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NameClassTypeQuadrantCostMin LvlUpdated
TacticianTacticianWarriorMajorBastion (Left)120
Using Assault on a target under the effect of your Taunt will generate an extra Battle Point.
Tangible HatredTangible HatredDire LordMajorCarnage (Right)140
When Dark Reprisal is activated, you gain Crimson Flow for 5 sec, increasing your outgoing damage up to 10% based on how high your Blood Debt is.
Tempered in FlameTempered in FlamePaladinMajorDevout (Right)120
At 3 or more charges of Blessed Flame, increase your spell pushback resistance by 50%.
TerrormancerTerrormancerDire LordNew AbilityNightmare (Left)15
Unlocks new ability: Terrormancer. Passive Innate. Reduces fear effects on you by 50%.
The Curse Creeps IThe Curse Creeps IShamanTransform AbilityFateweaver (Right)15
Reduces the cast time of Primordial Curse by 0.75 sec and causes its periodic damage to progressively increase, growing by 2% for each damage tick while the effect lasts.
The Curse Creeps IIThe Curse Creeps IIShamanTransform AbilityFateweaver (Right)120
Reduces the cast time of Primordial Curse by 0.75 sec and causes its periodic damage to progressively increase, growing by 3% for each damage tick while the effect lasts.
Thickened Flow IThickened Flow IDire LordMajorNightmare (Left)15
Increases the Blood Debt conversion by 2%.
Thickened Flow IIThickened Flow IIDire LordMajorNightmare (Left)120
Increases the Blood Debt conversion by 3%.
Threatening Swings IThreatening Swings IPaladinMajorJusticar (Left)15
Increases the Threat generated by Oath of Conviction procs by 5%. Additionally, against Undead enemies, the Divine damage is increased by 10%.
Threatening Swings IIThreatening Swings IIPaladinMajorJusticar (Left)15
Increases the Threat generated by Oath of Conviction procs by an additional 5%. Also, against Undead enemies, the Divine damage is increased by 25%.
Titan's GripTitan's GripShamanMajorFateweaver (Right)120
Increases the amount of Strength provided by Grip of Stone by 2. Additionally, while Grip of Stone is active, increases the target's Shock resistance by 5.
Torment ITorment IDire LordTransform AbilityNightmare (Left)15
Your Torment ability is now instant cast. Additionally, increase the range of your Torment ability by 15m.
Tormenting PhantomsTormenting PhantomsDire LordTransform AbilityCarnage (Right)15
Transform Provoking Phantoms into Tormenting Phantoms. Whenever you strike the afflicted target in combat, Tormenting Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of damage dealt by your Essence Bleed by 0.5%. You can only use Tormenting Phantoms on 1 enemy at a time. Using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.
Tormenting PressureTormenting PressureDire LordMajorCarnage (Right)15
Essence Bleed ticks on targets afflicted by Tormenting Phantoms will now increase the stack count.
True NightmareTrue NightmareDire LordMajorNightmare (Left)140
While Blood State: Nigthmarish is active, incoming spell damage has a 20% chance to silence the attacker for 5 sec. This cannot occur more than once every 10 sec.
Twin CurrentsTwin CurrentsShamanMajorOracle (Left)140
Casting Mantle of Mist will grant Twin Currents, making your next Mantle of Mist instant cast and reducing its mana cost by 50%. This cannot occur more than once every 30 sec.
Twin-Edge AssaultTwin-Edge AssaultWarriorMajorWarlord (Right)120
When dual wielding, Assault strikes with both primary and off-hand weapons.
Twin FlightTwin FlightWarriorMajorWarlord (Right)140
If Javelin critically hits, immediately refresh its cooldown. This can only happen once every 3 sec.
Twin MercyTwin MercyPaladinMajorDevout (Right)120
5% of the Healing transfered through Vigilance will jump to the most injured group member after healing your Vigilance target.
Two-Handed Specialization ITwo-Handed Specialization IPaladinMajorJusticar (Left)15
While wielding a two-handed weapon, your Wrath-generating actions generate 15% more Wrath.
Two-Handed Specialization IITwo-Handed Specialization IIPaladinMajorJusticar (Left)15
While wielding a two-handed weapon, your Wrath-generating actions generate 25% more Wrath.
Two-Hand Specialization ITwo-Hand Specialization IWarriorMajorWarlord (Right)15
Increase the damage you deal with two-handed weapons by 10%.
Two-Hand Specialization IITwo-Hand Specialization IIWarriorMajorWarlord (Right)120
Increase the damage you deal with two-handed weapons by an additional 10%.
Unbroken AdvanceUnbroken AdvanceWarriorMajorBastion (Left)15
Using Storm now grants immunity to Root and Snare effects for 3 sec.
Unbroken CurrentUnbroken CurrentShamanTransform AbilityOracle (Left)140
You can now move while channeling Replenish at 50% of your current movement speed.
Unfaltered WillUnfaltered WillPaladinMajorJusticar (Left)120
When your Health is under 40%, Oathflame's cast time is decreased by 1 sec and is immune to spell pushback.
Unstoppable CurrentUnstoppable CurrentShamanMajorOracle (Left)125
Replenish is now immune to spell pushback.
Unwavering SupportUnwavering SupportPaladinTransform AbilityDevout (Right)15
Increases your resistance to spell pushback while casting Oathflame by 50%. Additionally, reduces the cooldown of Oathflame by an additional 2 sec.
Unyielding LeechUnyielding LeechDire LordMajorNightmare (Left)15
Using Life Tap when below 50% Health will reduce incoming damage by 20% for 3 seconds. Additionally, the chance for spell pushback while casting Life tap is reduced by 50%.
Valiant DominionValiant DominionPaladinMajorJusticar (Left)120
While using a two-handed weapon, Valiant Cross deals 25% bonus damage and generates bonus Threat that scales with how many targets are struck. If Valiant Cross hits at least 3 enemies, it will immediately refresh the cooldown of Condemning Blow. Additionally, your Critical Hit chance when using Valiant Cross against Undead targets is increased by 5%.
Veins Full of PhantomsVeins Full of PhantomsDire LordMajorCarnage (Right)140
Using Tormenting Phantoms on a target that is already at max stacks will consume the full stack of Tormenting Phantoms and instantly finish the Essence Bleed duration on that target, damaging them for the remaining amount. This final damage includes the bonus damage from additional Essence Bleed stacks. After this damage is applied, a single stack of Tormenting Phantoms will be re-applied to the target.
Venger's Flame ControlVenger's Flame ControlPaladinTransform AbilityDevout (Right)120
Your Oathflame is now able to be cast offensively against Undead targets. If you have unlocked Oath's Echo, when Oathflame critically damages an Undead enemy, it will apply Searing Light, dealing 5% of the critical damage over 3 sec.
Venom CovenantVenom CovenantShamanMajorFateweaver (Right)120
Increase the critical hit chance of Omen of Fangs by 5% when the target is afflicted by Bane of Venom. Also, when your Omen of Fangs critically hits, its cooldown will immediately refresh and you will gain Surge of Animus for 6 sec, making your next Omen of Fangs instant cast.
Vexing Flame IVexing Flame IPaladinMajorJusticar (Left)15
Increases the amount of Healing Threat Oathflame generates by 25%.
Vexing Flame IIVexing Flame IIPaladinMajorJusticar (Left)15
Increases the amount of Healing Threat Oathflame generates by an additional 25%.
Vicious NightmaresVicious NightmaresDire LordTransform AbilityNightmare (Left)120
Provoking Phantoms now beings with 5 stacks on application, but its maximum is reduced from 20 to 15.
VigilanceVigilancePaladinNew AbilityDevout (Right)15
Unlocks new ability: Vigilance Create a bond of celestial light with a target ally for 10 min, causing certain abilities to restore Health to that ally when used. Additionally, 10% of the Effective Healing from your Healing abilities not cast directly on your Vigilance target will apply to them.
Vigilance KeeperVigilance KeeperPaladinMajorDevout (Right)140
Each charge of Blessed Flame increases the bonus healing on your Vigilance target by 2%. Additionally, your melee attacks now have a 20% chance to generate a charge of Blessed Flame.
Vile ReachVile ReachDire LordMajorNightmare (Left)140
Each tick of Corrupt Blood has a chance to trigger a minor pulse of area Threat in a 6m radius around the target.
Vow of the Vigilant IVow of the Vigilant IPaladinMajorDevout (Right)15
In additiona to healing yourself, your Faithful Strike will now heal your Vigilance target for 75% of the damage dealt.
Vow of the Vigilant IIVow of the Vigilant IIPaladinMajorDevout (Right)120
Your Faithful Strike now heals your Vigilance target for 100% of the damage dealt.
WarbringerWarbringerWarriorMajorWarlord (Right)120
Your critical hits now have a chance (10%) to generate a Battle Point.
War LariatWar LariatWarriorTransform AbilityWarlord (Right)120
Cleave is transformed into War Lariat, attacking all targets in a 360 degree radius around you. You must have a primary and offhand weapon equipped.
Water TriageWater TriageShamanMajorOracle (Left)125
Replenish will receive up to a 20% bonus to healing per tick when the target is below 50% Health, receiving the full 20% bonus when the target is at 25% Health or less, and reducing to 0 healing bonus when the target reaches 50% Health.
Weighted Air IWeighted Air IShamanMajorFateweaver (Right)15
Increases the accuracy reduction of Headwinds by 1.5%.
Weighted Air IIWeighted Air IIShamanMajorFateweaver (Right)15
Increases the accuracy reduction of Headwinds by 1.5% and reduces the target's critical hit chance by 5%.
Weight of StoneWeight of StoneShamanMajorFateweaver (Right)120
When Chains of Bedrock ends or breaks, the target is afflicted with Weight of Stone, reducing their movement speed by 30% for 4 sec.
Wide SprayWide SprayDire LordMajorNightmare (Left)15
Increases Splatter's area of effect to 6m.
Wound the Weak IWound the Weak IWarriorMajorWarlord (Right)15
Mighty Blow deals 5% increased damage against targets that are bleeding.
Wound the Weak IIWound the Weak IIWarriorMajorWarlord (Right)15
Mighty Blow deals an additional 5% increased damage against targets that are bleeding.