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4,801-4,850 of 6,504
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Illusion: Dark Myr
Scroll
Class: Enchanter
Requires Level 26
Cloak yourself in an illusion, causing you to appear as a Dark Myr while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Illusion: Dwarf
Scroll
Class: Enchanter
Requires Level 22
Cloak yourself in an illusion, causing you to appear as a Dwarf while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Illusion: Earth Elemental
Scroll
Class: Enchanter
Requires Level 36
Cloak yourself in an illusion, causing you to appear as an earth elemental while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Illusion: Elf
Scroll
Class: Enchanter
Requires Level 12
Cloak yourself in an illusion, causing you to appear as an Elf while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Illusion: Halfling
Scroll
Class: Enchanter
Requires Level 16
Cloak yourself in an illusion, causing you to appear as a Halfling while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Illusion: Ogre
Scroll
Class: Enchanter
Requires Level 30
Cloak yourself in an illusion, causing you to appear as an Ogre while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Illusion: Skeleton
Lifebound
Scroll
Class: Enchanter
Requires Level 32
Cloak yourself in an illusion, causing you to appear as a skeleton while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Illusion: Slime
Scroll
Class: Enchanter
Requires Level 24
Cloak yourself in an illusion, causing you to appear as a slime while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Illusion: Water Elemental
Lifebound
Scroll
Class: Enchanter
Requires Level 40
Cloak yourself in an illusion, causing you to appear as a water elemental while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
90
circle
0
Weight: 0.1
Scroll: Illusory Shackles IV
Lifebound
Scroll
Class: Enchanter
Requires Level 4
Manifest illusory shackles to root an enemy in place for up to 19 sec. Damage caused may break the effect early.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Impaling Ice II
Lifebound
Scroll
Class: Wizard
Requires Level 20
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Impaling Ice III
Lifebound
Scroll
Class: Wizard
Requires Level 30
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Impaling Ice IV
Lifebound
Scroll
Class: Wizard
Requires Level 40
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Imposing Visage
Lifebound
Scroll
Class: Dire Lord
Requires Level 20
Instill a sense of dread in your enemy, sending them running in fear for up to 6 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Imposing Visage III
Lifebound
Scroll
Class: Dire Lord
Requires Level 38
Instill a sense of dread in your enemy, sending them running in fear for up to 14 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Improved Expulse Flame
Lifebound
Scroll
Class: Wizard
Requires Level 38
Deals Fire damage and grants a stack of "Rising Flames". Each stack of Rising Flames increases the damage of the next Fiery Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Fiery Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Improved Expulse Ice
Lifebound
Scroll
Class: Wizard
Requires Level 34
Deals Cold damage and grants a stack of "Rising Frost". Each stack of Rising Frost increases the damage of the next Ice Lance by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Ice Lance by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Improved Expulse Thunder
Lifebound
Scroll
Class: Wizard
Requires Level 36
Deals Shock damage and grants a stack of "Rising Lightning". Each stack of Rising Lightning increases the damage of the next Expulse Lightning by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Lightning by 1, to a maximum of 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Improved Flame Arrow
Lifebound
Scroll
Class: Wizard
Requires Level 36
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every 0.5 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Improved Static Arrow
Lifebound
Scroll
Class: Wizard
Requires Level 40
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every 0.5 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Incite
Lifebound
Scroll
Class: Paladin
Requires Level 2
Incite an enemy's anger, forcing them to attack you for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
2
Weight: 0.1
Scroll: Inferno of Mana
Scroll
Class: Summoner
Requires Level 48
Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Inspire Allies II
Lifebound
Scroll
Class: Cleric
Requires Level 24
Rally the spirits of your allies, increasing their Attack and Spell Power by X. Allies cannot be rallied more than once every 90 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Invigorate
Lifebound
Scroll
Class: Cleric
Requires Level 18
Bless your target with renewed vigor, recovering their Endurance by 20 and increasing their Endurance regeneration rate by 125% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Invigorate II
Lifebound
Scroll
Class: Cleric
Requires Level 28
Bless your target with renewed vigor, recovering their Endurance by 30 and increasing their Endurance regeneration rate by 150% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Invigorate III
Lifebound
Scroll
Class: Cleric
Requires Level 38
Bless your target with a renewed vigor, recovering their Endurance by 40 and increasing their Endurance regeneration rate by 175% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Invisibility vs. Undeath
Lifebound
Scroll
Class: Cleric
Requires Level 30
Use celestial power to hide your defensive target from the undead for a short time. Using an ability, attacking a target or taking damage will allow the target to be detected, immediately ending this effect. This effect also has a chance to fade early.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Iron Lotus
Lifebound
Scroll
Class: Monk
Requires Level 14
Sacrifice your Strength, Constitution and Wisdom by 30% to increase your Stamina by 30% and your Health by a flat amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Javelin I
Lifebound
Scroll
Class: Warrior
Requires Level 10
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Javelin II
Lifebound
Scroll
Class: Warrior
Requires Level 18
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Javelin III
Lifebound
Scroll
Class: Warrior
Requires Level 32
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt I
Scroll
Class: Wizard
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Jolt II
Scroll
Class: Wizard
Requires Level 8
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt III
Scroll
Class: Wizard
Requires Level 14
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt IV
Scroll
Class: Wizard
Requires Level 22
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt V
Scroll
Class: Wizard
Requires Level 28
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt VI
Scroll
Class: Wizard
Requires Level 36
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt VII
Scroll
Class: Wizard
Requires Level 42
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Jolt VIII
Scroll
Class: Wizard
Requires Level 50
Evoke a flicker of electricity at an enemy, dealing Shock damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Kaleidoscopic Crystals
Lifebound
Scroll
Class: Wizard
Requires Level 12
Create a shimmering cloud of mirror-like ice shards that drift about you, distracting your target and reducing your current threat, and threat generated, for 10 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lash I
Scroll
Class: Ranger
Requires Level 4
Unleash a swift attack, dealing {abilityid:9548:Lash1Min} - {abilityid:9548:Lash1Max} Physical damage, with a 50% chance to perform a second strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Lash II
Scroll
Class: Ranger
Requires Level 12
Unleash a swift attack, dealing {abilityid:9619:Lash1Min} - {abilityid:9619:Lash1Max} Physical damage, with a 50% chance to perform a second strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lash III
Scroll
Class: Ranger
Requires Level 20
Unleash a swift attack, dealing {abilityid:9622:Lash1Min} - {abilityid:9622:Lash1Max} Physical damage, with a 50% chance to perform a second strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Lash V
Scroll
Class: Ranger
Requires Level 36
Unleash a swift attack, dealing {abilityid:9626:Lash1Min} - {abilityid:9626:Lash1Max} Physical damage, with a 50% chance to perform a second strike.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.1
Scroll: Lash of Ryn'alor
Lifebound
Scroll
Class: Shaman
Requires Level 18
Evoke a blast of piercing water at an enemy, dealing X - Y Nature damage. Shares a cooldown with your Fang ability line.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lash of Xae'lor
Lifebound
Scroll
Class: Shaman
Requires Level 38
Evoke a blast of piercing water at an enemy, dealing X - Y Nature damage. Shares a cooldown with your Fang ability line.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Lash of Y'sari
Lifebound
Scroll
Class: Shaman
Requires Level 28
Evoke a blast of piercing water at an enemy, dealing X - Y Nature damage. Shares a cooldown with your Fang ability line.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Last Stand
Lifebound
Scroll
Class: Warrior
Requires Level 20
Stand your ground, increasing your Parry Chance and incoming healing by 50% for 10 sec. Only usable when your Health is below 40%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
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4,801-4,850 of 6,504
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