to target. Damage dealt increased with Constitution. Chance to be resisted decreased with Constitution.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 3 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Faerie Flames
Scroll
Class: Ranger
Requires Level 26
Harness druidic magic to heal the target of minor wounds.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flash Bomb
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and stunning foes within 3m for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Infiltrate the target's mind with chaotic energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Frail Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Frost Ward
Scroll
Class: Shaman
Increase target's Cold Resistance by 40 for 36 min. Only one Ward may be active on a target at a time. When cast on yourself, Frost Ward will be applied to all group members within range. Cold Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Gate
Scroll
Class: Wizard, Enchanter
Open a magical gateway, returning yourself to your bind point.
Weight: 0.1
Scroll: Gate of Anger
Scroll
Class: Monk
Requires Level 5
Exhaust your Chi to open the Gate of Anger, increasing outgoing threat generated by 300% and block chance by 30%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Gather Fireflies
Scroll
Class: Druid
Requires Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Ghastly Corpse
Scroll
Class: Necromancer
Requires Level 6
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Ghaven's Wild Display
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Greater Ward of Light
Scroll
Class: Cleric
Requires Level 10
Envelope the target in a luminous shield for 20 sec, absorbing up to 60 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Grip of the Boulder
Scroll
Class: Shaman
Requires Level 12
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Gust of Wind
Scroll
Class: Druid
Requires Level 10
Send a gust of cross-cutting winds into the target's face, dealing minor Nature damage and interrupting their action.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hurry the Past
Scroll
Class: Shaman
Requires Level 10
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Lance of the Lightful
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage and Stunning targets below 25% Health for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 7
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Reproof
Scroll
Class: Cleric
Requires Level 24
Release the symbol of Korcera, increasing your target's attributes by 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Resonating Strike
Scroll
Class: Monk
Requires Level 6
Deals damage to target, healing you for the damage dealt. Damage Modifiers: STA, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Resurrect
Scroll
Class: Cleric
Requires Level 24
Brings a fallen ally back to life at the location they were slain, restoring 50% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Revive
Scroll
Class: Cleric
Requires Level 8
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rockvine Tangle
Scroll
Class: Druid
Requires Level 8
Cause vines to erupt from the ground and entangle the target, snaring them for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Runeskin
Scroll
Class: Enchanter
Requires Level 5
Grants an innate shield that passively builds up to 3 stacks. When the Enchanter takes damage, Runeskin will absorb 50% of the damage and lose 1 stack. Once the stack count reaches 0, no damage absorption will occur. Runeskin's stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Scorched Fog
Scroll
Class: Shaman
Requires Level 10
Slow the target's Action Speed by 25% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Second Sight
Scroll
Class: Shaman
Requires Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Shackle Bones
Scroll
Class: Necromancer
Requires Level 4
Curse the ground underneath an Undead target, rooting them in place for up to 24 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Shackle Death
Scroll
Class: Cleric
Bind an Undead eneny to the ground, rotating them in place for up to 60 sec. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Weight: 0.1
Scroll: Shadow Step
Scroll
Class: Rogue
Requires Level 18
Step through the shadows to the location you click, or directly behind your Offensive target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Shadow Walk
Scroll
Class: Rogue
Requires Level 3
Stealth. Movement Speed reduced by 20%. Generating 1 Opportunity and 250 Readiness every 2 sec, up to 1000 Readiness. Your first attack out of stealth will also gain 10% penetration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Shadowfall
Lifebound
Scroll
Class: Rogue
Requires Level 12
Descend on an enemy from the shadows, dealing high Physical Damage. Must be above the target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Shock and Awe
Scroll
Class: Enchanter
Requires Level 18
Assault your target's synapses, causing their actions to be periodically interrupted for up to 1 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Sicken
Scroll
Class: Necromancer
Requires Level 2
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Smite Undeath
Scroll
Class: Paladin
Requires Level 9
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Soul Shuriken
Scroll
Class: Monk
Requires Level 2
Projectile. Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target. A successful hit will lower the target's assist radius by 30% for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Spell Turn
Scroll
Class: Enchanter
Requires Level 10
Interrupt your target. If your target was casting a Silenceable spell, absorb that spell, allowing you to cast it for yourself within the next 10 seconds. Duration of spell storage increases with Stamina.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Spirit of the Wolf
Scroll
Class: Druid
Requires Level 9
Imbue the speed of the wolf into your target, increasing their movement speed while active. This movement speed bonus will scale with your level.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Spook the Dead
Scroll
Class: Necromancer
Requires Level 6
Fill an Undead target with terror, causing them to flee in fear for up to 18 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Sprint to the Shadows
Scroll
Class: Rogue
Requires Level 20
Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. When used in this way, Escape Artist's cooldown time will be increased by 50%. This ability is only usable if Escape Artist is on your bar and not on cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Stab the Mind
Scroll
Class: Enchanter
Requires Level 6
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 12. If no Defensive target is selected, Mana will be returned to the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Startle
Scroll
Class: Enchanter
Requires Level 6
Electrocute the target's brain, stunning them for up to 3 sec. This ability generates a high amount of Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Summon Corpse
Scroll
Class: Necromancer
Requires Level 12
Summon the corpse of an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Symbol of Korcera
Scroll
Class: Cleric
Requires Level 24
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Thought Thief
Scroll
Class: Enchanter
Requires Level 18
Attempt to wipe a target's memories, causing it to forget its aggression. The chance of success increases with higher Charisma. Not effective on targets over 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Treeform
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Valeguard's Stride
Lifebound
Scroll
Class: Ranger
Requires Level 2
Your Movement Speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Verdanfire Seed
Scroll
Class: Druid
Requires Level 4
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wind Strider
Scroll
Class: Shaman
Requires Level 10
Accelerate the target's Sprinting Speed by 10% and reduce the rate of Endurance drain by 10% for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wrack Bones
Scroll
Class: Necromancer
Requires Level 6
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Wrathful Aegis
Scroll
Class: Paladin
Requires Level 8
You radiate celestial flame in an 6 meter radius. Enemies inside this radius will take Divine damage over time. Damage caused by these flames causes increased Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wrathful Reckoning
Scroll
Class: Paladin
Requires Level 10
Enough is enough! Consume 1 Reckoning to gain 500 Wrath instantly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Writ of Combat
Scroll
Class: Cleric
Requires Level 22
Recite a sacred writ of battle, increasing the amount of Readiness your target gains through Readiness-generating actions by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scuffed Pendant
Magic, Unique
Neck
+2 Awareness
+18 Dodge Rating
A metal pendant engraved with the symbol of a lidless eye.
Weight: 0.3
Sea Shell Necklace
Magic, Unique
Neck
+2 Charisma
+10 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.3
Shield Of Petrified Wood
Shield
5 Armor
+1 Strength
+1 Wisdom
+570 Block Rating
+23 Block Value
Class: Cleric, Druid, Shaman
Weight: 2.8
Shielded Band
Magic
Fingers
12 Armor
+15 Health
Weight: 0.1
Shimmering Ash
No Sell, No Trade, Magic, Quest Item, Unique
General
A pinch of strange, shimmering ash from a fallen Ashbreather.
Shrunken Skull Earring
Magic, Unique
Ears
+2 Agility
+2 Dexterity
Class: Warrior, Monk, Rogue, Dire Lord, Ranger, Bard
An earring made from a tiny skull. Is it Human? Or Elven? Or...
Weight: 1.0
Sigll Fragments
No Trade, Quest Item
General
Fragments of a Ghaldassii Giant Altar.
Silver Signet Ring of Insight
Magic
Fingers
+3 Wisdom
+10 Mana
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
46
circle
75
Weight: 0.1
Silver Spoon
General
A simple tool used for cutting lumber. Very slowly.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
10
Weight: 0.1
Silver Stud Earring Of Insight
Ears
+3 Wisdom
+10 Health
A simple metal stud earring with a signet.
Weight: 0.1
Silver Stud Earring Of Magic
Ears
+40 Mana
A simple metal stud earring with a signet.
Weight: 0.1
Silver Stud Earring Of Vitality
Ears
+4 Stamina
A simple metal stud earring with a signet.
Weight: 0.1
Simple Arrows
Ammo
2 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Simple arrows for use with a bow or crossbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Simple Ashen Bronze Tower Shield
Shield
13 Armor
+427 Block Rating
+44 Block Value
Class: Warrior, Paladin
A massive wooden tower shield.
Weight: 8.5
Simple Brass Chain Necklace of Acuity
Magic
Neck
+2 Intellect
A simple chain necklace with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Chain Necklace of Insight
Magic
Neck
+2 Wisdom
A simple chain necklace with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Chain Necklace of Might
Magic
Neck
+2 Strength
A simple chain necklace with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Circlet of Acuity
Magic
Head
+2 Intellect
A simple metal circlet emblazoned with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Signet Ring Of Resilience
Magic
Fingers
+2 Constitution
A simple metal signet ring.
Weight: 0.1
Simple Brass Signet Ring of Acuity
Magic
Fingers
+2 Intellect
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Signet Ring of Insight
Magic
Fingers
+2 Wisdom
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Signet Ring of Magic
Magic
Fingers
+16 Mana
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Signet Ring of Might
Magic
Fingers
+2 Strength
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Signet Ring of Prowess
Magic
Fingers
+2 Dexterity
A simple metal signet ring.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Acuity
Magic
Ears
+2 Intellect
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Eloquence
Magic
Ears
+2 Charisma
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Insight
Magic
Ears
+2 Wisdom
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Magic
Magic
Ears
+16 Mana
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Prowess
Magic
Ears
+2 Dexterity
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Resilience
Magic
Ears
+2 Constitution
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Stud Earring of Vitality
Magic
Ears
+2 Stamina
A simple metal stud earring with a signet.
Merchant Value:
circle
0
circle
0
circle
0
circle
19
circle
25
Weight: 0.1
Simple Brass Turquoise Amulet
Magic
Neck
+6 Chemical Resistance
A necklace with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 0.1
Simple Brass Turquoise Ear Cuff
Magic
Ears
+6 Shock Resistance
An ear cuff with a set gemstone.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 0.1
Simple Brass Zircon Band
Magic
Fingers
+27 Spell Crit Rating
A ring with a set gemstone.
Weight: 2.0
Simple Cedar Buckler
Shield
3 Armor
+137 Block Rating
+19 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Solidly built.
Weight: 2.5
Simple Iron Kite Shield
Shield
12 Armor
+339 Block Rating
+31 Block Value
Class: Warrior, Cleric, Paladin
Solidly build.
Weight: 6.2
Simple Iron Tower Shield
Shield
15 Armor
+439 Block Rating
+38 Block Value
Class: Warrior, Paladin
Solidly build.
Weight: 8.0
Simple Salvaging Tools
Lifebound
Schematic
Salvaging Tool A simple set of tools used for breaking down unwanted items. Requires Salvaging skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Singed Wolf Ear
General
It is difficult to tell if the damage came from the fires of a battle, or is simply the nature of the Cinderfang wolves to have singed ears. It remains ever-warm despite no longer being with its original owner.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
36
Weight: 0.1
Skull of Anok'Tular
No Sell, Unique
Right-Click to begin a task
The skull of Anok'Tular, lord of the Crypt Fiends.
Weight: 2.0
Small Pouch
Container
4 slots
A carrying pouch with small storage capacity.
Weight: 2.0
Small Sack
Container
8 slots
A small but serviceable belt pouch for carrying items.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.5
Smooth Sea Shell
General
Weight: 0.6
Soggy Wing Membrane
General
The wing of a puddle skitter.
Weight: 0.1
Sorhiryth Trade Alliance Copper Token
No Trade
General
This token can be exchanged for schematics and crafting supplies from the Sorhiryth Trade Alliance.
Sparking Essence
No Trade, Quest Item, No Sell
General
Sparking essence from a Sparking Toad.
Weight: 0.1
Spectral Lantern
No Trade, Quest Item, No Sell
General
This ancient lantern, discovered within the haunted manor, is imbued with a faint, ghostly glow. It is said to be a beacon for the restless spirits that still linger in the manor's shadows, revealing hidden secrets and guiding those who seek to understand its haunted past.
Weight: 0.3
Splintered Round Shield
Shield
4 Armor
+550 Block Rating
+21 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.0
Stalker's Arrows
Ammo
5 Physical Damage
Class: Ranger
Well-crafted arrows suitable for a skilled survivalist.
Weight: 0.1
Standard Mana Shield
Magic
Shield
30 Armor
+300 Block Rating
+30 Block Value
Requires Level 22
Weight: 5.0
Stolen Artifact
No Trade, Quest Item, No Sell
General
An old and mysterious item stolen by the bandits. It's a relic from a forgotten time.
Stolen Silk Cloth
No Trade, Quest Item, Unique
General
A bolt of fine, silken cloth stolen from the Scavenger.
Weight: 0.1
Stolen Transcripts
General
Official Ministry decumentation on the Ghaldassii Giants.
Weight: 0.3
Stone Fragment
No Trade, Quest Item
General
A large, weathered fragment of a stone goblin head. Il signilfies the presence and power of the goblins in the area.
Weight: 0.2
Studded Fish Hook
Magic, Unique
Ears
+2 Wisdom
Class: Ranger, Druid, Shaman
While equipped, the mana cost of your Nature spells is reduced by 10%.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Sturdy Buckler
Shield
5 Armor
+630 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 2.0
Supple Crocodile Skin
No Trade, Quest Item
General
A sizeable piece of supple crododile skin.
Weight: 1.0
Tandoa's Carryall
Unique
Container
12 slots
+5 Max Carry Weight
A very sturdy-looking merchant's backpack
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.0
Tarnished Band
Magic, Unique
Fingers
+2 Agility
An old silver ring, tarnished with age.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Weight: 0.1
Tarnished Neophyte's Band
Magic
Fingers
+4 Fire Resistance
-4 Nature Resistance
+12 Spell Crit Rating
+12 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 35
A fairly simple ring, it seems to indicate membership into some order.
Weight: 0.2
Tarnished Ring
Fingers
An old tarnished ring. Nothing really special about it, but it might be worth a few coins.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Tattered Leather Rucksack
Container
10 slots
A simple rucksack that can be tied to a belt to increase carrying capacity.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Thick Leather Oversized Backpack
Unique
Container
24 slots
-5 Movement Speed
-10 Max Carry Weight
-10 Endurance
A simple leather backpack, useful for carrying items.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Thornscale Paw
General
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
43
Weight: 1.0
Tiny Bell
Fingers
A small bell, with a scrap of leather attached to it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Tome of Devotion
No Trade, Magic, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Tome of Fervor
No Trade, Magic, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Topaz Restored Seal of Adlair
No Trade, Unique
Relic
The seal of a long-lost noble house, restored to its former glory.
Torn Map Fragment
No Trade, No Sell, Unique
General
A torn fragment of a weathered map.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Toxin Craft Scroll: Anticoagulant
No Sell
Scroll
Class: Rogue
Requires Level 16
Create 5 vials of anticoagulant toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Physical damage to an enemy. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Toxin Craft Scroll: Venomous
No Sell
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of venomous toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Poison damage to an enemy. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Trait: Cleric10
Scroll
Class: Cleric
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric15
Scroll
Class: Cleric
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Cleric20
Scroll
Class: Cleric
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Cleric25
Scroll
Class: Cleric
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric30
Scroll
Class: Cleric
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Cleric35
Scroll
Class: Cleric
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Cleric40
Scroll
Class: Cleric
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric5
No Sell
Scroll
Class: Cleric
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Dire Lord10
Scroll
Class: Dire Lord
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord15
Scroll
Class: Dire Lord
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Dire Lord20
Scroll
Class: Dire Lord
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Dire Lord25
Scroll
Class: Dire Lord
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord30
Scroll
Class: Dire Lord
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Dire Lord35
Scroll
Class: Dire Lord
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Dire Lord40
Scroll
Class: Dire Lord
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord5
Scroll
Class: Dire Lord
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Druid10
Scroll
Class: Druid
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid15
Scroll
Class: Druid
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Druid20
Scroll
Class: Druid
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Druid25
Scroll
Class: Druid
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid30
Scroll
Class: Druid
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Druid35
Scroll
Class: Druid
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Druid40
Scroll
Class: Druid
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid5
Scroll
Class: Druid
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Enchanter10
Scroll
Class: Enchanter
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter15
Scroll
Class: Enchanter
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Enchanter20
Scroll
Class: Enchanter
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Enchanter25
Scroll
Class: Enchanter
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter30
Scroll
Class: Enchanter
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Enchanter35
Scroll
Class: Enchanter
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Enchanter40
Scroll
Class: Enchanter
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter5
Scroll
Class: Enchanter
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Monk10
Scroll
Class: Monk
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk15
Scroll
Class: Monk
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Monk20
Scroll
Class: Monk
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Monk25
Scroll
Class: Monk
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk30
Scroll
Class: Monk
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Monk35
Scroll
Class: Monk
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Monk40
Scroll
Class: Monk
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk5
Scroll
Class: Monk
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Necromancer10
Scroll
Class: Necromancer
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer15
Scroll
Class: Necromancer
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Necromancer20
Scroll
Class: Necromancer
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Necromancer25
Scroll
Class: Necromancer
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer30
Scroll
Class: Necromancer
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Necromancer35
Scroll
Class: Necromancer
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Necromancer40
Scroll
Class: Necromancer
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer5
Scroll
Class: Necromancer
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Paladin10
Scroll
Class: Paladin
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Paladin15
Scroll
Class: Paladin
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Paladin20
Scroll
Class: Paladin
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Paladin25
Scroll
Class: Paladin
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Paladin30
Scroll
Class: Paladin
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Paladin35
Scroll
Class: Paladin
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Paladin40
Scroll
Class: Paladin
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Ranger10
Scroll
Class: Ranger
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger15
Scroll
Class: Ranger
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Ranger20
Scroll
Class: Ranger
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Ranger25
Scroll
Class: Ranger
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger30
Scroll
Class: Ranger
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Ranger35
Scroll
Class: Ranger
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Ranger40
Scroll
Class: Ranger
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger5
Scroll
Class: Ranger
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue10
Scroll
Class: Rogue
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Rogue15
Scroll
Class: Rogue
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Rogue20
No Sell
Scroll
Class: Rogue
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue30
Scroll
Class: Rogue
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Rogue35
Scroll
Class: Rogue
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue40
Scroll
Class: Rogue
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Rogue5
Scroll
Class: Rogue
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman10
Scroll
Class: Shaman
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Shaman15
Scroll
Class: Shaman
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman20
Scroll
Class: Shaman
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Shaman25
Scroll
Class: Shaman
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Shaman30
Scroll
Class: Shaman
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman35
Scroll
Class: Shaman
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Shaman40
Scroll
Class: Shaman
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner10
Scroll
Class: Summoner
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner15
No Sell
Scroll
Class: Summoner
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner20
No Sell
Scroll
Class: Summoner
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Summoner25
Scroll
Class: Summoner
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner30
Scroll
Class: Summoner
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner40
Scroll
Class: Summoner
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner5
Scroll
Class: Summoner
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Warrior10
Scroll
Class: Warrior
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior15
Scroll
Class: Warrior
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior20
Scroll
Class: Warrior
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Warrior25
Scroll
Class: Warrior
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior30
Scroll
Class: Warrior
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior35
Scroll
Class: Warrior
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Warrior40
Scroll
Class: Warrior
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior5
Scroll
Class: Warrior
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Wizard10
Scroll
Class: Wizard
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Wizard15
Scroll
Class: Wizard
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Wizard20
Scroll
Class: Wizard
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Wizard25
Scroll
Class: Wizard
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Wizard30
Scroll
Class: Wizard
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Wizard40
Scroll
Class: Wizard
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Wizard5
Scroll
Class: Wizard
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Twin Fang Amulet
Magic, Unique
Neck
+3 Stamina
+3 Dexterity
+18 Hit Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 0.1
Tyrassura's Hoop
Magic, Unique
Ears
+3 Intellect
+6 Magic Resistance
-3 Chemical Resistance
Weight: 0.1
Uncut Fire Ruby
General
Beneath the soot-smudged surface, a fine gem glitters.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
40
Weight: 0.1
Unmelting Ice
General
Weight: 0.6
Velvet Coin Purse
No Trade
General
A jingling pouch of ancient coins. You could probably sell this.
Weight: 0.4
Vengeful Amulet
Neck
2 Armor
+2 Health
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 0.3
Vial of Charger Blood
General
A vial of charger blood. This may be of use to an alchemist.
Weight: 0.3
Vial of Molten Lava
No Sell, No Trade, Magic, Quest Item
General
A specially made vial, filled with a sample of molten stone.
Vial of Vorcheirus Blood
General
A vial of vorcheirus blood. This may be of use to an alchemist.
Weight: 0.3
Wand Of Creeping Vine
Magic
Held
+2 Constitution
+1 Wisdom
+1 Intellect
+3 Nature Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
This wand has a glowing, green crystal set at the peak, seemingly protected by living Vines.
Weight: 2.5
Wand of Ulthiros
Magic
Held
+1 Strength
+2 Wisdom
+25 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A crudely fashioned wand held by Ashbarran the Banebound.
Weight: 1.5
Warden's Lost Ring
No Trade, Magic, No Sell, Unique
Fingers
+2 Strength
+10 Health
+18 Parry Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 0.1
Warmonger's Totem
No Trade, Magic, No Sell, Unique
Right-Click to Activate
A strange totem rumored to harness the fury of war.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 0.1
Weathered Buckler
Shield
2 Armor
+600 Block Rating
+15 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 2.0
Web-covered Storage Chest Key
Key
Requires Level 15
This could open something...
Weight: 0.1
Webless Fang
Ears
+2 Poison Resistance
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
64
Weight: 0.1
White Dire Wolf Fur
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This items begins a task.)
Weight: 0.1
Wispmetal Loop
Magic, Unique
Ears
1 Armor
+2 Constitution
+9 Spell Crit Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Wolfhead Ring
Magic, Unique
Fingers
+1 Agility
+1 Dexterity
Weight: 0.1
Writhing Stud
Magic, Unique
Ears
6 Armor
+2 Stamina
-2 Constitution
+18 Physical Crit Rating
+45 Dodge Rating
Class: Warrior, Monk, Rogue, Dire Lord, Ranger
Requires Level 30
A seemingly dull, ordinary silver stud that is always cold to the touch. Sometimes, when it is jostled, it comes to life and pierces the offender with something that moves so quickly that you aren't sure of what it is. For a short time after, it writhes about, emitting a nearly inaudible keening that begins to sound like a whispering voice.
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 0.2