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951-1,000 of 5,228
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
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grid_view
Crusty Cap
Head
Leather
6 Armor
It has seen many a better day, as is likely the case for the uncounted previous owners.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.2
Crypt Dust
General
An unpleasant mixture of dust, mold and decay.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Crypt Fiend Blood
General
Viscous blood with a lingering hiss that can be heard through the bottle.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
33
Weight: 0.1
Cryptbreaker
Magic, Unique
Crushing Weapon
3.0 Delay
One-Handed Mace
20 Physical Damage
(6.7 DPS)
+2 Stamina
+18.00% Physical Crit Bonus
Class: Warrior, Rogue, Cleric, Paladin, Druid, Shaman, Bard
A weapon of some renown, held by Anok'Tular the Crypt Fiend.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 2.9
Cryptling Blood
General
Viscous blood with a lingering hiss that can be heard through the bottle.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
13
Weight: 0.1
Cryptweave Gloves
Hands
Cloth
6 Armor
Class: Wizard, Enchanter, Summoner, Necromancer
Woven from an unknown dark fabric.
Weight: 2.2
Cryptweave Pants
Legs
Cloth
9 Armor
Class: Wizard, Enchanter, Summoner, Necromancer
Woven from an unknown dark fabric.
Weight: 3.0
Crystal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Agility
+2 Constitution
A dagger carved from inert celis crystal.
Weight: 2.0
Crystalline Coat
Magic, Unique
Chest
Chain
60 Armor
+4 Stamina
+3 Dexterity
+2 Charisma
+15.00% Physical Crit Bonus
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
A coat of crystalline chain infused with Celestium shards.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 3.3
Crystalline Ember Fur
General
Intense heat has gradually transformed some of the fur from older Cinderfang wolves into fine, crystalline shards that resemble garnet needles.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
80
Weight: 0.1
Crystalline Legplates
Magic, Unique
Legs
Plate
66 Armor
+2 Strength
+4 Stamina
+2 Charisma
+3 Cold Resistance
Class: Warrior, Cleric, Paladin, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
18
circle
75
Weight: 3.3
Crystalline Plate Helm
Magic, Unique
Head
Plate
58 Armor
+3 Constitution
+3 Wisdom
+3 Charisma
+2 Spell Power
Class: Warrior, Cleric, Paladin, Bard
Forever frosty and cold, sometimes the light catches the crystalline structure just right and glints like a diamond. Legend has it that the previous owner found it quite bothersome when trying to focus on tasks like battling a giant, murderous creatures, so he took it off and hurled it at the Wyvern mid-battle. However, his aim was so poor from being blinded by the sparkling helm that it missed entirely and landed in the beast's treasure trove.
Weight: 2.6
Crystalline Twin-Fang
Dagger Weapon
2.4 Delay
One-Handed Dagger
17 Physical Damage
(7.1 DPS)
+2 Charisma
+18 Mana
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A dual-bladed dagger made from inert Celestium crystal.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 2.0
Crystalline Veil
Magic, Unique
Wrist
Cloth
7 Armor
+1 Stamina
+2 Charisma
+12 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A thin veil of sheer Celestium.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 1.4
Crystallized Embers
Magic
Material
Crystallized embers from a powerful entity. A skilled carpenter may be able to make use of these. [Not: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Crystallized Silver Coif
Bind On Equip, Magic, Unique
Head
Chain
40 Armor
+3 Constitution
+1 Intellect
+2 Charisma
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Requires Level 24
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.0
Crystallized Wild Mana
General
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
0
Weight: 0.1
Cured Boarskin Boots
Magic, Unique
Feet
Leather
21 Armor
+2 Stamina
+2 Wisdom
+3 Cold Resistance
Class: Cleric, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 2.2
Cured Leather
Material
A section of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 1.0
Cured Leather Armor Harness
Component
1 Armor
A set of leather straps and buckles used in fastening heavy armor pieces together.
Weight: 0.3
Cured Leather Belt
Waist
Leather
7 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A simple leather belt in the Kingsreach style.
Weight: 1.6
Cured Leather Belt Basis
Component
4 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style belt.
Weight: 0.7
Cured Leather Boots
Feet
Leather
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather boots in the Kingsreach style.
Weight: 3.1
Cured Leather Boots Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style boots.
Weight: 2.1
Cured Leather Bow Grip
Component
A grip used in the construction of longbows and shortbows.
Weight: 0.3
Cured Leather Bracers
Wrist
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather bracers in the Kingsreach style.
Weight: 3.1
Cured Leather Bracers Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style bracers.
Weight: 2.1
Cured Leather Breeches
Legs
Leather
19 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather breeches in the Kingsreach style.
Weight: 3.5
Cured Leather Breeches Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style breeches.
Weight: 2.5
Cured Leather Cap
Head
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather cap in the Kingsreach style
Weight: 3.1
Cured Leather Cap Basis
Component
8 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style cap.
Weight: 3.0
Cured Leather Chillgaze Scale Choker
Magic
Neck
Jewelry
+3 Frigid Environment Resistance
A choker created from the white scales of the chillgaze basilisk.
Cured Leather Clasp
Component
A small leather clasp used in articles of clothing.
Weight: 0.3
Cured Leather Gloves
Hands
Leather
11 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather gloves in the Kingsreach style.
Weight: 3.1
Cured Leather Gloves Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style leather gloves.
Weight: 2.1
Cured Leather Jerkin
Chest
Leather
18 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather jerkin in the Kingsreach style.
Weight: 3.8
Cured Leather Jerkin Basis
Component
15 Armor
Leather cut to a pattern and ready to be made into a Kingsreach jerkin.
Weight: 2.8
Cured Leather Merchant's Satchel
Container
12 slots
-5 Endurance
A basic leather satchel with a shoulder strap.
Cured Leather Orphan Woven Ring
Magic
Fingers
Jewelry
+2 Poison Resistance
+15.00% Physical Crit Bonus
A ring woven from incredibly tough spider silk.
Cured Leather Panel
Component
A large leather panel.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.7
Cured Leather Pauldrons
Shoulders
Leather
14 Armor
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Simple leather pauldrons in the Kingsreach style.
Weight: 3.1
Cured Leather Pauldrons Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style collar.
Weight: 2.1
Cured Leather Straps
Component
2 Armor
Basic leather straps, often used in armor.
Weight: 0.8
Cured Leather Strips
Material
Strips of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Cured Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Cured Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Cured Metal Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Agility
Class: Monk
Weight: 1.8
Cured Metal Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Cured Silk Cloak
Back
Cloth
2 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.0
Cured Silk Gi
Chest
Cloth
10 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.6
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