Problem with warchief, both upper and lower, is the seer adds that will heal like crazy and cast "ancestral fire" which will break any CC on nearby mobs. Can try to bodypull, but is risky. The most consistent for us have just been for tank and chanter to rush in, tank interrupts AF one and chanter other, and then chanter keep them CCed while you kill off boss. If they still get the AF off, you need to drag them apart out of AF/healing range and kill individually, which can be hard for lower level groups - For highlevel groups, 35+ you can just dps through it ofc.
Warchief itself is pretty easy. He hits like a wet noodle before 50% hp. Then he starts to throw his explosive charges. Kinda like the scout one, except these are 3 at once, each sticking to a player (debuff), and explodes after 3 sec for 300 AoE dmg each. If you're all cuddled up, everyone below 900 hp dies. So team just needs to spread out, and especially if you get the debuff, run away from the others.
Popped an armored on my 5-man level 31-38 yesterday. Took us 36 min. About twice of normal.
Positioning is tank in front and the rest under the wing.
The most challenging with this fight is manamanagement/efficiency.
Also very important for tank to actively block the bites, as getting shredded 50% of your hp every 15 sec or so quickly adds up.
if i may ;) [url=https://shalazam.info/maps/1?zoom=9&x=4461&y=5032&pin%5B%5D=4430.5034.Dropped+Pin]location[/url]
[spoiler] Take care to not aggro the hidden [url=https://shalazam.info/monsters/348-mage-hunter-initiate] Mage Hunter Initiate [/url] [/spoiler]
New stats:
Cloak of Light
250 Celestial Power
Range: 30m, Cast time: Instant, Cooldown 30s, GCD: 1s, Veils the target in healing light, restoring 10 Health every 2 sec for 20 sec.
Only usable on one target at a time.
Healing modifiers: WIS , INT
BTW, this ability is currently all but useless. To get 250 celestial power (CP), you have to keep casting heals and if you are doing that, you are not using Blessed Shield. By the time I thought I might reach 250 CP, I was out of mana.
This weapon does more damage per swing with faster attack speed than Heavy Iron Claymore, a 2 handed sword, from Gadai fort. And it's a one hander. Good luck everyone!
Does this item have any procs (offensive or defensive?) The stats on it look "tank-oriented" give that it pumps your dodge and parry rating by 1.5% each. The flavor text seems to indicate it does something "as foes strike at you."