Bard
Enchanter
Monk
Necromancer
Ranger
Rogue
Summoner
Wizard
NameClassTypeQuadrantCostMin LvlUpdated
Masae's ExchangeMasae's ExchangeDruidMajorPreserver (Left)120
When Hirode's Flame effectively heals a target, it will restore 1 charge of Talisman of Regrowth. This can not occur more than once every 6 sec.
Measured BladesMeasured BladesDire LordMajorNightmare (Left)120
Thresh raises Essence by 150 instead of 200 while Essence is Dormant.
Measured Phasing IMeasured Phasing IShamanMajorOracle (Left)15
Reduces the Health sacrifice required by Chronoburn by 2%.
Measured Rebuke IMeasured Rebuke IClericMajorJudgement (Right)15
While Tome of Judgement is equipped, Rebuke deals +5% damage when Tribunal is not active.
Measured Rebuke IIMeasured Rebuke IIClericMajorJudgement (Right)120
While Tome of Judgement is equipped, Rebuke deals +15% damage when Tribunal is not active.
Merciful Spark IMerciful Spark IPaladinMajorDevout (Right)15
Divine Shock generates 50% less Threat. Additionally, Divine Shock now grants 1 stack of Mercy, reducing the next Oathflame's cast time by 0.25 sec per stack.
Merciful Spark IIMerciful Spark IIPaladinMajorDevout (Right)15
Divine Shock generates 75% less Threat. Additionally, Divine Shock now grants 1 stack of Mercy, reducing the next Oathflame's cast time by 0.5 sec per stack.
Mind Your LeashMind Your LeashDire LordMajorNightmare (Left)120
Activating Blood Fiend while Essence is Unleashed lowers Essence by 100.
Mistbound WisdomMistbound WisdomShamanMajorOracle (Left)120
Each tick of Mantle of Mist has a 10% chance to grant you 2 mana.
Mist-Fed CurrentMist-Fed CurrentShamanMajorOracle (Left)125
Each tick of Replenish on a target affected by your Mantle of Mist will increase the bonus healing of the final tick by 5%, up to a max of 25% bonus healing.
Mist-Fed Rains IMist-Fed Rains IShamanMajorOracle (Left)112
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mist-Fed Rains IIMist-Fed Rains IIShamanMajorOracle (Left)112
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mortared Layers IMortared Layers IShamanMajorOracle (Left)120
Increases the amount of damage absorption provided by Interlocking Stones by 10%.
Move the LineMove the LineWarriorTransform AbilityBastion (Left)120
You can now move while channeling Hold the Line at 60% of your normal movement speed. Effects that increase movement speed disabled during Hold the Line.
Mutilation Art IMutilation Art IDire LordMajorCarnage (Right)15
While dual-wielding, increases damage dealt with one-handed weapons and your melee ability damage by 5%, and your Hit Chance is increased by 1.5%. Additionally, while Essence is Unleashed, increases your critical hit chance with melee attacks by 2% while dual-wielding.
Mutilation Art IIMutilation Art IIDire LordMajorCarnage (Right)15
While dual-wielding, increases damage dealt with one-handed weapons and your melee ability damage by 10%, and your Hit Chance is increased by 3%. Additionally, while Essence is Unleashed, increases your critical hit chance with melee attacks by 4% while dual-wielding.
Nature's Potency INature's Potency IDruidMajorStorm Herald (Right)15
Improves your chance to get a critical hit with all spells by 2.5%.
Nature's Potency IINature's Potency IIDruidMajorStorm Herald (Right)15
Improves your chance to get a critical hit with all spells by 5%.
NexusNexusDruidMajorStorm Herald (Right)140
Increases the chance for eligible direct damage to generate a Talisman of Storms charge to 15%. Additionally, new Talisman of Storms charges generated in this way restore 2% of your total Mana.
Nightmare CrownNightmare CrownDire LordMajorNightmare (Left)140
Converts 2% of the Threat you generate on a target afflicted by your Provoking Phantoms into Blood Debt reduction. This effect does not apply to threat generated by Provoking Phantoms directly.
Nightmare's GraspNightmare's GraspDire LordMajorNightmare (Left)116
Your Dire Grip ability now generates Threat on affected targets. Additionally, the duration of the root effect on enemies after using Dire Grip is increased to 10 sec.
Nightmarish AuraNightmarish AuraDire LordNew AbilityNightmare (Left)110
While Essence is Dormant, 10% of your outgoing damage generates bonus Threat. While Essence is Rising, this effect remains active but the Threat bonus is reduced to 5%.
No EscapeNo EscapeWarriorMajorWarlord (Right)120
Punish cannot be blocked, dodged or parried by targets affected by Armor Breach.
No Escape INo Escape IWarriorMajorBastion (Left)120
Instead of stunning the target, Storm now reduces the target's movement speed by 60% for 3 sec.
No Escape IINo Escape IIWarriorMajorBastion (Left)120
Instead of stunning the target, Storm now reduces the target's movement speed by 80% for 4 sec.
No Quarter INo Quarter IWarriorMajorWarlord (Right)120
If a target dies while afflicted by Rupture, increases your movement speed by 10% for 10 sec and restore 4% of your max Health.
No Quarter IINo Quarter IIWarriorMajorWarlord (Right)120
If a target dies while afflicted by Rupture, increases your movement speed by 20% for 10 sec and restore 8% of your max Health.
No Rest for the WickedNo Rest for the WickedClericMajorJudgement (Right)15
Ward Undeath has +5% chance to critically hit and deals +10% more damage to Undead that are under the effects of Shackle Death, Spook the Dead, or Signet of Force.
NourishmentNourishmentDruidMajorPreserver (Left)120
You will now generate stacks of Nourishment from the effective healing of Hirode's Flame, Talisman Charges, Seed Blooms and Wildfire while within the healing radius of Verdanfire Tree. Once 6 stacks are reached, the Verdanfire Tree responds by consuming all stacks of Nourishment to cast Grove Bloom, a much larger healing pulse with double the healing going to the most injured. This extra pulse will not interfere with Verdanfire Tree's normal healing pulses.
Oathflame's EchoOathflame's EchoPaladinMajorDevout (Right)15
Oathflame echoes 25% of its initial healing amount to the nearest, lowest Health group member.
Oathkeeper's Grace IOathkeeper's Grace IPaladinTransform AbilityDevout (Right)15
Reduces Oathflame's Wrath cost by 10 and increases its range by 5m.
Oathkeeper's Grace IIOathkeeper's Grace IIPaladinTransform AbilityDevout (Right)15
Reduces Oathflame's Wrath cost by 20 and increases its range by 10m.
Oath of ConvictionOath of ConvictionPaladinNew AbilityJusticar (Left)114
Unlocks a new ability: Oath of Conviction
Oath of ValorOath of ValorPaladinNew AbilityDevout (Right)116
Unlocks a new ability: Oath of Valor
One-Handed Specialization IOne-Handed Specialization IPaladinMajorJusticar (Left)120
While wielding a one-handed weapon, your Wrath-generating actions generate 15% more Wrath.
One-Handed Specialization IIOne-Handed Specialization IIPaladinMajorJusticar (Left)120
While wielding a one-handed weapon, your Wrath-generating actions generate 25% more Wrath.
On the Defensive IOn the Defensive IWarriorMajorBastion (Left)16
Using Quell increases your Armor Class by 5% for 8 sec.
On the Defensive IIOn the Defensive IIWarriorMajorBastion (Left)16
Using Quell increases your Armor Class by 10% for 8 sec.
On the Defensive IIIOn the Defensive IIIWarriorMajorBastion (Left)120
Using Quell increases your Armor Class by 15% for 8 sec.
Open Vein IOpen Vein IWarriorMajorWarlord (Right)16
Rupture deals 10% initial hit damage to targets above 80% health
Open Vein IIOpen Vein IIWarriorMajorWarlord (Right)120
Rupture deals 25% initial hit damage to targets above 80% health.
Oracle's Resilience IOracle's Resilience IShamanMajorOracle (Left)15
Your resistance to spell pushback is increased by 25%.
Oracle's Resilience IIOracle's Resilience IIShamanMajorOracle (Left)15
Your resistance to spell pushback is increased by 25%.
Out for Blood IOut for Blood IDire LordTransform AbilityNightmare (Left)15
Reduces the cooldown of Blood Fiend's active effect by 15 sec.
Out for Blood IIOut for Blood IIDire LordTransform AbilityNightmare (Left)15
Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Out for Blood IIIOut for Blood IIIDire LordTransform AbilityNightmare (Left)120
Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Overreach IOverreach IWarriorTransform AbilityBastion (Left)15
Increases the range of your Taunt ability by 5m and reduces the cooldown by 2 sec.
Overreach IIOverreach IIWarriorTransform AbilityBastion (Left)15
Increases the range of your Taunt ability by 5m and reduces the cooldown by 3 sec.
Overwhelming ForceOverwhelming ForceWarriorMajorBastion (Left)120
Consuming 3 or more Battle Points with Mighty Blow will knock the target down for 3 sec.
Pain Draws FocusPain Draws FocusWarriorMajorBastion (Left)140
Rupture's bleed ticks have a 10% chance to refresh the cooldown of your Taunt ability.