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5,051-5,100 of 5,141
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
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grid_view
Whittlewood Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
12 Physical Damage
(3.0 DPS)
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Wild Hyacinth
No Sell, No Trade
Reagent
A pluck of Wild Hyacinth.
Weight: 0.1
Wild Hyacinth Brew
No Sell, No Trade
Potion
Class: Ranger
Right-Click to activate. Consuming this brew restores 25 Momentum and a small amount of hydration.
Weight: 0.1
Wild Mana Signet
Magic
Fingers
+1 Wisdom
+1 Intellect
-4 Fire Resistance
+4 Nature Resistance
+18 Mana
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 0.2
Wild Mindblade
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
33 Physical Damage
(13.8 DPS)
+2 Agility
+2 Dexterity
+3 Intellect
Class: Rogue, Wizard
Requires Level 33
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 1.8
Wild Onion
Ingredient
A sweet wild onion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
3
Weight: 0.2
Wild Wanderer's Belt
Magic, Unique
Waist
+2 Stamina
+2 Constitution
+3 Wisdom
+3 Nature Resistance
+30 Spell Crit Rating
Class: Monk, Cleric, Paladin, Ranger, Druid, Shaman
Requires Level 33
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 0.1
Wildfire
Magic, Unique
Crushing Weapon
2.7 Delay
Main Hand Club
28 Physical Damage
(10.4 DPS)
+3 Wisdom
+3 Intellect
+18 Spell Crit Rating
Class: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 2.0
Wildminder Hoop
Magic, Unique
Ears
+2 Agility
+2 Intellect
+2 Charisma
+4 Nature Resistance
Class: Rogue, Wizard, Dire Lord, Enchanter, Summoner, Necromancer, Bard
Requires Level 35
Weight: 0.1
Wildmound Splitter
Magic, Unique
Axe Weapon
2.9 Delay
One-Handed Axe
32 Physical Damage
(11.0 DPS)
+2 Strength
+2 Stamina
+2 Agility
+18 Physical Crit Rating
+18 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 3.0
Wildvine Cloak
Magic, Unique
Back
Cloth
2 Armor
+2 Stamina
Weight: 1.0
Wildvine Slicer
Magic
Blade Weapon
2.6 Delay
One-Handed Sword
14 Physical Damage
(5.4 DPS)
+2 Strength
+2 Agility
+15 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.8
Wind Griffin Feather
Reagent
The feather of a rare Wind Griffin. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
67
Weight: 0.2
Wind Griffin Talon
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
33
Weight: 1.0
Windflow Gi
Magic
Chest
Cloth
17 Armor
+2 Strength
+1 Dexterity
+8 Hit Rating
Class: Monk
Requires Level 20
Made of sturdy silk that allows for great ease of movement.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 1.8
Windflow Headband
Magic
Head
Cloth
14 Armor
+1 Constitution
+1 Wisdom
+8 Hit Rating
Class: Monk
Requires Level 20
Made of sturdy silk that allows for great ease of movement.
Weight: 0.9
Winter Boar Platter
Food
Consume this item to gain a lasting effect. Effect: +2 Stamina +10 Endurance Duration: 60 Minutes
Weight: 0.1
Wisp-Woven Leather Boots
Feet
Leather
17 Armor
+2 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Wisp-Woven Leather Bracers
Wrist
Leather
11 Armor
+1 Stamina
+1 Charisma
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.8
Wisp-Woven Leather Gloves
Hands
Leather
11 Armor
+1 Stamina
+1 Intellect
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Wisp-Woven Leather Helm
Head
Leather
11 Armor
+2 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 1.8
Wisp-Woven Leather Shoulderpads
Shoulders
Leather
17 Armor
+1 Strength
+10 Health
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.8
Wisp-Woven Leather Tunic
Chest
Leather
22 Armor
+2 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.0
Wispmetal Bracers
Wrist
Plate
26 Armor
+1 Agility
+1 Constitution
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.0
Wispmetal Breastplate
Chest
Plate
35 Armor
+2 Strength
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Wispmetal Gauntlets
Hands
Plate
17 Armor
+1 Stamina
+1 Dexterity
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 4.0
Wispmetal Helm
Head
Plate
17 Armor
+1 Dexterity
+1 Constitution
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.0
Wispmetal Legplates
Legs
Plate
35 Armor
+2 Strength
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 4.0
Wispmetal Loop
Magic, Unique
Ears
1 Armor
+2 Constitution
+9 Spell Crit Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Wispmetal Pauldrons
Shoulders
Plate
26 Armor
+2 Stamina
Class: Warrior, Cleric, Paladin, Bard
Weight: 4.0
Wispmetal Sabatons
Feet
Plate
26 Armor
+2 Stamina
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 4.0
Wispweave Gloves
Hands
Cloth
4 Armor
+1 Stamina
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Wispweave Hood
Head
Cloth
5 Armor
+1 Dexterity
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.0
Wispweave Mantle
Shoulders
Cloth
8 Armor
+1 Dexterity
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 1.2
Wispweave Pants
Legs
Cloth
11 Armor
+1 Stamina
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.5
Wispweave Robe
Chest
Cloth
11 Armor
+2 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.2
Wispweave Slippers
Feet
Cloth
8 Armor
+1 Stamina
+1 Constitution
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.2
Wispweave Wristbands
Wrist
Cloth
5 Armor
+1 Wisdom
+1 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.0
Wispwood Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
(2.4 DPS)
+1 Agility
+1 Constitution
Class: Monk
It glitters with an otherworldly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Wispwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
18 Physical Damage
(4.4 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Wispwood Truncheon
Crushing Weapon
3.1 Delay
One-Handed Club
8 Physical Damage
(2.6 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Wizard's Stave
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+2 Intellect
+10 Mana
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Appears to have been cracked in battle...
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
84
Weight: 1.6
Wolf Blood
Reagent
A vial of wolf blood. This item may be useful to an alchemist. Alchemical Properties: Spirit
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Wolf Claws
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
7
Weight: 0.1
Wolf Ear
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
6
Weight: 0.1
Wolf Fang
Reagent
The fang of a ferocious wolf. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
12
Weight: 0.1
Wolf Meat
Ingredient
A chunk of fresh wolf meat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.2
Wolf Paw
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
12
Weight: 0.1
Wolf Pelt
Resource
The pelt of a fearsome wolf. It is remarkably intact, all things considered.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Wolf Tail
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
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