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701-750 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Chapped Wood Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
10 Physical Damage
(2.9 DPS)
+2 Constitution
Class: Monk
It glitters with an otherworldly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Chapped Wood Club
Crushing Weapon
3.2 Delay
One-Handed Club
10 Physical Damage
(3.1 DPS)
+2 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Chapped Wood Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
20 Physical Damage
(4.8 DPS)
+1 Wisdom
+1 Intellect
+10 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
21 Physical Damage
(8.4 DPS)
+2 Agility
+3 Shock Resistance
Class: Monk
A finely crafted battle glove that emits a soft hum of electrical current. Chance on hit to deal Shock damage. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 2.2
Charger Tusk
General
Weight: 1.0
Charred Guardian Cuirass
Magic, Unique
Chest
Plate
84 Armor
+4 Strength
+3 Stamina
+5 Constitution
+4 Wisdom
+3 Curse Resistance
+2 Spell Power
Class: Warrior, Cleric, Paladin, Bard
Requires Level 35
The exquisite inlays and scroll work of this breastplate have been marred by flame and obscured by soot. The savage scars left by the final blow that ended the story of its bearer still glow red-hot, and the shattered enchantments beckon pure, wild magic. However, some of the still-distinguishable runes glow when exposed to vile energies, hinting at the nature of the one whom it was originally crafted for.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
54
Weight: 1.5
Chicken Bone
General
Evidence of the crime.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Chief's Satchel
Unique
Container
12 slots
Weight: 2.0
Chillgaze Scales
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
51
Weight: 0.2
Chillstrike Longbow
Archery Weapon
3.9 Delay
One-Handed Longbow
31 Physical Damage
(7.9 DPS)
+2 Dexterity
+2 Wisdom
Class: Ranger
Chance to proc Chillstrike, dealing Cold damage to the target. Additionally, Chillstrike has a small chance to proc Chilled to the Bone, reducing the target's movement speed for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 4.5
Chipped Charger Tusk
General
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
96
Weight: 1.0
Chipped Fang
Dagger Weapon
1.9 Delay
One-Handed Dagger
3 Physical Damage
(1.6 DPS)
2 Armor
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 1.8
Chittering Ripper
Magic, No Trade, Unique
Blade Weapon
2.5 Delay
One-Handed Sword
38 Physical Damage
(15.2 DPS)
+2 Strength
+2 Agility
+2 Dexterity
+2 Intellect
+2 Charisma
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Druid, Bard
Requires Level 32
The chitinous plates that make up the blade rattle and chitter whether idie or tearing through flesh.
Weight: 1.8
Chunk of Asherite Ore
Resource
A large chunk of unrefined Asherite ore, so named for it's dusty grey color. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 1.0
Chunk of Caspilrite Ore
Resource
This ore is named after the legendary prospector Caspil, who purportedly discovered it while running from an angry bear. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Chunk of Glittering Slytheril Ore
Resource
Would-be miners should take care not to be mesmerized by the sparkling patterns of light reflected by this ore, as death or serious injury may befall the unwary. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 1.0
Chunk of Hardened Caspilrite Ore
Resource
Legend has it that this ore is the reason the miner Caspil always wore steel plated boots. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.0
Chunk of Padrium Ore
Resource
Padrium is a very dense mineral and has been the cause of many a blunt mining pick. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 1.0
Chunk of Slytheril Ore
Resource
Despite rumors to the contrary, Slytheril does not attract serpents, wyrms, or other forms of reptiles. At least, not usually. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 1.0
Chunk of Tascium Ore
Resource
Tascium is a reddish mineral that is common below ground. Smelting it might yield useful materials.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 1.0
Cinder Flecked GI
Magic
Chest
Cloth
22 Armor
+2 Strength
+2 Dexterity
+18 Hit Rating
+24 Dodge Rating
Class: Monk, Wizard, Summoner, Necromancer
Requires Level 35
The tunic has both been imbued with cinders, but also seems to have been damaged by some intense flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 3.0
Cinder Flecked Tunic
Magic
Chest
Cloth
22 Armor
+3 Strength
+2 Stamina
+2 Dexterity
+1 Constitution
-1 Wisdom
+18 Dodge Rating
Class: Monk, Wizard, Summoner, Necromancer
Requires Level 35
The tunic has both been imbued with cinders, but also seems to have been damaged by some intense flame.
Weight: 3.0
Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Climbing Spikes
Potion
These spikes can be attached to gloves and boots to aid in climbing. +20% climbing speed for 120 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.5
Cloak of Whispers
Magic, Unique
Back
Jewelry
+2 Wisdom
+3 Curse Resistance
+12 Health
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 1.2
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Clothier's Sewing Needle
No Sell, No Trade, Quest Item
General
A pristine sewing needle made of solid platinum.
Weight: 0.1
Coal
Resource
A lump of common coal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Coarse Grinding Stone
Material
A carved and textured stone that could be used by a skilled blacksmith to hone metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Cobra Eye
General
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
10
Weight: 0.3
Coldstone Lantern
Magic, No Trade, Unique
Held
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
23
Weight: 1.5
Coldweave Gloves
Hands
Cloth
5 Armor
+1 Strength
+1 Wisdom
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.0
Coldweave Hood
Head
Cloth
5 Armor
+1 Stamina
+1 Agility
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.0
Coldweave Mantle
Shoulders
Cloth
9 Armor
+1 Stamina
+1 Wisdom
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 1.2
Coldweave Pants
Legs
Cloth
12 Armor
+1 Constitution
+1 Intellect
+1 Charisma
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.5
Coldweave Robe
Chest
Cloth
12 Armor
+1 Wisdom
+1 Intellect
+1 Charisma
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.2
Coldweave Slippers
Feet
Cloth
9 Armor
+1 Strength
+1 Stamina
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.2
Coldweave Wristbands
Wrist
Cloth
6 Armor
+1 Strength
+1 Constitution
+1 Intellect
+1 Cold Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.0
Condensed Mana Crystal
No Sell, Temporary, Unique
Potion
A crystal containing condensed Mana. Consume to regain 20 Mana.
Conjured Blackberries
No Sell, Temporary
Food
Consume this meal to restore a small amount of energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
3
Weight: 0.1
Conjured Relic of Soaring
No Sell, Temporary, Unique
Relic
Requires Level 20
When used, the magic in this relic propels you forward, allowing you to glide until your feet touch the ground. This is a temporary item and will disappear if logged out for more than 30 minutes.
Weight: 1.0
Conqueror's Breastplate
Magic, Unique
Chest
Heavy Plate
102 Armor
+7 Strength
+6 Stamina
+6 Constitution
+5 Magic Resistance
Class: Warrior
Requires Level 30
An imposing and regal breastplate, crafted for one who was the grandest master, the mightiest conqueror, and the most stalwart of defenders until his final moments.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 6.0
Consecrated Shield
Magic, No Trade, Unique
Kite Shield
12 Armor
+4 Magic Resistance
+4 Disease Resistance
+4 Curse Resistance
+1.00% Shield Block Chance
+2% Physical Crit Vulnerability
When struck in melee, there is a 10% chance to deal between 8 and 10 Divine damage to the attacker.
A shield consecrated with a holy symbol. This shield has a chance to trigger a special effect when the wearer is struck in combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.8
Copper Buckle
Material
A small copper buckle for use with heavy clothing or armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Copper Buttons
Material
A handful of copper buttons for use in clothing.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Copper Ingot
Material
An ingot of solid copper.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.5
Copper Night Fang Earring
Magic
Ears
Jewelry
+2 Awareness
+18 Hit Rating
+5 Mana
An earring fashioned from the fang of a large bat.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
25
Copper Nugget
Resource
A copper nugget. Not worth much on its own, but it can be made into something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.7
Copper Plate
No Sell, No Trade, Unique
Material
A plate of beaten copper.
Weight: 1.0
Copper Set Duo (Gemstone)
Component
Two gemstones set dosely side by side.
Weight: 0.3
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701-750 of 5,228
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