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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Slagwood Bo Staff
Magic, Unique
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Dexterity
+1 Constitution
Class: Monk
Weight: 3.6
Slagwood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Slagwood Staff
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
(3.9 DPS)
+1 Constitution
+1 Intellect
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 4.8
Sleek Iron Dirk
Magic
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 1.8
Smolder, Crush and Sunder
Magic, Unique
Crushing Weapon
3.2 Delay
One-Handed Mace
35 Physical Damage
(10.9 DPS)
+2 Strength
+1 Stamina
+27 Physical Crit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Bard
Requires Level 30
The head of this mace is crusted with soot, embers, and the cauterized evidence of its storied usage. Such is the renown of the brutal implement that its presence in battle gives rise to a furor in its wielder as their enemies are driven before them. Its presence, even when not wielded in battle, seems to repulse common folk. Chance on hit to singe your target and set them aflame. Proc chance increased with dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
28
circle
75
Weight: 4.8
Spear of Endless Frost
Magic, Unique
Spear Weapon
2.4 Delay
One-Handed Short Spear
29 Physical Damage
(12.1 DPS)
+2 Strength
+27 Physical Crit Rating
+27 Hit Rating
Class: Warrior, Rogue, Ranger, Bard
Chance on hit to proc Frost Lash. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
33
circle
75
Weight: 4.0
Spectral Axe
Temporary
Axe Weapon
1.9 Delay
One-Handed Axe
10 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Spectral Bo Staff
Temporary
Stave Weapon
2.4 Delay
Main Hand Bo Staff
9 Physical Damage
(3.8 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Spectral Club
Temporary
Crushing Weapon
1.9 Delay
One-Handed Club
10 Physical Damage
(5.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Spectral Great Axe
Temporary
GreatAxe Weapon
3.1 Delay
Main Hand Great Axe
18 Physical Damage
(5.8 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Spectral Longsword
Temporary
Blade Weapon
1.7 Delay
One-Handed Sword
9 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Spectral Staff
Temporary
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
(3.1 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Spellsinger's Searing Blade
Magic, Unique
Dagger Weapon
1.6 Delay
One-Handed Dagger
41 Physical Damage
(25.6 DPS)
+2 Dexterity
+4 Intellect
+1 Charisma
+3 Magic Resistance
+54 Spell Crit Rating
Class: Wizard, Enchanter, Summoner, Necromancer, Bard
Requires Level 35
A favored blade of martial magic users. This one is ablaze with runes that attract and dampen magic. [This item will eventually come from crafting. Once crafting for this recipe is implemented, this version of the item will be removed from the loot table.]
Merchant Value:
circle
0
circle
0
circle
0
circle
36
circle
0
Weight: 2.0
Spikey Poker of Stabbing
Magic
Dagger Weapon
2.1 Delay
One-Handed Dagger
12 Physical Damage
(5.7 DPS)
+2 Stamina
+2 Agility
+18 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Requires Level 36
The name of this weapon has been scrawled into the hilt with very poor penmanship.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.4
Splintering Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Splintering Club
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Splitneck Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Springwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Springwood Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Springwood Clubber
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Staff of the Craven
Stave Weapon
3.9 Delay
Main Hand Long Staff
27 Physical Damage
(6.9 DPS)
+2 Agility
+3 Constitution
+18 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 5.0
Stonebraced Cudgel
Magic
Crushing Weapon
2.7 Delay
One-Handed War Hammer
7 Physical Damage
(2.6 DPS)
+1 Stamina
+18 Spell Crit Rating
+10 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
This hammer reverberates with energy.
Weight: 1.0
Studded Baton
Magic
Crushing Weapon
2.2 Delay
One-Handed Club
7 Physical Damage
(3.2 DPS)
+1 Dexterity
+1 Wisdom
Class: Monk
Requires Level 20
A well-maintained though simple weapon.
Weight: 0.8
Sturdy Axe
Axe Weapon
3.2 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Club
Crushing Weapon
3.2 Delay
One-Handed Club
7 Physical Damage
(2.2 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
5 Physical Damage
(2.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 2.0
Sturdy Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
16 Physical Damage
(3.8 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Sturdy Great Sword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
15 Physical Damage
(3.9 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 5.0
Sturdy Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Handwraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.2 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 2.0
Sturdy Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
10 Physical Damage
(2.4 DPS)
Class: Ranger
A sturdy longbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 4.5
Sturdy Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Maul
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Mace
16 Physical Damage
(3.8 DPS)
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 5.0
Sturdy Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
6 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 3.5
Sturdy Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
15 Physical Damage
(3.6 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
95
Weight: 5.0
Sturdy Tree Branch
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Club
8 Physical Damage
(2.8 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A large, knotted tree branch, just the right size.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.8
Swamproot Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
+1 Stamina
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Tarnished Axe
Axe Weapon
3.2 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Tarnished Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
4 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Tarnished Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
7 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 2.9
Tarnished Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
5 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Tarnished Short Spear
Spear Weapon
3.3 Delay
One-Handed Short Spear
5 Physical Damage
(1.5 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.0
Tarnished Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
5 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
The Hurt Stick
Crushing Weapon
3.1 Delay
One-Handed Club
22 Physical Damage
(7.1 DPS)
+2 Strength
+21 Physical Crit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.5
The Rocksplitter
Magic, Unique
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
18 Physical Damage
(4.5 DPS)
+2 Strength
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 5.2
The Tenderizer
Magic, Unique
Crushing Weapon
3.0 Delay
Main Hand Mace
36 Physical Damage
(12.0 DPS)
+2 Strength
+2 Stamina
Class: Warrior
Requires Level 23
This perfectly seasoned cast-iron mallet has seen the rise and fall of many a tavern, traveled across both lowland swamps and frozen peaks and all places between. Armies, and families, have been fed and raised by its grace. Chance on hit to disorient the target.
Weight: 6.0
The Warden's Blade
GreatBlade Weapon
3.6 Delay
Main Hand Great Sword
18 Physical Damage
(5.0 DPS)
+2 Agility
+1 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 4.8
Thorned Braker
Magic
HeavyCrushing Weapon
3.9 Delay
Main Hand Great Hammer
24 Physical Damage
(6.2 DPS)
+3 Strength
+3 Stamina
+27 Physical Crit Rating
+27 Hit Rating
Class: Warrior, Cleric, Paladin
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 6.0
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