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151-200 of 2026
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Goblin Beaded Necklace
General
This primitive necklace reeks of goblin sweat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Golden Fife Of Travel
No Trade, Lifebound, Quest Item
General
Holding this fife fills you with visions of home.
Weight: 1.0
Guardsman's Bulwark
Magic, Unique
Shield
+5 Fire Resistance
+5 Cold Resistance
+300 Block Rating
+20 Block Value
Class: Warrior, Paladin
More of a portable wall than a shield.
Merchant Value:
circle
0
circle
0
circle
2
circle
22
circle
50
Weight: 4.8
Gusler's Enchanted Toenail
Magic, No Sell, Unique
Relic
+10 Health
+10 Mana
It's what you would expect: an old toenail... except it glows.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
25
Weight: 0.5
Hairless Ringed Raccoon Tail
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This item begins a task)
Weight: 0.1
Hallowed Lycan Band
Magic, Unique
Fingers
2 Armor
+3 Dexterity
+25 Health
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 0.1
Handsaw
General
A simple tool for cutting lumber.
Weight: 2.0
Haster's Hauler
Unique
Container
12 slots
+5 Max Carry Weight
A very sturdy-looking merchant's backpack
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.0
Heart of a Nightbane Toad
No Trade, Quest Item
General
Thump thump, thump thump...
Heart of the White Wyvern
No Trade, Magic, Unique
Right-Click to Activate
Class: Wizard, Ranger, Druid, Shaman
Frozen heart of pulled from the white wyvern held captive by the Oosha'ruk.
Weight: 2.0
Heavy Driftwood Shield
Magic, Unique
Shield
6 Armor
+1 Stamina
+2 Poison Resistance
+570 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 3.2
Heavy Wyvern Wing
General
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
50
Weight: 3.0
Honed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Finely honed, razor sharp arrows.
Weight: 0.1
Hunting Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Heavier arrows specifically built for hunting large game.
Merchant Value:
circle
0
circle
0
circle
0
circle
45
circle
95
Weight: 0.1
Ice-Encased Scale
Magic, Unique
Relic
+1 Health Regeneration
+5 Frigid Environment Resistance
Requires Level 15
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
10
Weight: 0.2
Improved Alchemy Kit
Lifebound
Schematic
An improved set of alchemy tools including multiple vials, a mortar and pestle, and a simple alembic. Requires Alchemy Skill at Rank 36.
Weight: 1.0
Initiate's Coin
No Trade, Quest Item, No Sell
General
Initiate's coin of the Mage Hunter's Order.
Weight: 0.1
Iridescent Beetle Shell
No Trade, Quest Item
General
Very shiny, I think Meera needed these.
Weight: 0.1
Iron Barbed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with barbed tips, which can cause painful wounds that slow down the target.
Weight: 0.1
Iron Bodkin Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Arrows with longer tips, specially designed to pierce armor.
Weight: 0.1
Iron Impact Arrows
Ammo
3 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with blunted tips. While they do less damage, the force of the impact can stagger a target.
Weight: 0.1
Isabelle's Ring
Right-Click to begin a task
"To my beloved wife, Isabelle." (This item begins a task.)
Weight: 0.1
Jagged Band
Magic
Fingers
6 Armor
+2 Strength
+18 Parry Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 0.1
Jon's Scorched Prayer Book
Magic
Held
+1 Constitution
+2 Wisdom
+3 Curse Resistance
+24 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 30
Weight: 1.0
Joryn's Ledger
No Trade, Quest Item, Unique
General
A ledger showing shipments of weapons from an unknown source. The entries indicate that most of the shipments were delivered to the "Hideout".
Weight: 0.1
Jungle Naturalist's Maple Guard
Shield
4 Armor
+1 Wisdom
+613 Block Rating
+18 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A small buckler favored by those who feel at one with the jungle.
Weight: 2.0
Jungle Naturalist's Maple Shield
Shield
5 Armor
+1 Dexterity
+553 Block Rating
+23 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
A small shield often used by jungle explorers.
Weight: 3.0
Leather Satchel
Container
10 slots
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Lesser Frostifor Glyph (Arms)
Acclimation
+4 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Chest)
Acclimation
+10 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Feet)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Hands)
Acclimation
+6 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Head)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Frostifor Glyph (Legs)
Acclimation
+8 Frigid Environment Resistance
An icy blue glyph that provides moderate protection against Frigid climates.
Lesser Infernis Bracchium Glyph (Arms)
Acclimation
+4 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Corpus Glyph (Chest)
Acclimation
+10 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Crus Glyph (Legs)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Logis Glyph (Head)
Acclimation
+8 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Manus Glyph (Hands)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Infernis Pes Glyph (Feet)
Acclimation
+6 Scorching Environment Resistance
A burning yellow glyph that provides moderate protection against Scorching climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Bracchium Glyph (Arms)
Acclimation
+4 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Corpus Glyph (Chest)
Acclimation
+10 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Crus Glyph (Legs)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Logis Glyph (Head)
Acclimation
+8 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Manus Glyph (Hands)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lesser Verdalian Pes Glyph (Feet)
Acclimation
+6 Toxic Environment Resistance
A glyph of fiery green that protects against Toxic climates.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Lightshroom Buckler
Magic, Unique
Shield
+1 Wisdom
+1 Intellect
+5 Poison Resistance
+115 Block Rating
+6 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
A weathered, wooden shield covered in light emitting mushrooms.
Weight: 4.5
Living Cinder Sprite
Right-Click to Activate
Requires Level 20
In this phial, a tiny ember lies at the bottom and glows feebly. When jostled, it springs to life for a moment before settling. If the sprite is released from its confines, it will protect its savior for a short time and deal damage to those who strike them.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
20
Weight: 0.1
Lost Orc Bone
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
31
Weight: 0.5
Lost Orc Ear
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
27
Weight: 0.1
first_page
chevron_left
151-200 of 2026
chevron_right
last_page