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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
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Aged Wood Shortbow
Archery Weapon
3.4 Delay
One-Handed Shortbow
8 Physical Damage
(2.4 DPS)
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A shortbow made of aged wood.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.1
Ash Cudgel
Crushing Weapon
3.1 Delay
One-Handed Club
7 Physical Damage
(2.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple wooden cudgel, common across all of Kingsreach.
Weight: 4.0
Ash Fighting Staff
Stave Weapon
4.3 Delay
Main Hand Bo Staff
16 Physical Damage
(3.7 DPS)
Class: Monk
A simple wooden staff common across all of Kingsreach.
Weight: 3.2
Ash Healer's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
(3.9 DPS)
+2 Wisdom
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A sturdy focusing staff.
Weight: 4.7
Ash Staff of the Mountain
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+2 Strength
Class: Monk
A sturdy fighting staff. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Ash Striker's Bow
Archery Weapon
3.5 Delay
One-Handed Shortbow
6 Physical Damage
(1.7 DPS)
+2 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow.
Weight: 2.6
Ashen Bronze Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+2 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A sturdy axe.
Weight: 3.2
Ashen Bronze Battle Blade
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+2 Strength
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Necromancer, Bard
A sturdy sword.
Weight: 3.2
Ashen Bronze Champion's Greathammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
17 Physical Damage
(4.1 DPS)
+2 Wisdom
Class: Warrior, Cleric, Paladin
A sturdy greathammer.
Weight: 5.5
Ashen Bronze Dueling Blade
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+2 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Necromancer, Bard
A sturdy sword.
Weight: 3.2
Ashen Bronze Footman's Glaive
Spear Weapon
4.1 Delay
Main Hand Polearm
17 Physical Damage
(4.1 DPS)
+2 Stamina
Class: Warrior, Paladin, Dire Lord
A sturdy halberd.
Weight: 5.9
Ashen Bronze Guardsman's Greataxe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
17 Physical Damage
(4.1 DPS)
+2 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
A sturdy greataxe.
Weight: 5.5
Ashen Bronze Guardsman's Longspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
(4.1 DPS)
+2 Strength
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy longspear.
Weight: 5.0
Ashen Bronze Guardsman's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A sturdy mace.
Weight: 3.4
Ashen Bronze Heavy Greatsword
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
16 Physical Damage
(4.3 DPS)
+2 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A sturdy greatsword.
Weight: 3.8
Ashen Bronze Light Lance
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
(4.1 DPS)
+2 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy longspear.
Weight: 5.0
Ashen Bronze Long Hunting Spear
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
(4.1 DPS)
+2 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy longspear.
Weight: 5.0
Ashen Bronze Scout's Shortblade
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+2 Agility
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A sturdy dagger.
Weight: 1.9
Asherium Brawler's Cestus
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
4 Physical Damage
(1.5 DPS)
+1 Strength
Class: Monk
A light metal cestus often used by brawlers.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 1.8
Asherium Brute's Crusher
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
14 Physical Damage
(3.4 DPS)
+1 Strength
Class: Warrior, Cleric, Paladin
A giant maul that looks as if it could break down walls.
Weight: 7.1
Asherium Footman's Lance
Spear Weapon
3.7 Delay
Main Hand Long Spear
13 Physical Damage
(3.5 DPS)
+1 Strength
Class: Warrior, Rogue, Ranger, Shaman
A common soldier's lance.
Weight: 5.0
Asherium Foreman's Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
14 Physical Damage
(3.4 DPS)
+1 Stamina
Class: Warrior, Cleric, Paladin
A heavy hammer, ostensibly for breaking rocks.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 5.5
Asherium Guardian's Blade
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
13 Physical Damage
(3.5 DPS)
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
A sturdy greatsword.
Weight: 3.8
Asherium Heavy War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
5 Physical Damage
(1.8 DPS)
+1 Wisdom
+18 Spell Crit Rating
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A heavy war hammer with a reinforced head.
Weight: 3.2
Asherium Hunter's Javelin
Spear Weapon
2.8 Delay
One-Handed Short Spear
5 Physical Damage
(1.8 DPS)
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
A short spear often used by hunters.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 4.0
Asherium Kagaekin Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
5 Physical Damage
(1.8 DPS)
+1 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A hammer used by the Kagaekin.
Weight: 3.2
Asherium Raider's Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
+1 Dexterity
Class: Warrior, Rogue, Paladin, Ranger, Druid, Bard
A style of axe commonly used by raiders.
Weight: 3.2
Asherium Reaver's Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
14 Physical Damage
(3.4 DPS)
+1 Strength
Class: Warrior, Paladin, Dire Lord, Ranger
A large two-handed axe capable of devastating blows.
Weight: 5.5
Asherium Stalker's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
4 Physical Damage
(1.7 DPS)
+1 Agility
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A sharp and deadly dagger.
Weight: 1.9
Asherium Watchguard's Shortsword
Blade Weapon
2.8 Delay
One-Handed Sword
5 Physical Damage
(1.8 DPS)
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A shortsword typically used by guards.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.1
Barkbitten Club
Crushing Weapon
3.0 Delay
One-Handed Club
6 Physical Damage
(2.0 DPS)
+1 Agility
+6 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Barkbitten Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
17 Physical Damage
(4.3 DPS)
+1 Strength
+1 Wisdom
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Battle-Tested Shortbow
Archery Weapon
3.3 Delay
One-Handed Shortbow
12 Physical Damage
(3.6 DPS)
+2 Agility
+2 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A short bow marked by years of intense use.
Weight: 3.1
Bearded Axe
Axe Weapon
3.0 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+9 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Bent Ceremonial Gong
Magic
Crushing Weapon
3.4 Delay
One-Handed Club
13 Physical Damage
(3.8 DPS)
+12 Spell Crit Rating
+18 Health
+12 Mana
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 35
A decommisioned item of ceremony. It looks quite sturdy, so whoever bent it must have possessed great strength.
Weight: 4.8
Black Iron Combatant's Heavy Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
21 Physical Damage
(5.0 DPS)
+2 Strength
+2 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Merchant Value:
circle
0
circle
0
circle
6
circle
80
circle
0
Weight: 6.5
Black Iron Shadower's Greatspear
Spear Weapon
4.0 Delay
Main Hand Long Spear
19 Physical Damage
(4.8 DPS)
+2 Dexterity
+9 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made longspear.
Weight: 6.6
Black Iron Skycaller's Spear
Spear Weapon
3.1 Delay
One-Handed Short Spear
9 Physical Damage
(2.9 DPS)
+1 Stamina
+2 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made spear.
Weight: 4.8
Black Iron Spiritist's Warhammer
Crushing Weapon
3.1 Delay
One-Handed Mace
9 Physical Damage
(2.9 DPS)
+2 Wisdom
+1 Charisma
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A well-made mace.
Weight: 3.9
Blackbark's Scimitar
Magic, Unique
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+1 Stamina
+2 Wisdom
+2 Intellect
+3 Nature Resistance
Class: Druid
Requires Level 30
Perhaps it was once a fine implement of combat used to protect the wilds, but countless battles and years gone by have dulled it. The previous owner seems to have re-purposed it as more of a ceremonial item.
Weight: 2.0
Blackened Wood Bo Staff
Magic, Unique
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.6
Blackened Wood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Blackened Wood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
(2.8 DPS)
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Blade of Carnage
Magic, Unique
Blade Weapon
2.6 Delay
One-Handed Sword
17 Physical Damage
(6.5 DPS)
+2 Strength
+2 Dexterity
+18 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Chance on hit to proc Life Leech. Proc chance increases slightly with Dexterity.
Weight: 3.5
Bleached Bone Club
Crushing Weapon
3.0 Delay
One-Handed Club
7 Physical Damage
(2.3 DPS)
+5 Health
+5 Mana
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Blood Iron Combatant's Knuckles
Hand-to-Hand Weapon
2.3 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.5 DPS)
+4 Strength
+2 Dexterity
Class: Monk
Well-made fighting knuckles.
Weight: 2.5
Blood Iron Earthcaller's Dagger
Dagger Weapon
2.2 Delay
One-Handed Dagger
5 Physical Damage
(2.3 DPS)
+2 Stamina
+4 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.1
Blood Iron Enchanter's Battleknife
Dagger Weapon
2.2 Delay
One-Handed Dagger
5 Physical Damage
(2.3 DPS)
+4 Intellect
+2 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Necromancer, Bard
A well made dagger.
Weight: 2.1
Blood Iron Gladiator's Battle Axe
Axe Weapon
2.8 Delay
One-Handed Axe
7 Physical Damage
(2.5 DPS)
+4 Constitution
+20 Hit Rating
Class: Warrior, Rogue, Dire Lord, Ranger, Druid, Bard
A well-made axe.
Weight: 3.2
Blood Iron Myrmidon's Battle Axe
Axe Weapon
2.8 Delay
One-Handed Axe
7 Physical Damage
(2.5 DPS)
+4 Strength
+20 Hit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 2.8
Blood Iron Myrmidon's Battle Gloves
Hand-to-Hand Weapon
2.3 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.5 DPS)
+4 Strength
+14 Hit Rating
Class: Monk
Well-made fighting knuckles.
Weight: 2.6
Blood Iron Myrmidon's Battle Hammer
Crushing Weapon
2.6 Delay
One-Handed Mace
7 Physical Damage
(2.7 DPS)
+4 Strength
+20 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A well-made mace.
Weight: 3.2
Blood Iron Myrmidon's Great Axe
GreatAxe Weapon
3.7 Delay
Main Hand Great Axe
17 Physical Damage
(4.6 DPS)
+4 Strength
+20 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.0
Blood Iron Parrying Hatchet
Axe Weapon
3.0 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Agility
+4 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A well-made axe.
Weight: 3.5
Blood Iron Seer's Javelin
Spear Weapon
2.6 Delay
One-Handed Short Spear
7 Physical Damage
(2.7 DPS)
+4 Wisdom
+20 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made spear.
Weight: 4.0
Blood Iron Shadower's Short Lance
Spear Weapon
2.6 Delay
One-Handed Short Spear
7 Physical Damage
(2.7 DPS)
+4 Dexterity
+20 Hit Rating
Class: Warrior, Rogue, Ranger, Bard
A well-made spear.
Weight: 4.0
Blood Iron Shadower's Smallblade
Dagger Weapon
2.2 Delay
One-Handed Dagger
5 Physical Damage
(2.3 DPS)
+4 Dexterity
+20 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.1
Blood Iron Skycaller's Dagger
Dagger Weapon
2.3 Delay
One-Handed Dagger
5 Physical Damage
(2.2 DPS)
+4 Intellect
+18 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Blood Iron Spiritist's Warhammer
Crushing Weapon
2.6 Delay
One-Handed Mace
7 Physical Damage
(2.7 DPS)
+4 Wisdom
+2 Charisma
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A well-made mace.
Weight: 3.2
Blood Iron Strategist's Shortspear
Spear Weapon
2.6 Delay
One-Handed Short Spear
7 Physical Damage
(2.7 DPS)
+2 Stamina
+4 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made spear.
Merchant Value:
circle
0
circle
0
circle
4
circle
25
circle
0
Weight: 4.0
Blood Iron Sturdy Mage's Dagger
Dagger Weapon
2.2 Delay
One-Handed Dagger
5 Physical Damage
(2.3 DPS)
+2 Constitution
+4 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.1
Blood Iron Thunderous Greathammer
HeavyCrushing Weapon
3.7 Delay
Main Hand Great Hammer
17 Physical Damage
(4.6 DPS)
+4 Strength
+2 Charisma
Class: Warrior, Cleric, Paladin
A well-made greathammer.
Weight: 6.0
Blood-Inlaid War Gavel
Magic, Unique
HeavyCrushing Weapon
3.7 Delay
Main Hand Great Mace
48 Physical Damage
(13.0 DPS)
+3 Strength
+1 Wisdom
+25 Health
Class: Warrior, Cleric, Paladin
Chance on hit to proc Frost Lash, dealing Cold damage. Proc chance increases slightly with Dexterity.
Weight: 7.0
Bloodfang
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
9 Physical Damage
(4.1 DPS)
+2 Dexterity
+2 Curse Resistance
+9 Physical Crit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
This dagger's blade pulsates, as if it hungers.
Merchant Value:
circle
0
circle
0
circle
2
circle
25
circle
50
Weight: 2.0
Bloodstained Handwraps
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.4 DPS)
+2 Dexterity
-5 Health
Class: Monk
Looking at these brings dark thoughts to your mind, unbidden.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
50
Weight: 2.0
Boar Tusk Spear
Magic, Unique
Spear Weapon
2.7 Delay
One-Handed Short Spear
8 Physical Damage
(3.0 DPS)
+2 Constitution
+9 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
50
Weight: 3.6
Bone-Handled Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Bone-Handled Battle Axe
Magic, Unique
Axe Weapon
2.0 Delay
One-Handed Axe
7 Physical Damage
(3.5 DPS)
+2 Strength
+18 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
A malevolent aura surrounds this weapon.
Weight: 3.2
Bone-Handled Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Bone-Handled Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.5
Bone-Inlaid Battle Axe
Magic, Unique
Axe Weapon
3.0 Delay
One-Handed Axe
9 Physical Damage
(3.0 DPS)
+2 Strength
+18 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A malevolent aura surrounds this weapon.
Weight: 3.2
Bone-Tipped Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Agility
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.8
Braided Needle
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
12 Physical Damage
(5.5 DPS)
+2 Strength
+2 Dexterity
+3 Curse Resistance
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 2.0
Brittle Dagger
No Trade
Dagger Weapon
2.5 Delay
One-Handed Dagger
2 Physical Damage
(0.8 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
This item is Lifebound. You will not lose it upon death.
Weight: 2.0
Brittle Hatchet
No Trade, No Sell
Axe Weapon
3.2 Delay
One-Handed Axe
3 Physical Damage
(0.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Brittle Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
3 Physical Damage
(0.8 DPS)
Class: Warrior, Rogue, Ranger, Bard
An old shortbow.
Weight: 3.5
Buried Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Shows signs of being buried for a long time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Carved Lotus Baton
Crushing Weapon
2.4 Delay
One-Handed Club
6 Physical Damage
(2.5 DPS)
+1 Strength
+1 Dexterity
Class: Monk
Weight: 1.9
Carved Lotus Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
(2.4 DPS)
+1 Strength
+1 Agility
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Cedar Adept's Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
(2.4 DPS)
+3 Agility
+15 Hit Rating
Class: Monk
A well-made fighting staff. An exceptionally quick weapon, bo stats hit twice with every attack.
Weight: 3.6
Cedar Blessed Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Wisdom
+12 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-made focusing staff.
Weight: 5.0
Cedar Channeler's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Intellect
+15 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-made focusing staff.
Weight: 5.0
Cedar Enchanter's Battlestaff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Intellect
+2 Charisma
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-made focusing staff.
Weight: 5.0
Cedar Seer's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Wisdom
+14 Hit Rating
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-made focusing staff.
Weight: 5.0
Cedar Shadower's Bow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
+3 Dexterity
+14 Hit Rating
Class: Warrior, Rogue, Ranger, Bard
A well-made shortbow.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 2.8
Cedar Shadower's Cudgel
Crushing Weapon
3.1 Delay
One-Handed Club
8 Physical Damage
(2.6 DPS)
+3 Dexterity
+15 Hit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made cudgel.
Weight: 3.7
Cedar Shadower's Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
(3.2 DPS)
+3 Dexterity
+14 Hit Rating
Class: Ranger
A well-made longbow.
Merchant Value:
circle
0
circle
0
circle
6
circle
0
circle
0
Weight: 3.7
Cedar Skycaller's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Intellect
+15 Hit Rating
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Cedar Spiritist's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+3 Wisdom
+2 Charisma
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-made focusing staff.
Weight: 5.0
Cedar Sturdy Battle Bow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
+2 Strength
+3 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A well-made shortbow.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 2.8
Cedar Sturdy Warbow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
(3.2 DPS)
+2 Strength
+3 Dexterity
Class: Ranger
A well-made longbow.
Merchant Value:
circle
0
circle
0
circle
6
circle
0
circle
0
Weight: 3.7
Cedar Windshot Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
+2 Strength
+3 Agility
Class: Ranger
A well-made shortbow.
Weight: 2.8
Cedar Windsong Battlebow
Archery Weapon
4.1 Delay
One-Handed Longbow
13 Physical Damage
(3.2 DPS)
+3 Agility
+2 Charisma
Class: Ranger
A well made longbow.
Weight: 3.7
Celis-Woven Fistwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.7 DPS)
+2 Agility
+2 Dexterity
Class: Monk
Weight: 1.0
Chapped Wood Baton
Crushing Weapon
2.5 Delay
One-Handed Club
8 Physical Damage
(3.2 DPS)
+2 Strength
Class: Monk
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 1.9
Chapped Wood Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
10 Physical Damage
(2.9 DPS)
+2 Constitution
Class: Monk
It glitters with an otherwordly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.5
Chapped Wood Club
Crushing Weapon
3.2 Delay
One-Handed Club
10 Physical Damage
(3.1 DPS)
+2 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Chapped Wood Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
20 Physical Damage
(4.8 DPS)
+1 Wisdom
+1 Intellect
+10 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Charged Battleglove
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
10 Physical Damage
(4.0 DPS)
+2 Strength
+2 Agility
+3 Shock Resistance
Class: Monk
A finely crafted battle glove that emits a soft hum of electrical current. Chance on hit to deal Shock damage. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 2.2
Chillstrike Longbow
Archery Weapon
3.8 Delay
One-Handed Longbow
31 Physical Damage
(8.2 DPS)
+2 Agility
+2 Dexterity
+54 Haste Rating
Class: Ranger
Chance to proc Chillstrike, dealing Cold damage to the target. Additionally, Chillstrike has a small chance to proc Chilled to the Bone, reducing the target's movement speed for a short time.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 4.5
Cloth Handwrap
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Cracked Staff
Stave Weapon
3.2 Delay
One-Handed Stave
5 Physical Damage
(1.6 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Crook of Coruscation
Magic, Unique
Stave Weapon
7.2 Delay
Main Hand Long Staff
60 Physical Damage
(8.3 DPS)
+8 Strength
+2 Stamina
-3 Agility
-3 Constitution
+3 Magic Resistance
+36 Mana
Class: Cleric, Wizard, Enchanter, Summoner, Necromancer
Requires Level 35
It looks heavy, and is even heavier than it looks. No one seems to believe that it was just an implement of the arcane. Whatever it was used for, it seems to have retained heat from it. Striking a foe with this weapon in close combat may knock both of you down.
Weight: 12.0
Crude Asherium Broadsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.1
Crude Asherium Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
3 Physical Damage
(1.2 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Weight: 1.9
Crude Asherium Great Axe
GreatAxe Weapon
3.2 Delay
Main Hand Great Axe
7 Physical Damage
(2.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 5.5
Crude Asherium Greatsword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
12 Physical Damage
(3.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Crude, but effective.
Weight: 3.8
Crude Asherium Hand Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Crude, but effective.
Weight: 3.2
Crude Asherium Knuckles
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
2 Physical Damage
(0.7 DPS)
Class: Monk
Crude, but effective. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 3.2
Crude Asherium Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Crude, but effective.
Weight: 3.4
Crude Asherium Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
8 Physical Damage
(2.5 DPS)
Class: Warrior, Cleric, Paladin
Crude, but effective.
Weight: 7.1
Crude Asherium Pike
Spear Weapon
3.8 Delay
Main Hand Long Spear
11 Physical Damage
(2.9 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 5.0
Crude Asherium Poleaxe
Spear Weapon
4.2 Delay
Main Hand Polearm
12 Physical Damage
(2.9 DPS)
Class: Warrior, Paladin, Dire Lord
Crude, but effective.
Weight: 5.9
Crude Asherium Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
4 Physical Damage
(2.2 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Crude, but effective.
Weight: 4.0
Crude Asherium War Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Crude, but effective.
Weight: 3.2
Crude Maple Cudgel
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 3.3
Crude Maple Fighting Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
5 Physical Damage
(1.4 DPS)
Class: Monk
Crude, but effective. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Crude Maple Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
8 Physical Damage
(1.9 DPS)
Class: Ranger
Crude, but effective.
Weight: 3.5
Crude Maple Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
(1.1 DPS)
Class: Warrior, Rogue, Ranger, Bard
Crude, but effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.6
Crude Maple Staff
Stave Weapon
3.2 Delay
Main Hand Long Staff
9 Physical Damage
(2.8 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.7
Crudely Forged Blade
Blade Weapon
1.8 Delay
One-Handed Sword
5 Physical Damage
(2.8 DPS)
+2 Strength
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 2.8
Cryptbreaker
Magic, Unique
Crushing Weapon
2.8 Delay
One-Handed Mace
19 Physical Damage
(6.8 DPS)
+3 Strength
+2 Stamina
+18 Dodge Rating
Class: Warrior, Rogue, Cleric, Paladin, Druid, Shaman, Bard
A weapon of some renown, held by Anok'Tular the Crypt Fiend.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 2.9
Crystal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Agility
+2 Constitution
A dagger carved from inert celis crystal.
Weight: 2.0
Crystalline Twin-Fang
Dagger Weapon
2.4 Delay
One-Handed Dagger
9 Physical Damage
(3.8 DPS)
+3 Charisma
+3 Cold Resistance
+25 Mana
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A dual-bladed dagger made from inert Celestium crystal.
Weight: 2.0
Cured Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Cured Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Cured Metal Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Agility
Class: Monk
Weight: 1.8
Cured Metal Quickblade
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Cursed Soot-Caked Blade
Magic, Unique
Blade Weapon
2.7 Delay
One-Handed Sword
16 Physical Damage
(5.9 DPS)
+5 Curse Resistance
-7 Divine Resistance
+18 Physical Crit Rating
+27 Hit Rating
+27 Dodge Rating
+27 Parry Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 30
A sword that has seen better days. Large and seemingly unwieldy in a single-handed grip, yet suprisingly easy to use despite its size. The weight it possesses is not a material one. As the Draconic runes binding it flare, the burden on one's soul becomes heavier. Beneath the caked soot and damage, barely visible inscriptions dance down the length of the blade. It seems impossible to hone and polish by any normal means, but has remained keen. As foes strike at you, the soot swirls about, causing their blows to err.
Weight: 3.0
Dagger Of Crimson Eyes
Magic
Dagger Weapon
2.2 Delay
One-Handed Dagger
11 Physical Damage
(5.0 DPS)
+2 Stamina
+2 Intellect
+3 Nature Resistance
+18 Spell Crit Rating
Class: Wizard, Enchanter, Summoner, Necromancer
A heavy, ruby dagger with the inscription, "Chareshs."
Weight: 2.0
Darkmetal Maul
Magic, Unique
HeavyCrushing Weapon
4.0 Delay
Main Hand Great Mace
17 Physical Damage
(4.3 DPS)
+2 Stamina
+18 Physical Crit Rating
Class: Warrior, Cleric, Paladin
A large, evil-looking maul made from an unidentified dark metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
50
Weight: 4.4
Dead Man's Spear
Spear Weapon
2.7 Delay
One-Handed Short Spear
8 Physical Damage
(3.0 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.5
Diamondhead Fang
Dagger Weapon
2.6 Delay
One-Handed Dagger
5 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
42
Weight: 1.8
Driftwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
(1.7 DPS)
+1 Strength
Class: Monk
Weight: 2.0
Driftwood Club
Crushing Weapon
3.1 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
+1 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Driftwood Staff
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
14 Physical Damage
(3.4 DPS)
+1 Stamina
Class: Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Dripwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
+1 Strength
+5 Health
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Dripwood Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Strength
+5 Health
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Dripwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
(3.9 DPS)
+1 Stamina
+5 Mana
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 5.0
Dull Iron Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Dull Iron Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.0
Dull Iron Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
17 Physical Damage
(4.1 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 5.0
Dull Iron Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Dull Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Strength
+1 Agility
Class: Monk
The Damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Dull Iron Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Dull Iron War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Dusk Fang
Magic, Unique
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Stamina
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 1.9
Ethereal Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Ethereal Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Strength
+1 Constitution
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.6
Ethereal Club
Crushing Weapon
3.1 Delay
One-Handed Club
7 Physical Damage
(2.3 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Ethereal Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Agility
+1 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.5
Ethereal Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
15 Physical Damage
(3.7 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 5.5
Ethereal Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
+1 Strength
+1 Wisdom
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.0
Ethereal Handwraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
+1 Strength
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 1.8
Ethereal Longsword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Ethereal Maul
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Ranger
Weight: 5.5
Ethereal Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
6 Physical Damage
(2.1 DPS)
+1 Dexterity
+1 Constitution
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 3.0
Ethereal Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
14 Physical Damage
(3.4 DPS)
+1 Stamina
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 4.8
Faded Battlewraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.6 DPS)
+1 Agility
+1 Dexterity
Class: Monk
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 1.9
Fadesteel Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 3.5
Fadesteel Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+1 Strength
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Fadesteel Crusher
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
19 Physical Damage
(4.6 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Cleric, Paladin
It glitters with an otherworldly energy. Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Fadesteel Dirk
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Weight: 2.2
Fadesteel Greatblade
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
(4.9 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Fadesteel Morning Star
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+1 Strength
+1 Dexterity
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Fadesteel Reaver
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
19 Physical Damage
(4.6 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Fadesteel War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Fadesteel Warhammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It glitters with an otherworldly energy.
Weight: 3.6
Fadetorn Club
Magic
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
(2.0 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Dagger
Magic
Dagger Weapon
1.5 Delay
One-Handed Dagger
3 Physical Damage
(2.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Shaman, Summoner, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Fadetorn Great Hammer
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Hammer
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Great Mace
Magic
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Hammer
Magic
Crushing Weapon
1.9 Delay
One-Handed War Hammer
4 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Handwraps
Magic
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
3 Physical Damage
(1.1 DPS)
Class: Monk
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Fadetorn Longsword
Magic
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
(2.2 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Light seems to almost pass through it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.2
Fang of Aganocht
Magic, Unique
Dagger Weapon
2.1 Delay
One-Handed Dagger
19 Physical Damage
(9.0 DPS)
+2 Strength
+3 Dexterity
+3 Poison Resistance
+18 Hit Rating
+18 Haste Rating
Class: Rogue
The fang of the great spider Aganocht, still dripping with her whispering ichor. Chance on hit to proc Miasmic Shock.
Merchant Value:
circle
0
circle
0
circle
0
circle
47
circle
25
Weight: 0.5
Fang of the Shade Spider
Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
10 Physical Damage
(4.5 DPS)
+1 Strength
+2 Dexterity
+3 Poison Resistance
+18 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer
This dagger seems to whisper softly, as if speaking to you.
Weight: 1.7
Fang-Tipped Spear
Spear Weapon
2.6 Delay
One-Handed Short Spear
8 Physical Damage
(3.1 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Feathered Wind Blade
Magic, Unique
Blade Weapon
2.6 Delay
One-Handed Sword
12 Physical Damage
(4.6 DPS)
+2 Agility
+2 Dexterity
+2 Magic Resistance
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A fabled sword adorned with vibrant wind griffon feathers. Chance on hit to proc Wind-Cutter.
Weight: 3.0
Fellspike
Magic, Unique
Spear Weapon
2.6 Delay
One-Handed Short Spear
16 Physical Damage
(6.2 DPS)
+2 Strength
+3 Dexterity
+36 Physical Crit Rating
+18 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
The twisted blade of this spear almost seems to writhe in the light.
Weight: 3.4
Flanged Mace
Crushing Weapon
3.1 Delay
One-Handed Mace
6 Physical Damage
(1.9 DPS)
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.5
Forgotten Stave
Stave Weapon
3.2 Delay
Main Hand Quarter Staff
5 Physical Damage
(1.6 DPS)
+1 Stamina
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 3.5
Fractured Iron Axe
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Fractured Iron Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.5
Fractured Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
(1.9 DPS)
Class: Monk
Weight: 1.8
Fractured Iron Mace
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Frost-Bitten Club
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Badly worn due to the bitter cold.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Frost-Bitten Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Badly worn due to the bitter cold.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Frostfang
Magic, Unique
Axe Weapon
3.0 Delay
One-Handed Axe
10 Physical Damage
(3.3 DPS)
+3 Strength
+2 Cold Resistance
+18 Physical Crit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
This ancient axe glitters with the sheen of frost, yet remains pristine.
Merchant Value:
circle
0
circle
0
circle
8
circle
17
circle
32
Weight: 2.8
Gem-Encrusted Mace
Magic, Unique
Crushing Weapon
3.0 Delay
One-Handed Mace
7 Physical Damage
(2.3 DPS)
+1 Stamina
+1 Wisdom
Class: Cleric, Druid, Shaman
Even though it is made from simple materials, it seems surprisingly effective.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
50
Weight: 3.1
Giant Axe
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
19 Physical Damage
(4.8 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Glacial War Axe
GreatAxe Weapon
3.8 Delay
Main Hand Great Axe
43 Physical Damage
(11.3 DPS)
+2 Strength
+2 Stamina
+2 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Gnarled Quarterstaff
Stave Weapon
4.2 Delay
Main Hand Long Staff
12 Physical Damage
(2.9 DPS)
Class: Warrior, Monk, Cleric, Paladin, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 5.0
Gnossa's Walking Stick
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
12 Physical Damage
(2.9 DPS)
+1 Intellect
+9 Spell Crit Rating
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A well-worn walking staff. The name "Gnossa" has been carved into it.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 5.0
Grak-Gor's Battlestaff
Magic, Unique
Stave Weapon
3.6 Delay
Main Hand Quarter Staff
17 Physical Damage
(4.7 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Monk, Cleric, Paladin, Ranger, Druid
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 5.2
Grimewood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Grimewood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
(2.8 DPS)
+5 Health
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 4.8
Grimey Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
+1 Stamina
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Grimey Metal Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Grimey Metal Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 2.5
Heavy Iron Claymore
Magic, Unique
GreatBlade Weapon
3.6 Delay
Main Hand Great Sword
24 Physical Damage
(6.7 DPS)
+2 Strength
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 6.5
Hollowed Bone Tonfa
Crushing Weapon
2.3 Delay
One-Handed Club
5 Physical Damage
(2.2 DPS)
+1 Strength
+1 Constitution
Class: Monk
Weight: 2.0
Icebone Blade
Blade Weapon
2.9 Delay
One-Handed Sword
10 Physical Damage
(3.4 DPS)
+2 Strength
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Icebone Pummeler
Crushing Weapon
2.9 Delay
One-Handed Mace
10 Physical Damage
(3.4 DPS)
+2 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Icebone Skewer
Spear Weapon
2.9 Delay
One-Handed Short Spear
10 Physical Damage
(3.4 DPS)
+2 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 3.5
Icebone War Spike
Dagger Weapon
2.5 Delay
One-Handed Dagger
8 Physical Damage
(3.2 DPS)
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 2.0
Icebone War Sword
GreatBlade Weapon
4.2 Delay
Main Hand Great Sword
21 Physical Damage
(5.0 DPS)
+2 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Ichor-Coated Fang
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
9 Physical Damage
(4.1 DPS)
+2 Strength
+18 Physical Crit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 0.5
Ichor-Scorched Partisan
Magic, Unique
Spear Weapon
2.6 Delay
One-Handed Short Spear
12 Physical Damage
(4.6 DPS)
+2 Strength
+2 Dexterity
+3 Poison Resistance
Class: Warrior, Rogue, Ranger, Shaman, Bard
The tip of this spear is scorched with caustic venom. Chance on hit to proc Scorching Venom.
Weight: 4.0
Intact Femur
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Iron Adept's Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Agility
+15 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Necromancer, Bard
A well made sword.
Weight: 3.6
Iron Arena Battle Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Arena Fighting Gloves
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.2 DPS)
+3 Strength
+2 Constitution
Class: Monk
Well-made fighting knuckles.
Weight: 2.7
Iron Battle Sage's Greatspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+3 Strength
+2 Intellect
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made longspear.
Weight: 6.1
Iron Battlepriest's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Agility
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman
Weight: 3.8
Iron Captain's Halberd
Spear Weapon
4.1 Delay
Main Hand Polearm
20 Physical Damage
(4.9 DPS)
+3 Stamina
+2 Dexterity
Class: Warrior, Paladin, Dire Lord
A well-made halberd.
Weight: 6.9
Iron Captain's Poniard
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Captain's War Maul
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
20 Physical Damage
(4.9 DPS)
+3 Stamina
+2 Dexterity
Class: Warrior, Cleric, Paladin
A well-made greatmaul.
Weight: 8.2
Iron Champion's Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+3 Strength
+2 Stamina
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
A well-made axe.
Weight: 3.6
Iron Champion's Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Stamina
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Champion's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A well-made mace.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 3.8
Iron Champion's Warhammer
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Stamina
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A well-made mace.
Weight: 3.6
Iron Champion's Zweihander
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
(4.9 DPS)
+3 Strength
+2 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greatsword.
Weight: 4.2
Iron Combatant's Guisarme
Spear Weapon
4.1 Delay
Main Hand Polearm
20 Physical Damage
(4.9 DPS)
+3 Strength
+2 Dexterity
Class: Warrior, Paladin, Dire Lord
A well-made halberd.
Weight: 6.9
Iron Combatant's Knuckles
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.2 DPS)
+3 Strength
+2 Dexterity
Class: Monk
Well-made fighting knuckles.
Weight: 2.7
Iron Dagger
Dagger Weapon
1.4 Delay
One-Handed Dagger
10 Physical Damage
(7.1 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A simple dagger, common across all of Kingsreach.
Weight: 2.4
Iron Earthcaller's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Stamina
+3 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
A well-made Dagger.
Weight: 2.3
Iron Enchanter's Battleknife
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+3 Intellect
+2 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Gladiator's Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+3 Constitution
+14 Hit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
A well-made axe.
Weight: 3.6
Iron Gladiator's Greataxe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
(4.9 DPS)
+3 Constitution
+15 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.5
Iron Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
(4.9 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Iron Keen Longspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+3 Constitution
+2 Intellect
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made longspear
Weight: 6.1
Iron Knuckles
Hand-to-Hand Weapon
2.0 Delay
One-Handed Fist Weapon
10 Physical Damage
(5.0 DPS)
Class: Monk
A simple set of metal knuckles, common in taverns across Kingsreach. The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 1.2
Iron Light Battle Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Agility
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A well-made mace.
Weight: 3.8
Iron Myrmidon's Battle Axe
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+3 Strength
+15 Hit Rating
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
A well-made axe.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 3.6
Iron Myrmidon's Battle Gloves
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.2 DPS)
+3 Strength
+15 Hit Rating
Class: Monk
Well-made fighting knuckles.
Weight: 2.7
Iron Myrmidon's Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Strength
+15 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Myrmidon's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+3 Strength
+15 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Myrmidon's Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
(4.9 DPS)
+3 Strength
+15 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.5
Iron Myrmidon's Greatsword
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
(4.9 DPS)
+3 Strength
+3 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greatsword.
Weight: 4.2
Iron Outrider's Battleblade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+2 Stamina
+3 Agility
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Outrider's Combat Knife
Dagger Weapon
2.8 Delay
One-Handed Dagger
6 Physical Damage
(2.1 DPS)
+2 Stamina
+3 Agility
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Parrying Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+3 Strength
+2 Agility
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made axe.
Weight: 3.6
Iron Seer's War Mallet
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
20 Physical Damage
(4.9 DPS)
+3 Wisdom
+14 Hit Rating
Class: Warrior, Cleric, Paladin
A well-made greathammer.
Weight: 6.5
Iron Shadower's Greatspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+3 Dexterity
+14 Hit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made longspear.
Weight: 6.1
Iron Shadower's Montet
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
18 Physical Damage
(4.9 DPS)
+3 Dexterity
+15 Hit Rating
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greatsword.
Weight: 4.2
Iron Shadower's Smallblade
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+3 Dexterity
+15 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Skirmish Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Dexterity
+2 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 3.6
Iron Skirmish Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+3 Dexterity
+2 Constitution
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Skirmish Leafblade
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+2 Agility
+3 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well made spear
Weight: 4.4
Iron Skirmish Spear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+2 Dexterity
+3 Constitution
Class: Warrior, Rogue, Ranger, Shaman, Bard
a well-made longspear.
Weight: 6.1
Iron Skycaller's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+3 Intellect
+14 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Skycaller's Greatspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+3 Dexterity
+2 Intellect
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made long spear
Weight: 6.1
Iron Skycaller's Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Ranger, Shaman
A well-made spear.
Weight: 4.4
Iron Soulcaller's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Stamina
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A well-made mace.
Weight: 3.8
Iron Soulcaller's Mallet
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Stamina
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A well-made mace.
Weight: 3.6
Iron Spiritcaller's Battlespear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+2 Agility
+3 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made spear.
Weight: 4.4
Iron Spiritcaller's Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
20 Physical Damage
(4.9 DPS)
+2 Dexterity
+3 Wisdom
Class: Warrior, Cleric, Paladin
A well-made greathammer.
Weight: 6.5
Iron Spiritist's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+3 Wisdom
+2 Charisma
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
A well-made mace.
Merchant Value:
circle
0
circle
0
circle
3
circle
75
circle
0
Weight: 3.8
Iron Spiritist's Warhammer
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+3 Wisdom
+2 Charisma
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
A well-made mace.
Weight: 3.6
Iron Strategist's Greathammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
20 Physical Damage
(4.9 DPS)
+3 Wisdom
+2 Intellect
Class: Warrior, Cleric, Paladin
A well-made greathammer.
Weight: 6.5
Iron Strategist's Greatmaul
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
20 Physical Damage
(4.9 DPS)
+3 Wisdom
+2 Intellect
Class: Warrior, Cleric, Paladin
A well-made greatmaul.
Weight: 8.2
Iron Strategist's Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+2 Stamina
+3 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made spear.
Weight: 4.4
Iron Sturdy Mage's Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Constitution
+3 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Tactician's Voulge
Spear Weapon
4.1 Delay
Main Hand Polearm
20 Physical Damage
(4.9 DPS)
+3 Stamina
+2 Intellect
Class: Warrior, Paladin, Dire Lord
a well-made halberd
Weight: 6.9
Iron Thunderous Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Charisma
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Thunderous Greataxe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
20 Physical Damage
(4.9 DPS)
+3 Strength
+2 Charisma
Class: Warrior, Paladin, Dire Lord, Ranger
A well-made greataxe.
Weight: 6.5
Iron Windsong Fighting Gloves
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.2 DPS)
+3 Agility
+2 Charisma
Class: Monk
Well-made fighting knuckles.
Weight: 2.7
Iron Windsong Longblade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Agility
+2 Charisma
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Ivory-Handled Shortbow
Archery Weapon
2.8 Delay
One-Handed Shortbow
8 Physical Damage
(2.9 DPS)
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A simple shortbow with a smooth, ivory handle.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.5
Jungle-Forged Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+1 Agility
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.0
Jungle-Forged Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Jungle-Forged Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
7 Physical Damage
(2.9 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Necromancer, Bard
Weight: 2.5
Jungle-Forged Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Khibera's Fang
Magic, Unique
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+2 Strength
+9 Hit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
28
circle
50
Weight: 2.0
Mandibula Dextra
Unique
Blade Weapon
2.7 Delay
One-Handed Sword
11 Physical Damage
(4.1 DPS)
+18 Physical Crit Rating
+18 Health
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Requires Level 37
A bit odd, but it makes for a serviceable weapon in a... pinch.
Weight: 3.0
Mandibula Sinistra
Unique
Blade Weapon
2.7 Delay
One-Handed Sword
11 Physical Damage
(4.1 DPS)
+18 Hit Rating
+18 Health
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Requires Level 37
A bit odd, but it makes for a serviceable weapon in a... pinch.
Weight: 3.0
Maple Apprentice's Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
12 Physical Damage
(2.9 DPS)
+1 Intellect
+18 Spell Crit Rating
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
The staff of an apprentice spellcaster.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 4.6
Maple Hunter's Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
9 Physical Damage
(2.2 DPS)
+1 Dexterity
+18 Physical Crit Rating
Class: Ranger
A powerful hunter's longbow.
Weight: 3.5
Maple Kagaekin Cudgel
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
+1 Wisdom
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A club used by the Kagaekin.
Weight: 3.3
Maple Kagaekin Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
9 Physical Damage
(2.2 DPS)
+1 Strength
Class: Ranger
A longbow used by the Kagaekin.
Weight: 3.5
Maple Kagaekin Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
5 Physical Damage
(1.4 DPS)
+1 Agility
Class: Warrior, Rogue, Ranger, Bard
A shortbow used by the Kagaekin.
Weight: 2.6
Maple Kagaekin Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
12 Physical Damage
(2.9 DPS)
+1 Wisdom
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
A staff used by the Kagaekin.
Weight: 4.7
Maple Seeker's Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
6 Physical Damage
(1.8 DPS)
+1 Agility
Class: Monk
A walking staff favored by traveling priests and spiritualists. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 2.6
Maple Tracker's Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
5 Physical Damage
(1.4 DPS)
+1 Agility
Class: Warrior, Rogue, Ranger, Bard
A simple shortbow, designed for speed and mobility.
Weight: 2.6
Maple Watchguard's Truncheon
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
+1 Stamina
+18 Parry Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A truncheon typically carried by guards.
Weight: 3.3
Marrow Saw
Axe Weapon
2.9 Delay
One-Handed Axe
16 Physical Damage
(5.5 DPS)
+2 Strength
+1 Dexterity
+1 Intellect
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Master Bushu's Tonfa
Crushing Weapon
2.2 Delay
One-Handed Club
12 Physical Damage
(5.5 DPS)
+2 Strength
+36 Physical Crit Rating
+27 Hit Rating
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 1.9
Moldy Cloth Battlewraps
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
(1.9 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 1.8
Muck-Covered Sledge
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Hammer
12 Physical Damage
(2.9 DPS)
Class: Warrior, Cleric, Paladin, Shaman
Heavily deteriorated from being submerged in much for many years.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 5.0
Notched Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
13 Physical Damage
(3.1 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 5.0
Oath of the Valiant
Magic, Unique
HeavyCrushing Weapon
4.0 Delay
Main Hand Great Hammer
20 Physical Damage
(5.0 DPS)
+3 Stamina
+2 Magic Resistance
+2 Curse Resistance
Class: Warrior, Cleric, Paladin
This massive hammer is inscribed with Kor'ceran scripture along the haft.
Merchant Value:
circle
0
circle
0
circle
3
circle
25
circle
50
Weight: 5.8
Oiled Metal Chopper
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
+1 Constitution
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Oiled Metal Great Axe
GreatAxe Weapon
4.1 Delay
Main Hand Great Axe
15 Physical Damage
(3.7 DPS)
+1 Stamina
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 5.5
Oiled Metal Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
+1 Wisdom
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 5.5
Oiled Metal Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
+1 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Oiled Metal Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Strength
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.5
Oiled Metal Longsword
Blade Weapon
2.8 Delay
One-Handed Sword
6 Physical Damage
(2.1 DPS)
+1 Strength
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Outcast's Shiv
Dagger Weapon
1.4 Delay
One-Handed Dagger
4 Physical Damage
(2.9 DPS)
+1 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A stout shiv held by the Ratkin Outcast.
Weight: 2.0
Parched Recurve
Magic
Archery Weapon
3.5 Delay
One-Handed Shortbow
9 Physical Damage
(2.6 DPS)
+12 Physical Crit Rating
+18 Hit Rating
+12 Health
Class: Warrior, Rogue, Ranger, Bard
Requires Level 35
It bares the marks of quality craftsmanship, but its exposure to extreme heat and dryness have caused it to splinter and peel in places.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 2.4
Pitted Brass Axe
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Pitted Brass Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.5
Pitted Brass Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
(1.9 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 1.8
Pitted Brass Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.5
Pitted Brass Shortsword
Blade Weapon
2.8 Delay
One-Handed Sword
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Polished Fighting Stick
Magic
Stave Weapon
2.3 Delay
Main Hand Bo Staff
4 Physical Damage
(1.7 DPS)
+2 Hit Rating
Class: Monk
A well-worn, polished fighting stick. An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.4
Polished Iron Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Hammer
14 Physical Damage
(3.4 DPS)
Class: Warrior, Cleric, Paladin
Developer Note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Weight: 5.0
Polished Iron Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
5 Physical Damage
(1.9 DPS)
Class: Monk
The damage and delay of fist weapons will be added to your innate hand-to-hand damage and delay.
Weight: 2.0
Polished Iron War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
5 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Praetoras Blade
Blade Weapon
2.8 Delay
One-Handed Sword
9 Physical Damage
(3.2 DPS)
+1 Stamina
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It glitters with an otherworldy energy.
Weight: 3.5
Reinforced Axe
Axe Weapon
3.2 Delay
One-Handed Axe
8 Physical Damage
(2.5 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.5
Reinforced Club
Crushing Weapon
3.2 Delay
One-Handed Club
8 Physical Damage
(2.5 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.4
Reinforced Dagger
Dagger Weapon
1.5 Delay
One-Handed Dagger
6 Physical Damage
(4.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 2.2
Reinforced Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
19 Physical Damage
(4.5 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 6.5
Reinforced Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
7 Physical Damage
(2.4 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 4.3
Ripsmack
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Mace
12 Physical Damage
(4.1 DPS)
+1 Strength
+18 Physical Crit Rating
Class: Warrior, Monk, Rogue, Paladin, Ranger, Druid, Shaman, Bard
An iron mace covered in sharp spikes and dried blood. Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 3.0
Ritual Clobberer
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.5
Rotten Flesh Fistwraps
Magic, Unique
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
12 Physical Damage
(4.8 DPS)
+3 Strength
+2 Agility
+18 Hit Rating
Class: Monk
Where the fetid flesh ends and the fistwraps begin, none can say. Chance on hit to proc Rotten Fist. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 0.1
Royal Sting
Magic, Unique
Spear Weapon
2.7 Delay
One-Handed Short Spear
7 Physical Damage
(2.6 DPS)
+1 Wisdom
+18 Physical Crit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.6
Rune-Carved Hammer
Magic, Unique
Crushing Weapon
2.6 Delay
One-Handed War Hammer
10 Physical Damage
(3.8 DPS)
+1 Constitution
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
This hammer is covered in ancient runes.
Merchant Value:
circle
0
circle
0
circle
0
circle
37
circle
50
Weight: 3.2
Runed Bo Staff
No Trade, Magic, Unique
Stave Weapon
3.2 Delay
Main Hand Bo Staff
13 Physical Damage
(4.1 DPS)
+2 Strength
+2 Agility
Class: Monk
Ancient runes have been inscribed upon this weapon. An exceptionally quick weapon, bo staffs hit twice with every attack. This weapon has a chance to cause an additional effect when it hits opponents.
Merchant Value:
circle
0
circle
0
circle
0
circle
24
circle
75
Weight: 3.6
Runed Staff
No Trade, Magic, Unique
Stave Weapon
3.9 Delay
Main Hand Long Staff
30 Physical Damage
(7.7 DPS)
+3 Intellect
+2 Charisma
+18 Spell Crit Rating
+25 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
A staff carved with strange magical runes.
Weight: 5.4
Rusted Axe
Axe Weapon
3.2 Delay
One-Handed Axe
3 Physical Damage
(0.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
2 Physical Damage
(0.8 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 2.0
Rusted Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Rusted Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
3 Physical Damage
(1.0 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Salt-Rusted Great Mace
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
15 Physical Damage
(3.7 DPS)
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Weight: 5.5
Salt-Rusted Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
+1 Strength
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 3.0
Salt-Rusted Hatchet
Axe Weapon
3.2 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.0
Salt-Rusted Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 2.5
Sanguine Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
22 Physical Damage
(5.5 DPS)
+2 Stamina
+3 Intellect
+25 Health
Class: Wizard, Enchanter, Summoner, Necromancer
A blood-crystal staff held by Blood Lich Sangshaa
Weight: 4.8
Sapwood Club
Crushing Weapon
3.0 Delay
One-Handed Club
6 Physical Damage
(2.0 DPS)
+1 Agility
+6 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.0
Sapwood Staff
Magic, Unique
Stave Weapon
4.0 Delay
Main Hand Long Staff
17 Physical Damage
(4.3 DPS)
+1 Strength
+1 Wisdom
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 4.8
Serrated Short Spear
Spear Weapon
2.7 Delay
One-Handed Short Spear
7 Physical Damage
(2.6 DPS)
Class: Warrior, Rogue, Paladin, Ranger, Shaman, Bard
Weight: 3.5
Shardstaff of Sorrows
Stave Weapon
4.0 Delay
Main Hand Long Staff
29 Physical Damage
(7.3 DPS)
+2 Strength
+2 Intellect
+2 Charisma
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 4.8
Sharpened Bronze Axe
Axe Weapon
3.1 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Sharpened Bronze Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
4 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Sharpened Bronze Short Spear
Axe Weapon
2.8 Delay
One-Handed Axe
5 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.5
Sharpened Flint Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
4 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Sharpened Iron Bastard Sword
Blade Weapon
2.8 Delay
One-Handed Sword
5 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Sharpened Short Blade
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
21
circle
32
Weight: 2.4
Shiny Steel Claws
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
7 Physical Damage
(2.8 DPS)
+1 Strength
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 1.8
Silent Battlewraps
Hand-to-Hand Weapon
2.3 Delay
One-Handed Fist Weapon
10 Physical Damage
(4.3 DPS)
+2 Strength
+1 Dexterity
+18 Dodge
Class: Monk
Sleek battlewraps that cause your fists to move silently through the air. Chance on hit to proc Silent Strike, reducing your threat on the target by a moderate amount. Proc chance increase slightly with dexterity
Weight: 2.2
Simple Ash Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
10 Physical Damage
(2.4 DPS)
Class: Ranger
Weight: 4.0
Simple Ash Longbow of Precision
Archery Weapon
2.6 Delay
One-Handed Longbow
14 Physical Damage
(5.4 DPS)
+2 Hit Rating
Class: Ranger
Weight: 4.0
Simple Ash Staff
Stave Weapon
3.4 Delay
Main Hand Long Staff
15 Physical Damage
(4.4 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.3
Simple Ashen Bronze Broadsword
Blade Weapon
2.8 Delay
One-Handed Sword
7 Physical Damage
(2.5 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Intellect
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
It's nothing special, but the workmanship is solid.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 2.3
Simple Ashen Bronze Defender's Pike
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
(4.1 DPS)
+2 Constitution
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy longspear.
Weight: 5.0
Simple Ashen Bronze Great Axe
GreatBlade Weapon
3.3 Delay
Main Hand Great Sword
14 Physical Damage
(4.2 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 6.8
Simple Ashen Bronze Greatsword
GreatBlade Weapon
3.7 Delay
Main Hand Great Sword
16 Physical Damage
(4.3 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 3.8
Simple Ashen Bronze Hand Axe
Axe Weapon
3.1 Delay
One-Handed Axe
7 Physical Damage
(2.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.7
Simple Ashen Bronze Knuckles
Hand-to-Hand Weapon
2.6 Delay
One-Handed Fist Weapon
6 Physical Damage
(2.3 DPS)
Class: Monk
It's nothing special, but the workmanship is solid. The damage and delay of fist weapons will be added to your innate hand to hand damage and delay.
Weight: 2.7
Simple Ashen Bronze Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 3.8
Simple Ashen Bronze Maul
HeavyCrushing Weapon
3.3 Delay
Main Hand Great Mace
14 Physical Damage
(4.2 DPS)
Class: Warrior, Cleric, Paladin
It's nothing special, but the workmanship is solid.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 8.6
Simple Ashen Bronze Pike
Spear Weapon
3.7 Delay
Main Hand Long Spear
15 Physical Damage
(4.1 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 5.0
Simple Ashen Bronze Poleaxe
Spear Weapon
3.3 Delay
Main Hand Polearm
14 Physical Damage
(4.2 DPS)
Class: Warrior, Paladin
Durable and combat-ready.
Weight: 7.3
Simple Ashen Bronze Short Hunting Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+2 Wisdom
Class: Warrior, Rogue, Ranger, Shaman, Bard
A sturdy spear
Weight: 4.0
Simple Ashen Bronze War Hammer
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 3.6
Simple Cedar Cudgel
Crushing Weapon
2.0 Delay
One-Handed Club
9 Physical Damage
(4.5 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.7
Simple Cedar Longbow
Archery Weapon
4.1 Delay
One-Handed Longbow
15 Physical Damage
(3.7 DPS)
Class: Ranger
It's nothing special, but the workmanshop is solid.
Weight: 3.7
Simple Cedar Shortbow
Archery Weapon
3.5 Delay
One-Handed Shortbow
8 Physical Damage
(2.3 DPS)
Class: Warrior, Rogue, Ranger, Bard
Weight: 2.8
Simple Cedar Staff
Stave Weapon
3.2 Delay
Main Hand Long Staff
23 Physical Damage
(7.2 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It's nothing special, but the worksmanship is solid.
Weight: 5.0
Simple Club
Crushing Weapon
3.2 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 3.5
Simple Handwraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
5 Physical Damage
(1.9 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Simple Iron Greatsword
GreatBlade Weapon
2.9 Delay
Main Hand Great Sword
17 Physical Damage
(5.9 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
It's nothing special, but the workmanship is solid.
Weight: 4.9
Simple Iron Short Spear
Spear Weapon
1.8 Delay
One-Handed Short Spear
9 Physical Damage
(5.0 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
It's nothing special, but the workmanship is solid.
Weight: 4.5
Simple Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
9 Physical Damage
(2.1 DPS)
Class: Ranger
A simply-fashioned longbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 4.5
Simple Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
5 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Ranger, Bard
A simply-fashioned shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 3.5
Simple Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
(3.1 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 5.0
Slagwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
+1 Strength
+1 Dexterity
Class: Monk
Weight: 2.0
Slagwood Bo Staff
Magic, Unique
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
+1 Dexterity
+1 Constitution
Class: Monk
Weight: 3.6
Slagwood Club
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
+1 Stamina
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Slagwood Staff
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
16 Physical Damage
(3.9 DPS)
+1 Constitution
+1 Intellect
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
50
Weight: 4.8
Sleek Iron Dirk
Magic
Dagger Weapon
2.3 Delay
One-Handed Dagger
6 Physical Damage
(2.6 DPS)
+1 Strength
+2 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Summoner, Necromancer, Bard
Weight: 1.8
Smolder, Crush and Sunder
Magic, Unique
Crushing Weapon
3.4 Delay
One-Handed Mace
25 Physical Damage
(7.4 DPS)
+2 Strength
+27 Physical Crit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Bard
Requires Level 30
The head of this mace is crusted with soot, embers, and the cauterized evidence of its storied usage. Such is the renown of the brutal implement that its presence in battle gives rise to a furor in its wielder as their enemies are driven before them. Its presence, even when not wielded in battle, seems to repulse common folk.
Merchant Value:
circle
0
circle
0
circle
0
circle
28
circle
75
Weight: 4.8
Spear of Endless Frost
Magic, Unique
Spear Weapon
2.5 Delay
One-Handed Short Spear
19 Physical Damage
(7.6 DPS)
+2 Strength
+1 Agility
+1 Dexterity
+3 Cold Resistance
Class: Warrior, Rogue, Ranger, Bard
Chance on hit to proc Frost Lash. Proc chance increases slightly with Dexterity.
Weight: 4.0
Spectral Axe
Temporary
Axe Weapon
1.9 Delay
One-Handed Axe
10 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Spectral Bo Staff
Temporary
Stave Weapon
2.4 Delay
Main Hand Bo Staff
9 Physical Damage
(3.8 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Weight: 3.8
Spectral Club
Temporary
Crushing Weapon
1.9 Delay
One-Handed Club
10 Physical Damage
(5.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Spectral Great Axe
Temporary
GreatAxe Weapon
3.1 Delay
Main Hand Great Axe
18 Physical Damage
(5.8 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Weight: 6.5
Spectral Longsword
Temporary
Blade Weapon
1.7 Delay
One-Handed Sword
9 Physical Damage
(5.3 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Spectral Staff
Temporary
Stave Weapon
4.2 Delay
Main Hand Long Staff
13 Physical Damage
(3.1 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Weight: 4.8
Splintering Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Weight: 3.5
Splintering Club
Crushing Weapon
3.2 Delay
One-Handed Club
5 Physical Damage
(1.6 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Splitneck Axe
Axe Weapon
3.1 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Springwood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Springwood Bo Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
7 Physical Damage
(2.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Springwood Clubber
Crushing Weapon
3.1 Delay
One-Handed Club
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Staff of the Craven
Stave Weapon
4.1 Delay
Main Hand Long Staff
24 Physical Damage
(5.9 DPS)
+2 Constitution
+25 Health
+25 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Stonebraced Cudgel
Magic
Crushing Weapon
2.7 Delay
One-Handed War Hammer
7 Physical Damage
(2.6 DPS)
+1 Stamina
+18 Spell Crit Rating
+10 Mana
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
This hammer reverberates with energy.
Weight: 1.0
Sturdy Axe
Axe Weapon
3.2 Delay
One-Handed Axe
5 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Club
Crushing Weapon
3.2 Delay
One-Handed Club
7 Physical Damage
(2.2 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
5 Physical Damage
(2.0 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 2.0
Sturdy Great Axe
GreatAxe Weapon
4.2 Delay
Main Hand Great Axe
16 Physical Damage
(3.8 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Sturdy Great Sword
GreatBlade Weapon
3.8 Delay
Main Hand Great Sword
15 Physical Damage
(3.9 DPS)
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Sturdy Hammer
Crushing Weapon
2.9 Delay
One-Handed War Hammer
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
10 Physical Damage
(2.4 DPS)
Class: Ranger
A sturdy longbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 4.5
Sturdy Longsword
Blade Weapon
1.8 Delay
One-Handed Sword
3 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Weight: 3.5
Sturdy Maul
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Mace
16 Physical Damage
(3.8 DPS)
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crushing Techniques have not yet been implemented. Use with caution!
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 5.0
Sturdy Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
6 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Ranger, Bard
A sturdy shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Sturdy Tree Branch
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Club
8 Physical Damage
(2.8 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
A large, knotted tree branch, just the right size.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
50
Weight: 3.8
Swamproot Baton
Crushing Weapon
2.4 Delay
One-Handed Club
5 Physical Damage
(2.1 DPS)
+1 Stamina
+1 Dexterity
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Tarnished Axe
Axe Weapon
3.2 Delay
One-Handed Axe
6 Physical Damage
(1.9 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Tarnished Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
4 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 2.0
Tarnished Hammer
Crushing Weapon
4.0 Delay
One-Handed War Hammer
7 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Weight: 2.9
Tarnished Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
5 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Tarnished Short Spear
Spear Weapon
3.3 Delay
One-Handed Short Spear
5 Physical Damage
(1.5 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Weight: 3.0
Tarnished Spiked Mace
Crushing Weapon
2.9 Delay
One-Handed Mace
5 Physical Damage
(1.7 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
The Hurt Stick
Crushing Weapon
2.8 Delay
One-Handed Club
13 Physical Damage
(4.6 DPS)
+2 Strength
+2 Stamina
+36 Physical Crit Rating
Class: Warrior, Monk, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.5
The Rocksplitter
Magic, Unique
GreatAxe Weapon
4.0 Delay
Main Hand Great Axe
18 Physical Damage
(4.5 DPS)
+2 Strength
+1 Constitution
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
50
Weight: 5.2
The Warden's Blade
GreatBlade Weapon
3.6 Delay
Main Hand Great Sword
18 Physical Damage
(5.0 DPS)
+2 Agility
+1 Dexterity
Class: Warrior, Paladin, Dire Lord, Ranger
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
25
Weight: 4.8
Thornsteel Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+1 Agility
+1 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Thornsteel Great Hammer
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
18 Physical Damage
(4.4 DPS)
+1 Strength
+1 Agility
Class: Warrior, Cleric, Paladin, Ranger, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 5.5
Thornsteel Hatchet
Axe Weapon
3.1 Delay
One-Handed Axe
8 Physical Damage
(2.6 DPS)
+1 Strength
+1 Agility
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Thornsteel Knife
Dagger Weapon
2.4 Delay
One-Handed Dagger
7 Physical Damage
(2.9 DPS)
+1 Strength
+1 Stamina
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.5
Thornsteel Mace
Crushing Weapon
2.8 Delay
One-Handed War Hammer
8 Physical Damage
(2.9 DPS)
+1 Agility
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 3.0
Thornsteel Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
8 Physical Damage
(2.9 DPS)
+1 Stamina
+1 Dexterity
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.5
Trainee's Spiked Mace
Crushing Weapon
4.4 Delay
One-Handed Mace
8 Physical Damage
(1.8 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 2.9
Unwieldly Basher
Magic
HeavyCrushing Weapon
4.2 Delay
Main Hand Great Hammer
26 Physical Damage
(6.2 DPS)
+1 Strength
+2 Stamina
+18 Physical Crit Rating
-27 Hit Rating
Class: Warrior, Cleric, Paladin, Ranger
Requires Level 35
Large and unwieldy, but still more than capable of bashing skulls in.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 7.2
Uzhead's Hunting Spear
Magic, Unique
Spear Weapon
3.6 Delay
Main Hand Long Spear
28 Physical Damage
(7.8 DPS)
+3 Strength
+3 Agility
+10 Endurance
Class: Warrior, Rogue, Paladin, Ranger, Shaman
Weight: 1.0
Weathered Baton
Crushing Weapon
2.5 Delay
One-Handed Club
4 Physical Damage
(1.6 DPS)
+1 Agility
Class: Warrior, Monk, Rogue
Well-used and weathered by exposure to the elements.
Weight: 3.5
Weathered Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
4 Physical Damage
(1.1 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weathered Club
Crushing Weapon
3.2 Delay
One-Handed Club
3 Physical Damage
(0.9 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 3.5
Weevil Staff
Stave Weapon
4.0 Delay
Main Hand Long Staff
11 Physical Damage
(2.8 DPS)
+2 Fire Resistance
+5 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 3.0
Whittled Femur
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
+1 Agility
-1 Charisma
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 2.0
Whittlewood Baton
Crushing Weapon
2.4 Delay
One-Handed Club
4 Physical Damage
(1.7 DPS)
Class: Monk
Weight: 2.0
Wispwood Fighting Staff
Stave Weapon
3.4 Delay
Main Hand Bo Staff
8 Physical Damage
(2.4 DPS)
+1 Agility
+1 Constitution
Class: Monk
It glitters with an otherworldly energy. An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Wispwood Staff
Stave Weapon
4.1 Delay
Main Hand Long Staff
18 Physical Damage
(4.4 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
85
Weight: 5.0
Wispwood Truncheon
Crushing Weapon
3.1 Delay
One-Handed Club
8 Physical Damage
(2.6 DPS)
+1 Wisdom
+1 Intellect
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
It glitters with an otherworldly energy.
Merchant Value:
circle
0
circle
0
circle
0
circle
65
circle
50
Weight: 3.5
Wizard's Stave
Magic, Unique
Stave Weapon
4.1 Delay
Main Hand Long Staff
17 Physical Damage
(4.1 DPS)
+2 Intellect
+10 Mana
Class: Wizard, Druid, Enchanter, Summoner, Necromancer
Appears to have been cracked in battle...
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
84
Weight: 1.6
Worn Axe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Weight: 3.5
Worn Bo Staff
Stave Weapon
3.5 Delay
Main Hand Bo Staff
5 Physical Damage
(1.4 DPS)
Class: Monk
An exceptionally quick weapon, bo staffs hit twice with every attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Club
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Dagger
Dagger Weapon
2.5 Delay
One-Handed Dagger
4 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Worn Hammer
Crushing Weapon
1.9 Delay
One-Handed War Hammer
3 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Weight: 3.5
Worn Handwraps
Hand-to-Hand Weapon
2.7 Delay
One-Handed Fist Weapon
3 Physical Damage
(1.1 DPS)
Class: Monk
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.0
Worn Longbow
Archery Weapon
4.2 Delay
One-Handed Longbow
8 Physical Damage
(1.9 DPS)
Class: Ranger
A worn longbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 4.5
Worn Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Maul
HeavyCrushing Weapon
3.2 Delay
Main Hand Great Mace
7 Physical Damage
(2.2 DPS)
Class: Warrior, Cleric, Paladin
Developer note: Heavy Crashing Techniques have not yet been implemented. Use with caution!
Weight: 7.0
Worn Pickaxe
Axe Weapon
3.2 Delay
One-Handed Axe
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Druid, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Short Spear
Spear Weapon
2.9 Delay
One-Handed Short Spear
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
4 Physical Damage
(1.1 DPS)
Class: Warrior, Rogue, Ranger, Bard
A worn shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.5
Worn Spiked Mace
Crushing Weapon
1.9 Delay
One-Handed Mace
3 Physical Damage
(1.6 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Shaman, Bard
Weight: 3.6
Worn Staff
Stave Weapon
4.2 Delay
Main Hand Long Staff
11 Physical Damage
(2.6 DPS)
Class: Warrior, Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 5.0
Writhing Staff
Magic, Unique
Stave Weapon
2.9 Delay
One-Handed Stave
12 Physical Damage
(4.1 DPS)
+1 Stamina
+2 Intellect
-6 Shock Resistance
+3 Curse Resistance
Class: Wizard, Enchanter, Summoner, Necromancer
Weight: 2.0