As of February 2025 Invisibility has a random chance to disappear instantly on its own as the timer gets lower. I believe it can only happens when the remaining timer is 6 minutes or less. (or is it *under* 6 minutes? I'm not sure). So you want to refresh it often whenever you're in a safe spot to do so.
Dragging corpses or looting chests (!!) won't break invisibility. Casting any spell will.
The current stats of this ring have changed unfortunately :) - 3 int, 15 mana, 18 spell crit rating. Btw, I imagine there are different rewards for classes, not just 2 versions. Can anyone confirm?
#2 coords r exactly right and you don't need a group. Solo on my 14 shammy. Just watch pathing and single pull 1 mob to clear. Go out the front gate of TF and take a right. Hug the wall right below skelly area until you get to a little nook with some trees and some bees. Climb up in the very corner. Had to kill a couple mobs on way up. Just keep climbing and heading right.
Rumored to be around a 20% damage increase buff, that you can always have active. I'd say 20% is about correct, based on my testing, but hard to tell without a proper parser.
Yep nice idea. I did consider doing this in the site software at one point (pretty much like linking drops from mobs, we could link vendor items from NPCs). Still could do but it would probably just be for "rare" vendor items, ie not linking a flask of water to every single NPC which would be a bit of a waste of time. Will think about it.