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701-750 of 808
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Spider Fangs
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Spider Silk
Resource
A glob of silk from a giant spider. Dried and spun, this can be used to make thread.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.5
Spider Venom Gland
Reagent
A venom gland from an average-sized giant spider. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Spool of Rope
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Stalker Sinew
Resource
The stretched sinew of a large cat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.2
Standard Armor Padding
Component
1 Armor
Standard cloth padding used to reinforce armor.
Weight: 0.4
Standard Black Iron Basic Tool Haft
Component
A simple length of metal that can be used as a haft or grip for various tools.
Weight: 1.2
Standard Black Iron Pommel Weight
Component
A simple weight of metal used to help to help balance a hand weapon.
Weight: 0.5
Standard Black Iron Sickle Blade
Component
A metal blade for a harvester's sickle.
Weight: 1.9
Standard Hatchet Blade
Component
A metal blade for a woodcutter’s hatchet.
Weight: 1.7
Standard Iron Pommel Weight
Component
A simple weight of metal used to help balance a hand weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.4
Standard Iron Weapon Cladding
Component
Small metal plates used to help balance large two handed weapons.
Weight: 1.1
Standard Knuckle Wrapping
Component
A simple leather wrapping used for some weapons.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Standard Large Weapon Haft
Component
A fire-hardened wooden haft for large, two-handed weapons.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 2.2
Standard Reinforcements
Component
A set of metal reinforcements for wooden weapons such as staves.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.9
Standard Small Weapon Haft
Component
A hardened wooden haft for smaller axes and hammers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 1.1
Standard Tool Haft
Component
A simple length of metal that can be used as a haft or gnp for
Weight: 1.1
Sturdy Stick
Material
A sturdy stick.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.2
Sulfur
Catalyst
This powdery substance smells horrible, but is very useful in the practice of alchemy. Alchemical Properties: Volatility
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Tangleroot
Resource
A clump of roots from the tangleroot plant, a tenacious weed that seems to defy attempts to eradicate it. These can be used in many alchemical concoctions.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.2
Tattered Hide
Resource
Weight: 0.8
Tattered Leather
Material
A section of tattered leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Tattered Leather Belt Basis
Component
3 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style belt.
Weight: 0.6
Tattered Leather Panel
Component
A large leather panel.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.7
Tattered Leather Straps
Component
1 Armor
Basic leather straps, often used in armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.9
Tattered Leather Strips
Material
Strips of tattered leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Tattered Pelt
Resource
This pelt is damaged, but might still be of some use.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.8
Tattered Snakeskin
Resource
This snakeskin is damaged, but might still be of some use.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.8
The Basis For Splinted Leather Boots
Component
The basis for splinted leather boots.
Weight: 2.5
The Blazing Ruby
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
It pulses with a heavy gravity. It does not want to be held. It wants to be used.
The Burning Jade
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
A green gemstone that glows from fire within.
The Charred Obsidian
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
A dark black stone, that somehow seems to shimmer.
The Ember Garnet
Magic, No Sell, No Trade, Unique
Catalyst
A darkly glowing gemstone.
The Ember Stone
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
A darkly glowing gemstone.
The Scorched Opal
Magic, No Sell, No Trade, Unique
Catalyst
A gemstone that seems to radiate heat.
The Scorched Stone
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
A gemstone that seems to radiate heat.
The Spine of Binding
Magic, No Sell, No Trade, Quest Item, Unique
Catalyst
A large dragon bone key, veined with ash-resonant alloy. The surface is etched with claw-like grooves; five hollow recesses line its crown. The metal hums faintly in time with your pulse.
Thick Bear Fur
Material
A clump of thick fur from a large bear.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
28
Weight: 0.5
Thick Leather
Material
A section of tanned thick leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 1.0
Thick Leather Armor Harness
Component
1 Armor
A set of leather straps and buckles used in fastening heavy armor pieces together.
Weight: 0.3
Thick Leather Basic Straps
Component
2 Armor
Basic leather straps, often used in armor.
Weight: 0.5
Thick Leather Belt Basis
Component
5 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style belt.
Weight: 0.6
Thick Leather Boots Basis
Component
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach style boots.
Weight: 1.8
Thick Leather Bow Grip
Component
A grip used in the construction of longbows and shortbows.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Thick Leather Bracers Basis
Component
9 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach style bracers.
Weight: 1.8
Thick Leather Breeches Basis
Component
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach breeches.
Weight: 2.2
Thick Leather Cap Basis
Component
9 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach style cap.
Weight: 1.8
Thick Leather Clasp
Component
1 Armor
A small leather clasp used in articles of clothing.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.2
Thick Leather Gloves Basis
Component
9 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach style leather gloves.
Weight: 1.8
Thick Leather Jerkin Basis
Component
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Leather cut to a pattern and ready to be made into Kingsreach jerkin.
Weight: 2.4
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701-750 of 808
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