Increases the target's outgoing Poison and Nature damage by 5% while Reptilian Veil is active.
Fanged Fury II
Shaman
Major
Fateweaver (Right)
1
5
Increases the target's outgoing Poison and Nature damage by 10% while Reptilian Veil is active.
Fan the Flame
Paladin
Major
Justicar (Left)
1
5
If Valiant Cross hits at least 3 enemies, it will restore 1 charge of Righteous Flame.
Fault Line I
Shaman
Major
Fateweaver (Right)
1
5
Weathering now reduces the target's Block and Parry chance by 2.5%.
Fault Line II
Shaman
Major
Fateweaver (Right)
1
5
Weathering now reduces the target's Block and Parry chance by 5%.
Feast of Debts
Dire Lord
Major
Nightmare (Left)
1
40
For 6 sec after Splatter, the percentage of incoming damage converted into Blood Debt from enemies affected by your Essence Bleed is increased by 5%.
Fervent Strike
Paladin
New Ability
Devout (Right)
1
16
Unlocks a new ability: Fervent Strike
Fervent Strike becomes usable for 12 sec when Oath of Wrath or Oath of Valor triggers. Fervent Strike deals Physical damage, generates 100 Wrath and heals group members within a 6m radius around the target for 25% of the damage dealt.
Fire in the Fray
Paladin
Major
Devout (Right)
1
20
Your melee attacks now have a 10% chance to generate a charge of Blessed Flame.
Firmament I
Shaman
Transform Ability
Fateweaver (Right)
1
5
In addition to Strength, Grip of Stone now increases the target's Stamina by 1. Also reduces the mana cost of Grip of Stone by 15%.
Firmament II
Shaman
Transform Ability
Fateweaver (Right)
1
5
In addition to Strength, Grip of Stone now increases the target's Stamina by 3. Also reduces the mana cost of Grip of Stone by 30%.
First Drops
Shaman
Major
Oracle (Left)
1
5
Echo of the Rainlands now ticks immediately when the effect lands.
Flame of the Faithful
Paladin
Major
Justicar (Left)
1
40
When Oathflame lands on a target, it also grants them Sacred Mark for 6 seconds. If that target takes damage while Sacred Mark is active, 20% of the inflicted damage will be granted to you as Threat on the attacking enemy.
Flameshroud I
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the mana cost of Mark of the Fireclaw by 10% and increases the target's Elemental resistances by 3.
Flameshroud II
Shaman
Major
Fateweaver (Right)
1
5
Reduces the mana cost of Mark of the Fireclaw by 10% and increases the target's Elemental resistances by 4.
Flame's Wake
Paladin
Major
Justicar (Left)
1
20
Each time a charge of Righteous Flame is consumed, gain Flame's Wake for 3 sec, increasing your Armor Class by 10% of your total.
Flowing Reinforcement
Shaman
Major
Oracle (Left)
1
25
Each tick of healing from Replenish on a target with your Interlocking Stones will extend the duration of Interlocking Stones by 1 sec, up to a maximum increase of 6 sec.
Flowing Strikes
Shaman
Major
Fateweaver (Right)
1
40
Speed of the Skymane now grants the target a 10% chance to perform a second attack when autoattacking with the primary melee weapon.
Furious Howl
Warrior
New Ability
Warlord (Right)
1
5
Unlocks a new ability: Furious Howl.
Release a furious howl, generating 1 Battle Point and increasing your melee attack speed by 5% for 10 sec.
Gentle Return I
Shaman
Major
Oracle (Left)
1
5
NOTE: This mastery option is not currently functioning.
When Mantle of Mist expires naturally, its final tick heals for 20% more.
Gentle Return II
Shaman
Major
Oracle (Left)
1
25
NOTE: This mastery option is not currently functioning.
When Mantle of Mist expires naturally, its final tick heals for 40% more.
Glorious Reach
Paladin
Major
Devout (Right)
1
5
Increases the healing range of Glory and Honor to 25m.
Glory of Battle
Paladin
Major
Devout (Right)
1
20
Your weapon-based attacks increase the next Glory and Honor proc by 5%, stacking up to 3 times.
Grim Presence I
Dire Lord
Major
Nightmare (Left)
1
5
Increases the damage contribution to Threat by 2%.
Grim Presence II
Dire Lord
Major
Nightmare (Left)
1
5
Increases the damage contribution to Threat by 3%.
Grip of Dominion
Dire Lord
Major
Nightmare (Left)
1
20
Using Dire Grip while Blood Debt is above 60% will result in a burst of self-healing that scales with higher Blood Debt.
Grudge Keeper I
Dire Lord
Major
Nightmare (Left)
1
5
Converts 25% of the damage you deal with Dark Revenge into bonus Threat.
Grudge Keeper II
Dire Lord
Major
Nightmare (Left)
1
20
Converts an additional 25% of the damage you deal with Dark Revenge into bonus Threat.
Guarded I
Warrior
Major
Bastion (Left)
1
5
Gain a small boost to your Armor Class (10) for 8 seconds after using Quell.
Guarded II
Warrior
Major
Bastion (Left)
1
5
Gain an additional boost to your Armor Class (20) for 6 seconds after using Quell.
Guarded III
Warrior
Major
Bastion (Left)
1
20
Gain an additional boost to your Armor Class (30) for 6 seconds after using Quell.
Guardian's Flow
Warrior
Major
Bastion (Left)
1
20
If your Shield Bash successfully interupt's the target's spell casting, increase your passive Block chance by 10% for 5 sec.
Hallowed Flame
Paladin
New Ability
Devout (Right)
1
10
Unlocks a new ability: Hallowed Flame
Consume 3 charges of Blessed Flame to heal the lowest Health ally in your group.
Hammering Blow
Warrior
New Ability
Bastion (Left)
1
5
Unlocks a new ability: Hammering Blow
Hammer the edge of your shield into the enemy, dealing Physical damage and increasing your Physical damage mitigation for 5 sec.
Hastened Bloodgeist I
Dire Lord
Transform Ability
Carnage (Right)
1
5
Reduce the cooldown of Blood Fiend by 10 sec.
Hastened Bloodgeist II
Dire Lord
Transform Ability
Carnage (Right)
1
20
Reduce the cooldown of Blood Fiend by an additional 10 sec.
Hastened Strike
Paladin
Transform Ability
Devout (Right)
1
5
Reduces the cooldown of Faithful Strike by 2 sec.
Hastened Verdict
Paladin
Transform Ability
Justicar (Left)
1
5
Divine Shock is now instant cast. Additionally, Divine Shock's cooldown is reduced by 2 sec.
Haunting Recall
Dire Lord
Major
Nightmare (Left)
1
20
If Provoking Phantoms is removed because you struck another target, reapplying it to the original enemy within 8 sec restores 50% of its previous stacks.
Healing Flourish
Paladin
Major
Devout (Right)
1
5
Convert 50% of the damage Valiant Cross would have done across all targets into a frontal cone of Healing for allies up to 6m in front of you.
Heavy Downpour
Shaman
Major
Oracle (Left)
1
25
NOTE: Thie initial healing tick component of this mastery option is not currently functioning.
The first healing tick of Echo of the Rainlands heals for an additional 25%. Also, while Echo of the Rainlands is active, increases the spell pushback resistance of effected targets by 50%.
Heavy Venom I
Shaman
Major
Fateweaver (Right)
1
5
Your Bane of Venom damage ticks have a 15% chance to apply 1 stack of Venom Burden to the target. Each stack of Venom Burden reduces the target's outgoing Physical damage by 2%. Stacks up to 3 times.
Heavy Venom II
Shaman
Major
Fateweaver (Right)
1
5
Your Bane of Venom damage ticks have a 20% chance to apply 1 stack of Venom Burden to the target. Each stack of Venom Burden reduces the target's outgoing Physical damage by 3%. Stacks up to 3 times.
Hemorrhage
Warrior
Major
Warlord (Right)
1
20
Increase the tick rate of Rupture. Overall damage and duration remains the same.
Hemostatic Link
Dire Lord
Major
Nightmare (Left)
1
40
Each time Dire Mark redirects damage to you, gain a stack of Reaping, increasing the amount of Blood Debt healed by your next Essence Harvester by 1% per stack.
Hold the Line
Warrior
Major
Bastion (Left)
1
5
For each Battle Point that Shield Block consumes, you receive a 5% bonus to healing for 3 sec. Each Battle Point consumed will refresh the 3 sec duration.
Hunger Pains
Dire Lord
Major
Carnage (Right)
1
5
While Blood State: Famished is active, your Physical and Spell Critical Chance will increase up to 5% the lower your Health becomes. Maximum bonus is achieved at 30% Health or less.
Hurry the Past
Shaman
New Ability
Oracle (Left)
1
20
Unlocks a new ability: Hurry the Past
Immutable Call
Dire Lord
Major
Nightmare (Left)
1
40
Call of the Dire is now effective against Iron-Willed enemies.
Improved Bane of Fire I
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the mana cost of Bane of Fire by 15% and lowers the target's Elemental resistance by 3 while the Bane is active.