search
Maps
arrow_drop_down
Kingsreach
Halnir Cave
Goblin Cave
Dungeons
arrow_drop_down
Camps
Dungeons
Raids
Bestiary
arrow_drop_down
Mobs
NPCs
Items
arrow_drop_down
Collections
Compare
Quests
arrow_drop_down
Tracker
Abilities
arrow_drop_down
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Guides
Recipes
arrow_drop_down
Fabric
Leatherworking
Outfitting
Tailoring
Tanning
Weaving
Metal
Armorsmithing
Blacksmithing
Smelting
Weaponsmithing
Gemcutting
Jewelcrafting
Wood
Carpentry
Fletching
Woodcarving
Woodworking
Alchemy
Consumable
Brewing
Cooking
Scavenging
brightness_3
brightness_7
login
Log in with Discord
login
Not logged in
brightness_3
brightness_7
login
Log in with Discord
Item List
All Items
Weapons
Armor
Tools
Mats
Consumable
Other
close
Filters
search
Reset Filters
(any category)
Acclimation
Ammo
Clickie
Container
General
Held
Jewelry
Key
Relic
Schematic
Scroll
Shield
Trinket
(any slot)
Ammo
Back
Chest
Ears
Feet
Fingers
Hands
Head
Legs
Light Source
Neck
Offhand
Onehanded
Ranged
Relic
Shoulders
Twohanded
Waist
Wrist
(any class)
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
(any rarity)
Common
Uncommon
Rare
Epic
Mythic
Legendary
(any source)
crafted
dropped
quest reward
ground spawn
interactive object
Active
(any)
active only
inactive only
No Sell
(any)
yes
no
No Trade
(any)
yes
no
Lifebound
(any)
yes
no
Magic
(any)
yes
no
Quest Item
(any)
yes
no
Temporary
(any)
yes
no
Unique
(any)
yes
no
Required Level
(any)
greater than
less than
exactly
Weight
(any)
greater than
less than
exactly
LABEL_TEMPLATE
(any)
greater than
less than
exactly
Add Stat Filter
Select a stat
DPS
Agility
Anaerobic Environment Resistance
Armor
Attack Power
Awareness
Block Rating
Block Value
Charisma
Chemical Resistance
Climbing Endurance Drain
Climbing Speed
Cold Resistance
Concealment
Constitution
Cooldown Reduction Percent
Curse Resistance
Damage
Delay
Dexterity
Disease Resistance
Divine Resistance
Dodge
Dodge Rating
Endurance
Fire Resistance
Frigid Environment Resistance
Happiness
Haste Percent
Haste Rating
Health
Health Recovered While Resting
Health Regeneration
Hit Percent
Hit Rating
Intellect
Magic Resistance
Mana
Mana Recovered While Resting
Mana Regeneration
Max Carry Capacity
Max Carry Weight
Movement Speed
Nature Resistance
Parry Rating
Physical Crit Chance
Physical Crit Rating
Poison Resistance
Pressure Environment Resistance
Scorching Environment Resistance
Shock Resistance
Skill Learning Rate
Slots
Spell Crit Chance
Spell Crit Rating
Spell Power
Sprinting Speed
Stamina
Strength
Swimming Speed
Tool Effectiveness
Toxic Environment Resistance
Wind Shear Environment Resistance
Wisdom
filter_alt
Filters
first_page
chevron_left
2,101-2,150 of 2,266
chevron_right
last_page
Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Standard Blood Iron Tower Shield
Shield
16 Armor
+430 Block Rating
+46 Block Value
Class: Warrior, Paladin
Solidly Built.
Weight: 7.4
Standard Iron Kite Shield
Shield
14 Armor
+514 Block Rating
+41 Block Value
Class: Warrior, Cleric, Paladin
Solidly Built.
Weight: 6.7
Standard Iron Tower Shield
Shield
18 Armor
+443 Block Rating
+47 Block Value
Class: Warrior, Paladin
Solidly built.
Weight: 7.9
Standard Mana Shield
Magic
Shield
30 Armor
+300 Block Rating
+30 Block Value
Requires Level 22
Weight: 5.0
Stolen Artifact
No Sell, No Trade, Quest Item
General
An old and mysterious item stolen by the bandits. It's a relic from a forgotten time.
Stolen Silk Cloth
No Trade, Quest Item, Unique
General
A bolt of fine, silken cloth stolen from the Scavenger.
Weight: 0.1
Stolen Transcripts
General
Official Ministry documentation on the Ghaldassii Giants.
Weight: 0.3
Stone Fragment
No Trade, Quest Item
General
A large, weathered fragment of a stone goblin head. Il signilfies the presence and power of the goblins in the area.
Weight: 0.2
Studded Fish Hook
Magic, Unique
Ears
+2 Wisdom
Class: Ranger, Druid, Shaman
While equipped, the mana cost of your Nature spells is reduced by 10%.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Sturdy Buckler
Shield
+3 Fire Resistance
+81 Block Rating
+4 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 2.0
Supple Crocodile Skin
No Trade, Quest Item
General
A sizeable piece of supple crododile skin.
Weight: 1.0
Tandoa's Carryall
Unique
Container
12 slots
+5 Max Carry Weight
A very sturdy-looking merchant's backpack
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.0
Tarnished Band
Magic, Unique
Fingers
+2 Agility
An old silver ring, tarnished with age.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Weight: 0.1
Tarnished Blackrose Insignia
General
A common symbol of membership, this one is old and has seen better days.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
82
Weight: 0.1
Tarnished Neophyte's Band
Magic
Fingers
+1 Dexterity
+4 Fire Resistance
-4 Nature Resistance
+18 Spell Crit Rating
+18 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 35
A fairly simple ring, it seems to indicate membership into some order.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 0.2
Tarnished Ring
Fingers
An old tarnished ring. Nothing really special about it, but it might be worth a few coins.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Tarnished Storage Chest Key
Key
This could open something...
Weight: 0.1
Tattered Leather Rucksack (1 AC)
Container
10 slots
1 Armor
A simple rucksack that can be tied to a belt to increase carrying capacity.
Weight: 2.3
Telo's Ankle Bracelet
Magic, Unique
Right-Click to Activate
An inscription reads: "Belongs to Telo - don't force it on, it will break it.
Weight: 0.2
The Amulet of Ashes
No Sell, No Trade, Quest Item, Unique
Neck
It glitters with a dark power, and feels warm against your skin. The closer you hold it, the more you hear it whispering...
The Ashbound Key
Lifebound, No Sell, No Trade, Unique
Key
Requires Level 35
An ancient dragonbone key, reforged in the living fire of the Dragon Forge. The gemstones are now fused into its structure, each pulsing with memory and heat.
Weight: 0.1
Thornscale Paw
General
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
43
Weight: 1.0
Tiny Bell
Fingers
A small bell, with a scrap of leather attached to it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Tome of Devotion
Magic, No Trade, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Tome of Fervor
Magic, No Trade, Unique
Held
+1 Wisdom
Class: Cleric
These writings enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 1.5
Topaz Restored Seal of Adlair
No Trade, Unique
Relic
The seal of a long-lost noble house, restored to its former glory.
Torch of Seeing Smoke
Magic, No Sell, No Trade, Unique
Held
A strange rod covered in smoldering runes. It casts no light that you can see, but objects near it appear different somehow.
Torn Crypt Fiend Flesh
General
A severed patch of Crypt Fiend flesh.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
23
Weight: 0.5
Torn Cryptling Flesh
General
A severed patch of Cryptling flesh.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
13
Weight: 0.2
Torn Map Fragment
No Sell, No Trade, Unique
General
A torn fragment of a weathered map.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Toxin Craft Scroll: Anticoagulant
No Sell
Scroll
Class: Rogue
Requires Level 16
Create 5 vials of anticoagulant toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Physical damage to an enemy. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Toxin Craft Scroll: Synthetic
No Sell
Scroll
Class: Rogue
Requires Level 6
Create 5 vials of synthetic toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Chemical damage to an enemy. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Toxin Craft Scroll: Venomous
No Sell
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of venomous toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Poison damage to an enemy. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Trait: Cleric (Level 10)
No Sell
Scroll
Class: Cleric
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 15)
No Sell
Scroll
Class: Cleric
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 20)
No Sell
Scroll
Class: Cleric
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 25)
No Sell
Scroll
Class: Cleric
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 30)
No Sell
Scroll
Class: Cleric
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 35)
No Sell
Scroll
Class: Cleric
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 40)
No Sell
Scroll
Class: Cleric
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Cleric (Level 5)
No Sell
Scroll
Class: Cleric
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 10)
No Sell
Scroll
Class: Dire Lord
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 15)
No Sell
Scroll
Class: Dire Lord
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 20)
No Sell
Scroll
Class: Dire Lord
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 25)
No Sell
Scroll
Class: Dire Lord
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 30)
No Sell
Scroll
Class: Dire Lord
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 35)
No Sell
Scroll
Class: Dire Lord
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 40)
No Sell
Scroll
Class: Dire Lord
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Dire Lord (Level 5)
No Sell
Scroll
Class: Dire Lord
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Druid (Level 10)
No Sell
Scroll
Class: Druid
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
first_page
chevron_left
2,101-2,150 of 2,266
chevron_right
last_page