Update: jingling* not jiggling, I suppose both could have worked.
I got two more to test with, they're about as rare as the ring from what I've seen. I sold one to the vendor in HC, nothing as expected. I'm just going to keep the other one on me even though I'm starting to think it has no use.
Stolen Schematic -> The best defense is a good offense.
Druid, Shaman and maybe Cleric need a rusted hammer. Another class needs a rusted dagger.
But my elf ranger cannot get "The best defense is a good offense" quest.
He averaged spawning for me once every 3 hour(ish) did a nine hour camp on him last week and he spawned 3 times during that period, almost perfectly split by 3 hours. He definitely seems to have become a rarer spawn.
With the changes to melee ability interrupts - if you are fighting him at his spawn point - he can launch you off the roof so be aware of that. I generally take him to one end of the roof and then face him in towards the center of the roof so I am knocked that way. - I am referring to his "Stomp" ability which is no longer interruptible by Dire Lords.
Came back the 2nd day. 8 more hours Grak-Gor still did not spawn. However cursed apparition did spawn 2 times on the top platform. Something feels off.
The belt dropped today for me after around 10 hours and roughly 20 boss kills. Still camping for the neck. Coming up on 12 hours total and around 24 kills.
Currently gives nothing. Can not even right click on it. Killed him 3-4 times yesterday and no one who looted the skull can use it. That being said, let me know if you need that mace Flarros.
Manly - Havensong.
why is it so weak........... i want the str one i feel like they missclicked we should have at least the dodge. they have 3 stats + 28 crit 28 dodge what is going on lol. i hope i can choose the reward XD
(edit) we clearly see we cant choose, yeah we got 2 AC and 15 life instead, look like a fair trade off) (we can craft 3 sta 10 hp easy so 5 hp 2 ac for the whole quesline)
Walk backward while tanking him worked for us. Then another kill we had the DPS max range pull aggro, and we'd taunt him back and yoyo him between the two groups.
Fang of shade is now 10 damage and 2.2 delay for 4.55 DPS now instead of 9 damage 2.3 delay for 3.91 dps. Huge upgrade, #3 dagger in game, just a hair behind needle depending on hit needs.