m8s and I farmed 2 hearts of the wyvern recently. Id say overall it took 40 kills to get 2 hearts. so roughly about a 5% drop rate for us. Good luck if you decide to do this farm :D
This one is really nerfed now. I remember spending up to 45 minutes in this fight. Now its down to a minute or two. Might even be soloable. Damage is about the same, but its HP-pool is a joke.
Dropped 2 days ago. But first I've seen after like 20 kills. Helm and heart seems the rarest, only seen them once. legs and relic are the commondrops, and headband and lantern at medium rarity.
when the raid leader asked for need rolls there was just silence. no one wanted this pos. it went to greed rolls with the player hoping it will chang stats in the future
You head to the dragon forge for this part:
Once who ever is on the quest arrives within 25m of the forge they will get an emote and fire runes will light up on the floor. Adds will start spawning and will social any existing mobs near the forge.
I found by pure luck that doing this part from the bottom of the spiral (we came up from lich / beetle room) made it super duper easy. The adds that spawn do not agro anyone if at the bottom of the spiral giving plenty of time for a single group to clear each wave. We had 3 healers (2 clerics 1 druid, 1 war 1 paly 1 necro) so very dps light but we still cleared all the waves well before the bottom mobs respawned. Had time after finishing to return to lich camp / beetle room without clearing the bottom floor again.
How I would do this again for someone else:
Clear down to beetle room
Pull the 2 pyresouls, + 2 pats near forge (make sure puller isn't on quest)
Have quest person run up spiral until perception emote then run back down.
Clear all waves
Last will be single ghost type NPC. Loot body for final quest piece.
Quest person runs up to forge (within mele range) and quest item auto completes (you do not have to craft with forge)
Not a total bust.
Drops:
Royal Honey
Restores 50 hp and 35 mana.
Doesn't spawn enough to camp, unless you are really bored and still get some non-elite low 20s xp.
For those who roll warrior and are confused on how this ability works -- additional ranks are automatically learned as you progress through levels. Once you hit level 10, you learn Rank 2. Level 20, you learn rank 3, and at level 30 you learn the final rank of 4. This is a "Combo Ability" per the dev team - and it behaves strangely compared to other abilities.
Even if you learn the new ranks, your strike of breaking will always start out at Rank 1 on your technique bar. If you use rank 1 on a mob, it starts a 30 second cooldown timer on rank 1 and "unlocks" rank 2. Your Technique bar will show that Rank 2 is available to use. If you do not use Rank 2 within 10 seconds, it will downgrade back to Rank 1 and any remaining cooldown on Rank 1 will still be ticking. Every time you use a lower rank and have a higher rank available, the Rank "upgrades" to the next one in your technique bar.
Rank 1 does some damage and threat, puts a debuff on the mob, and a buff on you. When you use rank 2, it overwrites the debuff on the mob with the stronger version and gives you the stronger AC buff. Same with rank 3, same with rank 4. This ability does NOT behave like a "stacking" debuff -- each rank of the strike of breaking is its own unique debuff. This allows for some weird behaviors such as:
- If you are tanking multiple mobs, you can stack 3 ranks on mob A and then use rank 4 on mob B. Mob A will have -30% AC, and mob B will receive the -35% AC debuff of rank 4 right away.
- If you are tanking in a long fight such as the White Wyvern or another mob that has a big health pool and the mob lives long enough for the Strike of Breaking cooldown to refresh -- you start out back at Rank 1 and the Rank 1 debuff will overwrite the Rank 4 debuff on the mob. It does not refresh the "full strength" version of the self buff and the mob AC debuff so if you want Rank 4 + the max rank AC buff, you have to do the full cycle of Strike of Breaking again. This is clunky from a threat generation standpoint if you leverage Strike of Breaking as a staple threat ability because you are changing your +AC% buff to lower values and the mobs -AC% debuff to lower values until you can get the full Rank 4 version up again.
- Other classes that have AC debuffs will shut off the AC debuff component of this ability. Shamans that use the AC/Speed debuff will turn off your ability to debuff the mob's AC. Rogues corrosive poison debuff will do it too. You can still do damage+threat, and I believe that the self AC buff works.
I tried it at Wycan camp to try and remove the CC they do to our healer, no dice. However my restoration skill was only a few points at the time. No idea if skill actually matters or not.
Breathchar stone is in a treasure chest on top of the table in the room before the drop down to the start of the engraver.
Ashen Wraps is in a treasure chest right next to Cindrel ph
Dragonbone Prayer beads is in a treasure chest atop the table in Nahlira's room
Ritual is the clickable floor tile in Lich room, only works when you have all 3 items and you will get perception msg's and runes will light up as it channels. No mobs spawn.
Treasure chests only appear when on the quest, not sure how long respawn is but its longer than 15min.