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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
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Cedar Sturdy Battle Bow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
+2 Strength
+3 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A well-made shortbow.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 2.8
Cedar Sturdy Warbow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
(3.2 DPS)
+2 Strength
+3 Dexterity
Class: Ranger
A well-made longbow.
Merchant Value:
circle
0
circle
0
circle
6
circle
0
circle
0
Weight: 3.7
Cedar Windshot Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
+2 Strength
+3 Agility
Class: Ranger
A well-made shortbow.
Weight: 2.8
Cedar Windsong Battlebow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
(3.2 DPS)
+3 Agility
+2 Charisma
Class: Ranger
A well made longbow.
Weight: 3.7
Celis-Woven Fistwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.7 DPS)
+2 Agility
+2 Dexterity
Class: Monk
Weight: 1.0
Chapped Wood Baton
Crushing Weapon
2.5 Delay
One-Handed Club
8 Physical Damage
(3.2 DPS)
+2 Strength
Class: Monk
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 1.9
Chapped Wood Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
10 Physical Damage
(2.9 DPS)
+2 Constitution
Class: Monk
It glitters with an otherworldly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Chapped Wood Club
Crushing Weapon
3.2 Delay
One-Handed Club
10 Physical Damage
(3.1 DPS)
+2 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Chapped Wood Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
20 Physical Damage
(4.8 DPS)
+1 Wisdom
+1 Intellect
+10 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
21 Physical Damage
(8.4 DPS)
+2 Agility
+3 Shock Resistance
Class: Monk
A finely crafted battle glove that emits a soft hum of electrical current. Chance on hit to deal Shock damage. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 2.2
Chillstrike Longbow
Archery Weapon
4.0 Delay
One-Handed Longbow
29 Physical Damage
(7.3 DPS)
+2 Dexterity
+2 Wisdom
Class: Ranger
Chance to proc Chillstrike, dealing Cold damage to the target. Additionally, Chillstrike has a small chance to proc Chilled to the Bone, reducing the target's movement speed for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 4.5
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Cracked Staff
Stave Weapon
3.2 Delay
One-Handed Stave
5 Physical Damage
(1.6 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Crook of Coruscation
Magic, Unique
Stave Weapon
3.7 Delay
Main Hand Long Staff
61 Physical Damage
(16.5 DPS)
+7 Strength
+3 Stamina
-2 Agility
+3 Magic Resistance
+36 Mana
Class: Cleric, Wizard, Enchanter, Summoner, Necromancer
Requires Level 35
It looks heavy, and is even heavier than it looks. No one seems to believe that it was just an implement of the arcane. Whatever it was used for, it seems to have retained heat from it. Striking a foe with this weapon in close combat may knock both of you down.
Merchant Value:
circle
0
circle
0
circle
0
circle
36
circle
75
Weight: 12.0
Crude Asherium Broadsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.1
Crude Asherium Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
3 Physical Damage
(1.2 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Weight: 1.9
Crude Asherium Great Axe
GreatAxe Weapon
3.2 Delay
Main Hand Great Axe
7 Physical Damage
(2.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 5.5
Crude Asherium Greatsword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
12 Physical Damage
(3.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 3.8
Crude Asherium Hand Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Knuckles
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Crude, but effective. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 3.2
Crude Asherium Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Crude, but effective.
Weight: 3.4
Crude Asherium Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
8 Physical Damage
(2.5 DPS)
Class: Warrior, Cleric, Paladin
Crude, but effective.
Weight: 7.1
Crude Asherium Pike
Spear Weapon
3.8 Delay
Main Hand Long Spear
11 Physical Damage
(2.9 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 5.0
Crude Asherium Poleaxe
Spear Weapon
4.2 Delay
Main Hand Polearm
12 Physical Damage
(2.9 DPS)
Class: Warrior, Paladin, Dire Lord
Crude, but effective.
Weight: 5.9
Crude Asherium Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
4 Physical Damage
(2.2 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Weight: 4.0
Crude Asherium War Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Crude, but effective.
Weight: 3.2
Crude Maple Cudgel
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.3
Crude Maple Fighting Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
5 Physical Damage
(1.4 DPS)
Class: Monk
Crude, but effective. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Crude Maple Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
8 Physical Damage
(1.9 DPS)
Class: Ranger
Crude, but effective.
Weight: 3.5
Crude Maple Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
(1.1 DPS)
Class: Warrior, Rogue, Ranger, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.6
Crude Maple Staff
Stave Weapon
3.2 Delay
Main Hand Long Staff
9 Physical Damage
(2.8 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.7
Crudely Forged Blade
Blade Weapon
1.8 Delay
One-Handed Sword
5 Physical Damage
(2.8 DPS)
+2 Strength
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.8
Cryptbreaker
Magic, Unique
Crushing Weapon
3.0 Delay
One-Handed Mace
20 Physical Damage
(6.7 DPS)
+2 Stamina
+18 Physical Crit Rating
Class: Warrior, Rogue, Cleric, Paladin, Druid, Shaman, Bard
A weapon of some renown, held by Anok'Tular the Crypt Fiend.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 2.9
Crystal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Agility
+2 Constitution
A dagger carved from inert celis crystal.
Weight: 2.0
Crystalline Twin-Fang
Dagger Weapon
2.4 Delay
One-Handed Dagger
9 Physical Damage
(3.8 DPS)
+3 Charisma
+3 Cold Resistance
+25 Mana
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A dual-bladed dagger made from inert Celestium crystal.
Weight: 2.0
Cured Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Cured Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Cured Metal Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Agility
Class: Monk
Weight: 1.8
Cured Metal Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Cursed Soot-Caked Blade
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
33 Physical Damage
(13.8 DPS)
+3 Curse Resistance
-6 Divine Resistance
+18 Physical Crit Rating
+18 Hit Rating
+36 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 30
A sword that has seen better days. Large and seemingly unwieldy in a single-handed grip, yet surprisingly easy to use despite its size. The weight it possesses is not a material one. As the Draconic runes binding it flare, the burden on one's soul becomes heavier. Beneath the caked soot and damage, barely visible inscriptions dance down the length of the blade. It seems impossible to hone and polish by any normal means, but has remained keen. As foes strike at you, the soot swirls about, causing their blows to err.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 3.0
Dagger of Crimson Eyes
Magic, Unique
Dagger Weapon
2.0 Delay
One-Handed Dagger
17 Physical Damage
(8.5 DPS)
+2 Intellect
+27 Spell Crit Rating
Class: Wizard, Enchanter, Summoner, Necromancer
A heavy, ruby dagger with the inscription, "Chareshs."
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 2.0
Darkmetal Maul
Magic, Unique
HeavyCrushing Weapon
4.0 Delay
Main Hand Great Mace
17 Physical Damage
(4.3 DPS)
+2 Stamina
+18 Physical Crit Rating
Class: Warrior, Cleric, Paladin
A large, evil-looking maul made from an unidentified dark metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 4.4
Dazzling Lance of the Flame Warden
Magic, Unique
Spear Weapon
3.3 Delay
Main Hand Long Spear
43 Physical Damage
(13.0 DPS)
+3 Constitution
+3 Charisma
+30 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Ranger
Requires Level 30
Once a humble lance, by chance imbued with power beyond what such a simple vessel should be capable of holding. The being responsible for such a feat of craftsmanship and arcane prowess has been long sought after, but remains unknown. Chance on hit to proc Dazzling Speed. [This item will eventually come from crafting. Once crafting for this recipe is implemented, this version of the item will be removed from the loot table.]
Merchant Value:
circle
0
circle
0
circle
0
circle
33
circle
75
Weight: 7.2
Dead Man's Spear
Spear Weapon
2.7 Delay
One-Handed Short Spear
8 Physical Damage
(3.0 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.5
Diamondhead Fang
Dagger Weapon
2.6 Delay
One-Handed Dagger
5 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 1.8
Draconic Bindings
Magic, Unique
Hand-to-Hand Weapon
2.3 Delay
One-Handed Fist Weapon
40 Physical Damage
(17.4 DPS)
+2 Strength
+4 Dexterity
+2 Wisdom
+3 Fire Resistance
Class: Monk
Requires Level 40
Fistwraps blackened with soon and ash, and inscribed with draconic runes. Chance on hit to deal fire damage.
Weight: 0.1
Driftwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
(1.7 DPS)
+1 Strength
Class: Monk
Weight: 2.0
Driftwood Club
Crushing Weapon
3.1 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
+1 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Driftwood Staff
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
14 Physical Damage
(3.4 DPS)
+1 Stamina
Class: Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Dripwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
+1 Strength
+5 Health
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
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