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2,201-2,244 of 2,244
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
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grid_view
Trait: Warrior (Level 15)
No Sell
Scroll
Class: Warrior
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 20)
No Sell
Scroll
Class: Warrior
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 25)
No Sell
Scroll
Class: Warrior
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 30)
No Sell
Scroll
Class: Warrior
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 35)
No Sell
Scroll
Class: Warrior
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 40)
No Sell
Scroll
Class: Warrior
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Warrior (Level 5)
No Sell
Scroll
Class: Warrior
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 10)
No Sell
Scroll
Class: Wizard
Requires Level 10
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 15)
No Sell
Scroll
Class: Wizard
Requires Level 15
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 20)
No Sell
Scroll
Class: Wizard
Requires Level 20
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 25)
No Sell
Scroll
Class: Wizard
Requires Level 25
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 30)
No Sell
Scroll
Class: Wizard
Requires Level 30
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 35)
No Sell
Scroll
Class: Wizard
Requires Level 35
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 40)
No Sell
Scroll
Class: Wizard
Requires Level 40
Consume this rune to raise your attributes by 1.
Weight: 0.1
Trait: Wizard (Level 5)
No Sell
Scroll
Class: Wizard
Requires Level 5
Consume this rune to raise your attributes by 1.
Weight: 0.1
Twin Fang Amulet
Magic, Unique
Neck
+2 Dexterity
+18 Hit Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 0.1
Twisted Dragonbone Ring
Magic
Fingers
+2 Dexterity
+3 Intellect
+2 Charisma
+5 Fire Resistance
Class: Dire Lord, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 40
Fragments of twisted dragon bone form this band that is etched with draconic runes.
Weight: 0.2
Tyrasura's Hoop
Magic, Unique
Ears
+1 Intellect
+1 Charisma
+15 Spell Crit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 0.1
Uncut Fire Ruby
General
Beneath the soot-smudged surface, a fine gem glitters.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
40
Weight: 0.1
Unmarred Ashbound Alloy Shaft
Magic, No Sell, No Trade, Quest Item, Unique
General
A rod made from a strange metal and inscribed with burning runes. It is warm to the touch.
Unmelting Ice
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
94
Weight: 0.6
Varnish
No Sell, No Trade, Quest Item
General
A substance used in polishing wood.
Velvet Coin Purse
No Trade
General
A jingling pouch of ancient coins. You could probably sell this.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
35
Weight: 0.4
Vengeful Amulet
Neck
2 Armor
+2 Health
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 0.3
Vial of Charger Blood
General
A vial of charger blood. This may be of use to an alchemist.
Weight: 0.3
Vial of Griffin Blood
General
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
88
Weight: 0.4
Vial of Molten Lava
Magic, No Sell, No Trade, Quest Item
General
A specially made vial, filled with a sample of molten stone.
Vial of Vorcheirus Blood
General
A vial of vorcheirus blood. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
96
Weight: 0.3
Vorcheirus Bill
General
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
43
Weight: 1.2
Vorcheirus Claw
General
The claw of a crescent tiger.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
33
Weight: 0.3
Vorcheirus Tail Feather
General
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
17
Weight: 0.2
Wand of Creeping Vine
Magic
Held
+2 Constitution
+5 Nature Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
This wand has a glowing, green crystal set at the peak, seemingly protected by living vines.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 2.5
Wand of Ulthiros
Magic
Held
+1 Strength
+2 Wisdom
+25 Health
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A crudely fashioned wand held by Ashbarran the Banebound.
Weight: 1.5
Warden's Lost Ring
Magic, No Sell, No Trade, Unique
Fingers
+2 Strength
+10 Health
+18 Parry Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 0.1
Warhorn Necklace
Magic, Unique
Neck
+2 Spell Crit Rating
A trophy from defeating a ferocious beast.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.3
Warmonger's Totem
Magic, No Sell, No Trade, Unique
Right-Click to Activate
A strange totem rumored to harness the fury of war.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 0.1
Weathered Buckler
Shield
2 Armor
+600 Block Rating
+15 Block Value
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Web-covered Storage Chest Key
Key
Requires Level 15
This could open something...
Weight: 0.1
Webless Fang
Ears
+2 Poison Resistance
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
64
Weight: 0.1
White Dire Wolf Fur
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This items begins a task.)
Weight: 0.1
Wispmetal Loop
Magic, Unique
Ears
1 Armor
+2 Constitution
+9 Spell Crit Rating
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 0.1
Wolfhead Ring
Magic, Unique
Fingers
+1 Agility
+1 Dexterity
Weight: 0.1
Writhing Stud
Magic, Unique
Ears
6 Armor
+2 Stamina
+45 Dodge Rating
Class: Warrior, Monk, Rogue, Dire Lord, Ranger
Requires Level 30
A seemingly dull, ordinary silver stud that is always cold to the touch. Sometimes, when it is jostled, it comes to life and pierces the offender with something that moves so quickly that you aren't sure of what it is. For a short time after, it writhes about, emitting a nearly inaudible keening that begins to sound like a whispering voice.
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 0.2
a torn journal page
No Sell, No Trade, Unique
Right-Click to begin a task
A torn, slightly burned piece of parchment.
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