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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Uzhead's Hunting Spear
Magic, Unique
Spear Weapon
3.0 Delay
Main Hand Long Spear
26 Physical Damage
(8.7 DPS)
+2 Strength
+2 Wisdom
+10 Endurance
Class: Warrior, Rogue, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 1.0
Warden's Beatstick
Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
30 Physical Damage
(9.4 DPS)
+2 Strength
+2 Stamina
+2 Dexterity
Class: Warrior, Cleric, Paladin, Ranger
Requires Level 15
A well-balanced staff braced with iron, designed to be used in martial combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
0
Weight: 2.4
Warden's Staff of Striking
Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
30 Physical Damage
(9.4 DPS)
+2 Strength
+2 Dexterity
+18 Dodge Rating
+18 Parry Rating
Class: Warrior, Cleric, Ranger
Requires Level 15
A well-balanced staff braced with iron, designed to be used in martial combat.
Weight: 2.4
Watcher's Staff Of Manifestation
Magic, Unique
Stave Weapon
3.9 Delay
Main Hand Long Staff
31 Physical Damage
(7.9 DPS)
+2 Stamina
+3 Wisdom
+3 Intellect
Class: Cleric, Druid, Shaman, Summoner, Necromancer
Requires Level 17
This staff appears to be made from enchanted driftwood, and is a bit fragile. A carving on it reads, "May the stars guide you, and the waves carry you."
Weight: 3.0
Wavemaster's Cutlass
Magic, Unique
Blade Weapon
2.4 Delay
One-Handed Sword
31 Physical Damage
(12.9 DPS)
+2 Agility
+3 Dexterity
+2 Charisma
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 24
A symbol of authority among those who sail the seas, it is as lethal as it is beautiful. Chance on hit to proc Crashing Waves.
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
25
Weight: 1.6
Weathered Baton
Crushing Weapon
2.5 Delay
One-Handed Club
4 Physical Damage
(1.6 DPS)
+1 Agility
Class: Warrior, Monk, Rogue
Well-used and weathered by exposure to the elements.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Weathered Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
4 Physical Damage
(1.1 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weathered Club
Crushing Weapon
3.2 Delay
One-Handed Club
3 Physical Damage
(0.9 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weevil Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
(2.8 DPS)
+2 Fire Resistance
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Whistling Wind Baton
Magic, Unique
Crushing Weapon
2.0 Delay
One-Handed Club
17 Physical Damage
(8.5 DPS)
+2 Agility
+18 Dodge Rating
Class: Monk
Requires Level 15
It's difficult to be sure of why a griffin would have such a thing, but the damage on it indicates that it might have been used as some kind of toy by the beast. There is a small inscription near the base of the baton, but the scratches have made it illegible.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 1.2
Whittled Femur
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Agility
-1 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Whittlewood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
(1.7 DPS)
Class: Monk
Weight: 2.0
Whittlewood Club
Crushing Weapon
3.1 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Whittlewood Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
12 Physical Damage
(3.0 DPS)
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Wild Mindblade
Magic, Unique
Blade Weapon
2.4 Delay
Main Hand Sword
33 Physical Damage
(13.8 DPS)
+2 Agility
+2 Dexterity
+3 Intellect
Class: Rogue, Wizard
Requires Level 33
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 1.8
Wildfire
Magic, Unique
Crushing Weapon
2.7 Delay
One-Handed Club
28 Physical Damage
(10.4 DPS)
+3 Wisdom
+3 Intellect
+18 Spell Crit Rating
Class: Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
26
circle
55
Weight: 2.0
Wildmound Splitter
Magic, Unique
Axe Weapon
2.9 Delay
One-Handed Axe
32 Physical Damage
(11.0 DPS)
+2 Strength
+2 Stamina
+2 Agility
+18 Physical Crit Rating
+18 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 31
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 3.0
Wildvine Slicer
Magic
Blade Weapon
2.6 Delay
One-Handed Sword
14 Physical Damage
(5.4 DPS)
+2 Strength
+2 Agility
+15 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 36
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.8
Wispwood Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
(2.4 DPS)
+1 Agility
+1 Constitution
Class: Monk
It glitters with an otherworldly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Wispwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
18 Physical Damage
(4.4 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Wispwood Truncheon
Crushing Weapon
3.1 Delay
One-Handed Club
8 Physical Damage
(2.6 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Wizard's Stave
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+2 Intellect
+10 Mana
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Appears to have been cracked in battle...
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
84
Weight: 1.6
Worn Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Worn Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
5 Physical Damage
(1.4 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Club
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
4 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Worn Great Hammer
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Hammer
12 Physical Damage
(2.9 DPS)
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 5.5
Worn Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Worn Handwraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
3 Physical Damage
(1.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Worn Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
8 Physical Damage
(1.9 DPS)
Class: Ranger
A worn longbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 4.5
Worn Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Worn Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crashing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Worn Pickaxe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Worn Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
(1.1 DPS)
Class: Warrior, Rogue, Ranger, Bard
A worn shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Worn Spiked Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
3 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.6
Worn Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
11 Physical Damage
(2.6 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 5.0
Writhing Staff
Magic, Unique
Stave Weapon
2.9 Delay
One-Handed Stave
12 Physical Damage
(4.1 DPS)
+1 Stamina
+2 Intellect
-6 Shock Resistance
+3 Curse Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.0
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