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110001-4261 of 4261
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Celestium Shards of the Thunder
Catalyst
A handful of celestium shards. They seem to crackle with electricity.
Weight: 0.1
Celestium Shards of the Viper
Catalyst
A handful of celestium shards, slick to the touch.
Weight: 0.1
Celestium Shards of the Wisp
Catalyst
A handful of celestium shards. They sparkle slightly in the light.
Weight: 0.1
Celis-Flecked Shoulderpads
Magic
Shoulders
Leather
14 Armor
+2 Wisdom
+2 Intellect
+15 Health
Class: Cleric, Druid, Shaman
Weight: 3.0
Celis-Infused Crown
Magic, Unique
Head
Cloth
6 Armor
+1 Stamina
+2 Wisdom
+18 Spell Crit Rating
+4 Toxic Environment Resistance
Class: Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.3
Celis-Infused Robe
Magic, Unique
Chest
Cloth
10 Armor
+1 Strength
+1 Dexterity
+5 Health
+2 Toxic Environment Resistance
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.5
Celis-Plated Wristband
Wrist
Leather
10 Armor
+3 Stamina
+1 Agility
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 0.5
Celis-Woven Fistwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.7 DPS)
+2 Agility
+2 Dexterity
Class: Monk
Weight: 1.0
Centipede Antennae
Reagent
The long antennae of a centipede. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
17
Weight: 0.1
Centipede Mandible
Reagent
The mandible of a large centipede.
Weight: 0.3
Ceremonial Collar
Magic, Unique
Neck
+3 Constitution
+10 Endurance
+25 Health
A heavy leather collar etched with strange orcish symbols.
Merchant Value:
circle
0
circle
0
circle
8
circle
34
circle
67
Weight: 0.3
Ceremonial Harvesting Sickle
Unique
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 28
Ancient runes are inscribed on the blade of this sickle.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 2.2
Chain of the Watch
Magic, Unique
Neck
3 Armor
+3 Magic Resistance
+3 Fire Resistance
+3 Cold Resistance
+3 Shock Resistance
+5 Awareness
+18 Dodge Rating
Engraved upon it are the words "To serve eternal".
Weight: 0.3
Chapped Wood Baton
Crushing Weapon
2.5 Delay
One-Handed Club
8 Physical Damage
(3.2 DPS)
+2 Strength
Class: Monk
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 1.9
Chapped Wood Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
10 Physical Damage
(2.9 DPS)
+2 Constitution
Class: Monk
It glitters with an otherwordly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Chapped Wood Club
Crushing Weapon
3.2 Delay
One-Handed Club
10 Physical Damage
(3.1 DPS)
+2 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Chapped Wood Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
20 Physical Damage
(4.8 DPS)
+1 Wisdom
+1 Intellect
+10 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
10 Physical Damage
(4.0 DPS)
+2 Strength
+2 Agility
+3 Shock Resistance
Class: Monk
A finely crafted battle glove that emits a soft hum of electrical current. Chance on hit to deal Shock damage. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 2.2
Charger Tusk
General
Weight: 1.0
Charred Guardian Cuirass
Magic, Unique
Chest
Plate
48 Armor
+6 Strength
+6 Stamina
+6 Constitution
+4 Wisdom
+2 Intellect
+5 Charisma
-3 Magic Resistance
+5 Curse Resistance
Class: Warrior, Cleric, Paladin, Bard
Requires Level 35
The exquisite inlays and scroll work of this breastplate have been marred by flame and obscured by soot. The savage scars left by the final blow that ended the story of its bearer still glow red-hot, and the shattered enchantments beckon pure, wild magic. However, some of the still-distinguishable runes glow when exposed to vile energies, hinting at the nature of the one whom it was originally crafted for.
Weight: 1.5
Chicken Bone
General
Evidence of the crime.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Chillgaze Scales
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
51
Weight: 0.2
Chillstrike Longbow
Archery Weapon
3.8 Delay
One-Handed Longbow
31 Physical Damage
(8.2 DPS)
+2 Agility
+2 Dexterity
+54 Haste Rating
Class: Ranger
Chance to proc Chillstrike, dealing Cold damage to the target. Additionally, Chillstrike has a small chance to proc Chilled to the Bone, reducing the target's movement speed for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 4.5
Chipped Bone Ring
Magic, Unique
Fingers
+1 Agility
+1 Dexterity
+3 Disease Resistance
-10 Health
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Chipped Charger Tusk
General
Weight: 1.0
Chunk of Asherite Ore
Resource
A large chunk of unrefined Asherite ore, so named for it's dusty grey color. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 1.0
Chunk of Caspilrite Ore
Resource
This ore is named after the legendary prospector Caspil, who purportedly discovered it while running from an angry bear. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Chunk of Glittering Slytheril Ore
Resource
Would-be miners should take care not to be mesmerized by the sparkling patterns of light reflected by this ore, as death or serious injury may befall the unwary. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 1.0
Chunk of Hardened Caspilrite Ore
Resource
Legend has it that this ore is the reason the miner Caspil always wore steel plated boots. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.0
Chunk of Padrium Ore
Resource
Padrium is a very dense mineral and has been the cause of many a blunt mining pick. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 1.0
Chunk of Slytheril Ore
Resource
Despite rumors to the contrary, Slytheril does not attract serpents, wyrms, or other forms of reptiles. At least, not usually. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 1.0
Chunk of Tascium Ore
Resource
Tascium is a reddish mineral that is common below ground. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.0
Cinder Flecked Tunic
Magic
Chest
Cloth
22 Armor
+3 Strength
+2 Stamina
+2 Dexterity
+1 Constitution
-1 Wisdom
+18 Dodge Rating
Class: Monk, Wizard, Summoner, Necromancer
Requires Level 35
The tunic has both been imbued with cinders, but also seems to have been damaged by some intense flame.
Weight: 3.0
Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Climbing Spikes
Potion
These spikes can be attached to gloves and boots to aid in climbing. +20% climbing speed for 120 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.5
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Clothier's Sewing Needle
No Trade, Quest Item
General
A pristine sewing needle made of solid platinum.
Weight: 0.1
Coal
Resource
A lump of common coal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Coldstone Lantern
No Trade, Magic, Unique
Held
Weight: 1.5
Coldweave Gloves
Hands
Cloth
5 Armor
+1 Strength
+1 Wisdom
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.0
Coldweave Hood
Head
Cloth
5 Armor
+1 Stamina
+1 Agility
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.0
Coldweave Mantle
Shoulders
Cloth
9 Armor
+1 Stamina
+1 Wisdom
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 1.2
Coldweave Pants
Legs
Cloth
12 Armor
+1 Constitution
+1 Intellect
+1 Charisma
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.5
Coldweave Robe
Chest
Cloth
12 Armor
+1 Wisdom
+1 Intellect
+1 Charisma
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.2
Coldweave Slippers
Feet
Cloth
9 Armor
+1 Strength
+1 Stamina
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.2
Coldweave Wristbands
Wrist
Cloth
6 Armor
+1 Strength
+1 Constitution
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.0
Condensed Mana Crystal
Temporary, Unique
Potion
A crystal containing condensed Mana. Consume to regain 20 Mana.
Conjured Blackberries
Temporary
Food
Consume this meal to restore a small amount of energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
3
Weight: 0.1
Consecrated Shield
No Trade, Magic, Unique
Shield
13 Armor
+2 Stamina
+2 Wisdom
+3 Curse Resistance
+540 Block Rating
+33 Block Value
Class: Warrior, Cleric, Paladin
A shield consecrated with a holy symbol. This shield has a chance to trigger a special effect when the wearer is struck in combat.
Weight: 3.8
Copper Buckle
Material
A small copper buckle for use with heavy clothing or armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1