When Hirode's Flame effectively heals a target, it will restore 1 charge of Talisman of Regrowth. This can not occur more than once every 6 sec.
Measured Blades
Dire Lord
Major
Nightmare (Left)
1
20
Thresh raises Essence by 150 instead of 200 while Essence is Dormant.
Measured Phasing I
Shaman
Major
Oracle (Left)
1
5
Reduces the Health sacrifice required by Chronoburn by 2%.
Measured Rebuke I
Cleric
Major
Judgement (Right)
1
5
While Tome of Judgement is equipped, Rebuke deals +5% damage when Tribunal is not active.
Measured Rebuke II
Cleric
Major
Judgement (Right)
1
20
While Tome of Judgement is equipped, Rebuke deals +15% damage when Tribunal is not active.
Merciful Spark I
Paladin
Major
Devout (Right)
1
5
Divine Shock generates 50% less Threat. Additionally, Divine Shock now grants 1 stack of Mercy, reducing the next Oathflame's cast time by 0.25 sec per stack.
Merciful Spark II
Paladin
Major
Devout (Right)
1
5
Divine Shock generates 75% less Threat. Additionally, Divine Shock now grants 1 stack of Mercy, reducing the next Oathflame's cast time by 0.5 sec per stack.
Mind Your Leash
Dire Lord
Major
Nightmare (Left)
1
20
Activating Blood Fiend while Essence is Unleashed lowers Essence by 100.
Mistbound Wisdom
Shaman
Major
Oracle (Left)
1
20
Each tick of Mantle of Mist has a 10% chance to grant you 2 mana.
Mist-Fed Current
Shaman
Major
Oracle (Left)
1
25
Each tick of Replenish on a target affected by your Mantle of Mist will increase the bonus healing of the final tick by 5%, up to a max of 25% bonus healing.
Mist-Fed Rains I
Shaman
Major
Oracle (Left)
1
12
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mist-Fed Rains II
Shaman
Major
Oracle (Left)
1
12
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mortared Layers I
Shaman
Major
Oracle (Left)
1
20
Increases the amount of damage absorption provided by Interlocking Stones by 10%.
Move the Line
Warrior
Transform Ability
Bastion (Left)
1
20
You can now move while channeling Hold the Line at 60% of your normal movement speed. Effects that increase movement speed disabled during Hold the Line.
Mutilation Art I
Dire Lord
Major
Carnage (Right)
1
5
While dual-wielding, increases damage dealt with one-handed weapons and your melee ability damage by 5%, and your Hit Chance is increased by 1.5%.
Additionally, while Essence is Unleashed, increases your critical hit chance with melee attacks by 2% while dual-wielding.
Mutilation Art II
Dire Lord
Major
Carnage (Right)
1
5
While dual-wielding, increases damage dealt with one-handed weapons and your melee ability damage by 10%, and your Hit Chance is increased by 3%.
Additionally, while Essence is Unleashed, increases your critical hit chance with melee attacks by 4% while dual-wielding.
Nature's Potency I
Druid
Major
Storm Herald (Right)
1
5
Improves your chance to get a critical hit with all spells by 2.5%.
Nature's Potency II
Druid
Major
Storm Herald (Right)
1
5
Improves your chance to get a critical hit with all spells by 5%.
Nexus
Druid
Major
Storm Herald (Right)
1
40
Increases the chance for eligible direct damage to generate a Talisman of Storms charge to 15%. Additionally, new Talisman of Storms charges generated in this way restore 2% of your total Mana.
Nightmare Crown
Dire Lord
Major
Nightmare (Left)
1
40
Converts 2% of the Threat you generate on a target afflicted by your Provoking Phantoms into Blood Debt reduction. This effect does not apply to threat generated by Provoking Phantoms directly.
Nightmare's Grasp
Dire Lord
Major
Nightmare (Left)
1
16
Your Dire Grip ability now generates Threat on affected targets. Additionally, the duration of the root effect on enemies after using Dire Grip is increased to 10 sec.
Nightmarish Aura
Dire Lord
New Ability
Nightmare (Left)
1
10
While Essence is Dormant, 10% of your outgoing damage generates bonus Threat. While Essence is Rising, this effect remains active but the Threat bonus is reduced to 5%.
No Escape
Warrior
Major
Warlord (Right)
1
20
Punish cannot be blocked, dodged or parried by targets affected by Armor Breach.
No Escape I
Warrior
Major
Bastion (Left)
1
20
Instead of stunning the target, Storm now reduces the target's movement speed by 60% for 3 sec.
No Escape II
Warrior
Major
Bastion (Left)
1
20
Instead of stunning the target, Storm now reduces the target's movement speed by 80% for 4 sec.
No Quarter I
Warrior
Major
Warlord (Right)
1
20
If a target dies while afflicted by Rupture, increases your movement speed by 10% for 10 sec and restore 4% of your max Health.
No Quarter II
Warrior
Major
Warlord (Right)
1
20
If a target dies while afflicted by Rupture, increases your movement speed by 20% for 10 sec and restore 8% of your max Health.
No Rest for the Wicked
Cleric
Major
Judgement (Right)
1
5
Ward Undeath has +5% chance to critically hit and deals +10% more damage to Undead that are under the effects of Shackle Death, Spook the Dead, or Signet of Force.
Nourishment
Druid
Major
Preserver (Left)
1
20
You will now generate stacks of Nourishment from the effective healing of Hirode's Flame, Talisman Charges, Seed Blooms and Wildfire while within the healing radius of Verdanfire Tree.
Once 6 stacks are reached, the Verdanfire Tree responds by consuming all stacks of Nourishment to cast Grove Bloom, a much larger healing pulse with double the healing going to the most injured.
This extra pulse will not interfere with Verdanfire Tree's normal healing pulses.
Oathflame's Echo
Paladin
Major
Devout (Right)
1
5
Oathflame echoes 25% of its initial healing amount to the nearest, lowest Health group member.
Oathkeeper's Grace I
Paladin
Transform Ability
Devout (Right)
1
5
Reduces Oathflame's Wrath cost by 10 and increases its range by 5m.
Oathkeeper's Grace II
Paladin
Transform Ability
Devout (Right)
1
5
Reduces Oathflame's Wrath cost by 20 and increases its range by 10m.
Oath of Conviction
Paladin
New Ability
Justicar (Left)
1
14
Unlocks a new ability: Oath of Conviction
Oath of Valor
Paladin
New Ability
Devout (Right)
1
16
Unlocks a new ability: Oath of Valor
One-Handed Specialization I
Paladin
Major
Justicar (Left)
1
20
While wielding a one-handed weapon, your Wrath-generating actions generate 15% more Wrath.
One-Handed Specialization II
Paladin
Major
Justicar (Left)
1
20
While wielding a one-handed weapon, your Wrath-generating actions generate 25% more Wrath.
On the Defensive I
Warrior
Major
Bastion (Left)
1
6
Using Quell increases your Armor Class by 5% for 8 sec.
On the Defensive II
Warrior
Major
Bastion (Left)
1
6
Using Quell increases your Armor Class by 10% for 8 sec.
On the Defensive III
Warrior
Major
Bastion (Left)
1
20
Using Quell increases your Armor Class by 15% for 8 sec.
Open Vein I
Warrior
Major
Warlord (Right)
1
6
Rupture deals 10% initial hit damage to targets above 80% health
Open Vein II
Warrior
Major
Warlord (Right)
1
20
Rupture deals 25% initial hit damage to targets above 80% health.
Oracle's Resilience I
Shaman
Major
Oracle (Left)
1
5
Your resistance to spell pushback is increased by 25%.
Oracle's Resilience II
Shaman
Major
Oracle (Left)
1
5
Your resistance to spell pushback is increased by 25%.
Out for Blood I
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Reduces the cooldown of Blood Fiend's active effect by 15 sec.
Out for Blood II
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Out for Blood III
Dire Lord
Transform Ability
Nightmare (Left)
1
20
Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Overreach I
Warrior
Transform Ability
Bastion (Left)
1
5
Increases the range of your Taunt ability by 5m and reduces the cooldown by 2 sec.
Overreach II
Warrior
Transform Ability
Bastion (Left)
1
5
Increases the range of your Taunt ability by 5m and reduces the cooldown by 3 sec.
Overwhelming Force
Warrior
Major
Bastion (Left)
1
20
Consuming 3 or more Battle Points with Mighty Blow will knock the target down for 3 sec.
Pain Draws Focus
Warrior
Major
Bastion (Left)
1
40
Rupture's bleed ticks have a 10% chance to refresh the cooldown of your Taunt ability.