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5,101-5,150 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
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grid_view
Warden's Beatstick
Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
30 Physical Damage
(9.4 DPS)
+2 Strength
+2 Stamina
+2 Dexterity
Class: Warrior, Cleric, Paladin, Ranger
Requires Level 15
A well-balanced staff braced with iron, designed to be used in martial combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
0
Weight: 2.4
Warden's Lost Ring
Bind On Equip, Magic, No Sell, No Trade, Unique
Fingers
Jewelry
+1 Charisma
+3 Mana
Requires Level 14
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 0.1
Warden's Staff of Striking
Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
30 Physical Damage
(9.4 DPS)
+2 Strength
+2 Dexterity
+18 Dodge Rating
+18 Parry Rating
Class: Warrior, Cleric, Ranger
Requires Level 15
A well-balanced staff braced with iron, designed to be used in martial combat.
Weight: 2.4
Warguard's Chain Boots
Feet
Chain
20 Armor
+1 Agility
+1 Constitution
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.8
Warguard's Chain Bracers
Bind On Equip
Wrist
Chain
12 Armor
+1 Stamina
+1 Agility
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.0
Warguard's Chain Gloves
Bind On Equip
Hands
Chain
14 Armor
+1 Strength
+1 Intellect
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.8
Warguard's Chain Helm
Head
Chain
14 Armor
+1 Dexterity
+1 Intellect
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.8
Warguard's Chain Leggings
Bind On Equip
Legs
Chain
26 Armor
+1 Stamina
+1 Constitution
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.4
Warguard's Chain Mantle
Bind On Equip
Shoulders
Chain
20 Armor
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Requires Level 19
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 4.0
Warguard's Chain Tunic
Chest
Chain
26 Armor
+1 Stamina
+1 Dexterity
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Weight: 3.9
Warhorn Necklace
Magic, Unique
Neck
Jewelry
+2.00% Spell Crit Bonus
A trophy from defeating a ferocious beast.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.3
Warmonger's Totem
Magic, No Sell, No Trade, Unique
Right-Click to Activate
A strange totem rumored to harness the fury of war.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 0.1
Watcher's Staff Of Manifestation
Magic, Unique
Stave Weapon
3.9 Delay
Main Hand Long Staff
31 Physical Damage
(7.9 DPS)
+2 Stamina
+3 Wisdom
+3 Intellect
Class: Cleric, Druid, Shaman, Summoner, Necromancer
Requires Level 17
This staff appears to be made from enchanted driftwood, and is a bit fragile. A carving on it reads, "May the stars guide you, and the waves carry you."
Weight: 3.0
Water Reed Fibers
Resource
The fibers of water reeds. While tough to work with, they can be woven into cloth to strengthen it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.5
Wavemaster's Cutlass
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
31 Physical Damage
(12.9 DPS)
+2 Agility
+3 Dexterity
+2 Charisma
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 24
A symbol of authority among those who sail the seas, it is as lethal as it is beautiful. Chance on hit to proc Crashing Waves.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 1.6
Weathered Baton
Crushing Weapon
2.5 Delay
One-Handed Club
4 Physical Damage
(1.6 DPS)
+1 Agility
Class: Warrior, Monk, Rogue
Well-used and weathered by exposure to the elements.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Weathered Bo Staff
Stave Weapon
3.6 Delay
Main Hand Bo Staff
9 Physical Damage
(2.5 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weathered Club
Crushing Weapon
2.8 Delay
One-Handed Club
3 Physical Damage
(1.1 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weathered Shield
Small Shield
4 Armor
+1.00% Shield Block Chance
Class: Warrior, Cleric, Paladin, Ranger, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Web-Bound Merchant's Satchel
General
A satchel bound so tightly with incredibly tough webbing that it is difficult to see inside of. By the sound it makes when jostled, and from what little you can see inside, there seems to be a variety of valuables sealed within it.
Merchant Value:
circle
0
circle
0
circle
1
circle
23
circle
20
Web-covered Storage Chest Key
Key
Requires Level 15
This could open something...
Weight: 0.1
Webless Fang
Ears
Jewelry
+2 Poison Resistance
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
64
Weight: 0.1
Weeping Silk Gloves
Hands
Cloth
6 Armor
+4 Intellect
+3 Charisma
+40 Hit Rating
Class: Wizard, Enchanter, Summoner, Necromancer
Ornately woven silk gloves with a thread pattern that resembles tear drops.
Weight: 1.0
Weevil Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
(2.8 DPS)
+2 Fire Resistance
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Well-Made Harvesting Sickle
Harvesting Tool
Two-Handed Harvesting Sickle
Tool Effectiveness: 24
A well-made harvesting sickle.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.5
Well-Made Mining Pick
Mining Tool
Two-Handed Mining Pick
Tool Effectiveness: 24
A well-made mining pick.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.5
Well-Made Skinning Knife
Skinning Tool
One-Handed Skinning Knife
Tool Effectiveness: 24
A well-made skinning knife.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.5
Well-Made Woodcutting Hatchet
Woodcutting Tool
Two-Handed Woodcutting Axe
Tool Effectiveness: 24
A well-made woodcutting hatchet.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.5
Whalebone Bracelets
Magic, Unique
Wrist
Cloth
+3 Stamina
+3 Agility
+2 Wisdom
+2 Intellect
+1 Spell Power
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 27
A string of intricately carved bones, strung together with fisherman's twine. As they rattle about, lapping waves and cackling madmen can be heard in their hollow sound. [This item is intended to have a specific damage type bonus, or bonus vs an enemy type in the future.]
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.3
Whisperwind Scales
Reagent
The scales of a large serpent. These may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.8
Whistling Wind Baton
Magic, Unique
Crushing Weapon
2.0 Delay
One-Handed Club
17 Physical Damage
(8.5 DPS)
+2 Agility
+18 Dodge Rating
Class: Monk
Requires Level 15
It's difficult to be sure of why a griffin would have such a thing, but the damage on it indicates that it might have been used as some kind of toy by the beast. There is a small inscription near the base of the baton, but the scratches have made it illegible.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 1.2
White Dire Wolf Fur
No Trade, Unique
Right-Click to begin a task
Might be valued by some collectors... (This items begins a task.)
Weight: 0.1
White Reedflower
No Sell, No Trade
Reagent
A small, unpleasant smelling white flower that grows along riverbanks in the Plains.
Weight: 0.1
White Wolf Fur
No Trade, Quest Item
Material
The thick fur of a large white wolf.
Weight: 0.3
Whittled Femur
Bind On Equip
Dagger Weapon
2.0 Delay
One-Handed Dagger
11 Physical Damage
(5.5 DPS)
+2 Curse Resistance
+5.00% Physical Crit Bonus
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 4
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.0
Whittlewood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
(1.7 DPS)
Class: Monk
Weight: 2.0
Whittlewood Club
Crushing Weapon
3.1 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Whittlewood Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
12 Physical Damage
(3.0 DPS)
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Wild Hyacinth
No Sell, No Trade
Reagent
A pluck of Wild Hyacinth.
Weight: 0.1
Wild Hyacinth Brew
No Sell, No Trade
Potion
Class: Ranger
Right-Click to activate. Consuming this brew restores 25 Momentum and a small amount of hydration.
Weight: 0.1
Wild Mana Signet
Magic
Fingers
Jewelry
+1 Wisdom
+1 Intellect
-4 Fire Resistance
+4 Nature Resistance
+18 Mana
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 0.2
Wild Mindblade
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
33 Physical Damage
(13.8 DPS)
+2 Agility
+2 Dexterity
+3 Intellect
Class: Rogue, Wizard
Requires Level 33
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 1.8
Wild Onion
Ingredient
A sweet wild onion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
3
Weight: 0.2
Wild Wanderer's Belt
Magic, Unique
Waist
Jewelry
+2 Stamina
+2 Constitution
+3 Wisdom
+3 Nature Resistance
+30.00% Spell Crit Bonus
Class: Monk, Cleric, Paladin, Ranger, Druid, Shaman
Requires Level 33
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 0.1
Wildfire
Magic, Unique
Crushing Weapon
2.7 Delay
Main Hand Club
28 Physical Damage
(10.4 DPS)
+3 Wisdom
+3 Intellect
+18.00% Spell Crit Bonus
Class: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 2.0
Wildminder Hoop
Magic, Unique
Ears
Jewelry
+2 Agility
+2 Intellect
+2 Charisma
+4 Nature Resistance
Class: Rogue, Wizard, Dire Lord, Enchanter, Summoner, Necromancer, Bard
Requires Level 35
Weight: 0.1
Wildmound Splitter
Magic, Unique
Axe Weapon
2.9 Delay
One-Handed Axe
32 Physical Damage
(11.0 DPS)
+2 Strength
+2 Stamina
+2 Agility
+18.00% Physical Crit Bonus
+18 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 3.0
Wildvine Cloak
Magic, Unique
Back
Cloth
2 Armor
+2 Stamina
Weight: 1.0
Wildvine Slicer
Magic
Blade Weapon
2.6 Delay
One-Handed Sword
14 Physical Damage
(5.4 DPS)
+2 Strength
+2 Agility
+15.00% Physical Crit Bonus
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.8
Wind Griffin Feather
Reagent
The feather of a rare Wind Griffin. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
67
Weight: 0.2
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5,101-5,150 of 5,228
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