Increase the tick rate of Corrupt Blood. Overall damage and duration remains the same.
Adapted Vengeance
Paladin
Major
Justicar (Left)
1
20
Reduces the incoming damage penalty of Venger's Vow by 5%.
Afterglow
Paladin
Major
Devout (Right)
1
20
Living Light now grants Afterglow, healing the target for 10% of the initial heal every sec over 3 sec. Additionally, Living Light restores 15 Wrath for each target it heals.
Ancestral Leverage
Shaman
Transform Ability
Fateweaver (Right)
1
20
Primordial Curse can no longer be resisted.
Anchored Stance
Warrior
Major
Bastion (Left)
1
20
While channeling Shield Block, you are immune to forced movement, including knockback and pull effects.
Anchored to the Depths
Shaman
Major
Fateweaver (Right)
1
40
Chains of Bedrock will not break from incoming damage for the first 6 sec of its duration.
Anchoring Arrival
Warrior
Major
Bastion (Left)
1
5
The root effect from your Close the Gap ability lasts 2 sec longer and the target's movement speed is reduced by 25% for 3 sec after the root ends.
Ancient Avatar
Shaman
New Ability
Fateweaver (Right)
1
40
Unlocks a new ability: Ancient Avatar
Draw ancestral power through the ages and impart it to your group, increasing each of their attributes by 10 for 60 sec.
Animus I
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the mana cost of Bane of Venom by 15% and lowers the target's Noxious resistance by 3 while the Bane is active.
Animus II
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the mana cost of Bane of Venom by 30% and lowers the target's Noxious resistance by 6 while the Bane is active.
Anticipation
Warrior
Major
Warlord (Right)
1
20
After activating Counterplay, for every second that you do not retaliate, increase your Critical Hit chance by 0.5%.
Ardent Defender I
Paladin
Major
Justicar (Left)
1
5
Increase your chance to Block with shields by 5%.
Ardent Defender II
Paladin
Major
Justicar (Left)
1
5
Increase your chance to Block with shields by an additional 5%.
Ardent Defender III
Paladin
Major
Justicar (Left)
1
20
When you Block with a shield you will now generate 25 Wrath.
Ardent Shieldmaster
Paladin
Major
Justicar (Left)
1
40
When you Block with a shield you will now generate an additional 25 Wrath. Also, each time you Block with your shield it will reduce the cooldown of Lightguard by 1 sec. This cooldown reduction can only happen once every 3 sec.
Ashen Haze I
Shaman
Major
Fateweaver (Right)
1
5
Increases Bane of Fire's damage ticks by 5% against targets affected by Scorched Fog.
Ashen Haze II
Shaman
Major
Fateweaver (Right)
1
5
Increases Bane of Fire's damage ticks by 10% against targets affected by Scorched Fog.
Ashen Venom
Shaman
Major
Fateweaver (Right)
1
20
Afflicts the target with Ashen Venom when Bane of Venom and Bane of Fire are active at the same time on the target. When Ashen Venom is active, the target's outgoing healing is reduced by 25%.
Ashmancer I
Shaman
Major
Fateweaver (Right)
1
5
Scorched Fog reduces attack and spell casting speed by an additional 2.5%.
Ashmancer II
Shaman
Major
Fateweaver (Right)
1
5
Scorched Fog reduces attack and spell casting speed by an additional 2.5%.
Backlash
Dire Lord
Transform Ability
Carnage (Right)
1
5
Dark Reprisal now stores up to 2 charges.
Baleful Ground
Dire Lord
Major
Nightmare (Left)
1
20
If Dire Grip pulls 2 or more enemies it will create a 6m area of effect beneath you for 5 sec. This zone increases your threat generation while you remain in the area of effect.
Baleful Zealot
Dire Lord
New Ability
Carnage (Right)
1
20
Unlocks a new ability: Baleful Zealot
All of your outgoing Curse damage in increased by 5% on targets afflicted with Scarlet Curse.
Bane of Fire
Shaman
New Ability
Fateweaver (Right)
1
6
Unlocks a new ability: Bane of Fire
Banner's Reach
Warrior
Major
Warlord (Right)
1
5
Increase the area of effect of your Banners by 5 meters.
Banner's Reach
Warrior
Major
Bastion (Left)
1
5
Increases the range of effect of your banner abilities by 5m.
Barbed Bane I
Shaman
Major
Fateweaver (Right)
1
5
Increases the damage Omen of Fangs deals against targets afflicted by Bane of Venom by 15%.
Barbed Bane II
Shaman
Major
Fateweaver (Right)
1
5
Increases the damage Omen of Fangs deals against targets afflicted by Bane of Venom by 30%.
Bastion of Blood
Dire Lord
Major
Nightmare (Left)
1
40
While Vital Cage is active, incoming hits cannot push your Health below 30%. This effect can only occur once per use of Vital Cage.
Benediction
Paladin
Major
Devout (Right)
1
5
Reduces the charges of Blessed Flame consumed by Hallowed Flame to 2.
Black Smoke
Shaman
Major
Fateweaver (Right)
1
20
Scorched Fog reduces attack and spell casting speed by an additional 5%. Also reduces the target's Dodge chance by 5%.
Bladed Weapon Proficiency I
Warrior
Major
Warlord (Right)
1
5
Increases your Hit Chance with bladed weapons by 2%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with bladed weapons by 2%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency II
Warrior
Major
Warlord (Right)
1
20
Increases your Hit Chance with bladed weapons by an additional 3%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with bladed weapons by an additional 3%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Blessed Flame
Paladin
Transform Ability
Devout (Right)
1
5
Transforms Righteous Flame into Blessed Flame. Instead of 6 charges initially,Blessed Flame gains up to 6 charges at a rate of 1 charge every 3 sec. while you are in combat. These charges are no longer triggered when you take damage. Instead, Blessed Flame charges increase your outgoing Healing by 1% per charge. Blessed Flame charges will decay outside of combat at a rate of 1 every 10 sec.
Bloodbound Echo
Dire Lord
Major
Nightmare (Left)
1
40
For 5 seconds, after using Life Tap when Blood Debt is 75% or higher, a percentage of all healing you receive will reduce Blood Debt.
Blood for Blood
Dire Lord
Major
Carnage (Right)
1
5
Using Thresh now causes Essence Bleed on you as well as your target. The effect is mirrored in damage and duration.
Bloodgeist
Dire Lord
Transform Ability
Carnage (Right)
1
5
Transform Blood Fiend into Bloodgeist.
Passive: Your physical hits reduce Blood Debt by a small amount (1%).
Activated: When you are below 50% Health, activate Bloodgeist to increase your Melee Attack Speed by 10% for 20 sec.
Blood Loss
Warrior
Major
Warlord (Right)
1
20
While Rupture is active, the target's outgoing physical damage is reduced by 10%.
Blood Needle
Dire Lord
New Ability
Carnage (Right)
1
40
Unlocks a new ability: Blood Needle
Requires Dual Wield.
Blood Rot
Dire Lord
New Ability
Carnage (Right)
1
40
Unlocks a new ability: Blood Rot
Empower the Bleeding Essence effect on the target, increasing its damage per tick and causing the wound to burst at the end of its duration, consuming all stacks of Bleeding Essence, dealing higher damage based on the number of stacks consumed.
Blood Shock
Dire Lord
Major
Nightmare (Left)
1
5
Corrupt Blood now does initial damage when it lands. Additionally, each instance of damage will generate a small amount of bonus Threat.
Blood-Soaked Adversary
Dire Lord
New Ability
Carnage (Right)
1
20
Unlocks a new ability: Carnage-Soaked Adversary
Innate Passive. Your outgoing damage is increased up to a total of 10% as your Health gets lower (up to 5% at 30% Health or less) and your Blood Debt gets higher (up to 5% at 75% Blood Debt or higher).
Bloody Battle
Warrior
Major
Bastion (Left)
1
5
While a target is affected by Rupture, your Assault, Quell and Hammering Blow attacks all generate bonus Threat (5%).
Bloody Provocation I
Dire Lord
Major
Nightmare (Left)
1
5
Reduce the initial damage of Thresh by 25% in exchange for increasing the threat generated by Thresh's initial hit by 50%.
Bloody Provocation II
Dire Lord
Major
Nightmare (Left)
1
20
Increase the bonus threat generated by Thresh's initial hit to 100% and the duration of Thresh's Essence Bleed by 1 extra tick.
Blunt Weapon Proficiency I
Warrior
Major
Warlord (Right)
1
5
Increases your Hit Chance with blunt weapons and martial staff weapons by 2%.
Includes Hammer, Flail, Great Hammer, Martial Staff
Blunt Weapon Proficiency I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with blunt weapons and martial staff weapons by 2%.
Includes Hammer, Flail, Great Hammer, Martial Staff
Blunt Weapon Proficiency II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with blunt weapons and martial staff weapons by an additional 3%.
Includes Hammer, Flail, Great Hammer, Martial Staff