"Tiny" Travis (Ranger Scrolls)
- Vendor
"Tiny" Travis is an NPC in Availia (Thronefast).
This NPC is a vendor.
This NPC is a vendor.
3364, 486, 3638
No screenshots, so sad :(
Items for Sale
Other(19)
Scroll: Beckon: Panther ScrollScroll: Beckon: PantherLifeboundScrollClass: RangerRequires Level 18Beckon a panther in battle when an enemy is at 30% Health or less, dealing {abilityid:6036:BeckonPanther1Min} - {abilityid:6036:BeckonPanther1Max} Physical damage and causing Ankle Rip, reducing the target's movement speed by {buffid:4550:BeckonPantherSnare1} for {buffid:4550:duration}. This attack has a 20% bonus chance to critically hit.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Beckon: Wolf Pack ScrollScroll: Beckon: Wolf PackLifeboundScrollClass: RangerRequires Level 12Beckon a pack of wolves to run alongside you, dramatically increasing your movement speed for a short time.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Beckon: Young Grizzly ScrollScroll: Beckon: Young GrizzlyLifeboundScrollClass: RangerRequires Level 14Beckon a young grizzly in battle to charge an enemy, dealing {abilityid:9533:BeckonYoungGrizzly1Min} - {abilityid:9533:BeckonYoungGrizzly1Max} Physical damage and stunning the target for {buffid:1777:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Brightfire Blast II ScrollScroll: Brightfire Blast IIScrollClass: RangerRequires Level 16Blast an enemy with druidic magic, dealing {abilityid:9614:BrightfireBlast1Min} - {abilityid:9614:BrightfireBlast1Max} Nature damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Brightfire Sap I ScrollScroll: Brightfire Sap ILifeboundScrollClass: RangerRequires Level 12Create 5 vials of Brightfire Sap. Applying this sap to your primary weapon will grant it +2 fire damage and cause it to glow as a weak light source for 36 min. Requires foraged Brightfire Sap.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Faerie Fire II ScrollScroll: Faerie Fire IIScrollClass: RangerRequires Level 16Harness druidic magic to heal an ally's wounds, restoring {abilityid:9629:FaerieFireHeal1} Health and then {buffid:4589:FaerieFire1Max} Health every {buffid:4589:tickinterval} for {buffid:4589:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Falcon Strike III ScrollScroll: Falcon Strike IIIScrollClass: RangerRequires Level 14Strike an enemy with a furious blow, dealing {abilityid:9642:FalconStrike2Min} - {abilityid:9642:FalconStrike2Max} Physical damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Flare ScrollScroll: FlareScrollClass: RangerRequires Level 16Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time. Requires Flint Powder.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Glass Arrow II ScrollScroll: Glass Arrow IIScrollClass: RangerRequires Level 18Fire an arrow that shatters on impact, dealing {abilityid:9647:GlassArrow1Min} - {abilityid:9647:GlassArrow1Max} Physical damage and applies Shrapnel, causing the target to bleed for {buffid:2812:GlassArrowBleed1} Physical damage every {buffid:2812:tickinterval} for {buffid:2812:duration}.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Hamstring Trap II ScrollScroll: Hamstring Trap IIScrollClass: RangerRequires Level 12Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by {buffid:4609:HamstringTrapSnare2} for {buffid:4609:duration}. Traps will exist for 30 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Howling Arrow III ScrollScroll: Howling Arrow IIIScrollClass: RangerRequires Level 16Release a whistling arrow at an enemy for {abilityid:9663:HowlingArrow2Min} - {abilityid:9663:HowlingArrow2Max} Physical damage, with a 50% chance to fire a second arrow.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Lash II ScrollScroll: Lash IIScrollClass: RangerRequires Level 12Unleash a swift attack, dealing {abilityid:9619:Lash1Min} - {abilityid:9619:Lash1Max} Physical damage, with a 50% chance to perform a second strike.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Lash III ScrollScroll: Lash IIIScrollClass: RangerRequires Level 20Unleash a swift attack, dealing {abilityid:9622:Lash1Min} - {abilityid:9622:Lash1Max} Physical damage, with a 50% chance to perform a second strike.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Lay of the Land: Ground ScrollScroll: Lay of the Land: GroundScrollClass: RangerRequires Level 20Befriend a small rat to scout a short distance ahead.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Moonrose Balm I ScrollScroll: Moonrose Balm IScrollClass: RangerRequires Level 14Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +2 magic damage and cause it to glow as a weak light source for 36 min. Requires Moonrose Petals.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Outlanders Whisper II ScrollScroll: Outlanders Whisper IIScrollClass: RangerRequires Level 16Pacify an animal's will, reducing their assist radius by {buffid:4593:OutlandersWhisperDistance1} for {buffid:4593:duration}. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 24.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Predator's Fury II ScrollScroll: Predator's Fury IILifeboundScrollClass: RangerRequires Level 18Unleash a flurry of rapid strikes, inflicting {buffid:4597:PredatorsFury1Min} - {buffid:4597:PredatorsFury1Max} Physical damage per hit.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Swift Shot III ScrollScroll: Swift Shot IIILifeboundScrollClass: RangerRequires Level 18Instantly fire an arrow at an enemy, dealing {abilityid:9633:SwiftShot1Min} - {abilityid:9633:SwiftShot1Max} Physical damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Volley of Arrows II ScrollScroll: Volley of Arrows IILifeboundScrollClass: RangerRequires Level 20Rapidly fire 3 arrows at an enemy, dealing {abilityid:9655:VolleyOfArrows1Min} - {abilityid:9655:VolleyOfArrows1Max} Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.Merchant Value: 0 0 0 0 5Weight: 0.1
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