search
login
Log in with Discord
Maps
arrow_drop_down
Kingsreach
Halnir Cave
Goblin Cave
Black Rose Keep
Wildmound Cradle
Nightfall Crypt
Ashbreather Enclave
Dungeons
arrow_drop_down
Camps
Dungeons
Raids
Bestiary
arrow_drop_down
Mobs
NPCs
Mounts
Items
arrow_drop_down
Builds
Item Collections
Compare Items
Quests
arrow_drop_down
Tracker
Abilities
arrow_drop_down
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Masteries
Recipes
arrow_drop_down
Fabric
Leatherworking
Outfitting
Tailoring
Tanning
Weaving
Metal
Armorsmithing
Blacksmithing
Smelting
Weaponsmithing
Gemcutting
Jewelcrafting
Wood
Carpentry
Fletching
Woodcarving
Woodworking
Alchemy
Consumable
Brewing
Cooking
Scavenging
Guides
arrow_drop_down
Classes
Crafting
Adventuring
Misc
brightness_3
brightness_7
login
Not logged in
brightness_3
brightness_7
login
Log in with Discord
Item List
All Items
Weapons
Armor
Shields
Tools
Mats
Consumable
Other
close
Filters
search
Reset Filters
(any category)
Acclimation
Ammo
Buckler
Catalyst
Chain
Clickie
Cloth
Component
Container
Drink
Food
General
Heavy Chain
Heavy Leather
Heavy Plate
Held
Ingredient
Item Enhancement
Jewelry
Key
Kite Shield
Leather
Main Hand Axe
Main Hand Bo Staff
Main Hand Club
Main Hand Dagger
Main Hand Great Axe
Main Hand Great Hammer
Main Hand Great Mace
Main Hand Great Sword
Main Hand Long Spear
Main Hand Long Staff
Main Hand Mace
Main Hand Polearm
Main Hand Quarter Staff
Main Hand Stave
Main Hand Sword
Martial Cloth
Material
Off-Hand Sword
One-Handed Axe
One-Handed Club
One-Handed Dagger
One-Handed Fist Weapon
One-Handed Longbow
One-Handed Mace
One-Handed Short Spear
One-Handed Shortbow
One-Handed Skinning Knife
One-Handed Stave
One-Handed Sword
One-Handed War Hammer
Plate
Potion
Reagent
Relic
Resource
Round Shield
Schematic
Scroll
Small Shield
Tower Shield
Trinket
Two-Handed Harvesting Sickle
Two-Handed Mining Pick
Two-Handed Woodcutting Axe
(any slot)
Ammo
Back
Chest
Ears
Feet
Fingers
Hands
Head
Legs
Light Source
Neck
Offhand
Onehanded
Ranged
Relic
Shoulders
Twohanded
Waist
Wrist
(any class)
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
(any rarity)
General
Common
Uncommon
Rare
Epic
Mythic
Legendary
(any source)
crafted
dropped
sold
quest reward
ground spawn
interactive object
Active
(any)
active only
inactive only
No Sell
(any)
yes
no
No Trade
(any)
yes
no
Lifebound
(any)
yes
no
Magic
(any)
yes
no
Quest Item
(any)
yes
no
Temporary
(any)
yes
no
Unique
(any)
yes
no
Bind on Equip
(any)
yes
no
Required Level
(any)
greater than
less than
exactly
Weight
(any)
greater than
less than
exactly
DPS
(any)
greater than
less than
exactly
Stat
(select stat)
Accuracy
Agility
Armor
Attack Power
Awareness
Block Rating
Block Value
Charisma
Chemical Resistance
Climbing Speed
Cold Resistance
Concealment
Constitution
Cooldown Reduction Percent
Curse Resistance
Damage
Delay
Dexterity
Disease Resistance
Divine Resistance
Dodge Chance
Dodge Rating
Endurance
Fire Resistance
Frigid Environment Resistance
Haste Percent
Haste Rating
Health
Health Regeneration
Hit Rating
Intellect
Magic Resistance
Mana
Mana Regeneration
Max Carry Capacity
Max Carry Weight
Melee Haste Percent
Melee Haste Rating
Movement Speed
Nature Resistance
Parry Chance
Parry Rating
Physical Crit Bonus
Poison Resistance
Scorching Environment Resistance
Shield Block Chance
Shock Resistance
Slots
Spell Crit Bonus
Spell Power
Stamina
Strength
Swimming Speed
Tool Effectiveness
Toxic Environment Resistance
Wisdom
(any)
greater than
less than
exactly
Add Stat Filter
Modifier
(select modifier)
Physical Crit Damage
Physical Crit Vulnerability
vs (any target)
vs Animal
(any)
greater than
less than
exactly
Add Modifier Filter
filter_alt
Filters
first_page
chevron_left
5,301-5,350 of 6,348
chevron_right
last_page
Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Scroll: Unstable Mixture II
Lifebound
Scroll
Class: Rogue
Requires Level 28
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 25% for 12 sec. - Increase your critical chance by 8% for 12 sec. - Your abilities against the target have a 40% reduction in cooldown time for 12 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Unstable Vortex I
Lifebound
Scroll
Class: Wizard
Requires Level 25
Manifest a vortex of crackling electricity near the target for 10 seconds. For every two seconds that the target remains within 10m of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Upheaval
Lifebound
Scroll
Class: Druid
Requires Level 30
Cause the ground before you to quake and roll, dealing X - Y Nature damage and knocking down enemies up to 15m in front of you for 4 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Valeguard's Stride
Scroll
Class: Ranger
Requires Level 2
At home in the wilds of Terminus, your movement speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Valiant Cross
Lifebound
Scroll
Class: Paladin
Requires Level 8
*Requires Two-Handed Weapon.* A sweeping strike that deals damage to targets up to 6m in front of you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Valiant Cross II
Lifebound
Scroll
Class: Paladin
Requires Level 14
*Requires Two-Handed Weapon.* A sweeping strike that deals damage to targets up to 6m in front of you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Valiant Cross III
Lifebound
Scroll
Class: Paladin
Requires Level 22
*Requires Two-Handed Weapon.* A sweeping strike that deals damage to targets up to 6m in front of you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Valiant Cross IV
Lifebound
Scroll
Class: Paladin
Requires Level 30
*Requires Two-Handed Weapon.* A sweeping strike that deals damage to targets up to 6m in front of you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Valiant Cross V
Lifebound
Scroll
Class: Paladin
Requires Level 38
*Requires Two-Handed Weapon.* A sweeping strike that deals damage to targets up to 6m in front of you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vapor Trap I
Lifebound
Scroll
Class: Rogue
Requires Level 12
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for {buffid:4706:duration} seconds. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vapor Trap II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for {buffid:4707:duration} seconds. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Veil of Undeath
Scroll
Class: Necromancer
Requires Level 14
Coalesce with the essence of Undeath, slowly draining your Health while regenerating your Mana.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Veiled Strike I
Lifebound
Scroll
Class: Rogue
Strike an enemy with deft motion, dealing {abilityid.9753:VeiledStrikeMin} - {abilityid:9753:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Veiled Strike II
Lifebound
Scroll
Class: Rogue
Requires Level 6
Strike an enemy with deft motion, dealing {abilityid:9754:VeiledStrikeMin} - {abilityid:9754:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Veiled Strike III
Lifebound
Scroll
Class: Rogue
Requires Level 14
Strike an enemy with deft motion, dealing {abilityid:9755:VeiledStrikeMin} - {abilityid:9755:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Veiled Strike IV
Lifebound
Scroll
Class: Rogue
Requires Level 22
Strike an enemy with deft motion, dealing {abilityid:9756:VeiledStrikeMin} - {abilityid:9756:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Veiled Strike V
Lifebound
Scroll
Class: Rogue
Requires Level 30
Strike an enemy with deft motion, dealing {abilityid:9757:VeiledStrikeMin} - {abilityid:9757:VeiledStrikeMax} Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Velthoryn's Tortured Construct
Scroll
Class: Necromancer
Requires Level 40
Animate the fiery bones of a tortured remnant from ages past. Requires a Bone Fragment.
Weight: 0.1
Scroll: Vengers Vow
Lifebound
Scroll
Class: Paladin
Requires Level 6
Recall a vow of vengeance, generating 500 Wrath and increasing damage dealt and taken by 5% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vengers Vow II
Lifebound
Scroll
Class: Paladin
Requires Level 12
Recall a vow of vengeance, generating 550 Wrath and increasing damage dealt and taken by 6% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vengers Vow III
Lifebound
Scroll
Class: Paladin
Requires Level 20
Recall a vow of vengeance, generating 600 Wrath and increasing damage dealt and taken by 7% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vengers Vow IV
Lifebound
Scroll
Class: Paladin
Requires Level 28
Recall a vow of vengeance, generating 650 Wrath and increasing damage dealt and taken by 8% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vengers Vow V
Lifebound
Scroll
Class: Paladin
Requires Level 36
Recall a vow of vengeance, generating 700 Wrath and increasing damage dealt and taken by 10% for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Verdanfire Bolt
Lifebound
Scroll
Class: Druid
Hurl a bolt of pure Verdanfire at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Verdanfire Bolt II
Lifebound
Scroll
Class: Druid
Requires Level 10
Hurl a bolt of pure Verdanfire at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Verdanfire Bolt III
Lifebound
Scroll
Class: Druid
Requires Level 18
Hurl a bolt of pure Verdanfire at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Verdanfire Bolt IV
Lifebound
Scroll
Class: Druid
Requires Level 26
Hurl a bolt of pure Verdanfire at an enemy, dealing X - Y Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Verdanfire Seed
Lifebound
Scroll
Class: Druid
Requires Level 10
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Verdanfire Seed II
Lifebound
Scroll
Class: Druid
Requires Level 16
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Verdanfire Tree
Lifebound
Scroll
Class: Druid
Requires Level 20
Create a tree of pure Verdanfire near you, periodically healing group members within 15m of the tree. If Hirode's Focus is active when you use this ability, the tree's healing radius will increase to 25m. Additionally, if Verdanfire Seed is cast on a target within the healing radius of the Verdanfire Tree, the amount of damage absorbed by the seed will increase by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Veyrule's Icy Comet
Scroll
Class: Wizard
Requires Level 50
Shape swirling frost into Veyrule's icy comet and hurl it at your target, hammering them with Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Vine Lash
Lifebound
Scroll
Class: Druid
Requires Level 4
Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Vine Lash II
Lifebound
Scroll
Class: Druid
Requires Level 12
Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vine Lash III
Lifebound
Scroll
Class: Druid
Requires Level 20
Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vine Lash IV
Lifebound
Scroll
Class: Druid
Requires Level 28
Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Vital Cage
Lifebound
Scroll
Class: Dire Lord
Requires Level 8
Reduces incoming Spell Damage by 40% and incoming Physical Damage by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Volatile Aether Charge
Scroll
Class: Summoner
Requires Level 28
Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Volley of Arrows I
Lifebound
Scroll
Class: Ranger
Requires Level 10
Rapidly fire 3 arrows at an enemy, dealing {abilityid:9547:VolleyOfArrows1Min} - {abilityid:9547:VolleyOfArrows1Max} Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Volley of Arrows II
Lifebound
Scroll
Class: Ranger
Requires Level 20
Rapidly fire 3 arrows at an enemy, dealing {abilityid:9655:VolleyOfArrows1Min} - {abilityid:9655:VolleyOfArrows1Max} Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Volley of Arrows IV
Lifebound
Scroll
Class: Ranger
Requires Level 40
Rapidly fire 3 arrows at an enemy, dealing {abilityid:9657:VolleyOfArrows1Min} - {abilityid:9657:VolleyOfArrows1Max} Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Voltaic Core
Scroll
Class: Wizard
Requires Level 32
Hurl a core of voltaic energy that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target. Damage Modifiers: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Voltaic Familiar
Scroll
Class: Wizard
Requires Level 40
Call forth a greater familiar with an electric affinity. Increases outgoing Shock damage. Causes all spells to bypass a portion of enemy Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Walk the Ages
Lifebound
Scroll
Class: Shaman
Requires Level 30
Mark your current location. When you activate this ability again, you will instantly return to the marked location. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Wall Climber I
Lifebound
Scroll
Class: Rogue
Requires Level 18
Increases climbing speed by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wall Climber II
Lifebound
Scroll
Class: Rogue
Requires Level 26
Increases climbing speed by 7.5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Wandering Fist
Lifebound
Scroll
Class: Monk
Maneuver your fist in a deceptive way, dealing damage to an enemy. Deals bonus damage if used following a successful block or dodge. Damage Modifiers: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
first_page
chevron_left
5,301-5,350 of 6,348
chevron_right
last_page