Increases the damage of Verdanfire Bolt by 20% against targets under the effect of Rockvine Tangle.
Vexing Flames
Paladin
Major
Justicar (Left)
1
5
Oathflame generates 20% of its effective healing as Threat on your offensive target.
Vicious Combatant I
Warrior
Major
Warlord (Right)
1
6
Increases the bonuses of the followup attack to Vicious Strike:
Assault - deals 7.5% increased damage and generates 1 additional Battle Point.
Rupture - increases incoming Physical damage on the target by 3.5% while Rupture is active.
Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 7.5% of your total Health.
Mighty Blow - increases Mighty Blow's chance to hit by 3.5% and its critical hit chance by 6%.
Vicious Combatant II
Warrior
Major
Warlord (Right)
1
20
Increases the bonuses of the followup attack to Vicious Strike:
Assault - deals 10% increased damage and generates 1 additional Battle Point.
Rupture - increases incoming Physical damage on the target by 5% while Rupture is active.
Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 10% of your total Health.
Mighty Blow - increases Mighty Blow's chance to hit by 5% and its critical hit chance by 8%.
Vicious Nightmares
Dire Lord
Major
Nightmare (Left)
1
20
Provoking Phantoms now beings with 5 stacks on application, but its maximum is reduced from 20 to 15.
Vicious Strike
Warrior
Transform Ability
Warlord (Right)
1
6
Transforms Guarded Strike into Vicious Strike.
Strike an enemy with a vicious blow, dealing X - Y Physical and putting them in a Staggered state for 6 sec. While Staggered, your next Assault, Rupture, Punish, or Mighty Blow gains an additional effect:
Assault - deals 5% increased damage and generates 1 additional Battle Point.
Rupture - increases incoming Physical damage on the target by 2.5% while Rupture is active.
Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 5% of your total Health.
Mighty Blow - increases Mighty Blow's chance to hit by 2.5% and its critical hit chance by 4%.
Vigilance
Paladin
Major
Devout (Right)
1
10
Unlocks a new ability: Vigilance
Vigilance Keeper
Paladin
Major
Devout (Right)
1
40
Each charge of Blessed Flame increases the bonus healing on your Vigilance target by 2%. Additionally, your melee attacks now have a 20% chance to generate a charge of Blessed Flame.
Vile Intake I
Dire Lord
Major
Nightmare (Left)
1
20
While Essence is Dormant, increases the amount of redirected damage converted into Blood Debt by 10%.
Vile Intake II
Dire Lord
Major
Nightmare (Left)
1
20
While Essence is Dormant, increases the amount of redirected damage converted into Blood Debt by 20%.
Vile Reach
Dire Lord
Major
Nightmare (Left)
1
40
Each tick of Corrupt Blood has a chance to trigger a pulse of Threat on enemies currently in combat with you or your group in a 6m radius around the target.
Violent Disenchantment
Dire Lord
Major
Carnage (Right)
1
40
Increases the Curse damage of Haunting Blade when a magical effect is removed by 25%.
Violent Presence I
Dire Lord
Major
Nightmare (Left)
1
10
Increases the damage contribution to Threat by 2.5%.
Violent Presence II
Dire Lord
Major
Nightmare (Left)
1
10
Increases the damage contribution to Threat by 5%.
Vow of the Vigilant I
Paladin
Major
Devout (Right)
1
10
In addition to healing yourself, your Faithful Strike will now heal your Vigilance target for 40% of that amount.
Vow of the Vigilant II
Paladin
Major
Devout (Right)
1
20
In addition to healing yourself, your Faithful Strike will now heal your Vigilance target for 80% of that amount.
Wailing Wounds
Dire Lord
Major
Carnage (Right)
1
40
Recasting Tormenting Phantoms on a target at 20 stacks afflicts them with Wailing Wounds for 8 seconds.
While active, your Bleed and Curse damage over time effects deal 15% increased damage to that target.
When Wailing Wounds expires, the target gains Wracked Vitality for 20 seconds, preventing Wailing Wounds from being applied again for the duration.
Warbringer I
Warrior
Major
Warlord (Right)
1
5
Your critical hits now have a 5% chance to generate a Battle Point.
Warbringer II
Warrior
Major
Warlord (Right)
1
20
Your critical hits now have a 10% chance to generate a Battle Point.
Warden of the Grove
Druid
Major
Preserver (Left)
1
20
While you are within the healing radius of Verdanfire Tree, Grove Whip's range is increased to 30m and its cooldown is reduced by 2 sec. Additionally, Splintered Balm
Ward Synergy I
Druid
Major
Preserver (Left)
1
5
Increases the healing of Hirode's Flame by 10% when Talisman of Regrowth is active on the target.
Ward Synergy II
Druid
Major
Preserver (Left)
1
20
Increases the healing of Hirode's Flame by 20% when Talisman of Regrowth is active on the target.
War Lariat
Warrior
Transform Ability
Warlord (Right)
1
30
Cleave is transformed into War Lariat, attacking all targets in a 360 degree radius around you. You must have a primary and offhand weapon equipped.
War Veteran
Warrior
Major
Warlord (Right)
1
20
Strike of War has a 15% chance to not consume a Battle Point when used.
Water Triage
Shaman
Major
Oracle (Left)
1
25
Replenish will receive up to a 20% bonus to healing per tick when the target is below 50% Health, receiving the full 20% bonus when the target is at 25% Health or less, and reducing to 0 healing bonus when the target reaches 50% Health.
Weapon Expert: Blades I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with bladed weapons by 2%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Weapon Expert: Blades II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with bladed weapons by 5%.
Includes Sword, Axe, Whip, Great Sword, Great Axe
Weapon Expert: Blunt I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with blunt weapons and martial staff weapons by 2%.
Includes Hammer, Flail, Great Hammer, Martial Staff
Weapon Expert: Blunt II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with blunt weapons and martial staff weapons by 5%.
Includes Hammer, Flail, Great Hammer, Martial Staff
Weapon Expert: Piercing I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with piercing weapons by 2%.
Includes Dagger, Short Spear, Long Spear
Weapon Expert: Piercing II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with piercing weapons by 5%.
Includes Dagger, Short Spear, Long Spear
Weathering Potency
Shaman
Major
Fateweaver (Right)
1
6
Weighted Air I
Shaman
Major
Fateweaver (Right)
1
8
Increases the accuracy reduction of Headwinds by 1.5%.
Weighted Air II
Shaman
Major
Fateweaver (Right)
1
20
Increases the accuracy reduction of Headwinds by 1.5% and reduces the target's critical hit chance by 5%.
Weighted Censure I
Cleric
Major
Judgement (Right)
1
5
Increases Sturdy Strike's damage by 10% and bypasses 10% of the target's Armor Class.
Weighted Censure II
Cleric
Major
Judgement (Right)
1
5
Increases Sturdy Strike's damage by 15% and bypasses 15% of the target's Armor Class.
Weighted Edge I
Dire Lord
Major
Carnage (Right)
1
5
While wielding a two-handed weapon, Fleshcarver deals 15% increased damage if the target is affected by both Bleeding Essence and Tormenting Phantoms. If the target has 20 Tormenting Phantoms stacks, this bonus becomes 25%.
Weighted Edge II
Dire Lord
Major
Carnage (Right)
1
20
While wielding a two-handed weapon, Fleshcarver deals 30% increased damage if the target is affected by both Bleeding Essence and Tormenting Phantoms. If the target has 20 Tormenting Phantoms stacks, this bonus becomes 50%.
Weighted Rope
Warrior
Major
Bastion (Left)
1
26
The root effect of Bolus lasts 2 sec longer and the target's movement speed is reduced by 25% for 3 sec after the root ends.
Weight of Judgement I
Cleric
Major
Judgement (Right)
1
5
Tome of Judgement's Divine damage bonus is increased by 3%.
Weight of Judgement II
Cleric
Major
Judgement (Right)
1
5
Tome of Judgement's Divine damage bonus is increased by 6%.
Weight of Stone
Shaman
Major
Fateweaver (Right)
1
20
When Chains of Bedrock ends or breaks, the target is afflicted with Weight of Stone, reducing their movement speed by 30% for 4 sec.
Whistling Dart I
Warrior
Transform Ability
Bastion (Left)
1
10
Increase the range of Javelin by 5m and it's damage by 10%.
Whistling Dart II
Warrior
Transform Ability
Bastion (Left)
1
20
Increase the range of Javelin by 10m and it's damage by 20%.
Widened Flame
Druid
Transform Ability
Preserver (Left)
1
12
Increases the range of Preserver's Wildfire by 5m and widens its frontal cone to 150 degrees.
Wide Spray
Dire Lord
Major
Nightmare (Left)
1
18
Increases Splatter's area of effect to 6m.
Wildfire Cultivation I
Druid
Major
Preserver (Left)
1
20
When your Preserver's Wildfire heals an ally protected by Verdanfire Seed, it will immediately release a bloom for 15% of the full healing amount without consuming the seed. This minor bloom can only occur once per seed.
Wildfire Cultivation II
Druid
Major
Preserver (Left)
1
20
When your Preserver's Wildfire heals an ally protected by Verdanfire Seed, it will immediately release a bloom for 30% of the full healing amount without consuming the seed. This minor bloom can only occur once per seed.
Wisp Form
Druid
New Ability
Storm Herald (Right)
1
30
Unlocks a new ability: Wisp Form
Manifest your communion with the storms of this world, taking the form of a storm wisp for 20 sec. In this form, your Verdandire Bolt becomes Crackling Verdanfire, dealing X - Y Shock damage, reducing its cast time by 0.25 sec and its cooldown by 0.5 sec. Additionally, the damage you deal with Call Lightning is increased by 20%.