The bleed effect of Rupture now lasts for 2 extra ticks.
Lingering Wound II
Warrior
Major
Warlord (Right)
1
5
The bleed effect of Rupture now lasts for 2 extra ticks.
Living Bond
Paladin
Major
Devout (Right)
1
20
When your Vigilance target falls below 30% Health, they will gain Living Bond, increasing their incoming Healing by 10%.
Living Citadel
Warrior
Transform Ability
Bastion (Left)
1
40
Shield Block can now be channeled for 5 sec. Additionally, for each second Shield Block is channeled, increase the Physical damage mitigated by 5%.
Luminous Brace
Paladin
Major
Justicar (Left)
1
20
Increases Lightguard's Physical and Spell mitigation to 30%. Additionally, if Lightguard blocks incoming damage it will grant you Seize Attention, making your next Incite last twice as long.
Malediction
Shaman
Major
Fateweaver (Right)
1
40
Applies Malediction to the target when your Bane of Venom, Bane of Fire and Primordial Curse are all active at the same time. Malediction increases the tick damage of Bane of Venom, Bane of Fire and Primordial Curse by 15% and reduces each of the target's resistances by 8.
Mantle Potency I
Shaman
Major
Oracle (Left)
1
5
Increases the chance Mantle of Mist's healing ticks will critically heal by 2.5%.
Mantle Potency II
Shaman
Major
Oracle (Left)
1
5
Increases the chance Mantle of Mist's healing ticks will critically heal by 2.5%.
Mantle's Memory
Shaman
Major
Oracle (Left)
1
25
When Mantle of Mist is consumed by Rushing Waters, its remaining healing will be applied to the lowest health ally in your group.
March of Conviction
Paladin
Major
Justicar (Left)
1
20
Increases Oath of Conviction's proc chance by 5%. When Oath of Conviction procs it will reduce the cooldown of Incite by 1 sec.
March of Gore
Dire Lord
Major
Nightmare (Left)
1
20
Splatter's cooldown is reduced by 3 sec for every enemy effected above 2, up to a 6 sec reduction max.
March of Valor
Paladin
Major
Justicar (Left)
1
20
Increases Oath of Valor's proc chance by 5%. When Oath of Valor procs, it will reduce the cooldown of Living Light by 1 sec.
March of Wrath
Paladin
Major
Justicar (Left)
1
20
Increases Oath of Wrath's proc chance by 5%. When Oath of Wrath procs, it will reduce the cooldown of Divine Shock by 1 sec.
Marked Blood
Dire Lord
Major
Nightmare (Left)
1
20
If Vital Cage absorbs or reduces Spell Damage, you gain increased resistance to the same spell school for a short duration.
Measured Guard
Paladin
Major
Justicar (Left)
1
5
After striking an enemy with a two-handed weapon. gain 2% Physical damage reduction against that target for 4 sec. Stacks up to 3 times.
Measured Phasing I
Shaman
Major
Oracle (Left)
1
5
Reduces the Health sacrifice required by Chronoburn by 2%.
Mistbound Wisdom
Shaman
Major
Oracle (Left)
1
25
Each tick of Mantle of Mist has a 10% chance to grant you 2 mana.
Mist-Fed Current
Shaman
Major
Oracle (Left)
1
25
Each tick of Replenish on a target affected by your Mantle of Mist will increase the bonus healing of the final tick by 5%, up to a max of 25% bonus healing.
Mist-Fed Rains I
Shaman
Major
Oracle (Left)
1
5
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mist-Fed Rains II
Shaman
Major
Oracle (Left)
1
5
Echo of the Rainlands ticks heal allies affected by your Mantle of Mist for an additional 10%.
Mortared Layers I
Shaman
Major
Oracle (Left)
1
5
Increases the amount of damage absorption provided by Interlocking Stones by 10%.
Mutilation Art I
Dire Lord
Major
Carnage (Right)
1
5
Increases the damage you deal with one-handed weapons by 5%.
Mutilation Art II
Dire Lord
Major
Carnage (Right)
1
5
Increases the damage you deal with one-handed weapons by an additional 5%.
Nightmare Crown
Dire Lord
Major
Nightmare (Left)
1
40
A portion of the threat you generate on a target afflicted by Provoking Phantoms is converted into Blood Debt reduction. This effect does not apply to threat generated by Provoking Phantoms directly.
Nightmare's Grasp
Dire Lord
Major
Nightmare (Left)
1
5
Your Dire Grip ability now generates Threat on affected targets. Additionally, the duration of the root effect on enemies after using Dire Grip is increased to 10 sec.
No Escape
Warrior
Major
Bastion (Left)
1
20
Instead of stunning the target, Storm now interrupts the target's spell casting and roots the target in place for 2 sec.
No Quarter
Warrior
Major
Warlord (Right)
1
20
If a target dies while afflicted by Rupture, increase your movement speed by 10% for 10 sec and restore 5% of your max Health.
Oath's Echo
Paladin
Major
Devout (Right)
1
20
When Oathflame critically heals it will grant a heal over time effect on the target, healing 5% of the amount healed over 3 sec.
Open Vein
Warrior
Major
Warlord (Right)
1
5
Rupture deals 10% initial hit damage to targets above 80% health
Oppressive Corruption
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Your Corrupt Blood ability is now instant cast.
Oracle's Resilience I
Shaman
Major
Oracle (Left)
1
5
Your resistance to spell pushback is increased by 25%.
Oracle's Resilience II
Shaman
Major
Oracle (Left)
1
5
Your resistance to spell pushback is increased by 25%.
Out for Blood
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Reduce the cooldown of Blood Fiend by 15 sec.
Overreach
Warrior
Transform Ability
Bastion (Left)
1
5
Increase the range of your Taunt ability by 4m.
Overwhelming Force
Warrior
Major
Warlord (Right)
1
5
Charging Mighty Blow for at least 4 Battle Points will knock the target down for 3 seconds.
Overwhelming Force
Warrior
Major
Bastion (Left)
1
20
Charging Mighty Blow for at least 4 Battle Points will knock the target down for 3 seconds.
Pain Draws focus
Warrior
Major
Bastion (Left)
1
40
Rupture's bleed ticks have a chance to refresh the cooldown of your Taunt ability.
Petrified Chains I
Shaman
Major
Fateweaver (Right)
1
5
Increases the duration of Chains of Bedrock by an additional 10 sec.
Petrified Chains II
Shaman
Major
Fateweaver (Right)
1
20
Increases the duration of Chains of Bedrock by an additional 20 sec.
Phantom Oppression
Dire Lord
Major
Nightmare (Left)
1
5
Every 4 stacks of Provoking Phantoms causes the afflicted target to deal 1% reduced damage to you, up to 5% at 20 stacks.
Phantom Recoil
Dire Lord
Major
Nightmare (Left)
1
5
When a target afflicted by Provoking Phantoms hits you with a melee attack, it suffers a small burst of Curse retaliation damage. This damage scales with stacks of Provoking Phantoms.
Piercing Weapon Proficiency I
Warrior
Major
Bastion (Left)
1
5
Increases your Hit Chance with piercing weapons by 2%.
Includes Dagger, Short Spear, Long Spear
Piercing Weapon Proficiency I
Warrior
Major
Warlord (Right)
1
5
Increases your Hit Chance with piercing weapons by 2%.
Includes Dagger, Short Spear, Long Spear
Piercing Weapon Proficiency II
Warrior
Major
Warlord (Right)
1
20
Increases your Hit Chance with piercing weapons by an additional 3%.
Includes Dagger, Short Spear, Long Spear
Piercing Weapon Proficiency II
Warrior
Major
Bastion (Left)
1
20
Increases your Hit Chance with piercing weapons by an additional 3%.
Includes Dagger, Short Spear, Long Spear
Pool of Remembrance
Shaman
Major
Oracle (Left)
1
40
When Mantle of Mist overheals, 20% of the overhealing is stored on the target. When Rushing Waters consumes Mantle of Mist, the stored overhealing is applied immediately as a direct heal.
Precision of Battle
Warrior
Major
Warlord (Right)
1
20
Your AoE attacks, such as Cleave and War Lariat, will no longer break Root or Mesmerize effects on opponents, although they will deal 50% reduced damage.
Prevailing Current I
Shaman
Transform Ability
Fateweaver (Right)
1
5
Reduces the cast time of Headwinds by 1.5 sec and increases the duration by 10 sec.
Prevailing Current II
Shaman
Transform Ability
Fateweaver (Right)
1
5
Headwinds is now instant cast. Also, increases the duration by 20 sec.