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NameClassTypeQuadrantCostMin LvlUpdated
Primordial CursePrimordial CurseShamanNew AbilityFateweaver (Right)112
Unlocks a new ability: Primordial Curse
Processional LightProcessional LightPaladinMajorJusticar (Left)15
Increases Living Light's area of effect to 20m. Additionally, group members within 10m of you will receive 10% increased healing from Living Light.
Protector's Reflex IProtector's Reflex IPaladinMajorJusticar (Left)15
If Faithful Strike heals you when you are below 40% Health, it will restore 50 Wrath.
Protector's Reflex IIProtector's Reflex IIPaladinMajorJusticar (Left)120
If Faithful Strike heals you when you are below 40% Health, it will restore 100 Wrath.
Provoking ImpactProvoking ImpactWarriorMajorBastion (Left)15
Mighty Blow generates additional Threat based on Battle Points consumed.
PunishPunishWarriorNew AbilityWarlord (Right)15
Unlocks new ability: Punish Strike the target with a vicious blow, dealing Physical damage. Punish has a 10% chance to become available when Rupture's bleed ticks.
Purifying CurrentPurifying CurrentShamanMajorOracle (Left)15
While Replenish is being channeled, the target is immune to Poison and Disease effects.
Pyre of JudgmentPyre of JudgmentPaladinMajorJusticar (Left)140
When a charge of Righteous Flame is consumed, it now generates 1 stack of Welling Wrath.
Quickened CageQuickened CageDire LordTransform AbilityNightmare (Left)15
Decrease the cooldown of Vital Cage by 2 seconds.
Raging BleedRaging BleedDire LordMajorCarnage (Right)15
Increases the overall damage of Essence Bleed caused by Thresh by 2% when you are at half Health. For every 10% lower your Health goes, this bonus damage increases by 2%, up to a max of 6%. This bonus damage is based on your Health when Essence Bleed is applied.
Raging Bleed IIRaging Bleed IIDire LordMajorCarnage (Right)120
Increases the overall damage of Essence Bleed caused by Thresh by 3% when you are at half Health. For every 10% lower your Health goes, this bonus damage increases by 3%, up to a max of 9%. This bonus damage is based on your Health when Essence Bleed is applied.
Rainfall Potency IRainfall Potency IShamanMajorOracle (Left)15
Increases the chance Echo of the Rainland's healing ticks will critically heal by 2.5%.
Rainfall Potency IIRainfall Potency IIShamanMajorOracle (Left)15
Increases the chance Echo of the Rainland's healing ticks will critically heal by 2.5%.
Rallying BrassRallying BrassWarriorMajorBastion (Left)120
If War Horn successfully lands on 2 or more enemies, refund 1 Battle Point.
Rally to MeRally to MeWarriorMajorBastion (Left)120
When you place any banner, increase your group's Sprint speed by 25% for 3 sec.
Ravenous ApparitionsRavenous ApparitionsDire LordTransform AbilityNightmare (Left)15
Reduce the cooldown of Provoking Phantoms by 2 sec.
ReadinessReadinessWarriorMajorBastion (Left)15
Reduces the cooldown of Counterplay by 30 sec.
Readiness IIReadiness IIWarriorMajorBastion (Left)15
Reduces the cooldown of Counterplay by an additional 30 sec.
Reaver's Claim IReaver's Claim IDire LordMajorNightmare (Left)15
Increases the amount of Blood Debt healed by 2.5%.
Reaver's Claim IIReaver's Claim IIDire LordMajorNightmare (Left)120
Increases the amount of Blood Debt healed by an additional 2.5%.
Reaving Art IReaving Art IDire LordMajorCarnage (Right)15
Increases the damage you deal with two-handed weapons by 2.5%.
Reaving Art IIReaving Art IIDire LordMajorCarnage (Right)15
Increases the damage you deal with two-handed weapons by an additional 2.5%.
Red WakeRed WakeDire LordMajorNightmare (Left)120
Splatter now generates bonus threat (50) on its initial application on all enemies.
Reinforced Cage IReinforced Cage IDire LordMajorNightmare (Left)15
Increase the spell damage reduction of Vital Cage to 50%.
Reinforced Cage IIReinforced Cage IIDire LordMajorNightmare (Left)120
Increase the spell damage reduction of Vital Cage to 75%.
Reinforced Shield BlockReinforced Shield BlockWarriorMajorBastion (Left)15
Increase the amount of Physical damage your Shield Block is able to mitigate by 10%.
Relentless AssaultRelentless AssaultWarriorMajorWarlord (Right)15
Increases the damage of the Assault ability by 5% and reduces its cooldown by 1 sec.
Relentless Assault IIRelentless Assault IIWarriorMajorWarlord (Right)15
Increases the damage of the Assault ability by 5% and reduces its cooldown by 2 sec.
Relentless VitalityRelentless VitalityDire LordNew AbilityNightmare (Left)120
Unlocks a new ability: Relentless Vitality Passive ability that increases your natural Health Regeneration the lower your Health becomes.
Remnant MistRemnant MistShamanMajorOracle (Left)140
When Rushing Water consumes Mantle of Mist, it leaves behind Remnant Mist for 8 sec, healing for 40% of the consumed Mantle's normal tick value every 2 sec. Remnant Mist cannot be consumed or completed by Hurry the Past.
RepudiateRepudiatePaladinMajorJusticar (Left)120
When Lightguard blocks incoming damage from an Undead attacker, retaliate with a blast of celestial fire, dealing Divine damage.
Restorative Swings IRestorative Swings IPaladinMajorJusticar (Left)15
Increases the percentage of damage Oath of Valor converts to Healing by 6%.
Restorative Swings IIRestorative Swings IIPaladinMajorJusticar (Left)15
Increases the percentage of damage Oath of Valor converts to Healing by an additional 6%.
Restorative Timing IRestorative Timing IShamanMajorOracle (Left)15
If Mantle of Mist is consumed by Rushing Waters when it has less than 5 sec remaining, your next Mantle of Mist will cost 25% less mana.
Restorative Timing IIRestorative Timing IIShamanMajorOracle (Left)125
If Mantle of Mist is consumed by Rushing Waters when it has less than 5 sec remaining, your next Mantle of Mist will cost 50% less mana.
Rife BladeRife BladeDire LordNew AbilityCarnage (Right)140
Unlocks a new ability: Rife Blade Requires Two-Handed Weapon.
Roaring VeinsRoaring VeinsDire LordMajorNightmare (Left)120
Each tick of Corrupt Blood heals your for a small amount, based on your current Blood Debt.
Rolling Storm IRolling Storm IWarriorTransform AbilityWarlord (Right)15
Increases the range of Storm by 2m and reduces its cooldown by 2 sec.
Rolling Storm IIRolling Storm IIWarriorTransform AbilityWarlord (Right)15
Increases the range of Storm by 3m and reduces its cooldown by 3 sec.
Ruinous CarvingRuinous CarvingDire LordMajorNightmare (Left)120
Blood Fiend's passive healing effect is increased by 10% when using two-handed weapons. While Blood Fiend is active, the threat generated by your offhand attacks is doubled.
Ruinous Corruption IRuinous Corruption IDire LordMajorCarnage (Right)15
Increases the overall damage of Corrupt Blood by 1% once your Blood Debt reaches 50%, gaining an additional 1% for every 10% your Blood Debt increases. This bonus damage is based on your Blood Debt when Corrupt Blood is applied.
Ruinous Corruption IIRuinous Corruption IIDire LordMajorCarnage (Right)120
Increases the overall damage of Corrupt Blood by 2% once your Blood Debt reaches 50%, gaining an additional 2% for every 10% your Blood Debt increases. This damage increase is based on your Blood Debt when Corrupt Blood lands.
Rushing WatersRushing WatersShamanNew AbilityOracle (Left)110
Unlocks a new ability: Rushing Waters
Ruthless ExtractionRuthless ExtractionDire LordMajorNightmare (Left)140
Increase the amount of Blood Debt healed by an additional 5% if the target is affected by your Essence Bleed.
Sacred AttendanceSacred AttendancePaladinMajorDevout (Right)15
Casting Oathflame or Hallowed Flame directly on the target of your Vigilance refunds 100 Wrath.
Sacred Momentum ISacred Momentum IPaladinMajorDevout (Right)15
When Oathflame consumes a charge of Blessed Flame, it reduces the cooldown of Living Light by 2 sec.
Sacred Momentum IISacred Momentum IIPaladinMajorDevout (Right)120
When Oathflame consumes a charge of Blessed Flame, it reduces the cooldown of Living Light by 4 sec.
Sanctified GroundSanctified GroundPaladinMajorDevout (Right)140
Using Divine Shock now creates a 15m area of sanctified ground around you for 30 sec, increasing all of your outgoing Healing by 5% and reducing the threat your actions generate by 10%. Additionally, group members inside Sanctified Ground's area of effect will receive 10% additional healing from Glory and Honor.
Sanctified PerimeterSanctified PerimeterPaladinMajorJusticar (Left)15
Enemy movement speed is reduced by 25% while under the effects of Wrathful Aegis. If an affected enemy leaves the area of effect, they will suffer a burst of Divine damage that generates bonus Threat.
Sanctum's ShieldSanctum's ShieldPaladinTransform AbilityJusticar (Left)15
Increases the duration of Lightguard to 4 sec. Additionally, Lightguard reduces incoming Spell damage by 25%.