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140001-4259 of 4259
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Crescent Fang Headband
Head
Cloth
9 Armor
+1 Agility
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.4
Crescent Fang Legwraps
Legs
Cloth
16 Armor
+1 Strength
+1 Agility
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.0
Crescent Fang Mantle
Shoulders
Cloth
12 Armor
+1 Strength
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.8
Crescent Fang Wristband
Wrist
Cloth
9 Armor
+1 Stamina
+1 Agility
Class: Monk
Weight: 0.6
Crocodile Heart
Reagent
The heart of a terrifying crocodile. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
38
Weight: 0.1
Crocodile Hide Boots
No Trade
Feet
Leather
10 Armor
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A pair of basic boots made from the thick scaled hide of a crocodile.
Weight: 2.8
Crocodile Hide Shoes
Feet
Leather
6 Armor
+1 Agility
Class: Wizard, Enchanter, Summoner, Necromancer
A pair of shoes made from the supple scaled hide of a crocodile.
Weight: 2.8
Crocodile Meat
Ingredient
A slab of meat from a fearsome crocodile.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Crook of Coruscation
Magic, Unique
Stave Weapon
7.2 Delay
Main Hand Long Staff
60 Physical Damage
(8.3 DPS)
+8 Strength
+2 Stamina
-3 Agility
-3 Constitution
+3 Magic Resistance
+36 Mana
Class: Cleric, Wizard, Enchanter, Summoner, Necromancer
Requires Level 35
It looks heavy, and is even heavier than it looks. No one seems to believe that it was just an implement of the arcane. Whatever it was used for, it seems to have retained heat from it. Striking a foe with this weapon in close combat may knock both of you down.
Weight: 12.0
Crow Feather
Resource
The black feather of a common crow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Crud-Covered Boots
Feet
Leather
9 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude boots made from a patchwork of animal hides.
Weight: 2.8
Crud-Covered Gloves
Hands
Leather
6 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude gloves made from a patchwork of animal hides.
Weight: 2.8
Crud-Covered Jerkin
Chest
Leather
12 Armor
+1 Dexterity
A crude tunic made from a patchwork of animal hides.
Weight: 3.9
Crud-Covered Pants
Legs
Leather
9 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Crude leggings made from a patchwork of animal hides.
Weight: 3.4
Crude Array
No Trade, Magic
Head
Plate
12 Armor
Crude quality core (head) that Arcamentals can wear.
Weight: 2.0
Crude Arrows
Ammo
1 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
A crudely fashioned arrow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Crude Asherium Broadsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.1
Crude Asherium Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
3 Physical Damage
(1.2 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Weight: 1.9
Crude Asherium Great Axe
GreatAxe Weapon
3.2 Delay
Main Hand Great Axe
7 Physical Damage
(2.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 5.5
Crude Asherium Greatsword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
12 Physical Damage
(3.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 3.8
Crude Asherium Hand Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 11
A crude harvesting sickle.
Weight: 2.7
Crude Asherium Knuckles
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Crude, but effective. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 3.2
Crude Asherium Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Crude, but effective.
Weight: 3.4
Crude Asherium Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
8 Physical Damage
(2.5 DPS)
Class: Warrior, Cleric, Paladin
Crude, but effective.
Weight: 7.1
Crude Asherium Mining Pick
Mining Tool
Two-Handed Mining Pick
Tool Effectiveness: 11
A crude mining pick.
Weight: 2.7
Crude Asherium Pike
Spear Weapon
3.8 Delay
Main Hand Long Spear
11 Physical Damage
(2.9 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 5.0
Crude Asherium Poleaxe
Spear Weapon
4.2 Delay
Main Hand Polearm
12 Physical Damage
(2.9 DPS)
Class: Warrior, Paladin, Dire Lord
Crude, but effective.
Weight: 5.9
Crude Asherium Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
4 Physical Damage
(2.2 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Weight: 4.0
Crude Asherium Skinning Knife
Skinning Tool
One-Handed Skinning Knife
Tool Effectiveness: 11
A crude skinning knife.
Weight: 2.7
Crude Asherium Splinted Leather Boots
Feet
Heavy Leather
13 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
Leather boots reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.0
Crude Asherium Splinted Leather Bracers
Wrist
Heavy Leather
9 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
Leather bracers reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 2.0
Crude Asherium Splinted Leather Gauntlets
Hands
Heavy Leather
9 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
Leather gauntlets reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.0
Crude Asherium Splinted Leather Helm
Head
Heavy Leather
9 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
A leather helm reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 2.0
Crude Asherium Splinted Leather Leggings
Legs
Heavy Leather
17 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
Leather leggings reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.0
Crude Asherium Splinted Leather Pauldrons
Shoulders
Heavy Leather
13 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
Leather pauldrons reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.0
Crude Asherium Splinted Leather Tunic
Chest
Heavy Leather
17 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger
A leather tunic reinforced with metal plates.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 4.0
Crude Asherium War Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Woodcutting Hatchet
Woodcutting Tool
Two-Handed Woodcutting Axe
Tool Effectiveness: 11
A simple woodcutting hatchet.
Weight: 2.7
Crude Bindings
No Trade, Magic
Wrist
Plate
12 Armor
Crude quality core (wrist) that Arcamentals can wear.
Weight: 2.0
Crude Burlap Headband
Head
Cloth
5 Armor
Class: Monk
A simple cloth headband
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 1.6
Crude Burlap Legwraps
Legs
Cloth
9 Armor
Class: Monk
Simple cloth legwraps
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 2.4
Crude Burlap Scarf
Shoulders
Cloth
6 Armor
Class: Monk
A simple cloth scarf
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 2.2
Crude Burlap Wristbands
Wrist
Cloth
5 Armor
Class: Monk
Simple cloth wristbands
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 1.6
Crude Core
No Trade, Magic
Waist
Plate
8 Armor
Crude quality core (waist) that Arcamentals can wear.
Weight: 2.0
Crude Gauntlets
No Trade, Magic
Hands
Plate
12 Armor
Crude quality core (hands) that Arcamentals can wear.
Weight: 2.3
Crude Grinding Stone
Material
A piece of stone that could be used by a skilled blacksmith to hone metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.2
Crude Guard
No Trade, Magic
Shoulders
Plate
16 Armor
Crude quality core (shoulders) that Arcamentals can wear.
Weight: 2.2
Crude Maple Cudgel
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.3
Crude Maple Fighting Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
5 Physical Damage
(1.4 DPS)
Class: Monk
Crude, but effective. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6