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4,151-4,200 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Bash III
Lifebound
Scroll
Class: Warrior
Requires Level 20
Slam the target, dealing minor Physical damage and a 25% chance to interrupt the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bash IV
Lifebound
Scroll
Class: Warrior
Requires Level 36
Slam the target, dealing minor Physical damage and a 25% chance to interrupt the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Basic Elemental Focus
Lifebound
Scroll
Class: Wizard
You are keenly attuned to the elemental energies all around you. For each element (fire, cold, and shock) that is fully focused, you will gain passive mana regeneration per tick, for each full focus element. Wizard Passive - If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Battering Ram
Lifebound
Scroll
Class: Warrior
Requires Level 30
Use your overwhelming strength to break down barriers in your way. Dev Note: Not functional yet.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Beckon Hirode
Lifebound
Scroll
Class: Druid
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Beckon: Ironback Bear
Lifebound
Scroll
Class: Ranger
Requires Level 34
Beckon an ironback bear in battle to charge an enemy, dealing {abilityid:9690:BeckonYoungGrizzly1Min} - {abilityid:9690:BeckonYoungGrizzly1Max} Physical damage and stunning the target for {buffid:1777:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Beckon: Panther
Lifebound
Scroll
Class: Ranger
Requires Level 18
Beckon a panther in battle when an enemy is at 30% Health or less, dealing {abilityid:6036:BeckonPanther1Min} - {abilityid:6036:BeckonPanther1Max} Physical damage and causing Ankle Rip, reducing the target's movement speed by {buffid:4550:BeckonPantherSnare1} for {buffid:4550:duration}. This attack has a 20% bonus chance to critically hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Beckon: Wolf Pack
Lifebound
Scroll
Class: Ranger
Requires Level 12
Beckon a pack of wolves to run alongside you, dramatically increasing your movement speed for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Beckon: Young Grizzly
Lifebound
Scroll
Class: Ranger
Requires Level 14
Beckon a young grizzly in battle to charge an enemy, dealing {abilityid:9533:BeckonYoungGrizzly1Min} - {abilityid:9533:BeckonYoungGrizzly1Max} Physical damage and stunning the target for {buffid:1777:duration}.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Benediction I
Lifebound
Scroll
Class: Cleric
Requires Level 10
Enter a posture of benediction, increasing your spell casting speed by 20% and reducing the Mana cost of your healing spells by 20% for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Benediction II
Lifebound
Scroll
Class: Cleric
Requires Level 20
Enter a posture of benediction, increasing your spell casting speed by 20% and reducing the Mana cost of your healing spells by 20% for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Benediction III
Lifebound
Scroll
Class: Cleric
Requires Level 30
Enter a posture of benediction, increasing your spell casting speed by 20% and reducing the Mana cost of your healing spells by 20% for 20 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Benediction IV
Lifebound
Scroll
Class: Cleric
Requires Level 40
Enter a posture of benediction, increasing your spell casting speed by 20% and reducing the Mana cost of your healing spells by 20% for 25 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blackjack Kick I
Lifebound
Scroll
Class: Rogue
Attack an enemy with a swift kick, dealing {abilityid:9699:BlackjackKick1Min} - {abilityid:9699:BlackjackKick1Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blackjack Kick II
Lifebound
Scroll
Class: Rogue
Requires Level 8
Attack an enemy with a swift kick, dealing {abilityid:9700:BlackjackKick2Min} - {abilityid:9700:BlackjackKick2Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blackjack Kick III
Lifebound
Scroll
Class: Rogue
Requires Level 16
Attack an enemy with a swift kick, dealing {abilityid:9701:BlackjackKick3Min} - {abilityid:9701:BlackjackKick3Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blackjack Kick IV
Lifebound
Scroll
Class: Rogue
Requires Level 24
Attack an enemy with a swift kick, dealing {abilityid:9702:BlackjackKick4Min} - {abilityid:9702:BlackjackKick4Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blackjack Kick V
Lifebound
Scroll
Class: Rogue
Requires Level 32
Attack an enemy with a swift kick, dealing {abilityid:9703:BlackjackKick5Min} - {abilityid:9703:BlackjackKick5Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blackjack Kick VI
Lifebound
Scroll
Class: Rogue
Requires Level 40
Attack an enemy with a swift kick, dealing {abilityid:9704:BlackjackKick6Min} - {abilityid:9704:BlackjackKick6Max} Physical damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation I
Scroll
Class: Summoner
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blast Creation II
Scroll
Class: Summoner
Requires Level 8
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation III
Scroll
Class: Summoner
Requires Level 14
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation IV
Scroll
Class: Summoner
Requires Level 22
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation V
Scroll
Class: Summoner
Requires Level 28
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation VI
Scroll
Class: Summoner
Requires Level 36
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation VII
Scroll
Class: Summoner
Requires Level 42
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast Creation VIII
Scroll
Class: Summoner
Requires Level 50
Hastily conjure a blast of magic, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast of Cold
Lifebound
Scroll
Class: Wizard
Unleash a surge of freezing power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blast of Cold III
Lifebound
Scroll
Class: Wizard
Requires Level 18
Unleash a surge of freezing power at the target, dealing Cold damage. Consumes 2 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast of Cold IV
Lifebound
Scroll
Class: Wizard
Requires Level 26
Unleash a surge of freezing power at the target, dealing Cold damage. Consumes 2 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast of Cold V
Lifebound
Scroll
Class: Wizard
Requires Level 34
Unleash a surge of freezing power at the target, dealing Cold damage. Consumes 2 Cold Focus.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blast of Ice
Scroll
Class: Wizard
Requires Level 24
Unleash a surge of icy power at the target, dealing Cold damage. Consumes 3 Cold Focus. Damage Modifier: DEX, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blast of Lightning
Scroll
Class: Wizard
Requires Level 40
Unleash a surge of lightning at the target, dealing Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blaze
Scroll
Class: Wizard
Requires Level 10
Channel a blaze of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blaze I
Lifebound
Scroll
Class: Wizard
Requires Level 22
Summon a swirling storm of flame above your target, searing them with Fire damage every 2 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blazing Hand Punch
Scroll
Class: Monk
Requires Level 20
A fiery punch dealing heavy damage that scales with charge time and costs up to 400 Chi when fully charged. Bypasses some of the enemies Armor. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Blazing Tempest
Scroll
Class: Wizard
Requires Level 44
Summon a raging storm of fire above your target, searing them with Fire damage every 3 seconds while the storm lasts. The final tick of damage will restore 2 Fire Focus to you. Damage Modifier: STR, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Blessed Barrier
Scroll
Class: Cleric
Requires Level 99
Call upon the blessings of the Celestials to erect a magical barrier around your target, absorbing up to 33% of the target's maximum health damage and lasting 10 seconds or until all damage is absorbed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Blight
Scroll
Class: Necromancer
Requires Level 50
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts. Damage Modifiers: STA
Merchant Value:
circle
0
circle
0
circle
4
circle
0
circle
0
Weight: 0.1
Scroll: Blood Fiend
Lifebound
Scroll
Class: Dire Lord
Requires Level 10
Passive: Gain healing from all of your physical hits. Activated: Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal a portion of Blood Debt with each strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blood State Nightmarish
Scroll
Class: Dire Lord
Requires Level 10
Manifest a nightmarish visage, causing 20% of all damage you deal to be applied as bonus Threat. Gain 5 to all Resistances.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Blood State: Famished
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blood State: Nightmarish
Lifebound
Scroll
Class: Dire Lord
Requires Level 10
Manifest a nightmarish visage, causing 5% of all damage you deal to be applied as bonus Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blood State: Torrential Veins
Lifebound
Scroll
Class: Dire Lord
Requires Level 15
Empower your blood flow, increasing the amount of incoming damage converted into Blood Debt by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Blood Tap
Scroll
Class: Necromancer
Requires Level 30
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Bloodletter I
Lifebound
Scroll
Class: Rogue
Requires Level 2
Lacerate an enemy, dealing {abilityid:9706:BloodletterMin} - {abilityid:9706:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4635:BloodletterBleedMin} - {buffid:4635:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Bloodletter II
Lifebound
Scroll
Class: Rogue
Requires Level 10
Lacerate an enemy, dealing {abilityid:9707:BloodletterMin} - {abilityid:9707:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4636:BloodletterBleedMin} - {buffid:4636:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Bloodletter III
Lifebound
Scroll
Class: Rogue
Requires Level 18
Lacerate an enemy, dealing {abilityid:9708:BloodletterMin} - {abilityid:9708:BloodletterMax} Physical damage and causing Bleeding Wound, dealing {buffid:4637:BloodletterBleedMin} - {buffid:4637:BloodletterBleedMax} Physical damage every 2 sec for 12 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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