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1,351-1,400 of 5,138
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Frosthowl Raider Greaves
Legs
Chain
64 Armor
+3 Stamina
+3 Constitution
+3 Cold Resistance
Class: Dire Lord
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 4.0
Fur Briar
General
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
21
Weight: 0.3
Gadai Insignia
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
18
Weight: 0.2
Gadai Shipment Schedule
No Trade, Quest Item, Unique
General
A document detailing the schedule of incoming supplies to the various Gadai camps.
Weight: 0.1
Gallfang's Belt
Magic, Unique
Waist
Plate
6 Armor
+2 Strength
+30 Health
+18 Parry Rating
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 1.4
Garnet Dust
General
A lovely sight when the light hits it just so, but sadly it is lacking in practical applications.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
40
Weight: 0.1
Garnet Studded Emberlinks
Magic, Unique
Feet
Chain
25 Armor
+3 Stamina
+3 Dexterity
+2 Constitution
+1 Charisma
+3 Fire Resistance
Class: Cleric, Dire Lord, Ranger, Bard
Requires Level 30
Studded with garnets that both draw the eye and ward against flame, these finely crafted pieces of footwear are seen at gatherings as often as they are in battle. They are surprisingly light, comfortable and easy to wear. [This item will eventually come from crafting. Once crafting for this recipe is implemented, this version of the item will be removed from the loot table.]
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 1.4
Gatekeeper's Regal Ceremonial Mantle
Magic, Unique
Shoulders
Cloth
13 Armor
+6 Stamina
+3 Agility
+5 Charisma
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 30
A fine ceremonial mantle for conducting the highest level rites within the depths of the temple. It has been laced with a mysterious, faintly glowing thread that allows it to weather fierce battles and still maintain its splendor for use in ceremony.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 2.4
Gatherer's Sack
Container
8 slots
+10 Max Carry Weight
A deceptively simple sack tied with a bit of cord, useful for carrying goods. +10 to max carry capacity while equipped
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.2
Gavel Of The Highest Tower
Magic, Unique
HeavyCrushing Weapon
3.7 Delay
Main Hand Great Hammer
61 Physical Damage
(16.5 DPS)
+4 Strength
+4 Stamina
+4 Wisdom
+3 Charisma
+36 Spell Crit Rating
Class: Cleric, Paladin
Requires Level 35
A favorite implement of judgment by the master of the highest tower. Perhaps once, it was the weapon of a holy order, but it has been fused with celestium crystals and emits a bizarre, twisted aura now that is neither arcane nor divine. Has a very high chance on critical strike to judge the target for holy damage. Regular strikes may imbue the wielder with a judgment of piety.
Weight: 6.0
Gem-Encrusted Mace
Magic, Unique
Crushing Weapon
3.0 Delay
One-Handed Mace
7 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Wisdom
Class: Cleric, Druid, Shaman
Even though it is made from simple materials, it seems surprisingly effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
50
Weight: 3.1
Gemless Ring
Magic, Unique
Fingers
+2 Nature Resistance
An old ring with neither a gem nor a setting.
Weight: 0.1
Ghaldassii Sigil Fragment
No Sell, No Trade, Quest Item
General
A strange fusion of pictographs and runes carved into stone.
Weight: 0.2
Ghaldassii Stone Fragment
No Trade, Quest Item
General
A strange fusion of pictographs and runes carved into stone.
Weight: 0.2
Ghostly Bindings
General
These runed bracelets seem to be made of some unusual metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
23
Weight: 0.3
Ghostly Residue
General
A cloudy substance, weightless in your hand.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
13
Weight: 0.1
Ghostly Robes
Magic, Unique
Chest
Cloth
10 Armor
+1 Wisdom
+5 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.4
Ghostscale Boots
Magic, Unique
Feet
Leather
14 Armor
+2 Agility
+2 Concealment
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather boots.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.2
Ghostscale Tunic
Magic, Unique
Chest
Leather
19 Armor
+2 Strength
+2 Poison Resistance
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather tunic.
Weight: 3.4
Ghoul Blood
Reagent
A bottle of foul smelling ghoul blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
32
Weight: 0.2
Giant Axe
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
19 Physical Damage
(4.8 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Giantdropper
Magic, Unique
Archery Weapon
4.1 Delay
One-Handed Longbow
30 Physical Damage
(7.3 DPS)
+3 Strength
+36 Physical Crit Rating
Class: Warrior, Paladin, Ranger
Requires Level 27
Much like its cousin, "Giantlopper", this hefty, unwieldy bow that requires immense strength to draw, has its name crudely carved into the side, along with some tick marks next to it. [In this future, this item may change to a different type of ranged weapon.]
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 6.0
Giantlopper
Magic, Unique
Axe Weapon
3.3 Delay
Main Hand Axe
37 Physical Damage
(11.2 DPS)
+4 Strength
Class: Dire Lord, Ranger
Requires Level 29
The name "Giantlopper" is carved into the battered haft. It seems appropriately large and unwieldy, given its name. Favored by those of wild and savage nature for the most dangerous of hunts.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 1.6
Giantstopper
Magic, Unique
Shield
+5 Strength
+5 Poison Resistance
+5 Disease Resistance
+5 Shock Resistance
+5 Nature Resistance
+379 Block Rating
+23 Block Value
Class: Warrior, Paladin
Requires Level 24
Another rather successful part of the stalwart Dwarf's arsenal. Presented as a gift to the master of the keep, from the renowned giant hunter.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 12.0
Gilded Chain Boots
Legs
Chain
18 Armor
+1 Stamina
+1 Intellect
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Weight: 2.8
Gilded Chain Gloves
Hands
Chain
12 Armor
+1 Stamina
+1 Intellect
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.8
Gilded Chain Helm
Head
Chain
12 Armor
+1 Agility
+1 Charisma
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Weight: 2.8
Gilded Chain Leggings
Legs
Chain
24 Armor
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.4
Gilded Chain Tunic
Chest
Chain
24 Armor
+1 Strength
+1 Constitution
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.9
Girdle of Imagined Power
Magic, Unique
Waist
Cloth
+4 Intellect
+21 Spell Crit Rating
+21 Hit Rating
Class: Wizard, Dire Lord, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 27
Wearing this girdle of runes and talismans seems to grant you heightened power.
Weight: 0.1
Girdle of Petrified Ichor
Waist
Plate
8 Armor
+2 Stamina
+1 Constitution
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 1.8
Girdle of Runes
Magic, Unique
Waist
Cloth
+2 Stamina
+4 Wisdom
+4 Intellect
+3 Magic Resistance
+3 Fire Resistance
+1 Mana Regeneration
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 40
A silken wrap, branded with smoldering runes. [The regen on this item is a placeholder and is unlikely to be the final value.]
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.2
Glacial War Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
56 Physical Damage
(13.3 DPS)
+3 Strength
+3 Stamina
+36 Physical Crit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
33
circle
75
Weight: 6.5
Gladiator's Guard
Magic, Unique
Shield
+3 Curse Resistance
+15 Health
+81 Block Rating
+5 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A metal buckler, scarred and nicked from countless battles.
Weight: 1.8
Glazed Trout Fillet
Food
Consume this item to gain a lasting effect. Effect: +2 Wisdom +20 Mana Duration: 60 Minutes
Weight: 0.1
Glazed Trout Fillets
Food
Consume this item to gain a lasting effect. Effect: +2 Wisdom +20 Mana Duration: 60 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Glazed Wolf Skewers
Food
Consume this item to gain a lasting effect. Effect: +10 Cold Resistance Duration: 30 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Glider Ichor
General
The gooey ichor of a beetle.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Glider Proboscis
General
The sharp feeding proboscis of a gleam glider.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
11
Weight: 0.1
Glider Wing
Reagent
The wing of a gleam glider. This could be useful to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
14
Weight: 0.3
Glimwort Pulp
Resource
Glimwort mushrooms. Their color seems to fade away in the light.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
37
Weight: 0.2
Glittering Star Crystal
General
A tiny galaxy of glinting stars seems to be confined within this otherworldly crystal.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
0
Weight: 0.1
Glob of Dried Blood
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
22
Weight: 0.1
Globe of Water
No Sell, Temporary
Drink
A summoned globe of water. Consume this drink to restore a small amount of hydration.
Weight: 0.1
Gloom-Infected Blood
No Trade, Quest Item
General
The toxic blood of a gloom-infected rodent.
Weight: 1.2
Gloomberries
Resource
A handful of ripened gloomberries. These are not safe to eat, but may be useful in alchemical mixtures.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
7
Weight: 0.2
Gloves of Blazing Runes
Magic, Unique
Hands
Cloth
10 Armor
+3 Strength
+3 Stamina
+2 Agility
+4 Intellect
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 29
These seem to be rather simple, white gloves that have been imbued with complex, glowing runes. [This item is intended to have damage bonuses for a specific elements in the future.]
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 2.0
Glowing Pitted Stud
Magic
Ears
+1 Strength
+1 Agility
+4 Fire Resistance
-4 Nature Resistance
+24 Hit Rating
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 35
Fine craftsmanship and precious materials can just barely be made out beneath the pitted, corroded surface of this simple stud.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Glowing Runed Fingerbones
General
The last vestiges of magic flicker dimly in the runic carvings upon on this scorched bony digit.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
86
Weight: 0.1
Glowing Wrought Iron Arrows
Unique
Ammo
15 Physical Damage
Class: Warrior, Rogue, Paladin, Ranger
Requires Level 30
It seems a miracle that these heavy, pitted, crude arrows with a glow from within are able to fly, much less pierce a target. They are so hot to the touch that it seems as though all but the strongest bowstrings would be ruined if held drawn for more than a moment.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.0
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