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NameClassTypeQuadrantCostMin LvlUpdated
Accelerate CorruptionAccelerate CorruptionDire LordMajorNightmare (Left)120
Increase the tick rate of Corrupt Blood. Overall damage and duration remains the same.
Adapted VengeanceAdapted VengeancePaladinMajorJusticar (Left)120
Reduces the incoming damage penalty of Venger's Vow by 5%.
AfterglowAfterglowPaladinMajorDevout (Right)120
Living Light now grants Afterglow, healing the target for 10% of the initial heal every sec over 3 sec. Additionally, Living Light restores 15 Wrath for each target it heals.
Ancestral LeverageAncestral LeverageShamanTransform AbilityFateweaver (Right)120
Primordial Curse can no longer be resisted.
Anchored StanceAnchored StanceWarriorMajorBastion (Left)120
While channeling Shield Block, you are immune to forced movement, including knockback and pull effects.
Anchored to the DepthsAnchored to the DepthsShamanMajorFateweaver (Right)140
Chains of Bedrock will not break from incoming damage for the first 6 sec of its duration.
Anchoring ArrivalAnchoring ArrivalWarriorMajorBastion (Left)15
The root effect from your Close the Gap ability lasts 2 sec longer and the target's movement speed is reduced by 25% for 3 sec after the root ends.
Ancient AvatarAncient AvatarShamanNew AbilityFateweaver (Right)140
Unlocks a new ability: Ancient Avatar Draw ancestral power through the ages and impart it to your group, increasing each of their attributes by 10 for 60 sec.
Animus IAnimus IShamanTransform AbilityFateweaver (Right)15
Reduces the mana cost of Bane of Venom by 15% and lowers the target's Noxious resistance by 3 while the Bane is active.
Animus IIAnimus IIShamanTransform AbilityFateweaver (Right)15
Reduces the mana cost of Bane of Venom by 30% and lowers the target's Noxious resistance by 6 while the Bane is active.
AnticipationAnticipationWarriorMajorWarlord (Right)120
After activating Counterplay, for every second that you do not retaliate, increase your Critical Hit chance by 0.5%.
Ardent Defender IArdent Defender IPaladinMajorJusticar (Left)15
Increase your chance to Block with shields by 5%.
Ardent Defender IIArdent Defender IIPaladinMajorJusticar (Left)15
Increase your chance to Block with shields by an additional 5%.
Ardent Defender IIIArdent Defender IIIPaladinMajorJusticar (Left)120
When you Block with a shield you will now generate 25 Wrath.
Ardent ShieldmasterArdent ShieldmasterPaladinMajorJusticar (Left)140
When you Block with a shield you will now generate an additional 25 Wrath. Also, each time you Block with your shield it will reduce the cooldown of Lightguard by 1 sec. This cooldown reduction can only happen once every 3 sec.
Ashen Haze IAshen Haze IShamanMajorFateweaver (Right)15
Increases Bane of Fire's damage ticks by 5% against targets affected by Scorched Fog.
Ashen Haze IIAshen Haze IIShamanMajorFateweaver (Right)15
Increases Bane of Fire's damage ticks by 10% against targets affected by Scorched Fog.
Ashen VenomAshen VenomShamanMajorFateweaver (Right)120
Afflicts the target with Ashen Venom when Bane of Venom and Bane of Fire are active at the same time on the target. When Ashen Venom is active, the target's outgoing healing is reduced by 25%.
Ashmancer IAshmancer IShamanMajorFateweaver (Right)15
Scorched Fog reduces attack and spell casting speed by an additional 2.5%.
Ashmancer IIAshmancer IIShamanMajorFateweaver (Right)15
Scorched Fog reduces attack and spell casting speed by an additional 2.5%.
BacklashBacklashDire LordTransform AbilityCarnage (Right)15
Dark Reprisal now stores up to 2 charges.
Baleful GroundBaleful GroundDire LordMajorNightmare (Left)120
If Dire Grip pulls 2 or more enemies it will create a 6m area of effect beneath you for 5 sec. This zone increases your threat generation while you remain in the area of effect.
Baleful ZealotBaleful ZealotDire LordNew AbilityCarnage (Right)120
Unlocks a new ability: Baleful Zealot All of your outgoing Curse damage in increased by 5% on targets afflicted with Scarlet Curse.
Bane of FireBane of FireShamanNew AbilityFateweaver (Right)16
Unlocks a new ability: Bane of Fire
Banner's ReachBanner's ReachWarriorMajorWarlord (Right)15
Increase the area of effect of your Banners by 5 meters.
Banner's ReachBanner's ReachWarriorMajorBastion (Left)15
Increases the range of effect of your banner abilities by 5m.
Barbed Bane IBarbed Bane IShamanMajorFateweaver (Right)15
Increases the damage Omen of Fangs deals against targets afflicted by Bane of Venom by 15%.
Barbed Bane IIBarbed Bane IIShamanMajorFateweaver (Right)15
Increases the damage Omen of Fangs deals against targets afflicted by Bane of Venom by 30%.
Bastion of BloodBastion of BloodDire LordMajorNightmare (Left)140
While Vital Cage is active, incoming hits cannot push your Health below 30%. This effect can only occur once per use of Vital Cage.
BenedictionBenedictionPaladinMajorDevout (Right)15
Reduces the charges of Blessed Flame consumed by Hallowed Flame to 2.
Black SmokeBlack SmokeShamanMajorFateweaver (Right)120
Scorched Fog reduces attack and spell casting speed by an additional 5%. Also reduces the target's Dodge chance by 5%.
Bladed Weapon Proficiency IBladed Weapon Proficiency IWarriorMajorWarlord (Right)15
Increases your Hit Chance with bladed weapons by 2%. Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency IBladed Weapon Proficiency IWarriorMajorBastion (Left)15
Increases your Hit Chance with bladed weapons by 2%. Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency IIBladed Weapon Proficiency IIWarriorMajorWarlord (Right)120
Increases your Hit Chance with bladed weapons by an additional 3%. Includes Sword, Axe, Whip, Great Sword, Great Axe
Bladed Weapon Proficiency IIBladed Weapon Proficiency IIWarriorMajorBastion (Left)120
Increases your Hit Chance with bladed weapons by an additional 3%. Includes Sword, Axe, Whip, Great Sword, Great Axe
Blessed FlameBlessed FlamePaladinTransform AbilityDevout (Right)15
Transforms Righteous Flame into Blessed Flame. Instead of 6 charges initially,Blessed Flame gains up to 6 charges at a rate of 1 charge every 3 sec. while you are in combat. These charges are no longer triggered when you take damage. Instead, Blessed Flame charges increase your outgoing Healing by 1% per charge. Blessed Flame charges will decay outside of combat at a rate of 1 every 10 sec.
Bloodbound EchoBloodbound EchoDire LordMajorNightmare (Left)140
For 5 seconds, after using Life Tap when Blood Debt is 75% or higher, a percentage of all healing you receive will reduce Blood Debt.
Blood for BloodBlood for BloodDire LordMajorCarnage (Right)15
Using Thresh now causes Essence Bleed on you as well as your target. The effect is mirrored in damage and duration.
BloodgeistBloodgeistDire LordTransform AbilityCarnage (Right)15
Transform Blood Fiend into Bloodgeist. Passive: Your physical hits reduce Blood Debt by a small amount (1%). Activated: When you are below 50% Health, activate Bloodgeist to increase your Melee Attack Speed by 10% for 20 sec.
Blood LossBlood LossWarriorMajorWarlord (Right)120
While Rupture is active, the target's outgoing physical damage is reduced by 10%.
Blood NeedleBlood NeedleDire LordNew AbilityCarnage (Right)140
Unlocks a new ability: Blood Needle Requires Dual Wield.
Blood RotBlood RotDire LordNew AbilityCarnage (Right)140
Unlocks a new ability: Blood Rot Empower the Bleeding Essence effect on the target, increasing its damage per tick and causing the wound to burst at the end of its duration, consuming all stacks of Bleeding Essence, dealing higher damage based on the number of stacks consumed.
Blood ShockBlood ShockDire LordMajorNightmare (Left)15
Corrupt Blood now does initial damage when it lands. Additionally, each instance of damage will generate a small amount of bonus Threat.
Blood-Soaked AdversaryBlood-Soaked AdversaryDire LordNew AbilityCarnage (Right)120
Unlocks a new ability: Carnage-Soaked Adversary Innate Passive. Your outgoing damage is increased up to a total of 10% as your Health gets lower (up to 5% at 30% Health or less) and your Blood Debt gets higher (up to 5% at 75% Blood Debt or higher).
Bloody BattleBloody BattleWarriorMajorBastion (Left)15
While a target is affected by Rupture, your Assault, Quell and Hammering Blow attacks all generate bonus Threat (5%).
Bloody Provocation IBloody Provocation IDire LordMajorNightmare (Left)15
Reduce the initial damage of Thresh by 25% in exchange for increasing the threat generated by Thresh's initial hit by 50%.
Bloody Provocation IIBloody Provocation IIDire LordMajorNightmare (Left)120
Increase the bonus threat generated by Thresh's initial hit to 100% and the duration of Thresh's Essence Bleed by 1 extra tick.
Blunt Weapon Proficiency IBlunt Weapon Proficiency IWarriorMajorWarlord (Right)15
Increases your Hit Chance with blunt weapons and martial staff weapons by 2%. Includes Hammer, Flail, Great Hammer, Martial Staff
Blunt Weapon Proficiency IBlunt Weapon Proficiency IWarriorMajorBastion (Left)15
Increases your Hit Chance with blunt weapons and martial staff weapons by 2%. Includes Hammer, Flail, Great Hammer, Martial Staff
Blunt Weapon Proficiency IIBlunt Weapon Proficiency IIWarriorMajorBastion (Left)120
Increases your Hit Chance with blunt weapons and martial staff weapons by an additional 3%. Includes Hammer, Flail, Great Hammer, Martial Staff