Outrider Ollyn (Ranger Scrolls)
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Scroll: Brightfire Blast I ScrollScroll: Brightfire Blast IGeneral ScrollClass: RangerRequires Level 8Use: Scribes Brightfire Blast I to your codex.Blast an enemy with druidic magic, dealing {abilityid:7511:BrightfireBlast1Min} - {abilityid:7511:BrightfireBlast1Max} Nature damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Engage ScrollScroll: EngageLifeboundGeneral ScrollClass: RangerRequires Level 10Use: Scribes Engage I to your codex.Leap into battle to engage an enemy up to 15 meters away.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Faerie Fire I ScrollScroll: Faerie Fire IGeneral ScrollClass: RangerRequires Level 6Use: Scribes Faerie Fire I to your codex.Harness druidic magic to heal an ally's wounds, restoring {abilityid:9551:FaerieFireHeal1} Health and then {buffid:4554:FaerieFire1Max} Health every {buffid:4554:tickinterval} for {buffid:4554:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Falcon Strike I ScrollScroll: Falcon Strike IGeneral ScrollClass: RangerUse: Scribes Falcon Strike I to your codex.Strike an enemy with a furious blow, dealing {abilityid:9552:FalconStrike1Min} - {abilityid:9552:FalconStrike1Max} Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Falcon Strike II ScrollScroll: Falcon Strike IIGeneral ScrollClass: RangerRequires Level 6Use: Evolves your Falcon Strike I ability into Falcon Strike II.Strike an enemy with a furious blow, dealing {abilityid:9574:FalconStrike2Min} - {abilityid:9574:FalconStrike2Max} Physical damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Forage ScrollScroll: ForageLifeboundGeneral ScrollClass: RangerSurvey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create balms, tonics, coatings and more.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Glass Arrow I ScrollScroll: Glass Arrow IGeneral ScrollClass: RangerRequires Level 8Use: Scribes Glass Arrow I to your codex.Fire an arrow that shatters on impact, dealing {abilityid:9560:GlassArrow1Min} - {abilityid:9560:GlassArrow1Max} Physical damage and applies Shrapnel, causing the target to bleed for {buffid:4627:GlassArrowBleed1} Physical damage every {buffid:4627:tickinterval} for {buffid:4627:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Hamstring Trap I ScrollScroll: Hamstring Trap IGeneral ScrollClass: RangerUse: Scribes Hamstring Trap I to your codex.Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by {buffid:4552:HamstringTrapSnare1} for {buffid:4552:duration}. Traps will exist for 30 sec.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Howling Arrow I ScrollScroll: Howling Arrow IGeneral ScrollClass: RangerUse: Scribes Howling Arrow I to your codex.Release a whistling arrow at an enemy for {abilityid:9517:HowlingArrow1Min} - {abilityid:9517:HowlingArrow1Max} Physical damage, with a 50% chance to fire a second arrow.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Howling Arrow II ScrollScroll: Howling Arrow IIGeneral ScrollClass: RangerRequires Level 8Use: Evolves your Howling Arrow I ability into Howling Arrow II.Release a whistling arrow at an enemy for {abilityid:9576:HowlingArrow2Min} - {abilityid:9675:HowlingArrow2Max} Physical damage, with a 50% chance to fire a second arrow.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Lash I ScrollScroll: Lash IGeneral ScrollClass: RangerRequires Level 4Use: Scribes Lash I to your codex.Unleash a swift attack, dealing {abilityid:9548:Lash1Min} - {abilityid:9548:Lash1Max} Physical damage, with a 50% chance to perform a second strike.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Outlanders Whisper I ScrollScroll: Outlanders Whisper IGeneral ScrollClass: RangerRequires Level 6Use: Scribes Outlander's Whisper I to your codex.Pacify an animal's will, reducing their assist radius by {buffid:4556:OutlandersWhisperDistance1} for {buffid:4556:duration}. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 14.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Predator's Fury I ScrollScroll: Predator's Fury ILifeboundGeneral ScrollClass: RangerRequires Level 10Use: Scribes Predator's Fury I to your codex.Unleash a flurry of rapid strikes, inflicting {buffid:4555:PredatorsFury1Min} - {buffid:4555:PredatorsFury1Max} Physical damage per hit.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Swift Shot I ScrollScroll: Swift Shot IGeneral ScrollClass: RangerRequires Level 2Use: Scribes Swift Shot I to your codex.Instantly fire an arrow at an enemy, dealing {abilityid:6031:SwiftShot1Min} - {abilityid:6031:SwiftShot1Max} Physical damage.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Swift Shot II ScrollScroll: Swift Shot IILifeboundGeneral ScrollClass: RangerRequires Level 10Use: Evolves your Swift Shot I ability into Swift Shot II.Instantly fire an arrow at an enemy, dealing {abilityid:9575:SwiftShot2Min} - {abilityid:9575:SwiftShot2Max} Physical damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Tracking ScrollScroll: TrackingLifeboundGeneral ScrollClass: RangerRequires Level 10Use: Scribes Tracking to your codex.Your experience in survival and traversing diverse environments allows you to track specific targets in a large area, leading you to their location.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Valeguard's Stride ScrollScroll: Valeguard's StrideGeneral ScrollClass: RangerRequires Level 2Use: Scribes Valeguard's Stride to your codex.At home in the wilds of Terminus, your movement speed is increased by 5% while outdoors.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Volley of Arrows I ScrollScroll: Volley of Arrows ILifeboundGeneral ScrollClass: RangerRequires Level 10Use: Scribes Volley of Arrows I to your codex.Rapidly fire 3 arrows at an enemy, dealing {abilityid:9547:VolleyOfArrows1Min} - {abilityid:9547:VolleyOfArrows1Max} Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Withdraw ScrollScroll: WithdrawLifeboundGeneral ScrollClass: RangerRequires Level 10Use: Scribes Withdraw I to your codex.Kick off an enemy, vaulting backwards from your current position.Merchant Value: 0 0 0 0 5Weight: 0.1
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