Increases Living Light's area of effect to 20m. Additionally, group members within 10m of you will receive 10% increased healing from Living Light.
Protector's Reflex I
Paladin
Major
Justicar (Left)
1
5
If Faithful Strike heals you when you are below 40% Health, it will restore 50 Wrath.
Protector's Reflex II
Paladin
Major
Justicar (Left)
1
20
If Faithful Strike heals you when you are below 40% Health, it will restore 100 Wrath.
Provoking Impact
Warrior
Major
Bastion (Left)
1
5
Mighty Blow generates additional Threat based on Battle Points consumed.
Punish
Warrior
New Ability
Warlord (Right)
1
5
Unlocks new ability: Punish
Strike the target with a vicious blow, dealing Physical damage. Punish has a 10% chance to become available when Rupture's bleed ticks.
Purifying Current
Shaman
Major
Oracle (Left)
1
5
While Replenish is being channeled, the target is immune to Poison and Disease effects.
Pyre of Judgment
Paladin
Major
Justicar (Left)
1
40
When a charge of Righteous Flame is consumed, it now generates 1 stack of Welling Wrath.
Quickened Cage
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Decrease the cooldown of Vital Cage by 2 seconds.
Raging Bleed
Dire Lord
Major
Carnage (Right)
1
5
Increases the overall damage of Essence Bleed caused by Thresh by 2% when you are at half Health. For every 10% lower your Health goes, this bonus damage increases by 2%, up to a max of 6%. This bonus damage is based on your Health when Essence Bleed is applied.
Raging Bleed II
Dire Lord
Major
Carnage (Right)
1
20
Increases the overall damage of Essence Bleed caused by Thresh by 3% when you are at half Health. For every 10% lower your Health goes, this bonus damage increases by 3%, up to a max of 9%. This bonus damage is based on your Health when Essence Bleed is applied.
Rainfall Potency I
Shaman
Major
Oracle (Left)
1
5
Increases the chance Echo of the Rainland's healing ticks will critically heal by 2.5%.
Rainfall Potency II
Shaman
Major
Oracle (Left)
1
5
Increases the chance Echo of the Rainland's healing ticks will critically heal by 2.5%.
Rallying Brass
Warrior
Major
Bastion (Left)
1
20
If War Horn successfully lands on 2 or more enemies, refund 1 Battle Point.
Rally to Me
Warrior
Major
Bastion (Left)
1
20
When you place any banner, increase your group's Sprint speed by 25% for 3 sec.
Ravenous Apparitions
Dire Lord
Transform Ability
Nightmare (Left)
1
5
Reduce the cooldown of Provoking Phantoms by 2 sec.
Readiness
Warrior
Major
Bastion (Left)
1
5
Reduces the cooldown of Counterplay by 30 sec.
Readiness II
Warrior
Major
Bastion (Left)
1
5
Reduces the cooldown of Counterplay by an additional 30 sec.
Reaver's Claim I
Dire Lord
Major
Nightmare (Left)
1
5
Increases the amount of Blood Debt healed by 2.5%.
Reaver's Claim II
Dire Lord
Major
Nightmare (Left)
1
20
Increases the amount of Blood Debt healed by an additional 2.5%.
Reaving Art I
Dire Lord
Major
Carnage (Right)
1
5
Increases the damage you deal with two-handed weapons by 2.5%.
Reaving Art II
Dire Lord
Major
Carnage (Right)
1
5
Increases the damage you deal with two-handed weapons by an additional 2.5%.
Red Wake
Dire Lord
Major
Nightmare (Left)
1
20
Splatter now generates bonus threat (50) on its initial application on all enemies.
Reinforced Cage I
Dire Lord
Major
Nightmare (Left)
1
5
Increase the spell damage reduction of Vital Cage to 50%.
Reinforced Cage II
Dire Lord
Major
Nightmare (Left)
1
20
Increase the spell damage reduction of Vital Cage to 75%.
Reinforced Shield Block
Warrior
Major
Bastion (Left)
1
5
Increase the amount of Physical damage your Shield Block is able to mitigate by 10%.
Relentless Assault
Warrior
Major
Warlord (Right)
1
5
Increases the damage of the Assault ability by 5% and reduces its cooldown by 1 sec.
Relentless Assault II
Warrior
Major
Warlord (Right)
1
5
Increases the damage of the Assault ability by 5% and reduces its cooldown by 2 sec.
Relentless Vitality
Dire Lord
New Ability
Nightmare (Left)
1
20
Unlocks a new ability: Relentless Vitality
Passive ability that increases your natural Health Regeneration the lower your Health becomes.
Remnant Mist
Shaman
Major
Oracle (Left)
1
40
When Rushing Water consumes Mantle of Mist, it leaves behind Remnant Mist for 8 sec, healing for 40% of the consumed Mantle's normal tick value every 2 sec. Remnant Mist cannot be consumed or completed by Hurry the Past.
Repudiate
Paladin
Major
Justicar (Left)
1
20
When Lightguard blocks incoming damage from an Undead attacker, retaliate with a blast of celestial fire, dealing Divine damage.
Restorative Swings I
Paladin
Major
Justicar (Left)
1
5
Increases the percentage of damage Oath of Valor converts to Healing by 6%.
Restorative Swings II
Paladin
Major
Justicar (Left)
1
5
Increases the percentage of damage Oath of Valor converts to Healing by an additional 6%.
Restorative Timing I
Shaman
Major
Oracle (Left)
1
5
If Mantle of Mist is consumed by Rushing Waters when it has less than 5 sec remaining, your next Mantle of Mist will cost 25% less mana.
Restorative Timing II
Shaman
Major
Oracle (Left)
1
25
If Mantle of Mist is consumed by Rushing Waters when it has less than 5 sec remaining, your next Mantle of Mist will cost 50% less mana.
Rife Blade
Dire Lord
New Ability
Carnage (Right)
1
40
Unlocks a new ability: Rife Blade
Requires Two-Handed Weapon.
Roaring Veins
Dire Lord
Major
Nightmare (Left)
1
20
Each tick of Corrupt Blood heals your for a small amount, based on your current Blood Debt.
Rolling Storm I
Warrior
Transform Ability
Warlord (Right)
1
5
Increases the range of Storm by 2m and reduces its cooldown by 2 sec.
Rolling Storm II
Warrior
Transform Ability
Warlord (Right)
1
5
Increases the range of Storm by 3m and reduces its cooldown by 3 sec.
Ruinous Carving
Dire Lord
Major
Nightmare (Left)
1
20
Blood Fiend's passive healing effect is increased by 10% when using two-handed weapons. While Blood Fiend is active, the threat generated by your offhand attacks is doubled.
Ruinous Corruption I
Dire Lord
Major
Carnage (Right)
1
5
Increases the overall damage of Corrupt Blood by 1% once your Blood Debt reaches 50%, gaining an additional 1% for every 10% your Blood Debt increases. This bonus damage is based on your Blood Debt when Corrupt Blood is applied.
Ruinous Corruption II
Dire Lord
Major
Carnage (Right)
1
20
Increases the overall damage of Corrupt Blood by 2% once your Blood Debt reaches 50%, gaining an additional 2% for every 10% your Blood Debt increases. This damage increase is based on your Blood Debt when Corrupt Blood lands.
Rushing Waters
Shaman
New Ability
Oracle (Left)
1
10
Unlocks a new ability: Rushing Waters
Ruthless Extraction
Dire Lord
Major
Nightmare (Left)
1
40
Increase the amount of Blood Debt healed by an additional 5% if the target is affected by your Essence Bleed.
Sacred Attendance
Paladin
Major
Devout (Right)
1
5
Casting Oathflame or Hallowed Flame directly on the target of your Vigilance refunds 100 Wrath.
Sacred Momentum I
Paladin
Major
Devout (Right)
1
5
When Oathflame consumes a charge of Blessed Flame, it reduces the cooldown of Living Light by 2 sec.
Sacred Momentum II
Paladin
Major
Devout (Right)
1
20
When Oathflame consumes a charge of Blessed Flame, it reduces the cooldown of Living Light by 4 sec.
Sanctified Ground
Paladin
Major
Devout (Right)
1
40
Using Divine Shock now creates a 15m area of sanctified ground around you for 30 sec, increasing all of your outgoing Healing by 5% and reducing the threat your actions generate by 10%. Additionally, group members inside Sanctified Ground's area of effect will receive 10% additional healing from Glory and Honor.
Sanctified Perimeter
Paladin
Major
Justicar (Left)
1
5
Enemy movement speed is reduced by 25% while under the effects of Wrathful Aegis. If an affected enemy leaves the area of effect, they will suffer a burst of Divine damage that generates bonus Threat.
Sanctum's Shield
Paladin
Transform Ability
Justicar (Left)
1
5
Increases the duration of Lightguard to 4 sec. Additionally, Lightguard reduces incoming Spell damage by 25%.