Using Assault on a target under the effect of your Taunt will generate an extra Battle Point.
Tangible Hatred
Dire Lord
Major
Carnage (Right)
1
40
When Dark Reprisal is activated, you gain Crimson Flow for 5 sec, increasing your outgoing damage up to 10% based on how high your Blood Debt is.
Tempered in Flame
Paladin
Major
Devout (Right)
1
20
At 3 or more charges of Blessed Flame, increase your spell pushback resistance by 50%.
Terrormancer
Dire Lord
New Ability
Nightmare (Left)
1
5
Unlocks new ability: Terrormancer.
Passive Innate. Reduces fear effects on you by 50%.
The Curse Creeps I
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the cast time of Primordial Curse by 0.75 sec and causes its periodic damage to progressively increase, growing by 2% for each damage tick while the effect lasts.
The Curse Creeps II
Shaman
Transform Ability
Fateweaver (Right)
1
20
Reduces the cast time of Primordial Curse by 0.75 sec and causes its periodic damage to progressively increase, growing by 3% for each damage tick while the effect lasts.
Thickened Flow I
Dire Lord
Major
Nightmare (Left)
1
5
Increases the Blood Debt conversion by 2%.
Thickened Flow II
Dire Lord
Major
Nightmare (Left)
1
20
Increases the Blood Debt conversion by 3%.
Threatening Swings I
Paladin
Major
Justicar (Left)
1
5
Increases the Threat generated by Oath of Conviction procs by 5%. Additionally, against Undead enemies, the Divine damage is increased by 10%.
Threatening Swings II
Paladin
Major
Justicar (Left)
1
5
Increases the Threat generated by Oath of Conviction procs by an additional 5%. Also, against Undead enemies, the Divine damage is increased by 25%.
Titan's Grip
Shaman
Major
Fateweaver (Right)
1
20
Increases the amount of Strength provided by Grip of Stone by 2. Additionally, while Grip of Stone is active, increases the target's Shock resistance by 5.
Torment I
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Your Torment ability is now instant cast. Additionally, increase the range of your Torment ability by 15m.
Tormenting Phantoms
Dire Lord
Transform Ability
Carnage (Right)
1
5
Transform Provoking Phantoms into Tormenting Phantoms. Whenever you strike the afflicted target in combat, Tormenting Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of damage dealt by your Essence Bleed by 0.5%.
You can only use Tormenting Phantoms on 1 enemy at a time. Using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.
Tormenting Pressure
Dire Lord
Major
Carnage (Right)
1
5
Essence Bleed ticks on targets afflicted by Tormenting Phantoms will now increase the stack count.
True Nightmare
Dire Lord
Major
Nightmare (Left)
1
40
While Blood State: Nigthmarish is active, incoming spell damage has a 20% chance to silence the attacker for 5 sec. This cannot occur more than once every 10 sec.
Twin Currents
Shaman
Major
Oracle (Left)
1
40
Casting Mantle of Mist will grant Twin Currents, making your next Mantle of Mist instant cast and reducing its mana cost by 50%. This cannot occur more than once every 30 sec.
Twin-Edge Assault
Warrior
Major
Warlord (Right)
1
20
When dual wielding, Assault strikes with both primary and off-hand weapons.
Twin Flight
Warrior
Major
Warlord (Right)
1
40
If Javelin critically hits, immediately refresh its cooldown. This can only happen once every 3 sec.
Twin Mercy
Paladin
Major
Devout (Right)
1
20
5% of the Healing transfered through Vigilance will jump to the most injured group member after healing your Vigilance target.
Two-Handed Specialization I
Paladin
Major
Justicar (Left)
1
5
While wielding a two-handed weapon, your Wrath-generating actions generate 15% more Wrath.
Two-Handed Specialization II
Paladin
Major
Justicar (Left)
1
5
While wielding a two-handed weapon, your Wrath-generating actions generate 25% more Wrath.
Two-Hand Specialization I
Warrior
Major
Warlord (Right)
1
5
Increase the damage you deal with two-handed weapons by 10%.
Two-Hand Specialization II
Warrior
Major
Warlord (Right)
1
20
Increase the damage you deal with two-handed weapons by an additional 10%.
Unbroken Advance
Warrior
Major
Bastion (Left)
1
5
Using Storm now grants immunity to Root and Snare effects for 3 sec.
Unbroken Current
Shaman
Transform Ability
Oracle (Left)
1
40
You can now move while channeling Replenish at 50% of your current movement speed.
Unfaltered Will
Paladin
Major
Justicar (Left)
1
20
When your Health is under 40%, Oathflame's cast time is decreased by 1 sec and is immune to spell pushback.
Unstoppable Current
Shaman
Major
Oracle (Left)
1
25
Replenish is now immune to spell pushback.
Unwavering Support
Paladin
Transform Ability
Devout (Right)
1
5
Increases your resistance to spell pushback while casting Oathflame by 50%. Additionally, reduces the cooldown of Oathflame by an additional 2 sec.
Unyielding Leech
Dire Lord
Major
Nightmare (Left)
1
5
Using Life Tap when below 50% Health will reduce incoming damage by 20% for 3 seconds. Additionally, the chance for spell pushback while casting Life tap is reduced by 50%.
Valiant Dominion
Paladin
Major
Justicar (Left)
1
20
While using a two-handed weapon, Valiant Cross deals 25% bonus damage and generates bonus Threat that scales with how many targets are struck. If Valiant Cross hits at least 3 enemies, it will immediately refresh the cooldown of Condemning Blow. Additionally, your Critical Hit chance when using Valiant Cross against Undead targets is increased by 5%.
Veins Full of Phantoms
Dire Lord
Major
Carnage (Right)
1
40
Using Tormenting Phantoms on a target that is already at max stacks will consume the full stack of Tormenting Phantoms and instantly finish the Essence Bleed duration on that target, damaging them for the remaining amount. This final damage includes the bonus damage from additional Essence Bleed stacks. After this damage is applied, a single stack of Tormenting Phantoms will be re-applied to the target.
Venger's Flame Control
Paladin
Transform Ability
Devout (Right)
1
20
Your Oathflame is now able to be cast offensively against Undead targets. If you have unlocked Oath's Echo, when Oathflame critically damages an Undead enemy, it will apply Searing Light, dealing 5% of the critical damage over 3 sec.
Venom Covenant
Shaman
Major
Fateweaver (Right)
1
20
Increase the critical hit chance of Omen of Fangs by 5% when the target is afflicted by Bane of Venom. Also, when your Omen of Fangs critically hits, its cooldown will immediately refresh and you will gain Surge of Animus for 6 sec, making your next Omen of Fangs instant cast.
Vexing Flame I
Paladin
Major
Justicar (Left)
1
5
Increases the amount of Healing Threat Oathflame generates by 25%.
Vexing Flame II
Paladin
Major
Justicar (Left)
1
5
Increases the amount of Healing Threat Oathflame generates by an additional 25%.
Vicious Nightmares
Dire Lord
Transform Ability
Nightmare (Left)
1
20
Provoking Phantoms now beings with 5 stacks on application, but its maximum is reduced from 20 to 15.
Vigilance
Paladin
New Ability
Devout (Right)
1
5
Unlocks new ability: Vigilance
Create a bond of celestial light with a target ally for 10 min, causing certain abilities to restore Health to that ally when used.
Additionally, 10% of the Effective Healing from your Healing abilities not cast directly on your Vigilance target will apply to them.
Vigilance Keeper
Paladin
Major
Devout (Right)
1
40
Each charge of Blessed Flame increases the bonus healing on your Vigilance target by 2%. Additionally, your melee attacks now have a 20% chance to generate a charge of Blessed Flame.
Vile Reach
Dire Lord
Major
Nightmare (Left)
1
40
Each tick of Corrupt Blood has a chance to trigger a minor pulse of area Threat in a 6m radius around the target.
Vow of the Vigilant I
Paladin
Major
Devout (Right)
1
5
In additiona to healing yourself, your Faithful Strike will now heal your Vigilance target for 75% of the damage dealt.
Vow of the Vigilant II
Paladin
Major
Devout (Right)
1
20
Your Faithful Strike now heals your Vigilance target for 100% of the damage dealt.
Warbringer
Warrior
Major
Warlord (Right)
1
20
Your critical hits now have a chance (10%) to generate a Battle Point.
War Lariat
Warrior
Transform Ability
Warlord (Right)
1
20
Cleave is transformed into War Lariat, attacking all targets in a 360 degree radius around you. You must have a primary and offhand weapon equipped.
Water Triage
Shaman
Major
Oracle (Left)
1
25
Replenish will receive up to a 20% bonus to healing per tick when the target is below 50% Health, receiving the full 20% bonus when the target is at 25% Health or less, and reducing to 0 healing bonus when the target reaches 50% Health.
Weighted Air I
Shaman
Major
Fateweaver (Right)
1
5
Increases the accuracy reduction of Headwinds by 1.5%.
Weighted Air II
Shaman
Major
Fateweaver (Right)
1
5
Increases the accuracy reduction of Headwinds by 1.5% and reduces the target's critical hit chance by 5%.
Weight of Stone
Shaman
Major
Fateweaver (Right)
1
20
When Chains of Bedrock ends or breaks, the target is afflicted with Weight of Stone, reducing their movement speed by 30% for 4 sec.
Wide Spray
Dire Lord
Major
Nightmare (Left)
1
5
Increases Splatter's area of effect to 6m.
Wound the Weak I
Warrior
Major
Warlord (Right)
1
5
Mighty Blow deals 5% increased damage against targets that are bleeding.
Wound the Weak II
Warrior
Major
Warlord (Right)
1
5
Mighty Blow deals an additional 5% increased damage against targets that are bleeding.