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380001-4057 of 4057
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
list
grid_view
Roughspun Sleeves
Wrist
Cloth
4 Armor
Simple cloth gloves.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Royal Honey
Potion
This sweet liquid is extremely rare, and dangerous to obtain. Restores 50 hp and 35 mana.
Weight: 0.2
Royal Sting
Magic, Unique
Spear Weapon
2.7 Delay
One-Handed Short Spear
7 Physical Damage
(2.6 DPS)
+1 Wisdom
+18 Physical Crit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.6
Ruddy Mushroom
Potion
Eat this to restore 5% Mana, or combine with other ingredients to create simple meals.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
3
Weight: 0.2
Ruknar's Chain Leggings
Legs
Chain
28 Armor
+2 Strength
+1 Constitution
+12 Health
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Rune-Carved Hammer
Magic, Unique
Crushing Weapon
2.6 Delay
One-Handed War Hammer
10 Physical Damage
(3.8 DPS)
+1 Constitution
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
This hammer is covered in ancient runes.
Merchant Value:
circle
0
circle
0
circle
0
circle
37
circle
50
Weight: 3.2
Runed Bo Staff
No Trade, Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Bo Staff
13 Physical Damage
(4.1 DPS)
+2 Strength
+2 Agility
Class: Monk
Ancient runes have been inscribed upon this weapon. An exceptionally quick weapon, bo staffs hit twice with every attack. This weapon has a chance to cause an additional effect when it hits opponents.
Weight: 3.6
Runed Staff
No Trade, Magic, Unique
Stave Weapon
3.9 Delay
Main Hand Long Staff
30 Physical Damage
(7.7 DPS)
+3 Intellect
+2 Charisma
+18 Spell Crit Rating
+25 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
A staff carved with strange magical runes.
Weight: 5.4
Rusted Axe
Axe Weapon
3.2 Delay
One-Handed Axe
3 Physical Damage
(0.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Chain Boots
Feet
Chain
21 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Rusted chainmail boots.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.4
Rusted Chain Coat
Chest
Chain
28 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
A rusted chainmail coat.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 4.8
Rusted Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
2 Physical Damage
(0.8 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Rusted Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Hoop
Ears
1 Armor
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Rusted Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Ring
Fingers
1 Armor
Weight: 0.1
Rusted Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Sack of Armor
No Trade, Quest Item
General
A sack of good quality armor - better than simple bandits should be able to obtain.
Weight: 10.0
Sack of Rations
No Trade, Quest Item
General
A sack of packaged military food rations.
Weight: 5.0
Sack of Weapons
No Trade, Quest Item
General
A sack of good quality weapons - better than bandits should be able to obtain.
Weight: 10.0
Sage's Philter
Potion
A strange mixture that greatly enhances your magical attacks for a moment, but leaves you unable to regenerate mana quickly for several minutes afterward. +5 Spell Crit Chance for 180 seconds, and -50% mana regen for 240 seconds.
Weight: 0.3
Sailor's Feast
No Trade
Food
The favored meal of riverboat pilots. Increases your Consitution by 3 and your Health regeneration by 2 while eating.
Weight: 0.1
Salt-Rusted Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Salt-Rusted Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
+1 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Salt-Rusted Hatchet
Axe Weapon
3.2 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Salt-Rusted Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Sanguine Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
19 Physical Damage
(4.8 DPS)
+2 Stamina
+3 Intellect
+25 Health
Class: Wizard, Enchanter, Summoner, Necromancer
A blood-crystal staff held by Blood Lich Sangshaa
Weight: 4.8
Sapwood Club
Crushing Weapon
3.0 Delay
One-Handed Club
6 Physical Damage
(2.0 DPS)
+1 Agility
+6 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Sapwood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
17 Physical Damage
(4.3 DPS)
+1 Strength
+1 Wisdom
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 4.8
Sash of Ice Prowess
Magic, Unique
Waist
Cloth
+2 Stamina
+2 Intellect
+3 Cold Resistance
Class: Wizard
Wearing this sash empowers the damage of your Cold spells.
Weight: 0.5
Scale Glue
Resource
A highly sticky substance made from ground scales.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
65
Weight: 0.1
Scaled Hide
Resource
Once it might have been a crocodile or a giant lizard. Now it can be put to use making something.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.8
Scarred Husk Belt
Magic, Unique
Waist
Leather
2 Armor
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Bard
Weight: 1.1
Scarred Husk Boots
Magic, Unique
Feet
Leather
13 Armor
+1 Strength
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Bard
Weight: 2.2
Scarred Husk Gloves
Magic, Unique
Hands
Leather
9 Armor
+1 Strength
+1 Agility
Class: Warrior, Paladin, Dire Lord, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.2
Scarred Husk Jerkin
Magic, Unique
Chest
Leather
17 Armor
+1 Stamina
+1 Agility
Class: Warrior, Paladin, Dire Lord, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 3.1
Scarred Husk Leggings
Magic, Unique
Legs
Leather
17 Armor
+1 Dexterity
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.7
Scarred Husk Skullcap
Magic, Unique
Head
Leather
9 Armor
+1 Dexterity
+1 Charisma
Class: Warrior, Paladin, Dire Lord, Bard
Weight: 2.2
Scatterweave Cloak
Magic, Unique
Back
Cloth
2 Armor
+1 Stamina
+1 Charisma
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.9
Scatterweave Gloves
Magic, Unique
Hands
Cloth
4 Armor
+1 Strength
+1 Intellect
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.5
Scatterweave Headband
Magic, Unique
Head
Cloth
4 Armor
+1 Stamina
+1 Wisdom
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.3
Scatterweave Pants
Magic, Unique
Legs
Cloth
8 Armor
+1 Stamina
+1 Agility
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 2.1
Scatterweave Robe
Magic, Unique
Chest
Cloth
8 Armor
+1 Wisdom
+1 Intellect
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.5
Scatterweave Sandals
Magic, Unique
Feet
Cloth
6 Armor
+1 Dexterity
+1 Constitution
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.9
Scatterweave Sash
Magic, Unique
Waist
Cloth
1 Armor
+1 Strength
+1 Intellect
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.2
Scatterweave Scarf
Magic, Unique
Shoulders
Cloth
6 Armor
+1 Wisdom
+1 Charisma
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.9
Scavenged Wand
Magic
Held
-1 Wisdom
+1 Intellect
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
This wand is covered in thistles, making it difficult to hold comfortably.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Weight: 2.5
Scavenger's Bag
Container
8 slots
A small bag stitched together from bits of hide and cloth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.5
Schematic
Lifebound
Schematic
Assembly Schematic A design for a simple mace. Requires Weaponsmithing Skill at Rank 60.
Schematic Gadai Patchwork Belt
Schematic
A Gadai design for a leather belt.