2/2 off Leon Alpha today.
Easy to get to. Just climb the cliff to the south at the zone line and follow the edge past the stables to the dogs.
Alpha does a howl which brings a pack and nearby dogs.
The vials from the Agents remove the stacks of debuff you get on you from the boss.. He picks up the poison buff at 25% or so and the healing debuff at 50%. The green vials remove poison and the red the healing debuff. Shaman poison resist buff helps with the poison stacks. The agents spawn very fast. We could not figure out how to keep him from de-aggroing and healing.
Looks like an event where he goes to the table and picks up 2 vials, and then toward his bed and goes immune. Additionally, there are Requiem agents that drop vials on the ground after they die.
When a player clicks it they disappear with no effect that I noticed (we tried to just kill the agents and let them all drop potions)
When you leave them on the ground while killing Vice Baron he seems to ignore them.
We did not get him killed.. still working on the mechanic
Bring your nature resists and if your somwere you can fall off you probably at risk of being knocked off by mobs so keep your backs to the walls on your way into the messhall up the walkways.
Proc for 100 dmg and damages the user.. not a great choice. Also sounds like the proc is a fire bases cleave so it may hit multiple targets and that would make up for it also doing dmg to the user
m8s and I farmed 2 hearts of the wyvern recently. Id say overall it took 40 kills to get 2 hearts. so roughly about a 5% drop rate for us. Good luck if you decide to do this farm :D
This one is really nerfed now. I remember spending up to 45 minutes in this fight. Now its down to a minute or two. Might even be soloable. Damage is about the same, but its HP-pool is a joke.
Dropped 2 days ago. But first I've seen after like 20 kills. Helm and heart seems the rarest, only seen them once. legs and relic are the commondrops, and headband and lantern at medium rarity.
when the raid leader asked for need rolls there was just silence. no one wanted this pos. it went to greed rolls with the player hoping it will chang stats in the future
You head to the dragon forge for this part:
Once who ever is on the quest arrives within 25m of the forge they will get an emote and fire runes will light up on the floor. Adds will start spawning and will social any existing mobs near the forge.
I found by pure luck that doing this part from the bottom of the spiral (we came up from lich / beetle room) made it super duper easy. The adds that spawn do not agro anyone if at the bottom of the spiral giving plenty of time for a single group to clear each wave. We had 3 healers (2 clerics 1 druid, 1 war 1 paly 1 necro) so very dps light but we still cleared all the waves well before the bottom mobs respawned. Had time after finishing to return to lich camp / beetle room without clearing the bottom floor again.
How I would do this again for someone else:
Clear down to beetle room
Pull the 2 pyresouls, + 2 pats near forge (make sure puller isn't on quest)
Have quest person run up spiral until perception emote then run back down.
Clear all waves
Last will be single ghost type NPC. Loot body for final quest piece.
Quest person runs up to forge (within mele range) and quest item auto completes (you do not have to craft with forge)