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301-350 of 808
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
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grid_view
Cotton Cloth Scarf Basis
Component
7 Armor
Cloth cut to a pattern and ready to be sewn into a scarf.
Weight: 1.6
Cotton Cloth Shawl Basis
Component
5 Armor
Cloth cut to a pattern and ready to be sewn into a shawl.
Weight: 1.4
Cotton Cloth Shoes Basis
Component
5 Armor
Cloth cut to a pattern and ready to be sewn into a pair of padded shoes.
Weight: 1.3
Cotton Cloth Sleeves Basis
Component
4 Armor
Cloth cut to a pattern and ready to be sewn into a pair of padded sleeves.
Weight: 1.3
Cotton Cloth Tunic Basis
Component
8 Armor
Cloth cut to a pattern and ready to be sewn into a tunic.
Weight: 2.1
Cotton Cloth Wristbands Basis
Component
4 Armor
Cloth cut to a pattern and ready to be sewn into a pair of wristbands.
Weight: 1.4
Cotton Prowess-Infused Cloth Sleeves Basis
Component
3 Armor
+2 Dexterity
Magically infused cloth cut to a pattern and ready to be sewn into a pair of padded sleeves
Weight: 0.9
Cotton Tireless-Infused Cloth Leggings Basis
Component
+10 Endurance
Magically infused cloth cut to a pattern and ready to be sewn into a pair of snug leggings.
Weight: 1.7
Cotton Twine
Material
A length of thick cotton twine.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.5
Cotton Vitality-Infused Cloth Shawl Basis
Component
5 Armor
+2 Stamina
Magically infused cloth cut to a pattern and ready to be sewn into a shawl.
Weight: 0.9
Cotton Yarn
Material
Soft and warm, cotton yarn is a staple material of tailors and seamstresses everywhere.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.3
Crescent Tiger Blood
Reagent
A vial of crescent tiger blood. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
20
Weight: 0.2
Crocodile Heart
Reagent
The heart of a terrifying crocodile. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
38
Weight: 0.1
Crocodile Meat
Ingredient
A slab of meat from a fearsome crocodile.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Crow Feather
Resource
The black feather of a common crow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Crude Grinding Stone
Material
A piece of stone that could be used by a skilled blacksmith to hone metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.2
Crystallized Embers
Magic
Material
Crystallized embers from a powerful entity. A skilled carpenter may be able to make use of these. [Not: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Cured Leather
Material
A section of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 1.0
Cured Leather Armor Harness
Component
1 Armor
A set of leather straps and buckles used in fastening heavy armor pieces together.
Weight: 0.3
Cured Leather Belt Basis
Component
4 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style belt.
Weight: 0.7
Cured Leather Boots Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style boots.
Weight: 2.1
Cured Leather Bow Grip
Component
A grip used in the construction of longbows and shortbows.
Weight: 0.3
Cured Leather Bracers Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style bracers.
Weight: 2.1
Cured Leather Breeches Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style breeches.
Weight: 2.5
Cured Leather Cap Basis
Component
8 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style cap.
Weight: 3.0
Cured Leather Clasp
Component
A small leather clasp used in articles of clothing.
Weight: 0.3
Cured Leather Gloves Basis
Component
7 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style leather gloves.
Weight: 2.1
Cured Leather Jerkin Basis
Component
15 Armor
Leather cut to a pattern and ready to be made into a Kingsreach jerkin.
Weight: 2.8
Cured Leather Panel
Component
A large leather panel.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.7
Cured Leather Pauldrons Basis
Component
11 Armor
Leather cut to a pattern and ready to be made into a Kingsreach style collar.
Weight: 2.1
Cured Leather Straps
Component
2 Armor
Basic leather straps, often used in armor.
Weight: 0.8
Cured Leather Strips
Material
Strips of cured leather.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Damaged Acuity Rune
Material
A damaged acuity rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Eloquence Rune
Material
A damaged eloquence rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Endurance Rune
Material
A damaged endurance rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Fleetness Rune
Material
A damaged fleetness rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Health Rune
Material
A damaged health rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Insight Rune
Material
A damaged insight rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Magic Rune
Material
A damaged magic rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Might Rune
Material
A damaged might rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Precision Rune
Material
A damaged precision rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Prowess Rune
Material
A damaged prowess rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Resilience Rune
Material
A damaged resilience rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Damaged Seal of Adlair
No Trade, Quest Item, Unique
Material
The seal of a long-lost noble house, damaged and broken.
Weight: 1.0
Damaged Vitality Rune
Material
A damaged vitality rune that could be incorporated into an item's construction.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.2
Dark Ichor
Reagent
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.2
Darkblood Wood Stain
Resource
A liquid used to treat and protect wood.
Weight: 0.1
Death Beetle Shell
Unique
Component
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
The surprisingly intact shell of a Death Beetle. A skilled leatherworker may be able to make use of this. [Note: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
75
Weight: 2.0
Deer Skin
Resource
The hide of a majestic deer. It almost makes you feel sorry for the animal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Draconic Tablet
Magic
Material
A thin tablet etched with glowing draconic runes. A skilled jewelcrafter may be able to make use of this. [Note: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Merchant Value:
circle
0
circle
0
circle
0
circle
22
circle
0
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