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2,151-2,200 of 4,659
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Ragged Boots
No Sell, No Trade
Feet
Cloth
1 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Ragged Chain Shirt
Magic, Unique
Chest
Chain
14 Armor
+1 Wisdom
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
An old chainmall shirt. Several holes have been patched with leather bits.
Weight: 3.8
Ragged Pants
No Sell, No Trade
Legs
Cloth
1 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.5
Ragged Shirt
No Sell, No Trade
Chest
Cloth
3 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.0
Ragifus's Fang
Magic, Unique
Relic
+2 Physical Crit Rating
Weight: 0.1
Raptor Blood
Reagent
A vial of raptor blood. This item may be useful to an alchemist. Alchemical Properties: Vitality
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
28
Weight: 0.2
Raptor Claw
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
24
Weight: 0.2
Raptor Meat
Ingredient
An essential ingredient in raptor steaks.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.2
Raptor Scales
Reagent
Some scales from a raptor. These might be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Rat Blood
Reagent
A vial of rat blood. This item may be useful to an alchemist. Alchemical Properties: Survival
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Rat Caps
Food
Consume this item to gain a lasting effect. Effect: +100 Block Rating +9 Parry Rating Duration: 30 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Rat Meat
Ingredient
A chunk of fresh rat meat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Rat Whiskers
Reagent
The whiskers of a common rodent. These may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
7
Weight: 0.1
Ratkin Blood
General
A bottle of Ratkin blood.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
22
Weight: 0.1
Raw Black Pearl
Resource
A raw black pearl.
Merchant Value:
circle
0
circle
0
circle
5
circle
0
circle
0
Weight: 0.1
Raw Spiral Amber
Resource
A raw spiral amber gemstone.
Merchant Value:
circle
0
circle
0
circle
5
circle
0
circle
0
Weight: 0.1
Raw Turqoise
General
A fine looking piece of turquoise, those the continuous expose to intense magical heat seems to have made it unfit for working with.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
40
Weight: 0.1
Reaver Of The Outcast
Magic, Unique
Axe Weapon
1.7 Delay
One-Handed Axe
12 Physical Damage
(7.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A sleek war axe that bears the marks of countless battles.
Weight: 3.2
Recipe Fragment
General
This scrap of paper seems to have once held part of an alchemical recipe. Crush the beetle eye and then mix with rat blood. Heat to boiling then...
Refined Shimmering Ash
Magic, No Sell, No Trade, Unique
Material
A small amount of refined ash, used in Ashbreather rituals.
Refined Shimmering Ash II
Magic, No Sell, No Trade, Unique
Material
A small amount of refined ash, used in Ashbreather rituals.
Reinforced Axe
Axe Weapon
3.2 Delay
One-Handed Axe
8 Physical Damage
(2.5 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.5
Reinforced Breastplate
Chest
Plate
44 Armor
Class: Warrior, Cleric, Paladin
A soldier's breastplate.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 5.6
Reinforced Club
Crushing Weapon
3.2 Delay
One-Handed Club
8 Physical Damage
(2.5 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.4
Reinforced Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
6 Physical Damage
(4.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.2
Reinforced Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
19 Physical Damage
(4.5 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 6.5
Reinforced Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
7 Physical Damage
(2.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.6
Reinforced Kite Shield
Shield
+5 Disease Resistance
+120 Block Rating
+10 Block Value
Class: Warrior, Cleric, Paladin
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.0
Reinforced Leather Boots
Feet
Leather
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather boots.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.8
Reinforced Leather Bracers
Wrist
Leather
12 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather gloves.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.8
Reinforced Leather Cap
Head
Leather
12 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather cap.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.8
Reinforced Leather Gloves
Hands
Leather
12 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather gloves.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.8
Reinforced Leather Leggings
Legs
Leather
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather leggings.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.4
Reinforced Leather Mantle
Shoulders
Leather
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather mantle.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.8
Reinforced Leather Tunic
Chest
Leather
24 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A soldier's leather tunic.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.9
Reinforced Plate Pauldrons
Shoulders
Plate
33 Armor
Class: Warrior, Cleric, Paladin
A soldier's plate pauldrons.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.3
Reinforced Plate Vambraces
Wrist
Plate
22 Armor
Class: Warrior, Cleric, Paladin
A soldier's plate gauntlets.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.8
Reinforced Round Shield
Shield
7 Armor
+580 Block Rating
+24 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.0
Reinforced Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
7 Physical Damage
(2.4 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.3
Resilience-Infused Cotton Cloth Shoes Basis
Component
5 Armor
+2 Constitution
Magically infused cloth cut to a pattern and ready to be sewn into a pair of padded shoes.
Weight: 1.5
Resilience-Infused Cured Leather Bracers Basis
Component
7 Armor
+2 Constitution
Leather cut to a pattern and ready to be made into bracers.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.8
Resilience-Infused Cured Leather Breeches Basis
Component
17 Armor
+2 Constitution
Leather cut to a pattern and ready to be made into breeches.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 1.6
Resilience-Runed Gossamer Cloth Cord
Component
3 Armor
+2 Constitution
Improved cloth cord, often used in clothing and armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Resilience-Runed Thick Leather Boots Basis
Component
15 Armor
+3 Constitution
Leather cut to a pattern and ready to be made into boots.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.1
Resilience-Runed Thick Leather Straps
Component
2 Armor
+2 Constitution
Basic Leather Straps, often used in armor.
Weight: 0.7
Resilient Silk Footwraps
Feet
Cloth
10 Armor
+1 Dexterity
+1 Constitution
Class: Monk
Weight: 0.8
Resilient Silk Gi
Chest
Cloth
14 Armor
+1 Strength
+1 Stamina
Class: Monk
Weight: 1.2
Resilient Silk Headband
Head
Cloth
7 Armor
+1 Stamina
+1 Agility
Class: Monk
Weight: 0.4
Resilient Silk Legwraps
Legs
Cloth
14 Armor
+1 Dexterity
+1 Constitution
Class: Monk
Weight: 1.0
Resin Glue
Resource
A sticky substance derived from tree sap.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
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