Good Info - area is above grizzly named, can also access it through the arch in boar valley...
Dozen Spawns of Tents - got Larc the Weaponsmith twice - dropped 14 arm 1con jerkin both times <p.s. was not group* mob>
I went around my own advice and sold it to the Treasure Hunter. Nothing happened. I did notice one of the texts he has is "Find it, sell it, go out and find it again. All before the turn comes for you."
He also says "There's wealth in iron and treasure in gold, but the richness of time can never be sold." So a bit of a contradiction here if I'm selling him ancient coins, if the coins were actually related to him. Everyone gets those texts too, they did not appear after selling.
I'm probably overthinking it all, it's probably just an item with no purpose other than gaining a small amount of silver. I do like a good puzzle, but just like Ancient Griffin Feather, I realize it's beta and these things may just not be in the game. It would just be nice if they could tell us if there's more to those items currently in the game, or flagged them as incomplete if not.
The lantern is now hard to see in the fog, you have to turn the corner where it is in order to see if it's there (and pick it up). Generally has spawned around 8-10PM for me.
/time he spawns at around 1800 and his place holder is a skeleton that walk from the aqueducts towards the wizard portal pad. We killed him twice and all he dropped us the bow.
king rabbit is definitely placeholder for this mob - if you saw them both up at the same time I'd venture thats a bug. Might be worth reporting to the devs.
I have killed 200 SW placeholders of the bonfire as described, making sure I am matching my /loc coords to Shala map to be in the correct spot. Not one spawn.
From Thronefast, go to the cross roads. Take a right. follow and eventually there is a tall bit of stone on the right. There is also a hill that goes up beside this stone. At the top of the hill, there is a tree and 3 fox spawns. one is always a full grown fox, with 2 young spawns. At night these will be moonhoppers. You can usually get at least 2 cycles of spawns during the day. The tail seems to be kind of rare and will not come from skinning the corpse. GL!
over 30 hours. 304 spawns. 61 chiefs. 0 cloaks. going to give the game a break. if that had been on a 1 shard server that would be over 90 hours of camping the spawn. can't say I agree with the drop design of the game.
Man I can't get him to spawn hardly. Camped him 10 hrs the past 2 days and only saw him 2 times and dropped boots. I can't shard hop but 27 times even with shard hopping is some good rng
name pop is like every 90-120 min 1 time (average), and drop shit most of time, It's extremely torturous for the players. this bad desing should not keep
I spent several days camping this Named. All its PHs spawned as described by other players: during the day, beetles and spiders, and at night, young vipers. During the day, they spawn every 3 hours (game time), but at night, every 5. It only spawns once or twice at night. However, after killing each of its PHs consecutively for more than five nights (game time), the Named never appeared for me. I donβt think itβs active.