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4,601-4,650 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
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Spicy Muckjaw Dumplings
Food
Consume this item to gain a lasting effect. Effect: +10 Swimming Speed Duration: 30 Minutes
Weight: 2.0
Spider Fangs
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Spider Silk
Resource
A glob of silk from a giant spider. Dried and spun, this can be used to make thread.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.5
Spider Venom Gland
Reagent
A venom gland from an average-sized giant spider. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Spike
Drink
What a Halfling drinks when they just need a drink. +10 Dodge Bonus for 30 minutes. -5 Movement Speed for 30 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
18
Weight: 0.1
Spikey Poker of Stabbing
Magic
Dagger Weapon
2.1 Delay
One-Handed Dagger
12 Physical Damage
(5.7 DPS)
+2 Stamina
+2 Agility
+18 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Requires Level 36
The name of this weapon has been scrawled into the hilt with very poor penmanship.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.4
Splintered Round Shield
Small Shield
1 Armor
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.0
Splintering Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Splintering Club
Crushing Weapon
2.7 Delay
One-Handed Club
5 Physical Damage
(1.9 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Splitneck Axe
Bind On Equip
Axe Weapon
3.2 Delay
One-Handed Axe
14 Physical Damage
(4.4 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 3
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Spool of Rope
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Spore-Infested Cord
Magic, Unique
Waist
Cloth
1 Armor
+2 Stamina
+4 Nature Resistance
A frayed cord infested with tiny spores.
Weight: 0.8
Spore-Stained Slippers
Magic, Unique
Feet
Cloth
8 Armor
+2 Stamina
+1 Intellect
+3 Poison Resistance
Class: Monk, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It's clear these faded, spore-stained slippers were once exquisitely decorated.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 1.4
Springwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Springwood Clubber
Crushing Weapon
3.2 Delay
One-Handed Club
10 Physical Damage
(3.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 7
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Springwood Warstaff
Stave Weapon
3.6 Delay
Main Hand Bo Staff
20 Physical Damage
(5.6 DPS)
Class: Warrior, Monk, Cleric, Paladin, Ranger
Requires Level 7
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Staff Of Sarulith
Magic, Unique
Stave Weapon
3.7 Delay
Main Hand Long Staff
49 Physical Damage
(13.2 DPS)
+2 Constitution
+2 Wisdom
+5 Intellect
+5 Curse Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Requires Level 23
Weight: 3.0
Staff of the Craven
Stave Weapon
3.9 Delay
Main Hand Long Staff
27 Physical Damage
(6.9 DPS)
+2 Agility
+3 Constitution
+18 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 5.0
Stale Bread
No Sell, No Trade
Food
Consume this meal to restore a small amount of energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Stalker Sinew
Resource
The stretched sinew of a large cat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.2
Stalker Steaks
Food
Consume this item to gain a lasting effect. Effect: +2 Dexterity +36 Physical Crit Rating Duration: 60 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Stalker's Arrows
Ammo
5 Physical Damage
Class: Ranger
Well-crafted arrows suitable for a skilled survivalist.
Weight: 0.1
Stalker's Pie
Food
Consume this item to gain a lasting effect. Effect: +2 Concealment while stealthed Duration: 45 Minutes
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Stalker's Thick Leather Boots
Feet
Leather
17 Armor
+3 Agility
+15 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather boots.
Weight: 2.3
Stalker's Thick Leather Pauldrons
Shoulders
Leather
17 Armor
+3 Strength
+15 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather pauldrons.
Weight: 2.3
Stalwart Gauntlets
Magic, Unique
Hands
Plate
44 Armor
+4 Strength
+4 Stamina
+5 Wisdom
+18 Block Rating
Class: Cleric, Paladin, Bard
Requires Level 35
Merchant Value:
circle
0
circle
0
circle
0
circle
36
circle
75
Weight: 2.8
Stalwart's Blood Iron Spaulders
Shoulders
Plate
24 Armor
+4 Stamina
+20 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chain pauldrons.
Weight: 3.8
Stalwart's Iron Chain Bracers
Wrist
Chain
13 Armor
+3 Strength
+15 Endurance
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Simple chainmail bracers.
Weight: 1.8
Stalwart's Iron Chain Coat
Chest
Chain
27 Armor
+3 Stamina
+15 Endurance
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
A simple chainmail coat.
Weight: 3.8
Stalwart's Iron Sabatons
Feet
Plate
27 Armor
+3 Constitution
+15 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chainmail boots.
Weight: 3.8
Stalwart's Iron Vambraces
Wrist
Plate
19 Armor
+3 Strength
+15 Endurance
Class: Warrior, Cleric, Paladin, Bard
Simple chainmail bracers
Weight: 2.9
Standard Armor Padding
Component
1 Armor
Standard cloth padding used to reinforce armor.
Weight: 0.4
Standard Bindings
Magic, No Trade
Wrist
Plate
24 Armor
+2 Agility
+2 Dexterity
Requires Level 22
Standard quality bindings (wrist) that Arcamentals can wear.
Weight: 2.0
Standard Black Iron Basic Tool Haft
Component
A simple length of metal that can be used as a haft or grip for various tools.
Weight: 1.2
Standard Black Iron Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 36
A simple but well-made harvesting sickle.
Weight: 3.5
Standard Black Iron Kite Shield
Small Shield
14 Armor
+518 Block Rating
+44 Block Value
Class: Warrior, Cleric, Paladin
Solidly Built.
Weight: 7.1
Standard Black Iron Mining Pick
Mining Tool
Two-Handed Mining Pick
Tool Effectiveness: 36
A durable, well-balanced mining pick.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
25
Weight: 3.4
Standard Black Iron Pommel Weight
Component
A simple weight of metal used to help to help balance a hand weapon.
Weight: 0.5
Standard Black Iron Sickle Blade
Component
A metal blade for a harvester's sickle.
Weight: 1.9
Standard Black Iron Tower Shield
Small Shield
18 Armor
+451 Block Rating
+48 Block Value
Class: Warrior, Paladin
Solidly built.
Weight: 8.5
Standard Blood Iron Tower Shield
Small Shield
16 Armor
+430 Block Rating
+46 Block Value
Class: Warrior, Paladin
Solidly Built.
Weight: 7.4
Standard Gauntlets
Magic, No Trade
Hands
Plate
24 Armor
+2 Strength
Requires Level 22
Standard quality gauntlets (hands) that Arcamentals can wear.
Weight: 2.3
Standard Hatchet Blade
Component
A metal blade for a woodcutter’s hatchet.
Weight: 1.7
Standard Iron Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 32
A durable, well-balanced harvesting sickle.
Weight: 3.2
Standard Iron Kite Shield
Small Shield
14 Armor
+514 Block Rating
+41 Block Value
Class: Warrior, Cleric, Paladin
Solidly Built.
Weight: 6.7
Standard Iron Mining Pick
Mining Tool
Two-Handed Mining Pick
Tool Effectiveness: 32
A durable, well-balanced mining pick.
Weight: 3.2
Standard Iron Pommel Weight
Component
A simple weight of metal used to help balance a hand weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.4
Standard Iron Skinning Knife
Skinning Tool
One-Handed Skinning Knife
Tool Effectiveness: 32
A durable, well-balanced skinning knife.
Weight: 3.2
Standard Iron Tower Shield
Small Shield
18 Armor
+443 Block Rating
+47 Block Value
Class: Warrior, Paladin
Solidly built.
Weight: 7.9
Standard Iron Weapon Cladding
Component
Small metal plates used to help balance large two handed weapons.
Weight: 1.1
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