So you’re telling me that you could fight this dragon for a half hour and it will only drop a lantern sometimes and the lantern all it does is give me a blue light source instead of a red light source that’s ridiculous
I leveled 7 toons here so Some differences I would add.
Try to duo alot if no groups going expands your mob range and fun factor.
Take Gear out of your thought process, lots of people on my server give away newb Gear, or do player made till 10.
Your group notes add Crabs along the shore of river Newb side of river, not the 30s side. Around 8 to 11 no loot decent XP and your group has a chance to runaway if it goes fubar
Solo XP
1-3 Around the tree, no need to cross the bridge
3 to 5 Frogs, great XP and starts raising your magic defence important for later mobs can add in the next group noted as you find possible for your play style etc
5 if not ready for geckos, Foxes, corrupted skellies, hollowroot beetles or join a duo for geckos
6 to 8 geckos also can duo these beware of Dots from geckos
8 to 10 Around mid zone bindstone you will find gleam gliders, gas bats, Panthers , raptors. There are 2 levels of these so some mobs will then lead you into level 11 from their Higher level version. Beware of bleeds and blood drains.
10 to 13 Large gas bats, owl bear cubs, Large gleam gliders,Crocs start for some classes. Large gleam gliders super easy all class can manage these, the rest beware of blood drains from bats, stuns etc from bears
12 to 16 This will be class and Gear dependant. Crocs easily at 12 , certain classes with cures ,interrupts and heals pets good Gear can start on Moorvaki.
The dots and stun from the Moorvaki cannot be ignored they will gut the unprepared and send you back to 11.
Also on the far upper reaches of the zone you can Find Owlbears and the highest level versions of Snakes, raptors, Panthers these are easier then the Moorvaki and can get you to 14.
At 16 anything still dark blue
17 to 19 you don't have to go to AVP as solo some classes can move onto early EP or easily duo alot of yellow mobs, just watch out for the KOS mobs most of these will be red.
Procs dazzling speed. It's a stacking 1.5% haste buff that has a 20 second duration. I found it very underwhelming. I only ever got the buff to stack to 3 before it would fade. The spears graphic looks like icebone spear.
So three days at four hours per day we got two halor spawns and the last one dropped my mace. As for the pull ill just say enchanters are the second best to pull halor. There is one class i can think of thats better for the pull. good luck on the pull!!
We saw halor pop about once in 4 hours each time we had a puller who was able to pull halor in the group. Three days 4 hour per days we saw 2 halor spawns in three days. The last one dropped my mace!!
I got my smolder crush and sunder on tanktop yesterday. Best spot to camp him is from the cliffside outside the trenches for max mobs to kill inbetween phs. Hes ona 20 some minute timer not 15min one. And goodluck on the pull. May your puller have big brains and big ba… goodluck
Any item awarded as the final reward?? Is this quest to unlock the last multigroup raid and everyone needs a key? Will the new multi group raid require everyone to have completed this questline?? We need information
Got this off the burning banshee last night. Its a very good offhand after the stat change. It has a very basic barrel lid shield look currently but i can only imagine thats a placeholder look for now.. i bet this item looks amazing when complete… its inventory icon is a green electric etherial looking circle
The Devs have stated that they have special modifiers to be included, such as + fire damage or spell power. These will be included once the mechanics are completed.
SPOILER ALERT!!!!!
When you go on her platform 5 Elite Hostile Mobs Spawn. you can die and let them de-spawn or find a way to escape. or kill them if you have a group.
I looted this item before the patch that removed it. I still have this item in my inventory. It was not removed from the game and i did not receive the new item in its place. It now no longer drops but if you looted it you still have it. Now the new spear Dazzling lance of the flame warden has replaced its drop from the scorched remnant
After quest" A Fractured Past"
QUEST: "To Rebind the Voice"
Find the Ashen Wraps, used to bind the dead.
Find the Breathchar Stone, to remember the fire.
Find the Dragonbone Prayer Beads, to invoke the blessing.
Complete the Ritual to rebind the Journal.
Quest Starter
Eldrin Varnholt
Quest Hand-in
Eldrin Varnholt
Next quest after "To Rebind the Voice" is "The Name That Burns" - Obtain the final gemstone from "Zarith the Engraver"
Next quest after "The Name that Burns" is "End Game"
"His voice is thin now. Strained, like he's fighting to say conscious. Ash creeps along his veins, his eyes rimmed with soot.] The Journal's writing again....glyphs sharper than ever. Urgent. Almost frantic. I think... I think Orlen wants this finished. And maybe so do I. Before I lose what's left of me. [He exhales a shuddering breath.] The next passage speaks of a Warden. A Sentinel bound by ash and flame. Sationed before the great doors. The Journal calls it "The hand that steadies the final breath." It also says this: 'That which steadies must be unbound, and the five drawn to its heart." My quess? This Sentinel holds something the gems will... answer to. Without it, those doors stay shut. [His gaze sharpens, for a moment. Looking more like the explorer than fading man.] The Sentinel is Everburned and no doubt their strongest. They trusted it to guard this final threshold. Be ready. You've fought hard to come this far, but this one may be waiting to die for its charge. EXP 120000 2gold 46 silver 40 copper. (Defeat the Everburned outside the Great doors) (Retrieve the Spine of Binding.)
then it's the quest "The Shape of the Lock"
They didn't no one has killed it but we found a way to skip the quest and reported it. We just finished the quest so we will be giving it attempts some time today.
Yes the shoulders did they got nerded badly when im on ill post new stats but thwy also got a cool bew look with three lava scars on one shoulder and ornate armour on the other shoulder to match the breastplate
Next Quest: A Fractured Past
"There's something I should've told you long before now, but... Couldn't. That journal we've been following it wasn't just pulled from some ruin. It belonged to my great-grandfather's great grandfather. Orlen Varnholt. He found this place during the fall of havensong, when the RRevenant were tearing cities apart. While others fled, Orlen ran toward the Enclave. And it changed him. He took in their rites, breathed their language. Bound himself to something ancient. Maybe he died. maybe he didn't. But the writing is too sharp. Too current. Like he knows what we'll find. like he never left. It's as if he's writing in the pages of the journal NOW. He wants us to unlock what's sealed away. But if I keep going, I fear I'll end up like him. The amulet I wear is Orlen's. It's laced with enchantments I barely understand, but they've kept me tethered. And now? it's slipping. There's an elf. Enchanter Lothira. She's an outcast, in Sorhiryth. Take her the amulet. And tell her... I'm running out of time. Rewards: 120,000 XP 2gold 11 silver 20 coper :::::: Visit Lothira in Scohiryth and ask for her help 0/1
Currently, if someone fails this pull and the group wipes, the golem will stay up. If you attack Barren Cindrel before it despawns, you will get a 2nd Vulkith and have to fight 2 at once. We found this out the hard way on 7-17-25.