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4,151-4,200 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Illusion: Slime
Scroll
Class: Enchanter
Requires Level 24
Cloak yourself in an illusion, causing you to appear as a slime while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Iron Lotus
Lifebound
Scroll
Class: Monk
Requires Level 14
Sacrifice your Strength, Constitution and Wisdom by 30% to increase your Stamina by 30% and your Health by a flat amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Life Drain
Scroll
Class: Necromancer
Requires Level 16
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 50% of the damage dealt. Damage Modifiers: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corrupt the target's blood and draw it out, dealing Curse damage and restoring your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Liquid Camoflauge
Scroll
Class: Ranger
Requires Level 24
Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Release a surge of celestial light, restoring Health to each member of your group.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Lyrith's Animation
Scroll
Class: Enchanter
Requires Level 10
Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lyrith's Grace
Scroll
Class: Enchanter
Requires Level 8
Increase the target's Charisma by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Mana Bolt
Lifebound
Scroll
Class: Summoner
Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Current
Scroll
Class: Wizard
Requires Level 14
Connect yourself to the current of flowing mana. Restores 25% of your Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mana Guzzle
Scroll
Class: Enchanter
Requires Level 14
Drain 3% of an enemy's Mana pool every 1 sec for 10 sec. Only usable on targets with a Mana pool.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Mana Skin
Lifebound
Scroll
Class: Wizard
Requires Level 20
Manifest your mana into an icy barrier, absorbing up to 30% of your total Mana for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Mantle of Leaves
Scroll
Class: Druid
Requires Level 16
Gather leaves to yourself and form them into a mystical cloak, making you invisible to most creatures. This effect drains Mana while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Mantle of the Stream
Scroll
Class: Shaman
Requires Level 8
Water Boon Cast a soothing mist over your target, restoring immediate Health and granting them Mantle of the Stream, restoring Health every 3 sec for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Mark of the Fireclaw
Lifebound
Scroll
Class: Shaman
Requires Level 8
Manifest the ancestral protection of the Fireclaw in an ally, increasing their Fire Resistance by 3 for 60 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Martial Prowess
Lifebound
Scroll
Class: Monk
Increases Block chance by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Mind Vice
Scroll
Class: Enchanter
Requires Level 20
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Moonrose Poultice
Scroll
Class: Ranger
Requires Level 34
Create a simple salve that increases your natural health regeneration by 3 for 24 minutes. Requires Moonrose Petals.
Merchant Value:
circle
0
circle
0
circle
0
circle
40
circle
0
Weight: 0.1
Scroll: Moonrose Salve
Scroll
Class: Ranger
Requires Level 22
Create a simple salve that increases your natural health regeneration by 2 for 24 minutes. Requires Moonrose Petals.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 99
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Opportunism
Scroll
Class: Rogue
Requires Level 14
Consume 1 Opportunity to grant yourself 250 Readiness. Unable to be used when Readiness is full.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Pact of Shadow
Scroll
Class: Necromancer
Requires Level 16
Sacrifice a portion of your Mana to restore some Mana to the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Paradox
Scroll
Class: Shaman
Requires Level 8
Reunite an ally with their Remnance, restoring them at 20% of their maximum health. Allies resurrected in this manner will be afflicted with Resurrection Sickness, reducing all attributes by 50% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Portal
Scroll
Class: Wizard
Requires Level 12
Step through a portal, instantly traveling up to 30m to the location you click.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Predator's Fury
Scroll
Class: Ranger
Requires Level 30
Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Prism Burst
Scroll
Class: Wizard
Requires Level 16
Unleash a charged prism at the target, dealing Shock damage. Consumes 3 Shock Focus. Damage Modifier: AGI, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Pulverize I
Scroll
Class: Warrior
Requires Level 8
<i>Rank 1</i> A pulverizing attack that deals Physical damage and causes Disempower on targets with less than 40% health, reducing their outgoing physical damage by 20% for 10 sec. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Reckoning
Scroll
Class: Paladin
Requires Level 10
Consume 1 Reckoning Point to gain 500 Wrath instantly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Rend
Scroll
Class: Ranger
Requires Level 28
A swift strike that shifts your center of gravity, giving you a 55% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Rend Bones
Scroll
Class: Necromancer
Requires Level 16
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Rend the Mind
Scroll
Class: Enchanter
Requires Level 16
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 18. If no Defensive target is selected, Mana will be returned to the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Replenish
Scroll
Class: Shaman
Requires Level 4
Invigorate your target with healing waters, restoring Health every second for 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
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